Pure_Phazon
Member
So would Eliwood's Durandal stack with death blow? That seems like something worth doing.
Yes. Without Vengeance, Takumi'll deal 0 damage to MRobin who'll deal 38 damage in return. That's 2 damage (i.e. an attack buff or correct nature) short of ending a neutral Takumi for 100% free (as if taking 0 damage wasn't good enough). It'll also help in his admittedly mediocre red matchups...l
Why y'all sacrificing Roy when Selena is right there and way easier to pull?
Honestly, I doubt they thought this through and did thorough testing. That or they don't care and want all the more whale money by releasing more busted skills down the line.Really not liking how you can bypass intended character design flaws now. Breaker skills are kind of annoying
I mean, it's in line with past Fire Emblem games where everyone and their mother are broken through grinding.
Oh I still can't farm feathers at a reasonable rate?
This additions at this point in the game are so stupid then. Omg, someone please tell IS how to design a gacha gama. This skill inheritance system is just busted beyond belief where the game is at right now.
Oh I still can't farm feathers at a reasonable rate?
Like these stupid new additions couldn't get even worse.
They extended score rewards for arena for more feathers and gave you more feathers through daily rewards.
So it depends on your definition of reasonable.
I like that they gave quests for farming SP in the training tower. Makes it a bit more reasonable.Man, this is insane. I like that you can now buff your favorites if they aren't up to par normally, but realistically, this is gonna produce quite a few major headache matchups, even factoring in the high levels of cost (increasing rarity for skills, losing good units) and time (training for SP gain).
At least I'm no longer as pissed when I get a bad pull...which makes me want to pull more. Huh. Well played, IS/Nintendo, well played.
I can upgrade whoever I want to 5* without waiting an entire month for that. And now they want me to sacrifice units too at that same cost?
Yeah, not happening.
?? Unless I'm severely misinterpreting what you mean, the cost of inheriting skills isn't 20k feathers; it's the unit giving them.
I still have to raise a trash-tier unit to 5* to donate the skill.
Outside of a few uniques (or, really, is it just Close Counter?), not a single skill is locked behind 5* only.
Pretty sure all the + weapons are, but yeah, other than that most ABC, support, and special skills aren't locked to 5 star units.
I still have to raise some trash-tier units to 5* to donate the skill.
Right now, the only thing that matters for arena points is total stats. Whether those are base stats, or stats that are derived from skills/weapons, doesn't matter. Level, rarity, etc don't factor into it.
People have worked out the arena points formula
MaxPoints = (RoundDown( Enemy Rating / 4) + 150)*bonus.
PointsEarned = RoundDown(MaxPoints(1-0.1 * #allies_killed_in_arena))
Basically the bonus value is 2 if you have a bonus character, or 1 if you don't. You lose 10% of the max points total for every one of your characters killed in an arena battle.
Match-making might consider other factors, but even that is heavily weighted towards the total stat average for your team. Enemy teams are pretty much always within 5% of your stat total.
I almost never see 4-star characters in arena, even though I have been running a max-level, 4-star Kagero for weeks. My team has a pretty low stat total at present, since I am using that 4-star Kagero, and a level 35 Sanaki for the bonus (along with max-level Marth and Robin). As such, I see a mix of max-level mages/colorless units, or a bunch of melee units/cavalry that are level 32-39. I see very few armors because their stat totals are too high.
The hope is for other factors to play a greater role in both arena points and matchmaking. Most of the characters that can mop armors up end up costing you too many arena points currently due to their low stat totals.
Seal and breaker abilities are strong.Iceberg for Nino? An extra 12-13dmg per attack plus buffs.
What are the best B abilities I'm not seeing many useful ones. Cain's Wings of Mercy 3 seems like a great one of you've got an armor unit. Might give that to Roy since he's a little more defensive. But not sure I want to sacrifice Cain.
They make this tough, not many throwaway units with good abilities, wish I had kept my dupe 4* Roy and 5* Hinoka.
I had no idea, this is a pretty bad system as-is for match making. I can make a team with just one level 40 character and the match making system would most likely give me 40/4 = team of four level 10 characters, which obv would be wiped out. Easy ranking there. Is this exploiting arena?
My problem with the inheritence system is that skills aren't transferred when merged. (Or is it?) So I have to think long and hard if I want to let a unit inherit skills if he/she doesn't have the optimal nature.
I'd like to know this too.whoa, wait. i was under the impression that learning new A/B/C skills would overwrite your old ones. it doesn't? is there a limit?
Weapon type changes aren't allowed as far as I know, and you can't give units other people's signature skills and weapons, like Falchion or Dance.So what are the limits on inheritance if any?
The points you get for winning are also based on the stats involved. So you can do this for easy wins but you'd also get practically nothing in points in the process.
I'd like to know this too.
Weapon type changes aren't allowed as far as I know, and you can't give units other people's signature skills and weapons, like Falchion or Dance.
Edit: Just found some more info here https://fireemblem.gamepress.gg/inheritance-skill-mega-thread
Ah then I have no qualms with this system.They will in the April update.
Sacrifice Donnel for Brave Lance (though you need to upgrade him to 5* to get the + version), and sacrifice Young Tiki for....?
Sacrifice Donnel for Brave Lance (though you need to upgrade him to 5* to get the + version), and sacrifice Young Tiki for....?
So then I guess it would be a matter of maximizing enemy stats while still guaranteeing an easy match up. Something like 3x 40s would give you four level 30 enemies which would get wiped. A 75% loss in potential points, but a guaranteed win. It would also guarantee those bonus points for keeping allies alive.
Of course you could always get matched up against 3x level 40 enemies in that scenario.
Hm. Lightning Breath and Quick Riposte are a pretty good wombo combo. Imagine Vantage with them...So
Hana -> Kagero = life and death 2 and rally attack
A Tiki + Subaki -> Y Tiki = Quick riposte + range counter
Sacrifice Donnel for Brave Lance (though you need to upgrade him to 5* to get the + version), and sacrifice Young Tiki for....?
I think only the third and fourth attack but not sure.Wouldn't wary fighter cancel out the brave lance double attack?
Rather than giving MRobin Triangle Adept, wouldn't it make more sense to give Linde his coloress tome and give her Roy's Triangle Adept.
I don't have a Linde, just wondering.