First Look at The Witcher 4 Tech Demo

This thread is hilarious with the "downgrade incoming" and "game won't look as good, they're lying" rhetoric. Alarming how many people don't know what a tech demo is, despite all the labeling and clarification.
 
Well at least not everyone on gaf is believing this bullshit. Remember, it's the same fucking company that hid last gen gameplay of cp2077 just so you foolishly purchase the game thinking it runs and looks as well as what was shown on pc.
 
According to them this was running 60fps on base PS5 hardware.

It's not pre rendered, unless they are just lying.
They're lying. Just look at the damn cape she is wearing. Pay close attention to it, and you will notice that there's zero clipping. Have you ever seen a single video game where the cape isn't clipping? This doesn't exist. But when it's pre rendered, well, you do what you want, and to make it look better, you make sure it doesn't clip. I'd bet $500 this is bullshit, and not real gameplay.
 
Last edited:
According to them this was running 60fps on base PS5 hardware.

It's not pre rendered, unless they are just lying.

I don't doubt that this very curated vertical slice was running at those specs on the PS5. But the downgrade in fidelity over the initial trailer they showed is apparent and I also don't think this technical demo is representative of what the final game will run like on the PS5 hardware, if it even is a current-gen game.
 
I also don't think this technical demo is representative
Don't underestimate what the foilage improvements might allow in headroom that wasn't previously available.

But as always take it with a grain of salt. Downgrades are always possible, like for instance compromises for lower spec platforms that has knock on effects. Or a tech demo that doesn't scale the way they thought it would once they try to translate to the full world. (Your vertical slice reference)
 
Last edited:
They're lying. Just look at the damn cape she is wearing. Pay close attention to it, and you will notice that there's zero clipping. Have you ever seen a single video game where the cape isn't clipping? This doesn't exist. But when it's pre rendered, well, you do what you want, and to make it look better, you make sure it doesn't clip. I'd bet $500 this is bullshit, and not real gameplay.

Game was shown with low internal resolution, shadow maps lod changes, ghosting (most likely lumen), mix of cube map and not so high res RT reflections and you think they rendered it offline just to have the perfect cape?
 
Last edited:
I don't doubt that this very curated vertical slice was running at those specs on the PS5. But the downgrade in fidelity over the initial trailer they showed is apparent and I also don't think this technical demo is representative of what the final game will run like on the PS5 hardware, if it even is a current-gen game.

Game won't look like reveal trailer on PS5, FOR SURE. MAYBE on PC but who knows...
 
I saw some distant geometry clipping in and out on the outer edges, I think this was real-time. The real question is, will it run this well 100% of the time? Maybe on PS5 Pro?
 
They should release this tech demo just like the Matrix one and let people shit themselves by seeing it running in real time.

I'm pretty sure the game will look this good. This isnt pre rendered. But as Ive said here before, those NPCs interactions were 100% fake and made by hand.
 
Game was shown with low internal resolution, shadow maps lod changes, ghosting (most likely lumen), mix of cube map and not so high res RT reflections and you think they rendered it offline just to have perfect cape?
Yes, to make it more believable? Why is this so surprising? You wanted everything to look flawless when they're clearly saying that it's running a standard ps5? Look at games running on the engine, it's a mess, and for the most part they aren't even open world.

Show me a single game where a cape has zero clipping. You will never find this during gameplay. If there was some kind of a new tech that prevents clipping (which i would LOOOOOOOOOVE to see), they would've bragged about it. So yes, this is 1000000% fake.
 
In fairness CDPR has a terrible track record of overpromising incredible visuals in tech demos and then completely underdelivering by pretty much every metric.

Remember this:

1758342


Witcher3.gif
Hello old friend. Oh what a beautiful dream you were.
 
They're lying. Just look at the damn cape she is wearing. Pay close attention to it, and you will notice that there's zero clipping. Have you ever seen a single video game where the cape isn't clipping? This doesn't exist. But when it's pre rendered, well, you do what you want, and to make it look better, you make sure it doesn't clip. I'd bet $500 this is bullshit, and not real gameplay.
There was clear clipping at the fish market.

And plenty of LOD instances.
 
Despite not being the game they keep referring to what they're showing as what they doing in the game....
Also they state it's based PS5…..
Yes I'm sceptical about it, but the point of the demo was to show real results on real hardware.
The question isn't if what we saw is possible on PS5, but rather is it's possible in an uncontrolled and monitored environment in the complete game.
It can go either way, downgrade or upgrade or a bit of both.
Either way it will be close and... that's still impressive.
 
There was clear clipping at the fish market.

And plenty of LOD instances.
LOD is not important. The cape, tho, you just can't fake it. At what time was it clipping? Cuz her riding the horse, the cape never clipping through horses ass, and then when she was walking, and her swords not clipping through it is something i have never seen in a game.

In the clip above, when she fell, and there's no clipping. I mean, no way. THis is not the kind of shit we see in games.
 
Last edited:
LOD is not important. The cape, tho, you just can't fake it. At what time was it clipping? Cuz her riding the horse, the cape never clipping through horses ass, and then when she was walking, and her swords not clipping through it is something i have never seen in a game.
It had a slight elevation off the horse too. So they probably had the clip window there. It's also a tech demo so more focus could be put into that.

I also never seen traversal in a game prior to Death Stranding. How the character reacted to every minute surface change was never seen before prior.

Fish market had hands and fish clipping through the structures. She also clipped a bit when moving the first NPC out of the way.
 
LOD is not important. The cape, tho, you just can't fake it. At what time was it clipping? Cuz her riding the horse, the cape never clipping through horses ass, and then when she was walking, and her swords not clipping through it is something i have never seen in a game.

In the clip above, when she fell, and there's no clipping. I mean, no way. THis is not the kind of shit we see in games.

I saw no cape clipping. That looked like it was straight out of a GoT episode.
They even talk about chaos cloth simulation in this tech demo.

I would say that it's quite impressive:





 
Last edited:
It had a slight elevation off the horse too. So they probably had the clip window there. It's also a tech demo so more focus could be put into that.

I also never seen traversal in a game prior to Death Stranding. How the character reacted to every minute surface change was never seen before prior.

Fish market had hands and fish clipping through the structures. She also clipped a bit when moving the first NPC out of the way.
Well, all you do in death stranding is travel from one side of the map to the other, so it makes perfect sense that their more realistic traversal was added. Kojima is also someone who pays attention to detail, so even more reason to add that.

But when it comes to the cape not clipping, that's just insanity. And i wasn't paying attention to any other clipping because they aren't important. What i am saying is that you will never seen true gameplay where the cape isn't clipping through weapons on character's back, horse, elbows, etc. It's just the kind of shit we've had 30 years ago, and i don't see it changing 15 years from now. And clipping is most likely what triggers me most in games, so i laser focus my autism on it every time lmao.
 
Well, all you do in death stranding is travel from one side of the map to the other, so it makes perfect sense that their more realistic traversal was added. Kojima is also someone who pays attention to detail, so even more reason to add that.

But when it comes to the cape not clipping, that's just insanity. And i wasn't paying attention to any other clipping because they aren't important. What i am saying is that you will never seen true gameplay where the cape isn't clipping through weapons on character's back, horse, elbows, etc. It's just the kind of shit we've had 30 years ago, and i don't see it changing 15 years from now. And clipping is most likely what triggers me most in games, so i laser focus my autism on it every time lmao.
It doesn't matter, he barely clipped the terrain for shit either. That looked and felt "next gen" as far as traversal and animations.

Outside of the cape obsession, it wasn't doing anything that couldn't be done.

I don't think it was fake. It's just a vertical slice tech demo not unlike the original UE5 one we saw in 2020.
 
It doesn't matter, he barely clipped the terrain for shit either. That looked and felt "next gen" as far as traversal and animations.

Outside of the cape obsession, it wasn't doing anything that couldn't be done.

I don't think it was fake. It's just a vertical slice tech demo not unlike the original UE5 one we saw in 2020.
I was never impressed by Death Stranding traversal, so to me it didn't feel next gen. Smooth animations in DD2 impressed me way more for example.

As for other than the cape, there's two things that were "kinda" too much. FIrstly, the geometry detail in town is insane, all of which super detailed from up close. Secondly, all those custom mo-capped animations of npc's is not what you see in games, especially open world ones. If there's one studio that can do it, it's Rockstar and NOBODY ELSE.
 
They shouldve made this instead of cyberpunk. what a waste of time that game was. Boring story, boring npcs, all enemies are exactly the same, and an open world game behind GTA V.

But it made over $1.5 Billion!
 
I was never impressed by Death Stranding traversal, so to me it didn't feel next gen. Smooth animations in DD2 impressed me way more for example.

As for other than the cape, there's two things that were "kinda" too much. FIrstly, the geometry detail in town is insane, all of which super detailed from up close. Secondly, all those custom mo-capped animations of npc's is not what you see in games, especially open world ones. If there's one studio that can do it, it's Rockstar and NOBODY ELSE.
Ok.
 
No way a UE5 game running at 60fps is looking that sharp on a standard PS5. We'll get a great game…maybe a year after launch or at worst when it's ported to PS6.
 
Tech demo people....

Tech demo.

Think of it as modern-day concept art.

We have Lumen in the land of nanites and the Matrix tech demos, so far running on the PS5 with Unreal, and yet a single UE game on PS5 or PC, has come close to those.

Temper expectations.

Oh... and this is CDPR. Do not believe their lies.

No way a UE5 game running at 60fps is looking that sharp on a standard PS5. We'll get a great game…maybe a year after launch or at worst when it's ported to PS6.
Sharp? How it looks isn't the issue... the models used aren't that complex... and the temporal reconstruction artefacts can be spotted a mile away (just look around the MC when in motion). It wouldn't surprise me to find out that that was running internally at 720p and reconstructed to 1080p.

The issue is maintaining that fidelity of art and atmosphere for an entire game. Thats what is giving that trailers world that lived in feel. That's also what I just don't see them pulling off.
 
Last edited:
I don't doubt that this very curated vertical slice was running at those specs on the PS5. But the downgrade in fidelity over the initial trailer they showed is apparent and I also don't think this technical demo is representative of what the final game will run like on the PS5 hardware, if it even is a current-gen game.
It looks pretty close to Horizon FW running on base PS5 in performance mode (without the big monsters). Have you played that game on PS5?
 
Last edited:
I hate how they have a dude holding the controller in this demo . Like wtf .

I though the era of faking shit is over.
 
Last edited:
Yes, but Horizon doesn't have RT, which is a huge added resource burden on hardware.
They said they doubled the RT performance for that version and for 60fps. Besides, they still didn't specify what kind of RT they are using on that demo. RT is a meaningless PR word at this point.

But remember that it's a demo so for instance when they show the big landscape, those are completely empty (we see only rocks + foliage) when in the case of Horizon those are full of roaming / flying dinos and much more vegetation on the ground. There is no gameplay shown, like in the first UE5 demo showcasing I/O on PS5. This time they focused on trees instead of rocks. And BTW the mountains do look like the mountains in Horizon.

What I see is just UE 5.6 efficiency finally getting near Decima. Nothing more. They are likely using TSR to reconstruct from a much lower resolution and we know TSR works pretty well at 60fps.

I hate how they have a dude holding the controller in this demo . Like wtf .

I though the era of faking shit is over.
It looked fake to me. They probably played a recording and faked it.
 

Considering that The Witcher 4 has only been in full production for a few months, there weren't any expectations to see gameplay footage any time soon. However, CD Projekt Red has now clarified that The Witcher 4 footage that was shared at State of Unreal wasn't actually from the game itself. Instead, it was simply a tech demo set in the world of The Witcher 4.

"This is a tech demo, and a first look at the cutting-edge technology powering The Witcher 4--but not The Witcher 4 itself," explained a CD Projekt Red spokesperson to VGC. "It showcases the powerful foundation we're building in close collaboration with Epic Games to push open-world design further than ever before and the core systems and features we're developing using Unreal Engine 5. We're really proud of this early milestone and excited to give you a sneak peek at some of the cool tech like UAF, Nanite Foliage, Smart Objects, ML Deformer and FastGeo Streaming that are helping shape the future of The Witcher."

The footage is very impressive, and it includes realistic horse musculature and physics, as well as one of the most robust villages we've seen in a game alongside a wide variety of NPCs. The tech demo was also running at 60fps on a standard PlayStation 5. If The Witcher 4 can deliver that level of detail and maintain that framerate on a PS5 and Xbox Series X|S, then players should be very happy.

CD Projekt Red hasn't set a date for The Witcher 4 yet, and it's not out of the question that it could skip to the next console generation. The Witcher 3 devs recently disclosed that they planned to make Ciri the main character for the sequel all the way back in 2014.
 
I hate how they have a dude holding the controller in this demo . Like wtf .

I though the era of faking shit is over.
It looked fake to me. They probably played a recording and faked it.
The Matrix demo was playable on PS5 and you could do the same zoom in/zoom out into environments because they left in a few of the tools. I believe that this Witcher 4 demo itself was real and that he played it.

The only thing I don't believe is that this was the full game. It's simply a good look to a promising future. Whether or not Witcher 4 ushers in that future is another story entirely.
 
Last edited:
Top Bottom