uh what that never really applied outside the Tellius games to begin with
Well, people still recommend it online, both in Awakening and Fates.
If not level 20, when is the optimal time to use master seals?
uh what that never really applied outside the Tellius games to begin with
Since I didn't reach 20/20 with any characters in my Conquest Lunatic run except Corrin, Xander and Leo, I'd say whenever it makes things more convenient. Unless you're taking the time to (grind) reach 20/20, early promoting will be the case.
I really don't recommend class changing at level 10, since that will cripple the amount of experience you gain afterwards. Fates doesn't have a reverse difficulty curve, so there's no problem in waiting for level 20 before promoting.
As far as final level goes, it depends on how many children paralogues you're going to do, and when. If you leave them to end game, the chapters are harder, but they can give a lot of experience and the children basically won't need experience.
Playing Revelation now and I have two complaints:
1. Why can't I restart a chapter? When I fuck up (say someone died, but I haven't lost), I want to restart the chapter, but it seems there is no "return to title screen" option. Every time I need to exit the game and enter the game again, which is some last century bullshit. Or maybe there is a way to restart I just haven't found out?
2. Who thought it's a good idea to disable saving between two chapters? There are many ways to make a game challenging, and IS chose the cheapest way. I can't save my progress for 20 minutes of gameplay? That shit is unacceptable! Fuck chapter 17.
Playing Revelation now and I have two complaints:
1. Why can't I restart a chapter? When I fuck up (say someone died, but I haven't lost), I want to restart the chapter, but it seems there is no "return to title screen" option. Every time I need to exit the game and enter the game again, which is some last century bullshit. Or maybe there is a way to restart I just haven't found out?
2. Who thought it's a good idea to disable saving between two chapters? There are many ways to make a game challenging, and IS chose the cheapest way. I can't save my progress for 20 minutes of gameplay? That shit is unacceptable! Fuck chapter 17.
Any DLC Worth playing guys?
Any DLC Worth playing guys?
yea, revelations has the same options as birthrightIs there grinding in Revelation? I'm doing Conquest first but I'm going to buy the other two paths and play them.
What kind of things are you looking for? More character development or new classes/items?
I ended up buying both packs because pretty much every map had something I wanted.
But to be honest there are some maps I end up replaying more than the rest: Museum Melee to grind weapons for forging, Ghastly Gold to grind gold and that's about it really. The rest are nice, but I only played them 1 or 2 times for the items.
Get the gold one and experience one if you want to ruin the game!
I finished the game (conquest), I just wanted some good designed maps to have fun with.
Any DLC Worth playing guys?
So I initially played Birthright and Conquest on Classic/Hard back when the game came out but Conquest was so brutal and the fact that the story was lame kind of killed the momentum for Revelations for me. I'm on Chapter 9 in it and pondering putting the difficultly down to Normal to breeze through the game just for the story. Am I missing out on any genuinely challenging maps by doing so?
Revelation difficulty is between Birthright and Conquest and I had no issues with Revelation Hard, so I'd suggest sticking with it. Maybe take a break from the games until you've forgotten the bad bits from Conquest? : P
As for your other question, hmm, there are so tough-ish maps, but a lot of them are gimmicky (which is the point).
Without spoiling anything else, could someone let me know what chapter number you stop getting new party members at in Birthright?
I'm at chapter 17 and I'm thinking I should start matching characters up so I can get the kid characters, but I'd rather wait until I have all the options available if it's not too near the end of the game.
Oh, so I pretty much have everyone already? Guess I'll start playing matchmaker.13 unless you want to hit on Izana or Yukimura.
Oh, so I pretty much have everyone already? Guess I'll start playing matchmaker.
When I get around to Conquest is it at a similar point in that game too?
Playing through Revelations after a two week break after finishing Conquest on Classic/Hard.
Now, which Hoshido units should I avoid like the plague?
Just beat Chapter 12 and I swear almost all of the Hoshido units I have so far are complete losers except for Takumi.
Takumi's growths before factoring class:
50 HP | 35 Str | 0 Mag | 60 Skl | 40 Spd | 45 Lck | 35 Def | 20 Res
Odin's growths before factoring class:
55 HP | 35 Str | 30 Mag | 55 Skl | 35 Spd | 60 Lck | 40 Def | 20 Res
Sniper!Takumi @ 20/20
44.8 HP | 29 Str | 0 Mag | 38 Skl | 30.4 Spd | 28 Lck | 24.6 Def | 10.6 Res
Sniper!Odin @ 20/20
46.1 HP | 29 Str | 12.2 Mag | 36 Skl | 30 Spd | 31 Lck | 26 Def | 10.8 Res
That's funny, seeing as both Sky Knights, Saizo, Kagero, Reina, and Oboro have all joined by then, only counting the Birthright exclusive units.
They are all trash.
They are all trash.
Yeah I also stopped playing for a while after my first attempt of Chapter 23. I picked it up again, did some paralogues(aka grinding in Conquest) and was able to beat it.Okay, lets pick this back up, chapter 23 conquest...
*30 minutes later*
Fuuuuuuck this game! one mistake and all that time was wasted, WASTED!
Thanks for the reply. The characters are the main reason I want to play Revelations so it's dissapointing to hear that they butchered the character recruitment.
Regarding the story, I think answers to unanswered questions sounds intriguing enough.
Are there multiple/diverse objectives like in Conquest or only “Rout the enemy“?
Saizo is a bit under leveled but serviceable with some TLC, I don't care about the rest of the early crew. IS screwed up the stats of units vs when you recruit them so badly in rev. I know they want you to just use the royals and Corrin but ffs they didn't have to make more than have the cast garbage in order to encourage it. It's still possible to use almost anyone without grinding if you're clever about portioning out xp though. Of all the ninjas only Saizo has ever been consistently good for me regardless of path.
Still I prefer most of the conquest cast in revelations. You just can't go wrong with Keaton and Velouria once you can have both and I prefer Wyvern riders/lords to Pegasus knights, although a dark falcon is nice to have around if you're not above using the bonus rewards.
....wait, is this Birthright or Revelation
if it's Revelation a lot of the units I mentioned suck, but even there Hayato, Reina, and Kagero are good
Well, continuing my trend of only posting in here to vent...
Fuuuuuuuuuck chapter 24, I think this map is a new record for me attempting and failing, safe to say ive bungled this run. Ended up losing too many good units across the campaign to the point where even my sturdy ones cant just carry this mission thanks to the guy with the health halving staff which in itself is a tremendous difference maker.
I think conquest has beaten me, on normal at that. Having beaten all the previous western released FE games on their default difficulty I'm surprised conquest has had me struggle this much.
It's good for sure, varied maps are a leap over awakening but honestly i'm not digging much else and as a personal gripe I dislike the pair up system.
Thanks for the pointers, I didn't realise the reinforcements were triggered by the named units so I managed to turtle my way through and bait out the hexing staff.How many units do you have left and who are they? The key to dealing with the hexing staff is to just bait it on units who don't see combat anyways like healers and azura or units you only use as pairup bots.
On all three difficulties my strategy was to wait at the bottom for the first several waves of fliers to meet me ( space units so super squishies are out of range for the kinshi) kill them and then move forward. Be prepared for more fliers to come each time you engage a retainer, deal with them and then move forward.
Pairup is certainly as controversial thing, some people prefer not to pair up at all and have pulled it off on all difficulties and some pairup as soon as they can and others only after a certain chapter where they feel it's absolutely necessary from that point forward. I do like that enemies pair-up though and dual strike to encourage you to really think about positioning.