B_Rik_Schitthaus
Banned
So you used vehicles regularly I assume? It all makes sense now.
No, I took down vehicles with skill regularly.
So you used vehicles regularly I assume? It all makes sense now.
Spartan Laser is awesome. Fuck the haters.
It looks and sounds awesome but completely ruined vehicle combat in Halo 3.
The perfect solution would be lock-on rockets a la Halo 2 but with reduced homing, imo.
Or just don't have a dedicated anti-vehicle weapon (except for air vehicles) and just let people use tactics / grenades...
It looks and sounds awesome but completely ruined vehicle combat in Halo 3.
The perfect solution would be lock-on rockets a la Halo 2 but with reduced homing, imo. At least in halo 2 you could avoid rockets in some circumstances. In halo 3 if you see the laser tracker you may as well just get out of the vehicle.
Or just don't have a dedicated anti-vehicle weapon (except for air vehicles) and just let people use tactics / grenades...
It didn't ruin vehicle combat at all. It made the game so much more awesome and goal-oriented. Despite the fact that I only played in the Team Deathmatch for Halo 3, the inclusion of the Spartan Laser in maps like Valhalla and Standoff made the matches seem a bit like Capture the Flag games at the beginning. If two teammates wanted to board a warthog and cause some gatling gun massacres, it was up to me or another teammate to run to the center of the map and grab the Spartan laser first to make sure we could safely use vehicles.
It was a thing of beauty to have that level of division of responsibility. Everyone had a goal because power weapons like shotguns and lasers and swords meant that instead of running around the map without any group cohesion, we had plans. We had to get to the power weapon before the other team did, we had to take control of a certain location, we had to conserve ammunition for that power weapon, we had to make sure that whoever had the power weapon remained alive and was followed by a teammate to make sure the weapon didn't fall into enemy hands. We had someone keeping count of the respawn time for the power weapon to get the next one when it came along.
And if we had the power weapon, we controlled the vehicles. It forced the other team to remain on foot and behind cover. And of course, I've been on that side of the match before. It's fun and strategic, not mindless. And if the other team had the laser and was driving around the map in a hog shooting us up, it became even more fun when I got close enough to stick the hog (two stickies to kill unless you stick the opponent directly) and got to see the plasma grenade spinning so fast on the hubcaps.
Yeah that's true. It's not as bad in Halo Reach though is it?
This is all well and good; but it's the effectiveness of the laser I have a problem with, rather than a centralising power weapon existing at all . If the other team has the laser, its game over in Halo 3 in terms of vehicle combat. It's a real shame because the integration of vehicle combat is one of the most successful aspects of the halo sandbox in my opinion, and they were hardly worth using in Halo 3 with the spartan laser ruining the fun .
Worst of all, if the other team controls the laser AND is using vehicles, you're completely screwed because of the awful grenades in H3.
I didn't play reach multiplayer long enough to find out XD. If it wasn't as bad I certainly remember the plasma launcher being just as cheap.
Why are we getting so many tidbits from toys first?So anyways..
Not even close. Laser is sandbox-breaking. Plasma Launcher is the most balanced antivehicle weapon in the series.I didn't play reach multiplayer long enough to find out XD. If it wasn't as bad I certainly remember the plasma launcher being just as cheap.
Why are we getting so many tidbits from toys first?
New enemies not what I had in my mind...I was thinking less organic.
WHEN ARE WE GOING TO GET TO PILOT THE GODDAMN PELICAN?
Halo makers hate us and will never give us the opportunity
WHEN ARE WE GOING TO GET TO PILOT THE GODDAMN PELICAN?
WHEN ARE WE GOING TO GET TO PILOT THE GODDAMN PELICAN?
No. 3 Plots could not be created at all in 3, and it's in Reach, but the maps lack for it. You couldn't re-create the Assault from 2 into 3 or Reach either because both lack sticky arming, and in 2 after you arm it in the direct circle, you plant it by walking to the object in the middle of it.Practically everything you mention can be customized by the user in 3 and Reach cant it? And Ive played Headlong quite a bit in Reach and its just as amazing as it was then. Even more for me cause i prefer Reach`s gameplay.
I'd hope not, but I honestly wouldn't surprised. It had no purpose in Reach, either, since it was unused in campaign outside a few minor instances.i don't think thats confirmed. louis wu stated he saw it in his preview of the game but latter wasnt sure if it was that, or the new rail gun. he only saw the outline in the HUD for the ordinance drop.
I'm definitely getting that Halo 4 Master Chief toy.
Uhh, why do the enemies which compose a incomprehensibly sophisticated, powerful and technologically advanced race look like gimps?
But honestly, mite b cool. I look forward to seeing them in action.
This should be it's own thread. New news not to be muddied up in this thread/Community one. I searched and nothing came up.
So is everyone still freaking out over random weapon drops? I really don't think it's necessarily a bad thing, as it does eliminate weapon camping, I will have to at least play the game before I say it's for sure good or bad for the multiplayer overall.
So is everyone still freaking out over random weapon drops? I really don't think it's necessarily a bad thing, as it does eliminate weapon camping, I will have to at least play the game before I say it's for sure good or bad for the multiplayer overall.
More was clarified about weapon drops during the Sparkast.I believe I read somewhere that weapon drops will have a pattern that the players can follow. Perhaps a shotgun or rocket launcher will spawn in 3 or 4 places throughout the map in a random order but after playing on the same map a few times players will be able to predict where to go to get the next spawn. It's not a big deal, if that's the case. It just makes it more complicated and requires more movement around the map.
Check the community sections, tons of people are now assembling it.Did anyone just get an Email about a Halo 4 puzzle piece?
I like that design.Here it is!
Credit to spawn031
God damn thats good. I hope the game can conjure even close to that level of scale.
Given the history of the series I have no reason to doubt it.
Am I the only one who loved the melee system in halo 2? It seems like that never comes up when people talk about it. Not just that your damage depending on if you were standing, running, or jumping, but the fact that you could actually avoid the melees of your opponent. It just made cqc so satisfying.
They keep saying how awesome the weapons are going to sound, but they keep obscuring the sounds in any MP footage. At this point, they... well, the BR sounds pretty weak to me. Fingers crossed for being proven wrong.Some new MP footage i think. Not much though. Really need E3 to get here.
http://www.youtube.com/watch?feature=player_embedded&v=ldzZCZYa4d8
Some new MP footage i think. Not much though. Really need E3 to get here.
http://www.youtube.com/watch?feature=player_embedded&v=ldzZCZYa4d8