evilromero said:What you're talking about is thematic variation, which is something Mario 64 did have. But Mario Sunshine had FAR more variety in level design and things you could do. Bianco Hills is possibly one of the most interactive Mario levels ever created. The depth and ability to do so many things isn't achieved in other Mario titles. Same goes for Ricco Harbor, a simply grand and awe-inspiring obstacle course. Looking at the massive network of fences, swinging poles and trampolines gave me a Mario orgasm. Sure, Sunshine lacks the thematic variation, but that is a pretty transparent and superficial way to judge a game. Echoes is far superior to Prime despite the presence of wacky thematic varation.
Yes, I meant the thematic variation. Thank you. But aside from that, there's also the fact that there were no magical items. Those 3 powerups for the Fludd didn't really do it for me. But like I said, I like the game, but it just didn't feel like a Mario game. Come on, dude even Miyamoto said he was disappointed with SMS. Why can't you?