What does keeping PlayStation games on PlayStation accomplish...Besides making a few folks feel good about their box...
Why? They already won.
I dont know.. ask MS what releasing their games on PC and devaluing their hardware did for them and the quality of their games, look at the quality of games by multiplat studios like EA/UBI and others that dont have to sell proprietary consoles..…Is that a bad thing? Don't get me wrong I own a PS5 Pro and a base PS5 but I couldn't care less about the hardware, I just want the games but I guess I'm doing it wrong.
Describe the problem.To me, it is about focusing their efforts on their own platform. Sony has expanded and game output has worsened. I have zero problems playing Sony games on PC, but if that is the trade off for more games then I'll take more games.
That's a big part of the problem, imo.
Describe the problem.
I'm locked into Xbox, PS, and steam. But my library is biggest on steam. I'm covered on all bases. I can move to any ecyosystem whenever lol.The people locked into PS will stay locked in. The people locked into Steam will stay locked in. Everyone is already locked in.
That's what I see when I look at this guy.Lack of competition, complacency
Lol wut? Or is it because they targetted a GAAS model, that failed? And also because Xbox has died this gen. They're complacent, and chasing the fortnite unicorn. Not because PC ports.To me, it is about focusing their efforts on their own platform. Sony has expanded and game output has worsened. I have zero problems playing Sony games on PC, but if that is the trade off for more games then I'll take more games.
That's a big part of the problem, imo.
They dont see PC as competition.. which is baffling.... specially with the technology now stagnating ....this can greatly improve the price/perfomance with each new gpu/cpu gen.Lack of competition, complacency
Lol wut? Or is it because they targetted a GAAS model, that failed? And also because Xbox has died this gen. They're complacent, and chasing the fortnite unicorn. Not because PC ports.
Hardly possible when these games cost over 200 millions each.+ Keep PlayStation games on PlayStation
+ Focus 90% on single player games
Pc is one easy of use software away (steamOS inproved) of killing consoles (that do not have any exclusivity to offer).I'm not saying it is one thing. I'm just saying PlayStation was better when they focused on PlayStation. That's just how I see it, but I don't expect everyone to agree with me.
They can cost less... they do not need to be 60 hours and take 7 years to make with teams of 2000 people.Hardly possible when these games cost over 200 millions each.
- Increase their multi-platform push to stay relevant and afloat.
Expedition 33, 3 million. Astro Bot 3 million. FFXVI 3 million. 10 years from now a lot of the people buying these will be 55 years old.They can cost less... they do not need to be 60 hours and take 7 years to make with teams of 2000 people.
Efficiency is something that was forgotten.. meanwhile Expedition 33 is there for anyone to see.
I used to agree too but they largely don't make games I care about anymore so they can keep them.I used to agree with this, but at this point, I'd rather Sony find some sort of focus on their own platform because they are all over the damn place.
I used to agree too but they largely don't make games I care about anymore so they can keep them.
I used to agree too but they largely don't make games I care about anymore so they can keep them.
And 55 old will still buy consoles if they have a reason for it ... meanwhile my son's ps5 is collecting dust as he spends all day on his phone ... if the plan is changing from hardware to a software (mostly gaas) business.. than it makes perfect sense.Expedition 33, 3 million. Astro Bot 3 million. FFXVI 3 million. 10 years from now a lot of the people buying these will be 55 years old.
Pretty much everything pre-TLOU2. I can't even finish God of War Ragnarok. Astrobot was great though. If they didn't buy DS2 exclusivity I wouldn't have turned on my PS5 this year. Once they closed Japan studio, the brand lost it's identity.What were the games you made that you did care about?
To get more people to buy into the ecosystem. It's not about selling a shit ton of copies of a single game. It's about getting a shot ton of people buying 2+ games a year on the ps store.And yet Days Gone looked better and played better on my PC. Why is exclusivity something we are demanding?
Because I loved PS, been with them since the week of the PS1 launch. Every system day one including PS5, PSP, Vita, both VRs. They've changed and it makes me sad.I seem to see you in every Sony thread saying the same thing. If you don't care then why do that?
Mostly by millenials and gen X gamers.Pc is one easy of use software away (steamOS inproved) of killing consoles (that do not have any exclusivity to offer).
Right now PC still is seeing as something hard and complicated... with an OS revolution they can easily turn the table... as soon as PC becomes real plug and play. Thats it. Imho.
I'm sure many will. I will. But the question is will 100% of them? Obviously no. The more time passes, a larger percentage will move on. Even if its like 20% thats a lot. Its an existential question for Sony to figure out how to get the attention of your kid on his phone. Personally I think most everyone will be forced to take an all of the above strategy. Sell the millennials their consoles. Sell Gen Z whatever you can, wherever you can. Purchasing habits are locked in young and can capture or exclude customers for the rest of their lives. Look at all of us still doing what we did as kids.And 55 old will still buy consoles if they have a reason for it ...
Theres enough PC users here likeMostly by millenials and gen X gamers.
Pretty much everything pre-TLOU2. I can't even finish God of War Ragnarok. Astrobot was great though. If they didn't buy DS2 exclusivity I wouldn't have turned on my PS5 this year. Once they closed Japan studio, the brand lost it's identity.
Yikes, can these obsessive ex-Sony fans just jump to PC at this point and stop making the rest of us look bad?Better to be a rat than whatever kind of 'fan' this is.
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They literally produced the entire game, but okay. It's pretty much a Japan Studio project in all but name:Pretty much everything pre-TLOU2. I can't even finish God of War Ragnarok. Astrobot was great though. If they didn't buy DS2 exclusivity I wouldn't have turned on my PS5 this year. Once they closed Japan studio, the brand lost it's identity.
I used to agree too but they largely don't make games I care about anymore so they can keep them.
In business Sony is no different running into this situation as every one else does....How this obvious list escapes the minds of the suits at Sony I will never understand
I dont think encouraging older, more experienced, with more money, fans to migrate to PC is a good strategy.. retaining legacy fans is as important as gaining new ones, as much of this is passed generation to generation.I'm sure many will. I will. But the question is will 100% of them? Obviously no. The more time passes, a larger percentage will move on. Even if its like 20% thats a lot. Its an existential question for Sony to figure out how to get the attention of your kid on his phone. Personally I think most everyone will be forced to take an all of the above strategy. Sell the millennials their consoles. Sell Gen Z whatever you can, wherever you can. Purchasing habits are locked in young and can capture or exclude customers for the rest of their lives. Look at all of us still doing what we did as kids.
Im a PC user and I agree. But its worth it. The game choice is unreal and the mods+emulation.Theres enough PC users here likeTopher for example... who openly admits that PC still is not as easy of use like consoles...advancements are being made and I think the next closed box gen will deliver. But its not there yet.
+ Keep PlayStation games on PlayStation
+ Focus 90% on single player games
+ 4 year development cycles
+ Shorten the scope of major titles
+ Fund indie teams with proven prototypes
+ Less contractors, more staff positions
+ Increase cross sharing of proprietary systems, pipelines and processes
+ Form 30 people special teams at each 1st party studio working on original/unique prototypes
+ Build a stronger culture of listening to each member of the team, over focus groups
+ Encourage, reward and promote the outspoken team members more, not the yes men
Im sure its worth it.. even more worth it when the hardware can deliver high quality experience for lesser prices in the future.. and even more if you are not loosing anything because theres no more exclusivity. Pc is becoming a no brainer specially if the price/perfomance continues to improve and the OS to get easier.Im a PC user and I agree. But its worth it. The game choice is unreal and the mods+emulation.
I think most of us didn't realize it at the time but they tried to see how well they can take the Nintendo route and bring in some younger interest already and as far as I can tell, it isn't working. That was Horizon Lego sets and Lego Horizon game, even putting it on Switch. It didn't seem to go that well. I think they see the bulk of their growth opportunity in China. And that means PC. They'll be happy to sell you a console, but growing on PC seems like the next decade.I dont think encouraging older, more experienced, with more money, fans to migrate to PC is a good strategy.. retaining legacy fans is as important as gaining new ones, as much of this is passed generation to generation.
If i didnt liked consoles my son would probably give even less of a fuck for it
If they are prepared to loose consoles to grow PC .. than thats perfectly fine. It is a strategy afterall.I think most of us didn't realize it at the time but they tried to see how well they can take the Nintendo route and bring in some younger interest already and as far as I can tell, it isn't working. That was Horizon Lego sets and Lego Horizon game, even putting it on Switch. It didn't seem to go that well. I think they see the bulk of their growth opportunity in China. And that means PC. They'll be happy to sell you a console, but growing on PC seems like the next decade.
If you skim his credentials on Linked in, not only does it look he lost his job at Bend (Project: Mirrors Pond game cancelled), but most of this work is on games that are SP or have a big focus on detailed animations and graphics.Some of these wishes sound way too fake and just disregard any type of business logic.
So even as someone that loves single player games literally 99% of what I play is single player and even I would never fucking agree with such a weird business plan like 90% focused on single player
Especially when that 10% are literally some of the biggest games on the entire planet right now..
It makes even less sense to ask for something like 4 year development cycle as if fucking someone's purposely just spending a long time making games for fun, a lot of developers would love to do this if it was completely feasible in AAA games
So those companies are not just fucking spending more money and a longer amount of time developing games for fun, That just happens to be the output of how it is for AAA games right now and before anyone wastes the time to argue about Nintendo clearly their fucking games are not the same as Playstation games for anyone to think that's what this company should aim for....
The PlayStation consumer also wants a level of quality.
So I feel some of the same people trying to cheerleader this thread are the same ones that would attack this company if they even took some Sega or Ubisoft route with reusing a series of assets to speed up development I've literally fucking seen the same people trying to praise one company with yakuza we'll just arguing against another company like Ubisoft literally fucking doing the very same thing.
We're not going to sit here and pretend as if Sony did that they would not be attacked, Are some of you not making this damn argument about the next Ghost looking very similar to the previous?
5 year development cycle btw...
So ultimately this sounds like someone's wish list of how they want reality to be well completely disregarding reality, This is like me saying I want a yearly final fantasy with AAA quality and a turn based version on top of an action version on top of one of those 3D-2HD versions lol
So I'm sure many want this, a better thread might be how the fuck can this actually logically be achieved while maintaining the level of quality Playstations gamers come to expect?
I definitely agree but that also disqualifies him from trying to explain how to run an entire business if all he's factoring in is what he prefers to createIf you skim his credentials on Linked in, not only does it look he lost his job at Bend (Project: Mirrors Pond game cancelled), but most of this work is on games that are SP or have a big focus on detailed animations and graphics.
So he'll be biased to whatever his expertise is to get a job.
No different than someone who makes crappy looking mobile games, but whose interest and skills are making dedicated GAAS games on smartphones. This guy will prefer his way of making games he likes which is going to be some hook to get people to spend money, simple controls that can work on a phone and simple graphics so any smartphone the past 10-15 years can run.
I think there's some article Sony very much understands that gamers go in phases based on one company to another so I think they're completely fine knowing that gamers can start with Nintendo and end up moving on to PlaystationI think most of us didn't realize it at the time but they tried to see how well they can take the Nintendo route and bring in some younger interest already and as far as I can tell, it isn't working. That was Horizon Lego sets and Lego Horizon game, even putting it on Switch. It didn't seem to go that well. I think they see the bulk of their growth opportunity in China. And that means PC. They'll be happy to sell you a console, but growing on PC seems like the next decade.
Less and less viable option, unfortunately.+ Keep PlayStation games on PlayStation
Getting a few Live Service games healthy and going strong would help with that. Once that's done, sure 90%+ Focus 90% on single player games
+ 4 year development cycles
+ Shorten the scope of major titles
This all goes hand in hand, but it's not that simple and can be a lot more expensive.+ Less contractors, more staff positions
I don't understand why they stopped doing this.+ Fund indie teams with proven prototypes
Not sure why that's not a thing they're doing more of. Although, we did see what happened when EA tried to force Frostbite on every studio+ Increase cross sharing of proprietary systems, pipelines and processes
This should be a studio level initiative. Playstation should empower studios to do this at whatever scale they need to. 30 might be too many for some studios, and they may not be able to spend 100% of their time on this.+ Form 30 people special teams at each 1st party studio working on original/unique prototypes
This also sounds like a thing that should start at Studio level. But yes, massive, wide playtest of MP games. Single player games, leave the creative direction up to the team.+ Build a stronger culture of listening to each member of the team, over focus groups
Absolutely this+ Encourage, reward and promote the outspoken team members more, not the yes men