That's what I surmised as well. The site was due for catching up on the newer infomation from last month.
I'm still kind of salty over Lucina being the DLC character from the Awakening deck despite Chrom being the cover character, haha.
So, I finished RD on Easy and I'm currently going through Normal (on part 3 atm), and though I enjoyed the game overall, I felt like the maps weren't as interesting as PoR, for some reason. Part 1 seemed incredibly difficult compared to the rest of the game, while the rest felt really easy, perhaps too easy, largely due to Haar. Having so many ally reinforcements also took the pacing out of the game, since I spent a lot of time just watching Laguz or whatever hack away at the enemy slowly. I wish the game had a skip function like in Awakening.
What do you guys think about the maps in RD?
your complaint is that it's too easy...but then all of PoR is a joke difficulty wise outside of Maniac Mode?
http://www.siliconera.com/2015/05/1...m_campaign=Feed:+siliconera/MkOc+(Siliconera)
Pls tell me this is a joke
http://www.siliconera.com/2015/05/1...m_campaign=Feed:+siliconera/MkOc+(Siliconera)
Pls tell me this is a joke
Fan Favorite FE4 doesn't have weapon durability either.
Well, weapons can still break, but it's little more than a slap on the wrist for being careless. Keeping your good weapons repaired isn't difficult from what I've played.
I would certainly rather they keep weapon durability, I think it adds something interesting to the game, and my time with FE4 has shown that giving someone an unlimited hero weapon might be worth being concerned about. Still, weapon durability is usually easy to work around anyways, so it might not be a big loss.
Phoenix mode is funny. Maybe they wanted to appeal to fans of FE4 without breaking the game by adding the ability to make permanent saves at the start of any turn again.
Ok I have been trying to play Fire Emblem: Awakening for two years (it was the game I picked up my 3DS with) and I feel like I am playing the game wrong.
I enter battles, team up characters, and try to attack. Get through two rounds and then all the enemies kill a character and I reset. It takes me days to get through a story battle, most of the characters that show up via streetpass are massively over leveled. I tried summoning a low level spot pass person (the little sister from radiant dawn) and that helped but I used a ton of weapon uses and didn't seem to gain enough levels.
like I said I just feel like I am playing it wrong. Maybe I should reset and play through the game on the mode where you don't have permadeath. I want to enjoy the gameplay and I have heard nothing but good things about the story.
Weapons with less uses left were cheaper to buy so for some weapons you could keep their uses deliberately low so other party members could more easily afford it. The sleep sword is a prime example, fairly expensive, low uses (the main crime of FE4 is rarely having things not have 50 uses). For cheesing the arena the sleep sword can be an automatic win if you brute force the RNG. hit opponent, watch them sleep, back out of arena (or stay in if you're going to break the thing instead, generally do that on round 7) and switch weapons (rather than yield fight) and finish them off (as the sleep status remains).Fan Favorite FE4 doesn't have weapon durability either.
Well, weapons can still break, but it's little more than a slap on the wrist for being careless. Keeping your good weapons repaired isn't difficult from what I've played.
For reference, is FE:A the only Fire Emblem you've played?
Yes and No, I have played other fire Emblems before ( i owned the Gamecube and Wii games at one time, and I own the DS remake) however, I have never finished any game before. The same things keep happening. I get so stressed out on losing characters that I just give up.
I guess I'll be the first to mention that the lack of weapon usage in Fire Emblem Gaiden wasn't so bad in my opinion. In fact, I found the game to be more challenging than FE1.
wait, is lack of weapon durability casual/phoenix mode only or what?
wait, is lack of weapon durability casual/phoenix mode only or what?
Are you trying to level up your entire army? Focus on a core group of 10 or so characters. Also, you're using the pair up function, right? Not only placing the units beside each other, actually make them join together and occupy the same square.
Well considering how awful Awakening was balanced I'm not super hopeful removing durability would be a good design decision
So many people complaining that they never used the Strong weapons...how is that the games fault, lol
for some reason I get irrationally annoyed when I hear people say "I hoard everything and then never use it lol" and then blame the game. I'm glad I've never really had a hoarding problem that sounds very unfun
This particular detail hasnt been confirmed, but it seems the blue-haired songstress, Aqua, may be in a similar but reverse position as the Avatar. According to reports, she is the princess of Nohr taken prisoner by Hoshido. If you recall, the Avatar is the prince/princess of Hoshido raised by Nohr.
I am still early in the game, Chrom and Robin seem to be alright, along with the OP cavalier character. but the rest of my team just seams to be overrun. Even when I pair them they just get decimated. and they rarely attack at the same time so only one character gets EXP.
For reference, the last characters I recruited are the troubadour and mage (forgot their names).
Should I buy the DLC for EXP and Gold? would that even help?
I don't think I've ever encountered a durability issue with regards to weapons. The bigger problem with the Fire Emblem games is that the balance goes way out of the window by mid-game in most cases if you have even a remote idea what you're doing.
In fact, Fire Emblem isn't really a particularly solid series when it comes to well thought out balance decisions. Doesn't mean its not fun but certain games like FE4 are just really, really, really bad when it comes to gameplay mechanics.
If FE14 is a more conscious attempt to deal with Fire Emblem balance issues, good for them.
you keep saying this, but do you honestly even believe that
I don't mind weapon durability. I like the extra resource management, but I'm open to seeing how they balance normal and high-tier weaponry.
basically I think this comes down to whether you actually trust IS or not
and I think for a decent number of people the answer to that is "hell no"
Vocal minority is always a vocal minority, but at least there's Kaga's game to sate the old school desire.
edit. This came off a little harsher than I meant, but I really don't think the majority of the player base cares one way or the other about durability (I don't like the change personally, I think something like armsthrift should have been kept for those players or at least have the option of making it a toggle.
time for Kaga to make a kickstarter like so many other devs?lol
Looking at Kamui's ponytail option makes me want to make an Ishtar look-alike :B
I wonder when the official site will update with this stuff...