So I'm playing Fire Emblem Awakening and... I'm curious why certain characters don't have support conversations. The obvious ones being the SpotPass ones () or the more mundane ones, like Nowi and Tiki (I know Nah has supports with Tiki, but it just seems strange Nowi doesn't).Emmeryn doesn't have ANY support with Chrom and/or Lissa? Really?
If I want to block reinforcements from entering the map in Shadow Dragon, do I have to leave one person on each spawn point? That's what I've been doing, but I played a map yesterday where I had 3 of 4 spawn points covered for a while, and it seems the 4th spawn point didn't spawn anyone.
Personally, I never use Lifetaker and Sol because it sounded redundant and I never really needed Lifetaker around. Try putting on some Breakers I love them.You guys all seem like experts.
I paired up and currently grinding Nowi with Gaius.
I'm thinking:
Nah (Manakete) - Dragonstone+
Limit Break DLC
Sol
Lifetaker
Vantage
Galeforce
Nowi passing down Lifetaker
Gaius passing down Sol
Suggestions, comments, criticisms?
You guys all seem like experts.
I paired up and currently grinding Nowi with Gaius.
I'm thinking:
Nah (Manakete) - Dragonstone+
Limit Break DLC
Sol
Lifetaker
Vantage
Galeforce
Nowi passing down Lifetaker
Gaius passing down Sol
Suggestions, comments, criticisms?
Personally, I never use Lifetaker and Sol because it sounded redundant and I never really needed Lifetaker around. Try putting on some Breakers I love them.
since this is postgame, have Gaius pass down some male-exclusive skill instead, Nah can pick Sol up later on her own
Actually children on lunatic aren't really great since they are only level 10 (even with great best stats, they still hinder you), you should focus only on Morgan and Lucina and maybe two others. You should focus on making 3 or 4 pairings of super units.
The best characters on lunatic are in my opinion My Unit (def + skill / luck - is great), Chrom with his personnal weapons, Cordelia and Lon'qu as combats units. Anna, Lissa, Libra and Olivia as supports units. They are others great combats units but most of them needs a second skill to be really efficient (I especially think of Palne which becomes a goddess once reclassed to Wyvern Knight, Stahl and Miriel are also good)
eh...Chrom's only decent as a pairup bot, and there's no way Lon'qu is ever good
Sumia, Cordelia, Panne (reclasses to Wyvern Rider) are good fliers, Miriel is a surprisingly decent mage...if you need one, Robin is obviously OP, any of their kids will probably be decent by proxy
So I imagine someone mentioned this before, but I just got home from being out of town for about 10 days, and I saw there was a Fire Emblem sale on the Japanese eShop. I picked up some older FE games I've never played (Gaiden, Thracia, Genealogy, but not Shadow Dragon or Mystery because I will get them on DS one day...)
This made me wonder why Binding Blade isn't on there, because I have not played it, either. Any ideas? I've played FE7 before, so I'd really like to play 6 one day...
Also, are these old ones gonna kick my ass? I only played the first battle in Gaiden, but I'm worried about it being tricky later due to its age.
So I imagine someone mentioned this before, but I just got home from being out of town for about 10 days, and I saw there was a Fire Emblem sale on the Japanese eShop. I picked up some older FE games I've never played (Gaiden, Thracia, Genealogy, but not Shadow Dragon or Mystery because I will get them on DS one day...)
This made me wonder why Binding Blade isn't on there, because I have not played it, either. Any ideas? I've played FE7 before, so I'd really like to play 6 one day...
Also, are these old ones gonna kick my ass? I only played the first battle in Gaiden, but I'm worried about it being tricky later due to its age.
I posted a successful Lunatic+ playthrough with zero resets a few posts back. Here is Part 1. Spoilers: FeRobin + Chrom solo the game. Its also like 10 hours long because it has no resets and the guy basically has to spend minutes counting cards sometimes since its a no reset run.
Nohr version has more mission types (defend, break through the enemy, etc)
http://serenesforest.net/forums/index.php?showtopic=53457
interesting...and more reasons to choose Nohr
http://serenesforest.net/forums/index.php?showtopic=53457
interesting...and more reasons to choose Nohr
I had to change teams after reading that
casuals love routing non-rout maps, trueI don't really care much about defend or escape maps returning, since the reality of those maps is that I'll rout them anyways. Still nice to see them back though.
I'm really glad to hear that maps with turn limits will be returning though, since that will actually change things up. Hopefully fog of war is back too.
I'll play through all paths, but Nohr is looking superior in every way. I'm a little disappointed to hear the third path's difficulty will be between the two.
What if they bring back escape chapters from FE5?
I don't really care much about defend or escape maps returning, since the reality of those maps is that I'll rout them anyways. Still nice to see them back though.
I'm really glad to hear that maps with turn limits will be returning though, since that will actually change things up. Hopefully fog of war is back too.
I'll play through all paths, but Nohr is looking superior in every way. I'm a little disappointed to hear the third path's difficulty will be between the two.
What if they bring back escape chapters from FE5?
I don't really care much about defend or escape maps returning, since the reality of those maps is that I'll rout them anyways. Still nice to see them back though.
What if they bring back escape chapters from FE5?
Haha, what?casuals love routing non-rout maps, true
defense maps always end up one of three ways:
1. if you can end it early, you do so (duh)
2. turtle up (cue pic of Hector sitting on the throne alone)
3. rout the enemy
and I'm not really sure how you can break out of that unless you make a version of Radiant Dawn 3-13 without a kill boss alt condition, but even there you can just camp the ledges
Haha, what?
There's not really any strategic value in not routing the enemy when possible, why pass up all that exp?
That's one reason why BEXP was so good, rewarding us for a lower turn count was a much better incentive for not just trying to kill everything than an end game rank or bragging rights.
Pretty much. It's a good thing defense maps are not all that common, a game would be pretty dull if we had to play through too many of them. There's just not a whole lot to them.
Imagine a breaking through the lines scenario where there's no boss so it can't end early and there's infinite respawning enemies so you can't rout to win...that would be interesting if they designed it right somehow
They'll need to balance it someway to not turn it into a grinding map
Make it against homunculus that don't give EXPThey'll need to balance it someway to not turn it into a grinding map
I like the bare-feet style that keeps popping up.