Former Bend Studio Developer, Robert Morrison, says "PlayStation needs to:"

Ofc they keep buying the Playstation on steam but they also do so with all of their 3p gaming. So yeah you whole point is shortsighted.
It's not shortsighted... i fully understand that and so does Sony... except the amount of people that you believe will switch over is a completely miniscule vocal minority. There isnt going to be some mass exodus.. and insignificant amount of people will threaten to leave... and even less will actually do so, and those people will still be giving Sony money.
 
It's not shortsighted... i fully understand that and so does Sony... except the amount of people that you believe will switch over is a completely miniscule vocal minority. There isnt going to be some mass exodus.. and insignificant amount of people will threaten to leave... and even less will actually do so, and those people will still be giving Sony money.
Hardly anyone is switching.

If PC ports were doom and gloom to the PS5 ecosystem, PS5 sales would be crumbling since PC ports started in 2020 and then ramped up more games every year. I dont see it crumbling.

Heck, the Horizon ZD PC port even launched before PS5 came out.
 
The reason why Nintendo put out so many unique and creative games is because they are targeting their customers and only one hardware.

Nintendo becoming third party and putting their games on PC would make very different games, less creative, less interesting. They would make open-world, story focused with cutscenes and pretty graphics games. They would eventually target everybody and not only die hard Nintendo fans who only want fun from their games and nothing else.

When you look at Rockstar and From Software success one would ask: they have success on PC! Well they are doing one or 2 games, using the same winning formula. They are not doing 20 different GAAS games on PC! And that formula has been created on console and all those games started as a Single Player game.
 
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Hardly anyone is switching.

If PC ports were doom and gloom to the PS5 ecosystem, PS5 sales would be crumbling since PC ports started in 2020 and then ramped up more games every year. I dont see it crumbling.

Heck, the Horizon ZD PC port even launched before PS5 came out.

They are behind ps4 with basically no competition.

The strategy that everything will come over didn't come to fruition for years after the ps5 released. The real testimony will be the release of the ps6 and if they fall short of the ps5 we know whats up!
 
Does funding stuff like Lost Soul Aside, Exiledge and DaBa: Land of Water Scar after they were originally announced as independent projects kinda count as this?
Yeah they've turned plenty of AA indie games into AAA third party games. He's saying a bunch of shit they already do
 
They are behind ps4 with basically no competition.

The strategy that everything will come over didn't come to fruition for years after the ps5 released. The real testimony will be the release of the ps6 and if they fall short of the ps5 we know whats up!

Way behind PS4, in what regard?
 
They are behind ps4 with basically no competition.

The strategy that everything will come over didn't come to fruition for years after the ps5 released. The real testimony will be the release of the ps6 and if they fall short of the ps5 we know whats up!
Based off current PS5 sales, it's still humming along fine. Gaming division sales are sky high and profits are good too. Profit margins are squeezed past bunch of years due to Sony's dev costs and GAAS push.

So for now I dont see any porting effect killing sales.

BUT as some people have said (like yourself), when it comes to PS6 time and Sony releases a good system at a decent price etc.... and PS6 sales tank. And you got a lot of core gamers on forums saying (anecdotal in the grand scheme of things, but forum users are going to lean early adopters) that's the right time to jump ship and transition to PC or Switch 2 or AMD Xbox whatever gadget then yes, I'll agree the porting has negatively affected PS if thats the only logical factor left.

Or if somehow PS5 sales tank next few years before launch as people go to PC or Xbox as more ports come and there's no other logical reason, then I'll agree too.

I think the problem with PS5 sales being only status quo with PS4 is more about hiked up prices and their shift to GAAS. So some gamers have jumped to another platform. Or just milking PS4 to the last drop as a system that's good enough. If PS5 was $200 cheaper you'd get way more sales. Same with Xbox. As crazy as this is, prices have gone UP. At this time 4 years in, PS4 was down to $300. When you get to low prices like this is when some people buy two systems. One for the living room one for the bedroom. At $500 US, I dont think too many people are doubling up PS5 systems. So for PS5 sales to be pretty similar to PS4 is solid.

PS5 Pro is $700. Let's say PS6 is $700-800 for sake of argument and sales trend worse than PS5. It can be argued pricing is getting out of whack killing sales. Not ports.

Who knows. We'll have to see in a couple years what the sales are like compared to all the variables that can affect it.
 
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PS5 Pro is $700. Let's say PS6 is $700-800 for sake of argument and sales trend worse than PS5. It can be argued pricing is getting out of whack killing sales. Not ports.

Who knows. We'll have to see in a couple years what the sales are like compared to all the variables that can affect it.

Even if it tanks, people will find other things to blame. But right now, we can't say for sure how it will affect things, not even Sony can be certain.

The idea that companies always know what's best for themselves is wrong too, because plenty of big companies have nearly destroyed themselves with bad decisions. I mean sony themselves showed that plenty of times.
 
Based off current PS5 sales, it's still humming along fine. Gaming division sales are sky high and profits are good too. Profit margins are squeezed past bunch of years due to Sony's dev costs and GAAS push.

So for now I dont see any porting effect killing sales.

BUT as some people have said (like yourself), when it comes to PS6 time and Sony releases a good system at a decent price etc.... and PS6 sales tank. And you got a lot of core gamers on forums saying (anecdotal in the grand scheme of things, but forum users are going to lean early adopters) that's the right time to jump ship and transition to PC or Switch 2 or AMD Xbox whatever gadget then yes, I'll agree the porting has negatively affected PS if thats the only logical factor left.

Or if somehow PS5 sales tank next few years before launch as people go to PC or Xbox as more ports come and there's no other logical reason, then I'll agree too.

I think the problem with PS5 sales being only status quo with PS4 is more about hiked up prices and their shift to GAAS. So some gamers have jumped to another platform. Or just milking PS4 to the last drop as a system that's good enough. If PS5 was $200 cheaper you'd get way more sales. Same with Xbox. As crazy as this is, prices have gone UP. At this time 4 years in, PS4 was down to $300. When you get to low prices like this is when some people buy two systems. One for the living room one for the bedroom. At $500 US, I dont think too many people are doubling up PS5 systems. So for PS5 sales to be pretty similar to PS4 is solid.

PS5 Pro is $700. Let's say PS6 is $700-800 for sake of argument and sales trend worse than PS5. It can be argued pricing is getting out of whack killing sales. Not ports.

Who knows. We'll have to see in a couple years what the sales are like compared to all the variables that can affect it.

The PS6 cost is interesting.

Personally, I don't think the PS6 will be the same cost the same or more as a PS5 Pro.

The PS5 Pro is an optional premium model, which means Sony can get away with pricing it at £700. If people don't want the Pro, they can go for the entry level PS5 slim digital model.

Pricing the PS6 at £700 or more at launch would be a very hard sell for the general public in this current economic environment. Sony tried this with the PS3 which launched at £425 in the UK (around £724 in today's money) and it flopped. Sony had to massively cut the price to see sales take off.
 


Lauryn Hill Yes GIF



PRAISE GOD!!!!! He's right. And the funny this is.......it's not like Sony doesn't do most of these things now or hadn't before.
 
…Is that a bad thing? Don't get me wrong I own a PS5 Pro and a base PS5 but I couldn't care less about the hardware, I just want the games but I guess I'm doing it wrong.

Yes you are doing it wrong if you want PS games to be on everything. PlayStation is an ecosystem. That's how they make the most of their money. If you kill the console, you kill the ecosystem.
 
The PS6 cost is interesting.

Personally, I don't think the PS6 will be the same cost the same or more as a PS5 Pro.

The PS5 Pro is an optional premium model, which means Sony can get away with pricing it at £700. If people don't want the Pro, they can go for the entry level PS5 slim digital model.

Pricing the PS6 at £700 or more at launch would be a very hard sell for the general public in this current economic environment. Sony tried this with the PS3 which launched at £425 in the UK (around £724 in today's money) and it flopped. Sony had to massively cut the price to see sales take off.
Playstation would be dead within 12 months with this price. More than 600 USD would be suicidal.

If they are that dumb, good riddeance.
We'll have to wait and see. Sony and MS have been bold with pricing inching up.

When PS4 Pro came out at $400, PS5 ended up at $500 (disc version so it's apples to apples). And PS5 Pro is $700 with no disc drive. Add the drive and it's about $800.
 
Have not read the OP, but can we stop with the clickbait thread names. You're not making money of of this and we cant blame gaming journalism for the end of video games as we know it and at the same time use the very same stupid tactics to get "engagement".
 
Sounds so fucking obvious and aligns with a lot of stuff we've been saying here over time. I specially like the idea of forming small AA teams inside each of the big studios to create smaller creative games at a faster rate, that would be so cool imo and give the platform a lot of charm and diferentiation capability.

Also, i wanted to point out why i like exclusives, i think sometimes people think only fanboys care about them just to have a gotcha over the other consoles.
My most important reason in support of exclusives is that they allow full focus for the dev team, extracting every drop of power out of the system they are working on. For example look at how fast Insomniac Games or DS2 load on the PS5, sub 2 sec loading times are crazy.
My second reason (mostly a psychological one) is that exclusives give a soul to the platform: PS games have a feel to them, same for Nintendo.
 
Nintendo are already lucky in that they already have two games like this if they wished to print money - Mario Kart and Smash.
When Nintendo wants to print money they'll just revamp the SNES SDK and send out a Tweet saying that they've reopened the SNES platform to studios.
They'll ship a brand new SNES Zelda game to legitimize everything, then sit back and watch the flood of new SNES games from 3rd parties roll in and sell for the same price as new Switch games.
Unlike actual SNES cartridge games, 100% of SNES games on Switch could have the enhancement chips and full quality audio.
Nintendo could easily put together new 'enhancement chips' for the SNES emulator that take advantage of the Switch's HW.
 
When Nintendo wants to print money they'll just revamp the SNES SDK and send out a Tweet saying that they've reopened the SNES platform to studios.
They'll ship a brand new SNES Zelda game to legitimize everything, then sit back and watch the flood of new SNES games from 3rd parties roll in and sell for the same price as new Switch games.
Unlike actual SNES cartridge games, 100% of SNES games on Switch could have the enhancement chips and full quality audio.
Nintendo could easily put together new 'enhancement chips' for the SNES emulator that take advantage of the Switch's HW.
I had to look up the Archer meme for this.

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Then it turned out it was available through the normal gif search.

But what you described is exactly the kind of thing I would love. I played through the cheap Secret or Mana remake on PS+ last year. I did enjoy it, and the new music was very good, but the original remains the better experience.

I would love it if, instead of cheap 3d remakes, they would complete the game as it was intended for the SNES PlayStation. It's why if they ever remake Ocarina of Time or Wind Waker again, I would love for them to be the complete version of the game, vs. a great 1:1 remake like the 3DS Zelda remakes and Wind Waker HD.
 
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I would love it if, instead of cheap 3d remakes, they would complete the game as it was intended for the SNES PlayStation. It's why if they ever remake Ocarina of Time or Wind Waker again, I would love for them to be the complete version of the game, vs. a great 1:1 remake like the 3DS Zelda remakes and Wind Waker HD.
Reopening legacy platforms to studios is the easiest way to fix all of the key issues that this guy from Bend's concerned about.
The inevitable return of the PS2 and SNES platforms on modern HW will go beyond what he's proposed.
With regards to PlayStation and the PS2 platform:
1-2 year dev cycles on old development HW with old SDKs, should translate to even faster development on new HW with new SDKs.
100% Single Player Games
Major titles don't need to shorten their scope. GTA San Andreas has an epic scope and only took ~2 years to make with a team of ~50 people.
Instead of funding studios bring back Net Yaroze for the PS1 and let independent studios sell games via PSN

Nintendo can effectively do the exact same thing for SNES with even shorter development cycles and lower development costs.
 
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