avrophantasm
Member
Looks like Felicia's gimmick the stereotypical clumsy maid schtick. Fehhhhhhh.
Nonetheless, a lot of these new changes sound like fun, so I'm looking forward to trying this out. It looks like they're taking a lot of inspiration from Animal Crossing, Harvest Moon and Pokemon. I love those franchises, so I think I'll have a lot of fun arranging the camp, collecting things and feeding the little koi dragon...but since this looks like the Hoshido campaign, I'm not sure how Nohr's My Castle will pan out. And I'm more interested in Nohr because what they're doing for the main campaign sounds a lot more complex and interesting. Perhaps one of the reasons they split the game in two not only has to do with earning more money, but also has to do with determining where to take the series after? For instance, if Hoshido outsells Nohr, IntSys might be encouraged to make more Awakening style games. I'm sure IntSys want to keep FE's new status as a B-tier franchise, so it seems like FE:if is going to represent a turning point in the series.
Nonetheless, a lot of these new changes sound like fun, so I'm looking forward to trying this out. It looks like they're taking a lot of inspiration from Animal Crossing, Harvest Moon and Pokemon. I love those franchises, so I think I'll have a lot of fun arranging the camp, collecting things and feeding the little koi dragon...but since this looks like the Hoshido campaign, I'm not sure how Nohr's My Castle will pan out. And I'm more interested in Nohr because what they're doing for the main campaign sounds a lot more complex and interesting. Perhaps one of the reasons they split the game in two not only has to do with earning more money, but also has to do with determining where to take the series after? For instance, if Hoshido outsells Nohr, IntSys might be encouraged to make more Awakening style games. I'm sure IntSys want to keep FE's new status as a B-tier franchise, so it seems like FE:if is going to represent a turning point in the series.