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Fire Emblem Community Thread | Together We Ride

Lunar15

Member
The FE's we got in America, aside from SS, are different from Awakening in that they're more about managing EXP across units through a finite number of campaigns. You can't just go off and grind a unit or change classes willy nilly, so you have to make sure you're not only fighting well and keeping everyone alive, but also spreading your EXP out evenly so that everyone stays on pace with the level of enemies. You really have to make decisions about who you're going to want to use moving forward.

Also, maps had a lot more variety with objectives, so sometimes you'd have to defend a base for a number of turns or escort a few units away from a map.

I loved Awakening, but it simplified things and made it too easy to over-level. I think it was fun for what it was though.
 
The FE's we got in America, aside from SS, are different from Awakening in that they're more about managing EXP across units through a finite number of campaigns. You can't just go off and grind a unit or change classes willy nilly, so you have to make sure you're not only fighting well and keeping everyone alive, but also spreading your EXP out evenly so that everyone stays on pace with the level of enemies. You really have to make decisions about who you're going to want to use moving forward.

Also, maps had a lot more variety with objectives, so sometimes you'd have to defend a base for a number of turns or escort a few units away from a map.

I loved Awakening, but it simplified things and made it too easy to over-level. I think it was fun for what it was though.

I agree with all of this, and also want to add my feelings toward supports:

I prefer the support systems from the previous games, namely with the limitations imposed. You had to plan on who was going to have supports with who, since it wasn't just "anyone can have supports with practically anyone and there is nothing stopping you from having as many as you want".
 

Codeblue

Member
I didn't really mind FE7's support system. I mean, it was garbage, but I didn't care for anyone who wasn't Hector so it never really bothered me that I never saw any support conversations.

FE6/7 are home to my least favorite casts in the Fire Emblem universe.
 
The FE's we got in America, aside from SS, are different from Awakening in that they're more about managing EXP across units through a finite number of campaigns. You can't just go off and grind a unit or change classes willy nilly, so you have to make sure you're not only fighting well and keeping everyone alive, but also spreading your EXP out evenly so that everyone stays on pace with the level of enemies. You really have to make decisions about who you're going to want to use moving forward.

Also, maps had a lot more variety with objectives, so sometimes you'd have to defend a base for a number of turns or escort a few units away from a map.

I loved Awakening, but it simplified things and made it too easy to over-level. I think it was fun for what it was though.

lies
Marcus/Seth/Titania/Marcia/Haar/Jill/Caeda EXP trains, go!
 
Sigurd is the best Jeigan and lord at the same time.

This combination would be absolutely terrible if it was any other game other than FE4. But in that game, he's basically god on wheels. Just look at what he's got going for him:

- Levels are not reset upon promotion (Every character gets a flat level 30 limit)
- Has Major Holy Blood (Crazy growth rate boosts)
- Gets a Silver Sword in the very first map for free (and can equip without penalty)
- Every weapon gets a flat 50 uses, is repairable, and gets crit bonuses for 50 kills
- Great base stats and movement (comes with being a prepromote)

I mean, the only downsides of this guy is that he's tied down to Diadora. How many other lords can even get away with being this OP?
 
This combination would be absolutely terrible if it was any other game other than FE4. But in that game, he's basically god on wheels. Just look at what he's got going for him:

- Levels are not reset upon promotion (Every character gets a flat level 30 limit)
- Has Major Holy Blood (Crazy growth rate boosts)
- Gets a Silver Sword in the very first map for free (and can equip without penalty)
- Every weapon gets a flat 50 uses, is repairable, and gets crit bonuses for 50 kills
- Great base stats and movement (comes with being a prepromote)

I mean, the only downsides of this guy is that he's tied down to Diadora.

I don't know about that, imagine Seth soloing FE8 without even having to worry about hauling that wimp Eirika around
 
I don't know about that, imagine Seth soloing FE8 without even having to worry about hauling that wimp Eirika around

But Seth's not a Lord. Imagine soloing with a prepromoted Eirika or Ephraim instead.

The latter would probably do better despite all the axe-equipped guys.
 

jgwhiteus

Member
I haven't played the other FE's in a while, but were the older FE maps as reinforcement-heavy as they were in Awakening? I feel like in the later chapters, every couple of turns there would be another wave of enemies coming from stairwells or forts who'd immediately attack you. It really pressured you to play defensively with weaker characters (and pair characters up for supports) or to cover up pop-up spots with characters so you'd avoid a "surprise".

I know reinforcements have always appeared in FE maps, and part of a good strategy is not leaving any unit too exposed, but it almost felt a bit like Dragon Age II, where difficulty is created by adding new waves of enemies at random points rather than enemy power / placement on the map. It kind of de-emphasizes a thought-out strategy in favor of having powerful characters who can withstand a surprise assault.

Maybe I just don't remember older FE's as well, but some of the map designs were one reason Awakening doesn't quite top my list of FE games, despite a number of welcome improvements.
 
But Seth's not a Lord. Imagine soloing with a prepromoted Eirika or Ephraim instead.

The latter would probably do better despite all the axe-equipped guys.

the assumption was that the prepromote also becomes the lord, in which case Seth would be the lord, obvious plot issues aside

but this discussion is pointless, thankfully they didn't do this again
 

Gazoinks

Member
Sigurd is the best Jeigan and lord at the same time.

Haha, yeah, Sigurd is insane. I had all of my party slowly fighting against a large force of enemies and advancing towards the castle. In the meantime Sigurd went halfway across the map, took out an entire army single-handedly, and captured a castle.
 
I haven't played the other FE's in a while, but were the older FE maps as reinforcement-heavy as they were in Awakening? I feel like in the later chapters, every couple of turns there would be another wave of enemies coming from stairwells or forts who'd immediately attack you. It really pressured you to play defensively with weaker characters (and pair characters up for supports) or to cover up pop-up spots with characters so you'd avoid a "surprise".

I know reinforcements have always appeared in FE maps, and part of a good strategy is not leaving any unit too exposed, but it almost felt a bit like Dragon Age II, where difficulty is created by adding new waves of enemies at random points rather than enemy power / placement on the map. It kind of de-emphasizes a thought-out strategy in favor of having powerful characters who can withstand a surprise assault.

Maybe I just don't remember older FE's as well, but some of the map designs were one reason Awakening doesn't quite top my list of FE games, despite a number of welcome improvements.

FE6 and earlier had reinforcements that attacked you immediately after they spawn.

Also, FE6 Chp.22 Wvyern Lords and Knights EVERYWHERE!
 

Levyne

Banned
I think there was one random Lyn chapter where reinforcements attacked the turn they spawned, quite a curveball.
 
FE6 and earlier had reinforcements that attacked you immediately after they spawn.
Also, FE6 Chp.22 Wvyern Lords and Knights EVERYWHERE!

haha yes, run into the 50-enemy cap limit
which exists in Awakening too

speaking of enemy sizes, 3-E in FE10 has so many enemies
 

jgwhiteus

Member
FE6 and earlier had reinforcements that attacked you immediately after they spawn.

Also, FE6 Chp.22 Wvyern Lords and Knights EVERYWHERE!

Oh yeah, I remember reinforcements who attack immediately in previous FE's; it just seemed like in Awakening's end-game it was almost every map (Chs. 21, 23, 24,and 25 all feature waves of reinforcements). It made using characters like Olivia almost impossible, and my characters pretty much ended up in a huge defensive block rather than being able to spread out. I like that reinforcements keep you on your toes, but it might have been a few maps too many for me, and some more variety in battles and challenges would have been nice.
 

Principate

Saint Titanfall
Question about awakening I want to overwrite my normal endgame save am I missing out on anything by doing that since I plan to do the renown past fire emblem challenges on my hard end game.
 

NetMapel

Guilty White Male Mods Gave Me This Tag
New to the series. I just started playing Awakening and I have a basic question. I know if you got two units by each others, they "support" each others. They get status upgrade during battle and every so often, both units would actually attack or whatever. Is there any way to tell whether both units will attack before I initiate an attack ? Or is that a random probability thing ? Sometimes they do and sometimes they don't with attack, block... etc.
 
This may be an odd opinion, but would anyone else here rather have Awakening 2 than SMTxFE?

Absolutely. I don't care for traditional RPGs. I'm into Fire Emblem for the strategy.

But I'm pretty sure Atlus is developing that game with only assistance from Intelligent Systems. So even if SMTxFE didn't exist, that doesn't mean we'd automatically get a console Fire Emblem. IntSys is probably working on something else.
 

Codeblue

Member
New to the series. I just started playing Awakening and I have a basic question. I know if you got two units by each others, they "support" each others. They get status upgrade during battle and every so often, both units would actually attack or whatever. Is there any way to tell whether both units will attack before I initiate an attack ? Or is that a random probability thing ? Sometimes they do and sometimes they don't with attack, block... etc.

It's a probability thing depending on the level of support between the two units. There should be attack and defend support percentages you can see depending on which info layout you're using.
 

Mephala

Member
So I started playing around in Miiverse and seeing some cool drawings from other people I decided to give it a shot. I'm not good at polished styles so its a bit rough.
MhVab4J.png


New to the series. I just started playing Awakening and I have a basic question. I know if you got two units by each others, they "support" each others. They get status upgrade during battle and every so often, both units would actually attack or whatever. Is there any way to tell whether both units will attack before I initiate an attack ? Or is that a random probability thing ? Sometimes they do and sometimes they don't with attack, block... etc.

Once you choose to attack you have a screen showing you your damage, hit and crit numbers. There are two styles to this screen, one shows more information. To switch between the two you tap the "FULL" button on the upper right corner of the lower screen. The button should be highlighted, not dimmed when activated. It should show a smaller portrait of the characters doing battle and under your character's attack information there should be some numbers for your partner's attack/defense.
 

NetMapel

Guilty White Male Mods Gave Me This Tag
Cool thanks guys for your help so far. I am in around Chapter 5 or 6. Right now, I don't know if I'm playing this game right. I am still learning the system of this game like shop and forge. Anyways, none of my characters have died on battle yet but they're now getting ever closer to escaping the battle with only a few HP left. Either this game is rather challenging even on Beginner mode or maybe I'm not using my strategies properly. I have a tendency to pair up units every now and then and I haven't exactly paid attention to who I specifically want to pair up... just generally the weaker characters like the healer sister. I take advantage of putting characters beside each others for support. That's about it for now. Is there more I should be doing or that's all I have for now since I'm still early in the game ?
 
So I started playing around in Miiverse and seeing some cool drawings from other people I decided to give it a shot. I'm not good at polished styles so its a bit rough.
MhVab4J.png

Nice. I love hearing Lucy shout that too because I know an enemy is about to get Aethered to Hell.

--

Cool thanks guys for your help so far. I am in around Chapter 5 or 6. Right now, I don't know if I'm playing this game right. I am still learning the system of this game like shop and forge. Anyways, none of my characters have died on battle yet but they're now getting ever closer to escaping the battle with only a few HP left. Either this game is rather challenging even on Beginner mode or maybe I'm not using my strategies properly. I have a tendency to pair up units every now and then and I haven't exactly paid attention to who I specifically want to pair up... just generally the weaker characters like the healer sister. I take advantage of putting characters beside each others for support. That's about it for now. Is there more I should be doing or that's all I have for now since I'm still early in the game ?

Pair up is the key mechanic to this game. It's powerful and builds support quickly. Use it liberally. Other than that, just make sure the units you want to keep using are getting enough EXP. If they fall behind, it may be tough to "raise" them to an appropriate level when you're juggling other characters you want to build later on.
 

akaoni

Banned
Path of Radiance again.

Some maps are breaking me in half. Reached a desert map and my units can barely move and the flying enemies will kill some of my troop with a 2*. Might have to remove quite a few of them and just roll everything with my stronger units, or rescue them if that still nets me support points for having them on the map. Had to do this only once before with the same enemies involved, they cover a great distance with the intent on fucking you over.

Master seals. FE:A being my first when I got these I was under the impression there was no point in promoting units until they hit 20 or else they would not reach their full stat potential, can't remember if I ever verified that but I did it for PoR and sources say it is the case, but even then I thought my master seals were broken up until now because it wouldn't let me use them on Ike.

Next is bonus experience. I saved this shit up for a rainy day under the impression that it would be wasteful on the lower level characters because they would be easier leveled anyway while Titania only gets a few EXP per kill, however it's not 1:1 when you add the bonus EXP, for example Titania requires multiple bonus EXP to get 1/100 in leveling up (211 for lvl 9-10), while lower level characters might take 1 bonus EXP then have a few free 1/100's (44 for Astrid lvl 3-4). For extremely conservative folk for me; the free EXP (1/100's without further bonus EXP) is not a set interval before it takes your bonus experience away, using Astrid as an example it goes in patterns of 3-3-2-3-3-2 at lvl 3-4, so if you just take the first 2 sets of 3 EXP, confirm, and then proceed to add more bonus EXP, the pattern starts over, being 11% more efficient . HOORAY! Felt good discovering that by myself.

Update;
Lamed my way through the desert stage with only 2 units because moving anyone else could be death in 1 turn.

Next map however, got a crit right before I tackled the boss. So I finally decided to spend my EXP at this point, bring all my lower level members up to around the same levels, 12-15ish or so. These were members that made the game hard to play because one bad move could mean a restart since the AI are complete assholes, and then the revelation; I WAS SITTING ON 2.4K BONUS AND HAVE BEEN DOING IT WRONG THE WHOLE TIME, YOU NEED THAT CRAP, but now I'm completely fucking....

frnXxyM.gif
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
Bonus experience really kinda lets you crack Path of Radiance wide open if you're so inclined. They actually changed it in Radiant Dawn so that a Bonus Experience level up always gives exactly three stat gains, which changes the whole dynamic of it.

My favorite recipients of it in PoR are Mist and Rhys, since they don't gain the ability to attack until they promote, and Astrid since Paragon makes it absurdly efficient to use on her. If you're the munchkin sort (and lord knows I am) you can endlessly reset to get ideal stat gains with each level as soon as Astrid joins to turn her into a terror of the battlefield immediately post-recruitment.
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
I used bonus exp to carry Rolf through his first few difficult levels. After that he's a beast.

Jill's a pretty good option too, since she's pretty underleveled when you get her but catches up quick with a few more stats under her belt.

Anybody who joins at a low level's a good choice, really, seeing as how bonus experience consumption increases with levels but stat growths are constant. Lower levels means more efficiency.
 

Fandangox

Member
I used bonus exp to carry Rolf through his first few difficult levels. After that he's a beast.

The best time to use Bonus EXP in Path of Radiance is when your character has capped 2 or more stats. a level up by Bonus experience will always yield 3 stats up. So if your character has 2 capped stats, the 3 will go to stuff that most likely has smaller grow.
 

evilalien

Member
The best time to use Bonus EXP in Path of Radiance is when your character has capped 2 or more stats. a level up by Bonus experience will always yield 3 stats up. So if your character has 2 capped stats, the 3 will go to stuff that most likely has smaller grow.

This is true for Radiant Dawn, but not Path of Radiance I thought.
 

NeonZ

Member
Imo SMTxFE is going to be like Devil Survivor 3's gameplay with Fire Emblem characters added in. Could be totally wrong but it makes sense they'd start with their own SRPG series as a basis. Although there were those really old Majin Tensei SRPGs.

I hope they just attempt to mimic Fire Emblem. I like Devil Survivor, but switching to an RPG battle system for every attack slow downs things too much and makes the number of "main" units fairly small for a SRPG. I guess they'd need to create a way to implement demons in Fire Emblem's system though. Maybe a tweaked version of Awakening's pair up system, where the partners are demons set before the chapter, rather than other units, and can be damaged too?

The best time to use Bonus EXP in Path of Radiance is when your character has capped 2 or more stats. a level up by Bonus experience will always yield 3 stats up. So if your character has 2 capped stats, the 3 will go to stuff that most likely has smaller grow.

That's Radiant Dawn.
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
The best time to use Bonus EXP in Path of Radiance is when your character has capped 2 or more stats. a level up by Bonus experience will always yield 3 stats up. So if your character has 2 capped stats, the 3 will go to stuff that most likely has smaller grow.

That's Radiant Dawn that gives the 3 stat-ups per bonus experience level. Path of Radiance bonus experience levels work exactly like standard levels, which is super exploitable if you've got the patience to game the system.

It's good advice for Radiant Dawn, though. Definitely the best way to use it in that game.

Edit: well damn nobody had posted when I started writing this and now it looks like I'm dogpiling you.
 

Codeblue

Member
I was greedy in Radiant Dawn and used my BEXP to get people to 99 EXP to see if they could get more than three stat boosts on the next map.
 
Urgh just used the exp dlc to grind up to gale force on sumia and cordelia in fea

I feel so dishonest.

Also suddenly donnel is beast and idk how it happened. Did reclassing to merc buff him that hard?
 

y2dvd

Member
What do you get with the DLC and how much is it? The description always said Donnel gets great stat gains. The hard part I suppose was to actually level him up since he starts out so weak.

I tried the Galeforce party and damn Dark Fliers are OP!

Just when I thought I was about done with Awakening, I discovered all the good stuff you can do in Wireless. I got a question though. I have 3 save files. If I can a Wireless item, will it go to each files' Convoy or just the one I currently have loaded? If it's the latter, I'm going to wait until I make the best party that I can before claiming those items.
 
I used bonus exp to carry Rolf through his first few difficult levels. After that he's a beast.

LOL

PoR walkthrough: BEXP the hell out of Marcia and/or Jill, use Titania too if needed, I assume the type of player here is already training Ike so I don't have to mention leveling him
 
Just when I thought I was about done with Awakening, I discovered all the good stuff you can do in Wireless. I got a question though. I have 3 save files. If I can a Wireless item, will it go to each files' Convoy or just the one I currently have loaded? If it's the latter, I'm going to wait until I make the best party that I can before claiming those items.
Just the file you've loaded, but you can claim the items again in different files.
 
You know, I've never realized it, but Fire Emblem Mounted units don't use glaives

dragon_glaives.jpg


Why not? I wanna see some Green Crescent Dragon Blade action.
 
What do you get with the DLC and how much is it? The description always said Donnel gets great stat gains. The hard part I suppose was to actually level him up since he starts out so weak.

I tried the Galeforce party and damn Dark Fliers are OP!

Just when I thought I was about done with Awakening, I discovered all the good stuff you can do in Wireless. I got a question though. I have 3 save files. If I can a Wireless item, will it go to each files' Convoy or just the one I currently have loaded? If it's the latter, I'm going to wait until I make the best party that I can before claiming those items.

It's not really a real level. Risen of various levels (not the human ones, the blobish humanoids whose name I've forgotten) rush the exit and you kill as many as you can as they pass. They still retaliate but only the ones packing counter are really dangerous.

Can be bundled with the gold dlc and the items dlc. Gold dlc is similar to exp. Items dlc is a bit different: fight your way through a gauntlet to reach some chests.
 

akaoni

Banned
Finished playing through Path of Radiance, it was okay. Presentation is a little rough, soundtrack didn't feel great, 3D character models were crappy, animations - lol, but it must have been decent otherwise given how much time I put into it in such a short period, and I usually drop games very easily, I only play through a handful of the games I try out. The gameplay is all there.
 
Finished playing through Path of Radiance, it was okay. Presentation is a little rough, soundtrack didn't feel great, 3D character models were crappy, animations - lol, but it must have been decent otherwise given how much time I put into it in such a short period, and I usually drop games very easily, I only play through a handful of the games I try out. The gameplay is all there.

Indeed it is.
 
Oh yeah, I remember reinforcements who attack immediately in previous FE's; it just seemed like in Awakening's end-game it was almost every map (Chs. 21, 23, 24,and 25 all feature waves of reinforcements). It made using characters like Olivia almost impossible, and my characters pretty much ended up in a huge defensive block rather than being able to spread out. I like that reinforcements keep you on your toes, but it might have been a few maps too many for me, and some more variety in battles and challenges would have been nice.

Level Olivia up to 30 (haha, good luck) and reclass her to Assassin or Swordmaster. You'll never need another unit again.

Proudest moment in Awakening was managing to beat Infinite Regalia as soon as I could access the Bonus Box. On Lunatic. Shit is hard.
 
Finished playing through Path of Radiance, it was okay. Presentation is a little rough, soundtrack didn't feel great, 3D character models were crappy, animations - lol, but it must have been decent otherwise given how much time I put into it in such a short period, and I usually drop games very easily, I only play through a handful of the games I try out. The gameplay is all there.

Now move on to best game, Radiant Dawn.
 
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