Man-is-Obsolete
Member
What's a good special to give Roy? Was leaning towards draconic aura or moonbow.
I wonder what's the interaction between Wary Fighter and Quick Riposte.
This confirms that giving Robin Triangle Adept works against colorless, right?*Gives Cecilia Triangle Adept 1 (+10% triangle severity)*
Hm............
43 Atk * 1.2 vs 6 Res should be 45. However, she's dealing 49 which means...
BRB, KILLING ROY
Same as Armads I presume. Basically if the skill has 'follow-up' in the text Wary Fighter will block it. But Brave Lance for example would work because it's listed as "attack twice".
Blue orb turned out to be Nowi. Not the dragon I was aiming for...
Is she good? Def+ res- iv
Also got lucius hp+ atk- lol. I want ninian. 😥
Armads is the only way that Quick Riposte can interact with Wary Fighter - they're both B skills. But has someone actually tested this?
So what you're telling me here with this sweet research and math is I should be putting Triangle Adept on M Robin for the sweet Takumi hard counter?
This confirms that giving Robin Triangle Adept works against colorless, right?
I was going to comment that someone gets Triangle Adept Rank 3 at 4* so you don't need to kill Roy!
Then I remembered it was Roy.
...RIP ROY
I keep debating upgrading an Odin for the sole purpose of getting Blarblade+ onto Linde. 20k feathers! But Linde! It's DIY Nino that I was willing to upgrade if I pulled a 4*! etc.
CAV casters with Blades and hone fortify cavalry is going to be disgusting.
He's a defensive unit so I was thinking Escutcheon or Sacred Cowl. Moonbow is kind of counterintuitive with Seal Def I would think. I imagine Moonbow would calculate the -30% drop after Seal Def has already applied.What's a good special to give Roy? Was leaning towards draconic aura or moonbow.
Based on the notification, the four things that would affect matchmaking, and hence arena points, are essentially the same as what it is today.
I believe the question is how the weighting will change.
He's a defensive unit so I was thinking Escutcheon or Sacred Cowl. Moonbow is kind of counterintuitive with Seal Def I would think. I imagine Moonbow would calculate the -30% drop after Seal Def has already applied.
Right now, the only thing that matters for arena points is total stats. Whether those are base stats, or stats that are derived from skills/weapons, doesn't matter. Level, rarity, etc don't factor into it.
People have worked out the arena points formula
MaxPoints = (RoundDown( Enemy Rating / 4) + 150)*bonus.
PointsEarned = RoundDown(MaxPoints(1-0.1 * #allies_killed_in_arena))
Basically the bonus value is 2 if you have a bonus character, or 1 if you don't. You lose 10% of the max points total for every one of your characters killed in an arena battle.
Match-making might consider other factors, but even that is heavily weighted towards the total stat average for your team. Enemy teams are pretty much always within 5% of your stat total.
I almost never see 4-star characters in arena, even though I have been running a max-level, 4-star Kagero for weeks. My team has a pretty low stat total at present, since I am using that 4-star Kagero, and a level 35 Sanaki for the bonus (along with max-level Marth and Robin). As such, I see a mix of max-level mages/colorless units, or a bunch of melee units/cavalry that are level 32-39. I see very few armors because their stat totals are too high.
The hope is for other factors to play a greater role in both arena points and matchmaking. Most of the characters that can mop armors up end up costing you too many arena points currently due to their low stat totals.
I wonder if there's a skill to make Camilla useful again?
I was wondering if giving her the ability that makes her drag her target back after attacking would help her. Her main role is in diving behind enemy lines to kill key units, but it's often a suicide move. Having her pull back any units that survive might help.I wonder if there's a skill to make Camilla useful again?
I know how the formula works. I'm saying based on their brief description of the new system I can have it work out the exact same way as it is right now.
Wow does no one see the potential of Young Tiki inheriting Adult Tiki's Lightning Breath+? Young Tiki going to shoot to S+ rank!
Did any of you beat the 10th stratum mission?
Yup. If your red units trade blows and not get the kill Effie is gonna swoop in and get in that ass
Narcian might be a good use for Iote's. He's pretty resilient and if all you want to do is delete a lance user and survive a turn he'll get the job done. He's got an open A slot already.
Of course I wouldn't invest heavily in him since Michalis himself is looking decent based on datamining. Just a thought.
You need to win it 15 times, lol. I've beaten the infantry one twice and it wasn't easy because I got some troll ass enemies.
Wow does no one see the potential of Young Tiki inheriting Adult Tiki's Lightning Breath+? Young Tiki going to shoot to S+ rank!
I wonder if there's a skill to make Camilla useful again?
You're thinking too small
People are already making busted set ups like Death Blow spam Cavalry teams, Swordbreaker Nowi and Julia with Lancebreaker (who ends up ORKO every blue unit in the game) and other silly nonsense
Yes. Without Vengeance, Takumi'll deal 0 damage to MRobin who'll deal 38 damage in return. That's 2 damage (i.e. an attack buff or correct nature) short of ending a neutral Takumi for 100% free (as if taking 0 damage wasn't good enough). It'll also help in his admittedly mediocre red matchups...
What are the best Specials? Moonbow and Luna are up there. Probably Iceberg and Bonfire are better than Glacies and Ignis, right? And you'd probably want to stack your attack type with the mitigation stat that you get bonus attack from. Draconic Aura and Dragon Fang are more reliable versions of those. Probably they tend to be better on high Atk characters.
Luna is probably worse than type-matched Iceberg/Bonfire. It does more damage when you have color advantage and less at a disadvantage, but either one is probably sufficient to kill something you have advantage against. I think Moonbow is just incredible on almost anything with good Spd - it can trigger every combat in which both heroes get to attack.
What are the best Specials? Moonbow and Luna are up there. Probably Iceberg and Bonfire are better than Glacies and Ignis, right? And you'd probably want to stack your attack type with the mitigation stat that you get bonus attack from. Draconic Aura and Dragon Fang are more reliable versions of those. Probably they tend to be better on high Atk characters.
Luna is probably worse than type-matched Iceberg/Bonfire. It does more damage when you have color advantage and less at a disadvantage, but either one is probably sufficient to kill something you have advantage against. I think Moonbow is just incredible on almost anything with good Spd - it can trigger every combat in which both heroes get to attack.
Reprisal lets her OHKO M-Robin on the counter I think. Someone do the numbers.reprisal kinda sucks, right? considering that kagero usually either one shots or is one shot? what should replace it, moonbow, maybe draconic aura?
Some of those things don't matter at all currently though. I see zero evidence that star value, base stat values, or skills matter in any way other than the fact that they generally influence/limit your stat totals.
The update notice says that those factors will directly influence the arena scores and matchmaking.
Reprisal lets her OHKO M-Robin on the counter I think. Someone do the numbers.
I think Warding Blow and Daggerbreaker should get booted out first. She also has a free C skill slot.
So what are the limits on inheritance if any?
Base stat values + skills + merge levels = total stats of a character.
I took that statement as implying weapon mt doesn't matter for determining base stats any more, which helps brave users because their low mt weapon won't be held against them now.