Sorry, I am not an intense enough FE fan to know what LTC means.
Low Turn Count. I believe it's a style of play in which you play through the game in as little amount of turns possible.
Sorry, I am not an intense enough FE fan to know what LTC means.
I've been on this board for like, 4 years and I never really saw that many conversations about PoR and RD. I was born for this thread!
Also, although I hate to admit it, Battle Save was a godsend in RD. Those maps were so long with tons of random elements, there were times when you absolutely had to use it, at least on my first playthrough.
Battle Save was a great addition to RD. I actually felt like it added to the strategy a bit as well. You had to be smart about WHEN to create a battle save. Otherwise you could royally screw yourself over, and force yourself to restart the map regardless. Battle saving after every turn was an awful idea, especially if you were in a potentially bad position. My battle saves were typically at least 2 or 3 turns back, or the last time I was in a relatively safe position where I could change up my strategy if needed.
This thread is making me want to replay PoR and RD...perhaps next week after finals are done.
Anybody else with me on a replay?
Ha. That's always a great situation. "I will just keep loading this crappy battle save until this enemy I can't avoid misses with his 95% chance!"
-_-
That never works though, IIRC. I could be wrong, but I'm pretty sure the RNG makes its value picks at some point either at the start of a map or whatever. Reloading a save just picks the next numbers already chosen in the stack, so you'll get hit regardless. I think that also means you can't create a battle save right before a level up and keep hoping for different stat boosts. (Unless you do things a bit differently after loading it.)
My memory is a bit hazy, though, since it's been a long time since I played RD.
As to tweaking your battle strategy, I still feel like you can try another strategy without having to restart an entire map. It doesn't have to just be small tweaks. I think it works for RD at least, due to the size of the maps.
I forget the exact specifics based on minor differences in the mechanics of GBA and the GCN/Wii entries, but I believe you could "burn" through picked values by selecting other units and letting the rng decide arrow placement by going into and out-of moveable range.
At the very least you could exhaust permutations by having other units on the map doing different things in different order to try to have the stars align.
On another note, anybody remember the good old days of people trying to figure out who the Black Knight was?Lots of discussions were had when it was discovered that Zelgius had stats in the game, and that they were identical to the Black Knight's. Some people said that made it obvious that he was the BK, but others said it was just a placeholder for a unit they never actually made as a playable character.
Ah, that's right. Wasn't there some way to completely game the system by determining something about the numbers on the stack according to the arrow placement?
On another note, anybody remember the good old days of people trying to figure out who the Black Knight was?Lots of discussions were had when it was discovered that Zelgius had stats in the game, and that they were identical to the Black Knight's. Some people said that made it obvious that he was the BK, but others said it was just a placeholder for a unit they never actually made as a playable character.
Battle Save was a great addition to RD. I actually felt like it added to the strategy a bit as well. You had to be smart about WHEN to create a battle save. Otherwise you could royally screw yourself over, and force yourself to restart the map regardless. Battle saving after every turn was an awful idea, especially if you were in a potentially bad position. My battle saves were typically at least 2 or 3 turns back, or the last time I was in a relatively safe position where I could change up my strategy if needed.
This thread is making me want to replay PoR and RD...perhaps next week after finals are done.
Anybody else with me on a replay?
The best aspect of the Radiance sub-series to me is the character design/art. Still the strongest in the entire series IMO.
That never works though, IIRC. I could be wrong, but I'm pretty sure the RNG makes its value picks at some point either at the start of a map or whatever. Reloading a save just picks the next numbers already chosen in the stack, so you'll get hit regardless. I think that also means you can't create a battle save right before a level up and keep hoping for different stat boosts. (Unless you do things a bit differently after loading it.)
My memory is a bit hazy, though, since it's been a long time since I played RD.
As to tweaking your battle strategy, I still feel like you can try another strategy without having to restart an entire map. It doesn't have to just be small tweaks. I think it works for RD at least, due to the size of the maps.
'The best aspect of the Radiance sub-series to me is the character design/art. Still the strongest in the entire series IMO.
I remember once I forced Kyza, the most forgettable laguz, to have max stats.
He was still worthless.
I remember once I forced Kyza, the most forgettable laguz, to have max stats.
He was still worthless.
On another note, anybody remember the good old days of people trying to figure out who the Black Knight was?Lots of discussions were had when it was discovered that Zelgius had stats in the game, and that they were identical to the Black Knight's. Some people said that made it obvious that he was the BK, but others said it was just a placeholder for a unit they never actually made as a playable character.
7 has Roy's dad...Hey guys, I'm thinking about getting my sister a Fire Emblem game for christmas. She's not much of a gamer anymore, her latest system is the GBA SP. I'm wondering which title you'd recommend. Do any of the gba games feature Marth or Roy in any way?
Roy is in a GBA game but unfortunately not localized. "Fire Emblem" for GBA was a prequel, the first FE game localized, and was highly regarded so that could be the best place to start.
Sounds good to me. Thanks guys7 has Roy's dad...
The best aspect of the Radiance sub-series to me is the character design/art. Still the strongest in the entire series IMO.
It is my favorite art as well.
'
Yup. Loved the design.
PoR&RD were so good. Whenever I hear newcomers to the series foam about
how Awakening "made the series good" I feel conflicted.
Awakening definitely has a lot of good to it. For one, it's the first FE in a while to have excellent presentation (sans some of the character design). But most of the characters have nothing more to them than a single jokey trait and the world building is shallow as hell. Then there's the introduction of the awful otaku-pandering, to a series that has been relatively restrained until now.
While I'm happy the series' future is secured, I'm a bit worried about where it's
heading now...
7 has Roy's dad...
Oh wow, I'm really hoping this isn't as bad as you're making it out to be. I love anime/Japanese video games, but man this overwhelming amount of moe/waifu crap from '04-present? I can't stand it.
As someone who is currently on mission 9 for the first time: It is a massive exaggeration, based on my experience thus far. Only legitimately cringeworthy thing wasPerhaps things will get more intrusive asA magical chick who turns into a dragon pulling the whole "even though I look like I'm about 10 I'm actually 1000 because I'm a magical dragon species and not human.? I'm not really sure.marriages start to happen
Granted there is paid swimsuit/summer vacation dlc yes.
The pairing thing isn't really intrusive.
I feel like more people consider it pandering or annoying because so many people talk about waifus and junk than the actual content in the game. I was on black out until I finished the game and didn't find anything egregious sans Nowi.
I'm stuck in Awakening. It's the first Fire Emblem game I've put any thought in and I can't continue beat Chapter 7 without a character dying. I try to put all my aces in the front to wipe out any enemy but the ones on those flying horses have so much range.
If you haven't done so already, make sure you pair your units up. It's a very important mechanic for this game, especially early on when your relatively underpowered guys are being swarmed by a million units.
PoR&RD were so good. Whenever I hear newcomers to the series foam about
how Awakening "made the series good" I feel conflicted.
Awakening definitely has a lot of good to it. For one, it's the first FE in a while to have excellent presentation (sans some of the character design). But most of the characters have nothing more to them than a single jokey trait and the world building is shallow as hell. Then there's the introduction of the awful otaku-pandering, to a series that has been relatively restrained until now.
While I'm happy the series' future is secured, I'm a bit worried about where it's
heading now...
It warms my heart to see so much discussion about Fire Emblem!
I was late to get into the series - and genre - with Path of Radiance. I've played through it plenty of times just because I'm so attached to the characters in it. For some reason though I've never been able to get hooked on Radiant Dawn. I've only played the first couple of missions but I was just so disappointed coming off the high that was PoR. Does it get better further on?
That never works though, IIRC. I could be wrong, but I'm pretty sure the RNG makes its value picks at some point either at the start of a map or whatever. Reloading a save just picks the next numbers already chosen in the stack, so you'll get hit regardless. I think that also means you can't create a battle save right before a level up and keep hoping for different stat boosts. (Unless you do things a bit differently after loading it.)
My memory is a bit hazy, though, since it's been a long time since I played RD.
As to tweaking your battle strategy, I still feel like you can try another strategy without having to restart an entire map. It doesn't have to just be small tweaks. I think it works for RD at least, due to the size of the maps.