Is this an inside joke I'm not getting? haha
Yeah 'tighten up the graphics' is a bit of a meme.
http://www.youtube.com/watch?v=cjCo2I3ooK0
No, he just forgot that Bungie's not involved in this one.
This too.
Is this an inside joke I'm not getting? haha
No, he just forgot that Bungie's not involved in this one.
Yeah 'tighten up the graphics' is a bit of a meme.
http://www.youtube.com/watch?v=cjCo2I3ooK0
This too.
From that article:
Those two words will never stop being thrown around, will they?
Actually they're connected in my head. Visceral and immersive refer to connecting you directly to the "fleshy" physical experience of inhabiting those worlds and that armor. I don't mean "bloody" or "gritty."
I mean "inhabiting" but there isn't an easily understood word that isn't simply "immersive" whcih tends to be holistic. I mean specific and holistic experiences. Like hearing your breath inside the helmet every now and then.
So good visual and aural feedback, basically? I'm all over that.
The game looks very cartoony in those screens.
You really gonna complain about some off-cam background images when we've seen legitimate gameplay footage?
Frankie was supposed to save Halo dammit.. what happenedIt's a 6 shot kill in an 8 bullet clip with bloom.
Frankie was supposed to save Halo dammit.. what happened
Frankie was supposed to save Halo dammit.. what happened
At least you don't have to actually use it as you can always spawn with a DMR or BR.Frankie was supposed to save Halo dammit.. what happened
That pistol looks like it can fuck shit up.
:lolYou can see the pain/anger/disgust etched on his face as the Senators were eliminated from post-season contention.
Forget about the Halo 1 pistol, it's gone!Frankie was supposed to save Halo dammit.. what happened
How many sleeps? Til.. anything.
Gameinformer: Special Edition Podcast with Josh Holmes.
Gameinformer: Special Edition Podcast with Josh Holmes.
The most redundant 29 seconds in human history.
Supposedly their netcode is so good that they don't need dedicated servers, we'll see how that plays out. I'm still holding out hope for Custom Game Browsing, I've been updating the thread supporting it on Halo 4 for nearly a year. So I'd like to think they'd have the decency to have just denounced them from the start if they wont make it in.
Gameinformer’s podcast with Josh Holmes write-up:
Notes: Much is said, but then again nothing is said. Go listen to Sparkast #12 which has more juicy information.
- Forge will be coming back, he could not say much about it. He could not confirm if Forge was like Reach (Forge World) or Halo 3 (individual multiplayer maps).
- Really avoided the criticism of how Halo is taking too many cues from Call of Duty. “Feels like Halo”.
- Weapon balance is really important and put a lot of emphasis on it. Even if the other player has weapons that you have not unlocked yet.
- Scavenging weapons on the battlefield is still possible, so they are not locked away by the progression system.
- Each weapon slot (primary and secondary) have different categories of weapons, within the primary weapon slot you have the biggest variety. Those breakdown in different roles and engagements (close, mid and longer range weapons etc).
- Internally he has noticed that people build their loadouts around the armor abilities.
- Duel Wielding was removed because of balance, added unwanted complexity to multiplayer.
- There is a major connection points between campaign and Spartan Ops (like: The chief crossing paths with Infinity), but the stories of both of those diverge in their own direction.
- Josh still could not say how they are going to roll out Spartan Ops.
- Cosmetic changes to armor, like Reach, are back. Also, female Spartans are back.
- They have put focus on Easter Eggs and Skulls that, like previous games, focus on the back story and the bigger fiction.
- There are no plans to add bots to multiplayer.
- They acknowledge the strength of weekly and daily challenges, they however can’t talk about what system might be replacing them, but it will be coming back in some form.
- There are no plans to support dedicated servers, they have a “silky smooth netcode”.
- Player skill is important in matchmaking, but they have added telegraphing systems have been added to help out new players.
- Josh avoided the question about the new enemy we will be facing in Halo 4 (Understandable because of 343 stance on giving little campaign info and letting the player experience it themselves).
More info in the OP too.
One day I will get my dual SMGs back.
- Duel Wielding was removed because of balance, added unwanted complexity to multiplayer.
Apologize if this sentiment has already been shared but is else outright confused by active camo's ability to scramble the radar as well?
You're already invisible (Halo 1 style where you're damn near impossible to see) do you REALLY need radar scrambled tacked on also?
Are those things in the OP still true? Like random weapon drops, always run, weapon lockouts, no spawn delay? Sounds disastrous.
Are those things in the OP still true? Like random weapon drops, always run, weapon lockouts, no spawn delay? Sounds disastrous.
Yes.
Random weapons are not random random. They're random within certain predetermined spots
I guess how this works will still remain to be seen, but it sounds to me that people will spend more time with their nose in the ground looking for weapons than fighting.Yes.
Random weapons are not random random. They're random within certain predetermined spots
Including terrible netcode!Honestly, I'm looking forward to 343i changing things up a bit. I got bored of Reach's multiplayer fairly quickly and am looking forward to progression in Halo's multiplayer design. If I want classic halo multiplayer, Halo 3 is always there.
I guess how this works will still remain to be seen, but it sounds to me that people will spend more time with their nose in the ground looking for weapons than fighting.
More was clarified during the Sparkast and the Gameinformer special podcast.I guess how this works will still remain to be seen, but it sounds to me that people will spend more time with their nose in the ground looking for weapons than fighting.
Thanks for the clarifications. I'm glad you can still customize the game to how you like it. I was worried some of that functionality would have been reduced/removed.More was clarified during the Sparkast and the Gameinformer special podcast.
=/
Just release Halo 2 again with 2 changes, a.) the sword has a usage meter and b.) the plasma pistol charge has less homing and I'll leave everyone alone
The button glitches can stay or go too, I understand it's a glitch but hey, if you can't pull them off, too bad, but seeing them go wouldn't bother me one bit.
Just release Halo 2 again with 2 changes, a.) It's not Halo 2 and b.) destroy the source code for Halo 2.
Halo 2 still has the best MP in the series.
Halo 2 still has the best MP in the series.
This.
H2 really put Halo in the competitive gaming spotlight and built on what H1 had done originally for competitive FPS console gaming.
H3 and Reach have had their skill gaps lessened too much. The skill gaps in H1 and H2 were enormous which is why I played them at a pretty high level (never got into the whole timers thing for H1) but with all the changes and additions they've made in 3 and Reach, they catered it towards a wider, less-skilled audience, which from a business and growth perspective, makes sense.
Was it the noob lock on guns, the gigantic hit boxes or the horrible dual wielding that made it the best, i forget.
Was it the noob lock on guns, the gigantic hit boxes or the horrible dual wielding that made it the best, i forget.
I really hope that was Bungie's doing and not Microsofts.
That skill gap needs to exist in order to keep the audience interested, if it's not there the hardcore audience that kept Halo 2 alive for so long will leave. Reach wasn't as gimped as 3 IMO, but still too little too late. Halo 3 was fun for a while but I specifically remember that being when my group of 25+ Halo friends started slowly leaving Halo for Gears and later, Call of Duty.
Today when I look at my friends list they're pretty much split between Gears 3/BLOPS/MW3. Not a single one of them stuck with Halo, and that's a damn shame because I keep up with them and I know they'd come back if Halo 4 delivered an experience equal to or better than Halo 2.
Was it the noob lock on guns, the gigantic hit boxes or the horrible dual wielding that made it the best, i forget.