mansoor1980
Member
sega-CD am cry
I don't see how this makes the SEGA-CD version bad or whatever. SEGA-CD game was released 31 years ago and we could enjoy it for all this time. It had all 3 characters, 2 players simultaneously, a stellar soundtrack, excellent gameplay etc... It was, and still is, an amazing port.sega-CD am cry
the rom is not going beyond 32 megabitsI don't see how this makes the SEGA-CD version bad or whatever. SEGA-CD game was released 31 years ago and we could enjoy it for all this time. It had all 3 characters, 2 players simultaneously, a stellar soundtrack etc... It was, and still is, an amazing port.
This new MD port is certainly great, but it would have never existed back then because of the ROM size has most probably reached beyond 32 Meg. So no, in 1993, we would never have the Final Fight MD game you see here, which further justifies the benefit of the SEGA-CD add-on.
The game is not complete, let's wait and see.the rom is not going beyond 32 megabits
acc to the video it will be roughly around 32 megabits when finished.The game is not complete, let's wait and see.
acc to the video it will be roughly around 32 megabits when finished.
My thought too. I had the Sega CD release when it was still new and even back then, it couldn't keep up with Streets of Rage 2.Had this released back then, it wouldn't have given Streets of Rage a run for its money...
Then again, this was about as close as you would get to a Streets of Rage CD....which again if done right would have done wonders for the popularity of the add-onMy thought too. I had the Sega CD release when it was still new and even back then, it couldn't keep up with Streets of Rage 2.
Also, from what I understand by the time the game was released on SNES (1991-2) the largest Sega cartridge size was 4 Mbit (whereas SNES had 4x the size).
The arcade Final fight is only about 3 MB so a 4MB cart should more than cover itThe game is not complete, let's wait and see.
SOR2 is miles better than final fight ,Nice to see but SOR2 still wipes the floor with it
Redbook Audio doesn't count ?So the only enhancement the Sega CD hardware brought to the original port was the ROM size?
That's good enough for me i guess. Still better than using the hardware for FMVs only.
If that's the only enhancement over what you get with a regular Mega Drive no, it's not enough.Redbook Audio doesn't count ?
I don't think any modern homebrew is more advanced than the later 1995/96 Mega Drive games. Stuff like Vectorman, Comix Zone, Adventures of Batman & Robin, Mickey Mania, Sonic 3D, Toy Story, Red Zone, etc are still just as impressive (or better) as the best looking modern aftermarket games.It's incredible how much juice MD still had to squeeze out. It's also true that part of it is a product of the advances in technology and development techniques that didn't exist at that time.
sega-CD am cry
walking animation looks the same as sega cd/arcade version to meHardly .
Overlooking if the Final Fight CD team went back to the game with today's knowledge base and compression routines they would be able to make a even better version, like any major developer in the 90s
The Mega CD PCM sound effects are better (they're Arcade perfect) the walking animation is better and so is the rotation effect on the weapons and of course so is the CD DA music
Never mind Mega CD owners were able to play a nearn Arcade perfect version of the game in 1993 for 40 quid . Outside of owing a Sharp 68000 it was the best option for the home..
100%. The redbook audio was one of the CD version's key selling points.Though it's got a few flaws, the CD version's still a good port, and the soundtrack rocks!
Having a game vs not having anything doesn't count ?If that's the only enhancement over what you get with a regular Mega Drive no, it's not enough.
Certainly not on consoles.Super Street Fighter 2, a 40 megabit game was released in September 1993.
The soundtrack didn't fit for me. It was good music but it wasn't Final Fight.Cool but i need Sega CD superior soundtrack.
There are already hacks that correct the colors of Sega CD port too.
Final Fight on SegaCD was released in japan in April 1993.
Super Street Fighter 2, a 40 megabit game was released in September 1993.
Final Fight MD could be released in 1993 using even more than 32 Megabits, so no problem with size carts back then.
here s good vid on it.
I'm not sure where you are getting at.Having a game vs not having anything doesn't count ?
lol I didn't see it when I clicked on it.It's in the OP lol
It is more fluid in the Mega CD version imowalking animation looks the same as sega cd/arcade version to me
it is 2 playerHaving played the Mega CD version to death as a kid this MD version still doesn't sound right and maybe too saturated and not as smooth and fluid. I don't suppose it's even two player like the Mega CD. It's great in a way how they can get the bigger sprites working on MD as there were so many downgrades from arcades.
Clearly, you don't understand the point. Who gives a shit about having the NES Super Mario Bros on SEGA-CD ? Nobody.I'm not sure where you are getting at.
The "having a game is better than not having it at all" can be applied to any game on any console. But this is about justifying the price of the hardware you paid money for. I wouldn't care for a straight port of the NES Super Mario Bros on my Sega CD if that's what you are asking. I bought my Sega CD back in the day to see cool graphics.
That's the whole point of this topic. And you have to admit, the vast majority of the Sega CD library could be done on the regular Mega Drive, excluding any additional FMVs and CD audio files. I didn't pay the price of an expensive "next gen" console just to see some added video intros and listen to CD music. Heck, i actually like the chip tunes more in some cases. I wanted better visuals and games that would be impossible on the Mega Drive, and the Sega CD had very few of those. If the Sega CD was actually priced as an addon that simply adds these features, sure. But it was priced as a brand new console.
Now i'm not bashing the CD version of Final Fight. Like i said, at the time of release the extra CD space probably helped not downgrading it as much as other Mega Drive ports like The Punisher for instance. That one looked really bad. So for a 1993 release, Final Fight was worth it.
I already said Final Fight CD was a worthy Sega CD release... twice. And i already said myself a regular Mega Drive port would probably be more downgraded in 1993 so i don't know why you point this out to me.Final Fight CD checks 2 of these. Capcom or SEGA would have not made the same port on MegaDrive back then, in 1993. And on MD, you do not get the redbook audio. This is a game that is perfectly fine on SEGA-CD and, when considering the context of its release, justified having this add-on.
I still don't know why you brought up this in the discussion here. Totally unrelated, but it must be very important as it was in your very first post. As if the entirety of the add-on's life was summarized by FMV. While this thread is about a game that did not have any, on top of it.FMVs suck, FMV based games
FMVs suck
And redbook audio, while nice, is not a reason to buy a whole console for.
This is definitely a subjective point of view, that many do not share. You find that the Mega-CD was not worth it ? Good. But you are bound to encounter people who think the opposite.just to get slightly upgraded versions
The console being a "failure" is another unproven hit piece of people hating while ignoring the fact that it was properly supported from 1991 to 1996. If it was a failure, SEGA would have dropped it in a heartbeat.I don't have to "prove" anything to you, it's my opinion which i seem to share with a lot of people since the console was mostly a failure anyway.
they are bigger but the animations in sor2 are far superiorFF has bigger more impressive characters. But SoR 2 is a much better game than FF. FF also came out in 1989 in the arcade. SoR 2 in 1992 so it had time to improve on the beat em up genre.
It had much better music variety, more interesting characters and more attack moves.
FF CD quality metro slums music is awesome though.