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Fire Emblem Heroes |OT|Natural Selection Simulator

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Same happened to me while trying for a Delthea, got two Mathilda and a Gray. Gray is pretty solid, boosting sp for swords right now, strong swordsman. Mathilda basically getting in the way of Delthea pulls though.
 

_Legacy_

Member
I'm currently levelling up my Gray and Delthea, think I'll take the latter to the arena next week though. I don't think Gray is good enough to replace my Xander. Looks like horse emblem plus Delthea next week for me.
 
5* Boey ended my pity streak for Summer Tiki...since I already have a 4* Boey, who would Earth Boost be good on? I'm considering putting it on Zephiel.
 

ggx2ac

Member
I should've been doing the Paralogue Chain Challenges from the beginning, completing 3 stages instead of 5 goes by way quicker and you get the same amount of orbs.
 
No Saber yet, but I've pulled 4 Hinatas and 4 Lon'qus, so that's nice. (Plus a 5* young Tiki.)

Gonna save up orbs for a bit and try for Saber again in a few days.
 

Sushen

Member
Delthea with spd+ is practically Linde with more benefits, and that makes my spd- extra hurt me. I'm still using her, though.
 

Sushen

Member
I'm debating whether to sacrifice one of two Hectors to give distant counter to Titania. What's the consensus on that?
 

Wiseblade

Member
Isn't Hector a Reinhardt counter?
Modern/Horse Emblem Reinhardt blows stock Hector away. You need to specifically buff or spec him to survive the QP Moonbow or he gets melted.

Even before QP, taking out Reinhardt left Hector's health in the single digits. There have always been better counters, Hector is more of a check in a pinch.
 

pelicansurf

Needs a Holiday on Gallifrey
Ah, I understand. Thanks for the tid bits.

I basically just bait and have Hector 1RKO on enemy turn, then just send Hector to a corner since he's done his job aka usually pretty weak. Makes sense.

I'm rank 15-17 so maybe I've gotten lucky in dodging full on horse emblem teams.
 

OVDRobo

Member
hi how do i build gray help

He's a bit of a strange character but surprisingly decent looking at his stat spread. There are more specialised options, but if you really want to build him, then something like:

Weapon: Brave Sword+ is good if you don't have bad IVs that disable it and you want a strong initiator, or just stick with his Zanbato+ for the Cavalry advantage if you lack resources. Probably not worth inheriting over a 14-MT weapon.
Assist: Whatever you want. Reposition and Swap work well as usual
Special: Bonfire to capitalise on his good DEF or Moonbow fits everywhere.
PassiveA: His Wind Boost is pretty good for normalising the speed deficit of a Brave Weapon when combined with his decent DEF and HP. If you don't go that route just go for something to boost his attack or speed like Death Blow
Passive B: Sword Breaker or Drag Back if you want better survivability.
Passive C: Threaten DEF would be decent since he's going to survive blows more often than ORKO specialists like Lucina. Just throw a buff here if you don't have one spare.
 

Busaiku

Member
How should I build +Speed, -HP Sanaki?
I can get her +2.

Thinking Iceberg, Quickened Pulse, Vantage.
Not sure if I should keep Triangle Adept or go Death Blow.
Maybe Drag Back or Hit and Run, cause a sigh will destroy her.
 

spiritfox

Member
He's a bit of a strange character but surprisingly decent looking at his stat spread. There are more specialised options, but if you really want to build him, then something like:

Weapon: Brave Sword+ is good if you don't have bad IVs that disable it and you want a strong initiator, or just stick with his Zanbato+ for the Cavalry advantage if you lack resources. Probably not worth inheriting over a 14-MT weapon.
Assist: Whatever you want. Reposition and Swap work well as usual
Special: Bonfire to capitalise on his good DEF or Moonbow fits everywhere.
PassiveA: His Wind Boost is pretty good for normalising the speed deficit of a Brave Weapon when combined with his decent DEF and HP. If you don't go that route just go for something to boost his attack or speed like Death Blow
Passive B: Sword Breaker or Drag Back if you want better survivability.
Passive C: Threaten DEF would be decent since he's going to survive blows more often than ORKO specialists like Lucina. Just throw a buff here if you don't have one spare.

Thanks. Since he's -spd I think it's best to go for a Brave build since he's going to be doubled by everyone, but I don't want to drop too much resources on him. Maybe I should just keep his sword and use him to bait Xander with SB.
 

champloo

Member
How should I build +Speed, -HP Sanaki?
I can get her +2.

Thinking Iceberg, Quickened Pulse, Vantage.
Not sure if I should keep Triangle Adept or go Death Blow.
Maybe Drag Back or Hit and Run, cause a sigh will destroy her.
Sanaki can't inherit Drag Back nor Hit and Run, I gave mine Swordbreaker 2 and Life and Death1 for a cheap build. It works very well in PvE
 

Busaiku

Member
Right, forgot they're melee only.
What good would Swordbreaker be if she would die from a single hit anyways, particularly with Life and Death.
 

Ninferno

Member
Double SP is such a godsend. Almost done with building Quadwen and Nino at the same time in less than a day. It's nuts.

qws1sg7.png
Now just need to give her Fortify Cav, which should be done in no time with a few more Tempest runs. With Luna, Hone and 2 Goads and when Desperation is up, she can blow up 150 out of the 152 characters (neutral and no SI) currently in the game, barred Titania and Narcian, for obvious reasons. Even Fury Julia (non +Res) can't survive. Now of course that's hugely unfair, with such crazy buffs going on. But fortunately, supporting her with Hone and 2 Goads is quite realistically achievable in my horse team, without affecting the Hone+Fortify+Goad support my Cecilia (who's carrying Goad herself, and can also blow up the majority cast when supported properly, not as ridiculous as Quadwen but close) needs. That's just amazing.

Tempest Lyn with 45 speed? Nope, you are still getting quadrupled! Not that I need to though.

Dear Celica, consider this your punishment for being naughty and refusing to come home after the 200+ orbs I dumped sniping just for you. You'd better get you ass back on some banners sooner rather later. Or else...
 

papasmurf1038

Neo Member
Finally ground up enough points for Phantom Speed. Hope they give us a longer break until the next Tempest Trials, running the same set of maps and enemies over and over 50+ times is incredibly dull.
 

Sölf

Member
Finally ground up enough points for Phantom Speed. Hope they give us a longer break until the next Tempest Trials, running the same set of maps and enemies over and over 50+ times is incredibly dull.

I wouldn't be suprised if we would get the next Tempest Trial 2-3 weeks after this one ended. >_>

I am at 36,5k, so 6-7 more rouns for me. I like Tempest Trial, but it takes soooo long and yeah, after the first few rounds it really becomes broing as hell. They just need more "Gacha Modes". A sort of Survival against endless spawning ever stronger growing enemies would be a nice break, giving points depending on how many enemies you've defeated and how strong they were. Would still be a massive grind, knowing these games, but it would be something different yet again after Voting Gauntlet and Tempest Trial.
 

Ninferno

Member
Tempest might have been OK if it doesn't run for so goddamn long. Seriously, 2 weeks of mindless grinding is such an unbearable slog. Had it run in similar time periods like a standard GHB or voting gauntlet, it might have been easier to swallow. I wish they shorten the next one to maybe 4 days or something, and triple the points per run if they want to keep the same scale in reward tiers, but of course this will be too logical for IS to do. Sad.
 

HawthorneKitty

Sgt. 2nd Class in the Creep Battalion, Waifu Wars
Tempest might have been OK if it doesn't run for so goddamn long. Seriously, 2 weeks of mindless grinding is such an unbearable slog. Had it run in similar time periods like a standard GHB or voting gauntlet, it might have been easier to swallow. I wish they shorten the next one to maybe 4 days or something, and triple the points per run if they want to keep the same scale in reward tiers, but of course this will be too logical for IS to do. Sad.
Doesn't sound logical to me as you are making the curve to 100k harder.
Shortening the time available is also horrible for people that couldn't dedicate a lot of time on those certain "4" days.
 

Zafir

Member
Tempest might have been OK if it doesn't run for so goddamn long. Seriously, 2 weeks of mindless grinding is such an unbearable slog. Had it run in similar time periods like a standard GHB or voting gauntlet, it might have been easier to swallow. I wish they shorten the next one to maybe 4 days or something, and triple the points per run if they want to keep the same scale in reward tiers, but of course this will be too logical for IS to do. Sad.

Doesn't help this time round that the rewards aren't even that good.

Tobin is literally useless and Phantom Speed, while it does have some uses it's no QP.

I've had very little motivation to do it this time round. Played the other content which was added instead, and also yesterday/today I've been farming SP for my flier emblem team over it.
 

Dark Link

Member
Blew 200ish orbs trying to get Delthea and instead got two Mathilda, one which is -ATK and the other is -SPD. Ended up stopping after pulling a -HP +DEF Azura shortly after the second Mathilda.

My RL friend pulled Delthea on his second blue orb with his being -def +res.
My sister dropped 180 orbs and got Delthea on the final pull with hers being true neutral. She also picked up a -DEF +RES Reinhardt and Linde.

Clearly I wasn't deemed worthy enough of pulling Delthea lol.
 

Chauzu

Member
Got up to 100k in TT now. I'll try and hold on to top 1k, but we'll see how much points are needed.

Otherwise, my arena core is shaking up nicely. My Nino is now +5, with a good nature in +spd -hp. I finally pulled a +spd Olivia too, so she is +4 now. I also pulled a random Hector the other day so after filling his HM I passed Distant Counter on to Olivia, which means her Skill Inheritance is almost complete, except for Galeforce for higher arena points. Finally my FemCorrin recently got Lightning Breath + and I have settled on a build with Triangle Adept and Red Tomebreaker to make a catch-all red killer. With the introduction of Cancel Affinity tho, I will probably have to run Fury the seasons when Sharena isn't bonus. Falchion will want Cancel Affinity as their B skill and my team can't handle reds without Corrin.

Corrin is just +2 still so short term I will work up her and Olivia to +5. I have no more Corrin after that, but I got enough Olivia and Nino for +10, so I just need 5 more Corrin to have the units I need for my future +30 core. Been really unlucky with blue pulls, 50% of them are basically 3* Odin. Hopefully I start pulling some Corrin before IS starts changing rarity of the 3* units or something.
 
You know what I hate? When you pull a bunch on a banner and don't get a single 5*. Because now my appearance rates are high, and it's making me want to pull more even though I don't want to anymore. What's worse is that if don't earn enough orbs until the banner ends, it'll make me want to spend money. Screw you Fe heroes!
 
I ended up going with this for Gray

Zanbato+
Moonbow
Life and Death 3
Sword Breaker 3
Attack +1 seal

40/55/37/28/17 seems really good still.

Edit: I had no idea the horse killer weapons were 1.5x so in this current meta I am keeping Zanbato+
 
Pulled a +Atk Reindhart, Hot Tiki and Hot Robin

I had a good week

Nice! I just pulled a 4* +Atk -Def Rein as well. I have a 5* Rein but I'm definitely promoting then merging once I get the feathers.

I pulled a neutral Summer Tiki the day the banner came out but I wanted to get another for merging and can't seem to get one no matter how many greens I snipe. The Rein I pulled was on another set on that banner with four clears and one blue (so few greens!), but I can't complain too much.

Is there really any reason to keep Tobin?
 

Wiseblade

Member
You know what I hate? When you pull a bunch on a banner and don't get a single 5*. Because now my appearance rates are high, and it's making me want to pull more even though I don't want to anymore. What's worse is that if don't earn enough orbs until the banner ends, it'll make me want to spend money. Screw you Fe heroes!
That's just the game working as intended. FEH's pulling mechanics massively encourage hoarding orbs to pull in bulk. Sniping or a single 5-pull is far less rewarding than just going on a 200+ orb spending spree.
 

StAidan

Member
Failed to pull a Sonya so far, and my orb supply is pretty much shot. The only silver lining is that I did manage to pull a +atk Nino. Only 3* though, so I'll have to empty my feather reservoir if I want to invest in her.

I've pulled over 20 Ninos since launch, they've all been either -atk or -spd till now.
 

ToneBarp

Neo Member
I'm officially done with this game. I've grinded and logged in every day to get over 80 orbs and decided to test my luck. I ended up with 90% 3 stars with a single 4 star pull for 80 orbs. I'm done with this game. Just wanted to vent as I have no idea what's going on but recently my luck over the past month has been terrible
 
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