As many as you want, just you can only have one pair reach S.
Can you use the Second Seal after using the Master Seal?
People are suggesting to reclass before promoting, so should I dot hat for Lissa, who's hit 20, but only as a Healer?
So I noticed after a few more hours of playing that in Chapter 6.Gaius attacked some of my troops and got killed in one blow
I guess I'm screwed, huh?
Also, I have two master seals now. So just for the record, it would be acceptable to promote at 20, reclass at 15?
Yep. If you use a Second Seal on a level 1-9 promoted unit, they can re-class to their tier 1 classes, and the addition of their promoted classes if they're 10+.
Yeah never promote before 20 or youre basically gimping that unit.
Ok, but can someone explain why it's better to reclass earlier than later?
Yeah, EXP isn't limited, but don't you still get better stats still if you hold onto them?
Ok, but can someone explain why it's better to reclass earlier than later?
Yeah, EXP isn't limited, but don't you still get better stats still if you hold onto them?
They do, but since there's no set of maximum levels, you don't really need to wait until the maximum level cap before promotion.
Plus, every time you re-class, levels are added to your cumulative level. The formula for this is:
current level -1[/2], rounded down
So if you re-classed at level 20, you would add +9 to your Cumulative Level [20 -1/2 = 9.5 = 9 rounded down]. If you re-classed at 15, you would add +7 [15 -1/2 = 7].
It's better to keep these levels low, since the higher they are the less XP you acquire from enemies. Keep in mind that when you Promote and then re-class, it increases the Cumulative Level by a nice bit [since Promoted Classes automatically have a Current Level of 20+]. That's why when you Promote someone and then re-class to a Base Class the XP gain seems so much slower.
I should also mention that there's a cap to the amount your Cumulative Level can reach. On Normal it's 20, Hard it's 30, and on Lunatic it's 50.
You'll never stop gaining XP permanently, it'll just decrease to a maximum of say...8 per enemy.
Jeez, after all of the problems I had in the beginning of the game, now that most of my units are level 10+, now they're monsters in comparison. And I got the S Rank support with Chrom and FemMU. The pair-up system works for me because there are only a few units I really like to use.
Also, I have two master seals now. So just for the record, it would be acceptable to promote at 20, reclass at 15?
This was a pretty good answer.
It's particularly dumb sinceSo I noticed after a few more hours of playing that in Chapter 6.Gaius attacked some of my troops and got killed in one blow
I guess I'm screwed, huh?
Can you use the Second Seal after using the Master Seal?
People are suggesting to reclass before promoting, so should I dot hat for Lissa, who's hit 20, but only as a Healer?
Just not getting this reclassing stuff at all.
oh boy
Do you think it's worth it to go back?
Alright, I understand a bit more, but what I'm still wondering is are stat caps still fixed or something?
Yeah never promote before 20 or youre basically gimping that unit.
Nope, since you have unlimited level ups, promote as soon as you get your second skill, of course, promote later if you are short on money and won't have enough for the second seal.
I guess this is what is causing some of my confusion here. Chrono01's post summarizes the internal level issue, but am I correct in assuming that is solely for re-classing? It is true that you have unlimited level ups, but do you "save" internal levels by promoting earlier rather than later? (Stated in another way, is there still a downside for promoting late as opposed to re-classing late)? I ask this because according to some, promoting raises your internal level anyway regardless on when you actually do it (from what I heard, it will still increase one's level to a conceptual "21" regardless).
Or hell, is there even a difference between promoting and re-classing conceptually in this context? So many other forums have used the two interchangeably.
Any chance this game will come to vita? Looks great but I don't have a 3ds.
I'm not sure on all the math behind it, but I think the idea is, you will use up internal levels the same, but doing:
Myrmidon to 10 > Swordsmaster promotion > Swordsmaster to 15 uses say 25 levels, while:
Myrmidon to 20 > Swordsmaster promotion > Swordsmaster to 15 uses 35 levels.
First method will get you more skills faster, and before hitting an internal level cap.
Any chance this game will come to vita? Looks great but I don't have a 3ds.
Any chance this game will come to vita? Looks great but I don't have a 3ds.
I guess this is what is causing some of my confusion here. Chrono01's post summarizes the internal level issue, but am I correct in assuming that is solely for re-classing? It is true that you have unlimited level ups, but do you "save" internal levels by promoting earlier rather than later? (Stated in another way, is there still a downside for promoting late as opposed to re-classing late)? I ask this because according to some, promoting raises your internal level anyway regardless on when you actually do it (from what I heard, it will still increase one's level to a conceptual "21" regardless).
Or hell, is there even a difference between promoting and re-classing conceptually in this context? So many other forums have used the two interchangeably.
Being able to display every enemy's range and specific enemies' ranges at the same time is really neat.
I guess this is what is causing some of my confusion here. Chrono01's post summarizes the internal level issue, but am I correct in assuming that is solely for re-classing? It is true that you have unlimited level ups, but do you "save" internal levels by promoting earlier rather than later? (Stated in another way, is there still a downside for promoting late as opposed to re-classing late)? I ask this because according to some, promoting raises your internal level anyway regardless on when you actually do it (from what I heard, it will still increase one's level to a conceptual "21" regardless).
Or hell, is there even a difference between promoting and re-classing conceptually in this context? So many other forums have used the two interchangeably.
Wasn't this around since at least Path of Radiance?
It's been a while since I played it and Radiant Dawn, but I recall doing that a lot.
Maybe I'm just not remembering properly.
Wasn't this around since at least Path of Radiance?
It's been a while since I played it and Radiant Dawn, but I recall doing that a lot.
Maybe I'm just not remembering properly.
I'm not sure on all the math behind it, but I think the idea is, you will use up internal levels the same, but doing:
Myrmidon to 10 > Swordsmaster promotion > Swordsmaster to 15 uses say 25 levels, while:
Myrmidon to 20 > Swordsmaster promotion > Swordsmaster to 15 uses 35 levels.
First method will get you more skills faster, and before hitting an internal level cap.
Honestly, I did all varities of things. I got some to 10, others to 15, and a few to 20. Some I took their promoted class all the way to 20, others I re-classed right away. You won't really break anything unless you're really picky about going for a specific configuration. I know post-game paralogues are supposed to be quite tough too, ones that come out as spotpass content or something.
The way I understood it when I read it is that that way both would give you an internal level of 35. Reclassing is what permanently raises it by 10.
Unless there's a more accurate explanation of the system somewhere that I don't know of.
Man this is confusing.
Well showing everyone's range wasn't an option in PoR/RD. You could select people to show individual ranges though, and select every unit on the map, would let you see the range of all of them. It didn't stick from turn to turn in those games though, while now it shows it dynamically the whole time, and during the next turn.
Well showing everyone's range wasn't an option in PoR/RD. You could select people to show individual ranges though, and select every unit on the map, would let you see the range of all of them. It didn't stick from turn to turn in those games though, while now it shows it dynamically the whole time, and during the next turn.
This is what I remember. And even with Shadow Dragon, I don't think you could select all of them at once and layer specific enemies over it.
This is what I remember. And even with Shadow Dragon, I don't think you could select all of them at once and layer specific enemies over it.
Oh, you couldn't do that in Path of Radiance?
I could swear it was in the GBA game too. I've always checked enemy ranges when making my moves so I don't need to reset (obviously it goes poorly sometimes).
I could swear it was in the GBA game too. I've always checked enemy ranges when making my moves so I don't need to reset (obviously it goes poorly sometimes).
Any chance this game will come to vita? Looks great but I don't have a 3ds.
Any chance this game will come to vita? Looks great but I don't have a 3ds.
Loving the return of support conversations... this time with decidedly bigger benefits.
I just realized Micaiah's DLC outfit is a Dark Mage. I'll probably reclass her to a regular mage so she is a little more decent.
What's a cavalier's weakness? I see a horse head; does that mean any horse riding class?