Rumored to be delayed until February.
(Avatar quote?)
Just looked into it. Sounds legit unfortunately.
Rumored to be delayed until February.
Well if she's desperate, there is always the Arenas
@_@ It's all fun in games until you run into that one unit that destroys you AND you can't back out. It can get pretty intense but it is oh so dangerous if you keep gambling.
This reminds me that I always wanted to try out a Laguz only playthrough for Radiant Dawn or at least Laguz only for the final chapter.
Is it possible ?
That's why you soft reset when you see the enemy you're fighting and you dont like the matchup
Also never train knights or units with high defense cuz the game then tries to "balance" the match up by giving every potential enemy silver weapons.
Otherwise, the arenas are really really really easy to abuse.
Wat about Tharja? imo, she's ok. Noire > Tharja
That Tharja figure from way back when was supposed to release around now, but reportedly it's been delayed.
Sully is criminally underused character.
Sully was probably my fav character, as one dimensional as they all were.
Stopping in here to see which games I need to play next. Really enjoyed Awakening, but it was my first FE. Biggest complaint was how easy it got to abuse certain classes in the back half of the campaign.
Uh. I think I've tried it...I forgot how successful it was. Could always subject that one to an easy mode difficulty, haha.
I think what happened was it becomes "All Laguz Plus Ike".
aka
Ike
guys be my dudes and elaborate and why FE7 is better than FE13 thanks
guys be my dudes and elaborate and why FE7 is better than FE13 thanks
FE7 Was also my first Fire Emblem and its tied as my favorite one alongside PoR.
The cast of characters is pretty good and has good support conversations within characters. Some of the characters can only be gotten on one playthrough, and depending on the level of some of your characters at certain points you will be facing different maps on occassion.
There's 3 story modes that are essentially the same, the first one (Lyn's) is sort of like a tutorial, while the other two are very similar, with a few extra maps on Hector's side (and you get to see some cutscenes from his perspective.
These things give it some replayability as Seda said, its per-chapter without a map. So there's limited EXP and characters can only support a certain number of times.
I also feel it had really good map design. After you get a enough units where you have to select on them for maps, maps from that point on will be designed so you usually have to split your forces to conquer the map. I always liked that and I feel it was missing a bit in Radiant Dawn and basically completely gone in Awakening. It made you plan on what units to send against which forces and how to split your units classes in a balanced way.
I felt it was also well paced, and the plot was alright, I really liked some of the characters such as Matthew and Hector.
One of the things I don't like about it is how support conversations build, you have to have your characters be adjacent to each other at the end of a turn. That kind of crippled your moves somewhat if you wanted to support units.
In the end I feel it was a really well designed game with a strong character cast and really good level design.
Path of Radiance is equally as good gaining and edge on plot as its the one time I actually liked the plot of a FE game and not just the characters.
guys be my dudes and elaborate and why FE7 is better than FE13 thanks
I should replay FE7 sometime. I just never feel like playing through the gradual ramping up of Lyn's campaign again. I like Lyn as a character (and a unit!), but sometimes I want to just dive into the deep end right away. Maybe I should download a save.
I'm not going to say it's better overall, but it has limited EXP, no grinding, and no random battles, so it's more balanced as an actual strategy game.
This actually sounds simpler?
This actually sounds simpler?
This actually sounds simpler?
I mean I hate grinding in RPGs, chapter by chapter basis sounds like a relief
I mean I hate grinding in RPGs, chapter by chapter basis sounds like a relief
Well you are not forced to grind in Awakening, but I do agree that Chapter by Chapter basis its a lot better for Fire Emblem as opposed to the map overworld from Sacred Stones and Awakening.
I mean I hate grinding in RPGs, chapter by chapter basis sounds like a relief
Yeah the support system in FE7 blows.
End Turn <
End Turn <
End Turn <
...
You've reached C level support!
End Turn <
End Turn <
End Turn <
...
You've reached C level support!
End Turn <
End Turn <
End Turn <
...
You've reached C level support!
I mean I hate grinding in RPGs, chapter by chapter basis sounds like a relief
The worst part is I inevitably accidentally get some points between the slowest and fastest units in my crew so then they get to move around super slow everywhere or I have to start over.
Basically this Awkward Zombie comic
So what is Support in FE7 as opposed to FE13? Like, there's no team-up in FE7 as far as I know.
That comic is great. Trying to support anyone with a Knight/General is the worst. Their movement range is already bad, but it gets even worse if you try to use them to plug a hole in the map. You can be pretty much guaranteed an archer will fire an arrow right over them and stick your healer right in the face.
I went to that experience DLC in Awakening a few times. I felt bad, but I was about to have a psychotic episode in that tree level.
guys be my dudes and elaborate and why FE7 is better than FE13 thanks
Yeah, definitely. Especially with XP trap units. I always find it hilarious when you see a LTTP: Fire Emblem thread and 50 people jump in shouting "DON'T USE THE PALADIN".
Someone replied Lyn, well I prefer Hector but Lyn is pretty cool too.
guys be my dudes and elaborate and why FE7 is better than FE13 thanks
Pre-promotes in modern FEs are surprisingly usable, especially on LTC runs.