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For a console that many deem a failure, the Gamecube kicked ass

GitarooMan said:
Another big one you forgot is StarFox, which got two GC games, neither of which hold a candle to the greatness of Starfox 64.
Cocky little freaks!
StarFox Armada and Mario Kart DD!! both apply with Mario Sunshine and The Wind Waker I'd say. EAD really let us down this generation...

Everything else on GameCube though is just as good or better sequel wise from Nintendo. F-Zero X is slightly better than GX I think, but both are so fantastic it doesn't matter really.
 
drohne said:
there are perfectly adequate ps2 versions of re4 and both viewtiful joes.

What did or didn't appear on PS2 is irrelevent. If it appeared in the GC library for purposes of this discussion. If it's a fun game and its in the GC library, then its fun to play on the Cube.
 
ghostlyjoe said:
What did or didn't appear on PS2 is irrelevent. If it appeared in the GC library for purposes of this discussion. If it's a fun game and its in the GC library, then its fun to play on the Cube.
No, I'd say it does hurt the overall lineup if a game's on another machine. For the most part, DC/GC/Xbox are redundant if you've got a PS2. The same couldn't really be said last generation between PS1, N64 and Saturn or before that with Genesis, SNES and PCE.
 
jarrod said:
StarFox Armada and Mario Kart DD!! both apply with Mario Sunshine and The Wind Waker I'd say. EAD really let us down this generation...

Star Fox Assault doesn't count, since no-one considers it great. I think what drohne was trying to say was that the exclusive games that N-fans mention as proof that the Cube has a fine library, still fell short when compared to their forebears. There's little discussion wrt Star Fox (btw, Star Fox 64/Lylat Wars doth indeed rocketh). He can correct me if I'm wrong; that's the impression I got from his use of the term "great". I'm also one of those folks who was disappointed with MK64. I won't defend DD!!, but I can't consider it a sequel to an N64-classic myself.

Two games that might count are 1080 and Wave Race. I gather the N64 versions have their fans. Personally I think both the originals are their sequels are merely good, but I'll admit I've not played them that much.

Everything else on GameCube though is just as good or better sequel wise from Nintendo. F-Zero X is slightly better than GX I think, but both are so fantastic it doesn't matter really.

I like GX much better than X, actually. Another good example of a superior Cube-sequel, IMO.
 
Farmboy said:
Two games that might count are 1080 and Wave Race. I gather the N64 versions have their fans. Personally I think both the originals are their sequels are merely good, but I'll admit I've not played them that much.
Ack, I blocked out NST's work entirely. Here both N64 originals were far superior imo.


Farmboy said:
I like GX much better than X, actually. Another good example of a superior Cube-sequel, IMO.
GX isn't quite as tight as X, but the dramatic visual increase sort of makes up for that. Unlike NST, AV was actually able to at least replicate the spirit of EAD's work though.
 
jarrod said:
No, I'd say it does hurt the overall lineup if a game's on another machine. For the most part, DC/GC/Xbox are redundant if you've got a PS2. The same couldn't really be said last generation between PS1, N64 and Saturn or before that with Genesis, SNES and PCE.

But we're simply considering the merits the Cube as a standalone console: how can you discount the majority of hte system's library just because it appeared on PS2?

Games like Viewtiful Joe, Prince of Persia, RE4, Gladius (don't laugh -- this game rocks hard, its just unpolished) really help make the GC a worthwhile platform. The first-party titles are the obvious sell when shopping between systems, but as a standalone, the Cube had a lot of worthy third-party titles.
 
Leondexter said:
Er...say what now? What about F-Zero? Burnout 2? Wave Race? Kirby Air R...ahem cough choke...nevermind.
Well, I guess there´s some irony in your comment, but I´d go and tell my mind.

- F-Zero. Pretty good. An impressive game, but it´s hardly anything about racing skills. It´s more a something of a battle against 29 ships more. Very, very frantic. Nothing about driving.
- Burnout 2. Very good game, but it´s less a driving game than F-Zero.
- Wave Race. The only true racing game besides R: Racing. Too bad it falls short, very very short. But while it lasts, it´s one of the most intense experiences I´ve lived in the latests years in gaming. Racing though a Storm was ace.
 
Looking back, the only GameCube-exclusive game that I would have been upset about missing out on is Metroid Prime. That's it. Really.

N64 kicked this system's ass.
 
ghostlyjoe said:
But we're simply considering the merits the Cube as a standalone console: how can you discount the majority of hte system's library just because it appeared on PS2?
We are? Then why's everybody (unjustly) trashing the Saturn and (rightfully) trashing Dreamcast? Exclusivity matters, it's why in the previous two generation owning all 3 machines made you feel "complete", while these days just having a PS2 is more than enough.
 
The GameCube was a good system, but ultimately I felt that the N64 was a far superior machine. For me, all I need was Mario 64 and I'd call it a day. I'm one of the biggest Mario fans out there, and I felt Mario Sunshine as a whole could'nt hold Mario 64'd jockstrap. Ocarina of Time drawfs Wind Waker... etc etc.

Someone was right when when they said that when Nintendo wasn't head in heels trying to experiment with games, they more or less turned into duds. When they wanted to do games right, they truly came out swinging... Metroid Prime, Pikmin come to mind.

But still, I felt the GCN was a good system. Nintendo should stop eating shit and get into high gear for Revolution, should be an interesting couple of years.
 
Unfortunately, everyone has failed to include in the list of third party exclusives: Megaman Network Transmission, the best mega man game since the original Megaman 2 , therefore you all lose ;)
 
The GameCube absolutely crushed the N64 in terms of 3rd party titles but the N64 had the bigger 1st and 2nd party games. That is not even up for debate.
 
I won´t get into the "best" and the "worst" argument because it never goes anywhere.

But I will say some things:

a) Yes, Gamecube it´s a great system with lot of interesting and exclusive games

b) For me, GC has much better content over N64 that isn´t even funny. It has a better and more varied catalogue, even if it lacks of some the classics of N64. And there is the fact that I don´t see myself playing a N64 in five years, while I think I will doing it with the GC. I can´t stand most of the polygonal stuff of 32 and 64 bits systems, they never appealed to me in the graphics side at all.
 
I'd say GC is unquestionably more varied than N64 was in terms of software portfolio. For someone into specific genres like fighting games, sports games or RPGs, GameCube would pretty easily have the better lineup... I think the problem for me is that GC lacks those industry shattering "event" games N64 boasted once or twice a year. Stuff like Mario 64, Ocarina of Time or Goldeneye. Stuff that was so good, so visionary, so genre defining that no matter what game system you had you were forced to sit up and take notice of it. I think that's why these games were clearing 8-12 million units while most of their GC successors tend to hit a ceiling of 4-5 million (on brand prestige largely imo). Those sorts of games are now showing up on PS2 (GTA3) or Xbox (Halo) instead.
 
N64/GC comparisons? Okay, it's pretty much agreed that the third-party stuff on GC is clearly superior to the N64 games (with a few very notable exceptions like Goldeneye), so let me just give opinions on Nintendo's first-party output...


In the favor of N64:
-Mario Kart 64 is good while MKDD is a plague on the series.
-Star Fox 64 is good while SFA is a plague on the series.
-Yoshi's Story may not have been perfect, but at least it existed. There was no equivalent 2D platformer on the Cube.


In the favor of GC:

-SSBM made the original suck so badly by comparison that I can never play it again.
-F-Zero GX slaughters F-Zero X. There's not even a contest here; GX's massive amount of unlockables wins out against the X Cup, which could have been brilliant if it had been more effectively implemented.
-Wind Waker is better than Ocarina of Time. Both have gigantic empty areas with practically nothing to do, but it's better to have a game where the fighting is the best part than a game where the puzzles are the best part.
-The Pokemon games on both systems never treaded into AAA territory, but Colosseum and XD had more substance than Stadium and Stadum 2.
-I know Kirby on GC isn't out yet, but I can't imagine it being worse than Kirby 64 since that was probably the most poorly-done game in the series and since the GBA platformers have been taking several steps back in the right direction.
-The N64 didn't even have Fire Emblem, Metroid, Mario Baseball, Mario Strikers, DDR Mario Mix, Animal Crossing, Wario World, Luigi's Mansion, Donkey Kong Jungle Beat, Battalion Wars, or Wario Ware. As with Yoshi's Story, regardless of your opinions of the individual games, something is still better than nothing.


Other:
-Mario 64 and Mario Sunshine are roughly equivalent. Yeah, I said that. The bonus levels in SMS cancel out most of the advantages of Mario 64.
-Mario Golf and Mario Tennis are also roughly equivalent. I'm guessing Paper Mario is as well, but I didn't play that, so...


To me, the GC owned the N64 thoroughly. Yeah, it had some really lengthy periods where practically nothing good was released for the system, but ultimately it caught up and more than beat out the N64.
 
Jiggy37 said:
-F-Zero GX slaughters F-Zero X. There's not even a contest here; GX's massive amount of unlockables wins out against the X Cup, which could have been brilliant if it had been more effectively implemented.
Hardly. If anything they're roughly equivalent.


Jiggy37 said:
-Wind Waker is better than Ocarina of Time. Both have gigantic empty areas with practically nothing to do, but it's better to have a game where the fighting is the best part than a game where the puzzles are the best part.
Dead wrong again. Both N64 Zeldas rape TWW. TP might make up for it but as of now, N64 Zelda win by a landslide.


Jiggy37 said:
-The Pokemon games on both systems never treaded into AAA territory, but Colosseum and XD had more substance than Stadium and Stadum 2.
Snap for the win!


Jiggy37 said:
-The N64 didn't even have Fire Emblem, Metroid, Mario Baseball, Mario Strikers, DDR Mario Mix, Animal Crossing, Wario World, Luigi's Mansion, Donkey Kong Jungle Beat, Battalion Wars, or Wario Ware. As with Yoshi's Story, regardless of your opinions of the individual games, something is still better than nothing.
N64 did have Animal Forest and Donkey Kong 64 tho... still the GC versions/sequels best them.

You also left off some games that had better N64 equivalents like WaveRace, 1080, Custom Robo. Plus there were no GC equivalents for some franchises like Excitebike, Sin & Punishment or the Rare games.


Jiggy37 said:
-Mario 64 and Mario Sunshine are roughly equivalent. Yeah, I said that. The bonus levels in SMS cancel out most of the advantages of Mario 64.
In some ways, but Mario 64 is overall the better product. And certainly more significant for it's time.


Jiggy37 said:
-Mario Golf and Mario Tennis are also roughly equivalent. I'm guessing Paper Mario is as well, but I didn't play that, so...
I'd say Golf 64 was better but Power Tennis was better. Still a toss up generally though.
 
GameCube is easily the most disappointing of any Nintendo system. Doesn't mean I haven't enjoyed it -- I'm really getting obsessed with the Mario Sports games -- but the N64 was far better.
 
Jiggy37 said:
-Mario Kart 64 is good while MKDD is a plague on the series.MKDD >>> MK64
-Yoshi's Story may not have been perfect, but at least it existed. There was no equivalent 2D platformer on the Cube.Donkey Kong jungle beat .

Fzero GX
SSBM
Metroid Prime 1 , 2
Windwaker
Sunshine
Jungle beat
Pikmin 2
Paper mario 2
Fire emblem
Super Mario strikers

Are better then anything the N64 had to offer, except for OOT and Mario64 maybe.
N64 is way overrated these day's, did any of you actually hooked up your N64 to play Majora's mask or something else? Its not even funny how awfull most games are.
Mario 64 is by far the best looking game on the system. Only because it doesn't have blur.

Add the third party support and the cube beats the shit out of the N64.

Rare titles were praised because there wasn't anything else back then.
Except for Goldeneye and Perfect dark they added nothing in terms of gameplay.
That became painfully clear when they released Starfox adventures and the Conker remake.

Some people complain about the lack of shooters.
However there are a lot more on the NGC:
NGC: Timesplitters 1 , 2 , call of duty series, Second sight , Red faction , die hard , bond games, etc.
N64 : Perfect dark , Goldeneye.

Gamecube : Solid 60fps/30fps, stunning graphics.
N64 : Horrible framerate, the invention of blur.

The accesoires for the NGC are also alot better:
DK bongo's
MP mic
GBA connection
Broadband modem

NGC kicks ass.
 
Rare > no Rare.
Mario 64 > Sunshine
Zelda OoT > TWW

N64 wins easily. Slightly better 3rd party support does not make the GC superior.

edit: Pikmin kicked ass, though. :lol
 
This thread is just troll bait , same people coming as usual in every nintendo thread to show how much they're dissapointed or how much they hate them and wish for them to be doomed and go third party for the 10000000000000th time.
 
Himuro said:
I think I'm the only person who thinks Sunshine > M64 and than WW > OoT. OoT was boring.

Sunshine is simply the best 3D platformer ever created. Controls are amazingly good and you dont need to use fludd its optional. A lot of the jumps can be done without fludd however fludd makes it easier.
I disagree on OOT. The first half of TWW was awesome, up untill the last 2 dungeons it is the best Zelda yet. You can clearly see when the deadline came closer.
 
Cube was a great little console. Stuff like Fire Emblem:Path of Radiance and Metroid Prime somewhat made up for EAD being weaker than last gen.

Not to mention Tales of Symphonia is the best game in the series. Screw the haters.

That said, Wind Waker had moments of brilliance but it was incredibly easy and seemed rushed. It's my least favorite in the series along with Zelda 2 and Minish Cap. I still think Wind Waker looks graphically better than Twilight Princess though.. just far more appealing style.

Oh and F-Zero X is easily better than F-Zero GX as far as handling and trackdesign goes.. Plus no snaking in X. AV did a good job with GX overall though and Im not too confident that EAD would have improved on X either..
 
Himuro said:
I guess I'm in the minority when I say Wind Waker is my FAVORITE in the series.


It was well on its way, for me, despite the shitty art style. I remember posting my impressions when I was playing through the Japanese version, and saying it was probably going to end up as my favorite.
I said in that same post that I thought I might be halfway done.

Then I hit the Triforce hunt, and bam, I was done. Game ruined. I'd now rank Wind Waker probably about 4th or 5th in the series.

Majora's Mask had a similar problem. Great game, great originality. No fucking dungeons.

But at least it didn't have you fishing for Triforce pieces the same way you get 10-rupee pieces.
 
Gamecube deserved to do better

Sony and microsofts marketing muscle and money did a good job of keeping nintendo at bay this gen.
 
Grug said:
Too many so called classic n64 games were plagued by frame rate problems that made alot of them unplayable to me.

I also found the low quality textured polygons hard on the eyes.

I think alot of SNES games were visually more appealing than N64 games.

I think LTTP looks nicer than OOT.
I agree. N64 was fun but very limited. The library was VERY limited. I mean, I can count the number of good releases on two hands. The Cube on the other hand, brilliant. Tons more 3rd party support (and good 3rd party stuff from EA, Ubi, Activision, Namco, Capcom, Sega and others). N64 doesn't come close.
 
Haleon said:
The Saturn was the third worst console ever released. Jaguar and Virtual Boy share the top spot.

Dude, you keep owning yourself in ways other people only dream of.

How much was that N64 again?
 
jarrod said:
StarFox Armada and Mario Kart DD!! both apply with Mario Sunshine and The Wind Waker I'd say. EAD really let us down this generation...

Everything else on GameCube though is just as good or better sequel wise from Nintendo. F-Zero X is slightly better than GX I think, but both are so fantastic it doesn't matter really.
I'll disagree with three of your choices. I truly believe from a gameplay standpoint Mario Sunshine is much better than Mario 64. I have put in some massive hours to come to that conclusion. And I regularly boot up Mario 64 just for a little fun so I'm not letting my memories fail me.

Mario Kart DD trumps 64 in just about every aspect- better controls (that's the most important in my mind), better levels and better multiplayer (Bomb blast was amazing). Plus the lush organic worlds just suck you in like the 64 version could not.

Star Fox Assault does one thing WAY better than the N64 game- multiplayer. Without a doubt Assault's multiplayer was its shining achievement and for the most part was overlooked by everyone (especially those who hated on the game in advance- go figure). It's kinda sad that people throw away a game within enjoying its truly most advanced aspects. Last spring I had two or three buddies over each weekend to play Assault and we had a blast. It keeps track of tons of stats and jumping in and out of all types of vehicles was balanced perfectly. It really is one of the biggest surprises of the year.
 
Himuro said:
The tri force hunt wasn't that bad in the NA version.

I've played through it, too. The only difference is that they mark them on your map, I think. That's not why I hated it--it's not that I thought it was hard, it's that it's bullshit to get Triforce pieces so easily. Like I said, the same way you get 10-rupee pieces. They may as well have had you cutting down bushes to get them.

Triforce pieces belong in dungeons. Wind Waker didn't have enough of them. There are lots of other complaints you can level at the game (it being too easy, for example), but that was definitely the big one.
 
There seems to be a lot of confusion here. Some thing that us pro-N64ers are biased because we're looking at it through rose tinted glasses, or because games like Mario Sunshine, Zelda: WW, and Starfox Assault didn't redefine their respective genres like their N64 predecessor did. Asking Nintendo to change the face of gaming again the very next generation would be asking too much. The problem didn't lay in the fact that Nintendo's published ventures didn't surpass their N64 counterparts, but they failed to even MATCH them, minus an exception or two like SSBM. Mairo Sunshine had a stupid, unnecessary gimmick, and bland, repetitive levels. That special feeling wasn't there that was in Mario 64. Zelda: WW, although a good game, fell short of Ocarina (the ugly art and the fact that it was kid link didn't help much either). And Starfox Assault? I don't think I even need to get into that, do I? You guys are in denial if you honestly believe that Nintendo's quality didn't drop from N64 to GC. They're trying to fix their mistakes and go back to the Nintendo of old with Zelda: TP, but overall, they've been fucking around way too much this gen.

And though framerates were kind of a problem, I had absolutely no trouble playing Ocarina or Mario 64 the other day and enjoying them just as much as I did when I first played them.
 
here seems to be a lot of confusion here. Some thing that us pro-N64ers are biased because we're looking at it through rose tinted glasses, or because games like Mario Sunshine, Zelda: WW, and Starfox Assault didn't redefine their respective genres like their N64 predecessor did. Asking Nintendo to change the face of gaming again the very next generation would be asking too much. The problem didn't lay in the fact that Nintendo's published ventures didn't surpass their N64 counterparts, but they failed to even MATCH them, minus an exception or two like SSBM. Mairo Sunshine had a stupid, unnecessary gimmick, and bland, repetitive levels. That special feeling wasn't there that was in Mario 64. Zelda: WW, although a good game, fell short of Ocarina (the ugly art and the fact that it was kid link didn't help much either). And Starfox Assault? I don't think I even need to get into that, do I? You guys are in denial if you honestly believe that Nintendo's quality didn't drop from N64 to GC. They're trying to fix their mistakes and go back to the Nintendo of old with Zelda: TP, but overall, they've been fucking around way too much this gen.

I completely agree with everything said here, except for WW having ugly art. Nintendo took a major step back, trying to add gimmicks or changing visual styles didnt help them redifine genres or even add to them. I have a ton of gamecube games, and Im finding that some of my favories are not even made in-house nintendo games.
 
Oblivion said:
There seems to be a lot of confusion here. Some thing that us pro-N64ers are biased because we're looking at it through rose tinted glasses, or because games like Mario Sunshine, Zelda: WW, and Starfox Assault didn't redefine their respective genres like their N64 predecessor did. Asking Nintendo to change the face of gaming again the very next generation would be asking too much. The problem didn't lay in the fact that Nintendo's published ventures didn't surpass their N64 counterparts, but they failed to even MATCH them, minus an exception or two like SSBM. Mairo Sunshine had a stupid, unnecessary gimmick, and bland, repetitive levels. That special feeling wasn't there that was in Mario 64. Zelda: WW, although a good game, fell short of Ocarina (the ugly art and the fact that it was kid link didn't help much either). And Starfox Assault? I don't think I even need to get into that, do I? You guys are in denial if you honestly believe that Nintendo's quality didn't drop from N64 to GC. They're trying to fix their mistakes and go back to the Nintendo of old with Zelda: TP, but overall, they've been fucking around way too much this gen.

And though framerates were kind of a problem, I had absolutely no trouble playing Ocarina or Mario 64 the other day and enjoying them just as much as I did when I first played them.
You can say (and believe) whatever you want, but the truth remains- I spent more hours enjoying and sharing games of SF Assault with my buds than I ever did with SF64. And for Sunshine- bland level design? You sure about that or are you just riding the gaf wave? The game is brilliant. Bar-none one of the best platformers to ever be released. Trust me, I was one of those who was convinced Mario 64 would never be surpassed. I always put it up on my best-game-ever-made list along with Super Metroid. But Sunshine was just a blast right out of the box. Got the soundtrack burned onto CD and in my car as we speak.
 
evilromero said:
You can say (and believe) whatever you want, but the truth remains- I spent more hours enjoying and sharing games of SF Assault with my buds than I ever did with SF64.

A good multiplayer doesn't make up for a shitty single player.

And for Sunshine- bland level design? You sure about that or are you just riding the gaf wave? The game is brilliant. Bar-none one of the best platformers to ever be released. Trust me, I was one of those who was convinced Mario 64 would never be surpassed. I always put it up on my best-game-ever-made list along with Super Metroid. But Sunshine was just a blast right out of the box. Got the soundtrack burned onto CD and in my car as we speak.

I assure you, there is no GAF wave that I am riding. I've been disappointed with Mario Sunshine LONG before I ever came to GAF. Listen, it's a solid, fun game, but it's not THE sequel to Mario 64 that it should have been. There were many points throughout the game where it didn't even feel like a Mario game. "Well, who cares if it didn't feel like a Mario game as long as you enjoyed it?!" right? You're half right. Let's put it this way. Assume Nintendo made a Zelda this gen that was a FPS. But not just any FPS, but a GREAT one, one that outclasses GE, Halo, or whatever. Well, as a FPS, it would be a great game. Would it be a great Zelda game? I mean, "Zelda" is in the title, right? And the answer would be no. It's a good game on it's own, but not a good "Zelda" game. Same, exact way I feel about Mario Sunshine. Good game, but not good MARIO game.
 
Oblivion said:
Mairo Sunshine had a stupid, unnecessary gimmick, and bland, repetitive levels. That special feeling wasn't there that was in Mario 64.


You mean that feeling of repeating the same level over and over again?


I have no opinion on the Cube one way or the other, but many of the "classics" on the N64 are overrated and were mostly hype. Mario 64 and Mario Kart 64 both bieng (to me) huge disappointments from the earlier versions of both series.
 
Ignatz Mouse said:
You mean that feeling of repeating the same level over and over again?

No. Cause although you would have to retread a level, the levels themselves had tons of variety, ranging from water, ice, fire, sky, etc. levels. Sunshine was more or less limited to just the tropical island theme.
 
Oblivion said:
No. Cause although you would have to retread a level, the levels themselves had tons of variety, ranging from water, ice, fire, sky, etc. levels. Sunshine was more or less limited to just the tropical island theme.
What you're talking about is thematic variation, which is something Mario 64 did have. But Mario Sunshine had FAR more variety in level design and things you could do. Bianco Hills is possibly one of the most interactive Mario levels ever created. The depth and ability to do so many things isn't achieved in other Mario titles. Same goes for Ricco Harbor, a simply grand and awe-inspiring obstacle course. Looking at the massive network of fences, swinging poles and trampolines gave me a Mario orgasm. Sure, Sunshine lacks the thematic variation, but that is a pretty transparent and superficial way to judge a game. Echoes is far superior to Prime despite the presence of wacky thematic varation.
 
For the frame rate and texture resolution alone, I'll stick with the GameCube over the N64. Going back to the N64 is painful sometimes.

Also, I'm going to say something crazy right now.
Banjo Kazooie > Super Mario 64.
 
I loved the GameCube as much as I did the N64. I can understand if someone were disappointed with the GameCube if they only bought Nintendo games, but for me, the RE series, in fact RE0 alone, puts the GC over the N64 for me. Twin Snakes and Super Monkey Ball, as well as the Sonic games are also reasons why the GC is my preferred Nintendo 3D system at the moment. This is in addition to liking Nintendo games. That said, my only real Nintendo enjoyment games for this general were Super Smash Bros. Melee and Super Mario Sunshine, versus SM64, Goldeneye, Star Fox 64, etc. for the N64.

For Sega, I loved the Dreamcast when it was out, but it's just about useless for me now with only one game making it work keeping. There are mostly better versions of Sonic Adventure and CODE: Veronica on the GameCube, and I'd rather have Shenmue II in English since Japanese makes no sense to me in that one.

And I think the Saturn sucked as a non-fighting game fan. God, its version of Resident Evil was just horrible.
 
drohne said:
pce, genesis, neo geo, saturn, n64, dreamcast, and xbox are all far better. imo.
I'd add 3DO to that. :)

and i know that sounds like a joke or i am trying to be mean, but just know that i was a huge 3DO fan and so me saying that doesn't mean anything negative towards GCN (which is a great system for the price and for fans of Nintendo [which i am not a fan of any of their games personally]).

to me, nothing has ever captured that magic the 3DO had back in the day when I was one of the few who had enough money, and were crazy enough to buy it. but just seeing those graphics and that sound back when everyone else was using a genesis and snes, i don't think i will ever again be THAT "wow'ed" by anything. ever. i remember when the playstation first came out not being that impressed, like everyone else, mostly because i had been playing that level of graphics for some time already.

on topic, my biggest problem with GCN is not having enough exclusives of the kind of titles I like (FPS, Racing, Sports) not to mention any kind of online.

Having said that... RE4 is still the best game of ANY console this gen... so there's that.

My favorites on GCN...

Resident Evil 4
Star Wars Rogue Leader
Resident Evil Remake
Luigi's Mansion
Eternal Darkness

...which are all great games. As for the rest of the library, well, lets just say it doesn't appeal to me in the slightest.

I just hope for the future Nintendo gets more 3rd party support... as I personally do not like the game's Nintendo themselves makes (ya weird I know).
 
BK is the best 3D Platformer out there ever.

The GC had upsides and downsides compared to N64.

Upsides:
- Finally some RPGs
- Much more interesting third party titles.
- Game Boy Player

Downsides:
- Nintendo's own games were worse than their N64 prequels.
- Rareware was at their best for N64 and sometimes their best was better than Nintendo's best for N64.

I think the N64 is the better console.
 
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