The rest of the Famistu info was put up. Looks like Pegasus warriors can also use bows,
The "parallel seal" (we see Joker using it to change into a paladin, great knight or 'valkyrie' (renamed to strategist), but the real interesting thing about that seal is that Joker's level doesn't get reverted to 1 when he uses it.
Javilens and hand axes can't double, ever.
The interview also states the game straight-up has more characters than Awakening.
And some other stuff.
EDIT: I just noticed they totally recolored Loptyr's holy blood icon for one of the skills Joker has.
Also confirmed that pegasus warriors are unisex, mebbe we'll get a female zerker in this game.
On weapon durability.
Maeda explains that when development started on the new game, one of the major challenges was to find ways to help newcomers enjoy the game without feeling too stressful.
One thing that came to mind was the timing of when to use valuable weapons (eg. saving them for a future mission), and it was perceived that this form of intense micro-management was too much for newcomers to properly enjoy.
Well, we do have evidence of players not micromanaging the weapons properly in this thread, I definitely thing this should have been toggable like casual was.
Especially during the Nohr campaign, when there may be complicated victory conditions, such as reaching a destination within a certain number of turns. If you fail these conditions, you can still get a Game Over, of course!
Confirmation of an escape mission at least.