Former Bend Studio Developer, Robert Morrison, says "PlayStation needs to:"

What does keeping PlayStation games on PlayStation accomplish...Besides making a few folks feel good about their box...

To me, it is about focusing their efforts on their own platform. Sony has expanded and game output has worsened. I have zero problems playing Sony games on PC, but if that is the trade off for more games then I'll take more games.

Why? They already won.

That's a big part of the problem, imo.
 
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…Is that a bad thing? Don't get me wrong I own a PS5 Pro and a base PS5 but I couldn't care less about the hardware, I just want the games but I guess I'm doing it wrong.
I dont know.. ask MS what releasing their games on PC and devaluing their hardware did for them and the quality of their games, look at the quality of games by multiplat studios like EA/UBI and others that dont have to sell proprietary consoles..

Expecting exclusive games to stop to exist and ask at the same time for the gaming industry to remain exactly the same is really simple minded and utopian.

At the same time.. look trough out history how many games were founded by exlcusive deals .. how many games would not have existed or been possible.
 
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To me, it is about focusing their efforts on their own platform. Sony has expanded and game output has worsened. I have zero problems playing Sony games on PC, but if that is the trade off for more games then I'll take more games.



That's a big part of the problem, imo.
Describe the problem.
 


Lauryn Hill Yes GIF

Make less open world 3rd person games, can we get some shooters?
 
To me, it is about focusing their efforts on their own platform. Sony has expanded and game output has worsened. I have zero problems playing Sony games on PC, but if that is the trade off for more games then I'll take more games.



That's a big part of the problem, imo.
Lol wut? Or is it because they targetted a GAAS model, that failed? And also because Xbox has died this gen. They're complacent, and chasing the fortnite unicorn. Not because PC ports.
 
If you want my money you got to have your game on my PC for me to play. I don't really care about exclusives anymore. I can skip an exclusive by watching the youtubes to catch up on the memes.
 
Lack of competition, complacency
They dont see PC as competition.. which is baffling.... specially with the technology now stagnating ....this can greatly improve the price/perfomance with each new gpu/cpu gen.

Probably By the time the ps6 launch a top of the line pc with much better specs than the ps6 will be avaible as a closed box option and maybe not that crazy expensive...

Anyway I think it is a mistake not considering pc as competition..specially now....MS had windows, so I can understand, still is stupid anyway but theres this excuse for what/why they did open their games to pc.
 
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Lol wut? Or is it because they targetted a GAAS model, that failed? And also because Xbox has died this gen. They're complacent, and chasing the fortnite unicorn. Not because PC ports.

I'm not saying it is one thing. I'm just saying PlayStation was better when they focused on PlayStation. That's just how I see it, but I don't expect everyone to agree with me.
 
I'm not saying it is one thing. I'm just saying PlayStation was better when they focused on PlayStation. That's just how I see it, but I don't expect everyone to agree with me.
Pc is one easy of use software away (steamOS inproved) of killing consoles (that do not have any exclusivity to offer).

Right now PC still is seeing as something hard and complicated... with an OS revolution they can easily turn the table... as soon as PC becomes real plug and play. Thats it. Imho.
 
They can cost less... they do not need to be 60 hours and take 7 years to make with teams of 2000 people.

Efficiency is something that was forgotten.. meanwhile Expedition 33 is there for anyone to see.
Expedition 33, 3 million. Astro Bot 3 million. FFXVI 3 million. 10 years from now a lot of the people buying these will be 55 years old.
 
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Expedition 33, 3 million. Astro Bot 3 million. FFXVI 3 million. 10 years from now a lot of the people buying these will be 55 years old.
And 55 old will still buy consoles if they have a reason for it ... meanwhile my son's ps5 is collecting dust as he spends all day on his phone ... if the plan is changing from hardware to a software (mostly gaas) business.. than it makes perfect sense.

Btw a low budget 2-3 year game selling 3 million at full price is very good business if you can constantly release this games. ..

300 millions budget for 10 million copys of a 6-7 year game... not so much.

Exclusive, Smaller games, lower budgets, lower windows for launch.. it seems like a good practice.. again IF you want to keep your exclisive hardware ecosystem.

If multiplat/gaas are your priority over consoles.. than.. fuck it
 
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What were the games you made that you did care about?
Pretty much everything pre-TLOU2. I can't even finish God of War Ragnarok. Astrobot was great though. If they didn't buy DS2 exclusivity I wouldn't have turned on my PS5 this year. Once they closed Japan studio, the brand lost it's identity.
 
And yet Days Gone looked better and played better on my PC. Why is exclusivity something we are demanding?
To get more people to buy into the ecosystem. It's not about selling a shit ton of copies of a single game. It's about getting a shot ton of people buying 2+ games a year on the ps store.
That 30% cut drives more revenue than anything else they release.

You get that by having a steady stream of interesting/ fun games released exclusively on your system.
 
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Pc is one easy of use software away (steamOS inproved) of killing consoles (that do not have any exclusivity to offer).

Right now PC still is seeing as something hard and complicated..
. with an OS revolution they can easily turn the table... as soon as PC becomes real plug and play. Thats it. Imho.
Mostly by millenials and gen X gamers.
 
And 55 old will still buy consoles if they have a reason for it ...
I'm sure many will. I will. But the question is will 100% of them? Obviously no. The more time passes, a larger percentage will move on. Even if its like 20% thats a lot. Its an existential question for Sony to figure out how to get the attention of your kid on his phone. Personally I think most everyone will be forced to take an all of the above strategy. Sell the millennials their consoles. Sell Gen Z whatever you can, wherever you can. Purchasing habits are locked in young and can capture or exclude customers for the rest of their lives. Look at all of us still doing what we did as kids.
 
Pretty much everything pre-TLOU2. I can't even finish God of War Ragnarok. Astrobot was great though. If they didn't buy DS2 exclusivity I wouldn't have turned on my PS5 this year. Once they closed Japan studio, the brand lost it's identity.

Think that's pretty much what I'm trying to say as well. They just lost their way about what makes PlayStation PlayStation.
 
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I used to agree too but they largely don't make games I care about anymore so they can keep them.
How this obvious list escapes the minds of the suits at Sony I will never understand
In business Sony is no different running into this situation as every one else does....

You got a mix of small sellers and heavy hitters. The smaller sellers can still be profitable. Nobody says a product that sells less than a big seller is automatically a profit loser. Just as there's no guarantee a top seller is a guaranteed monster profit maker. But the company makes a decision to either shut down the small sellers, sell it off or keep it going. There will always be a mix of views what to do.

Some people say get rid of it so the % metrics look better (margin) and the hope is those customers migrate to something else they sell anyway. And you funnel those costs to the big ones to make them bigger. Some people will say keep it. It may not be too profitable, but you still retain those customers and end of the day you bring dollars to the bank. Not %'s. And more products means more presence. And it helps spread out risk in case some of the larger product lines bomb.

It's like buying stocks. Do you focus on 5 Fortune 500 companies and ride them out? Or do you spread it around to different companies and sectors? The strikeout/homerun way is all eggs in one basket. The risk averse way is to mix it up with homers, singles, steal a base to generate run opportunities etc... Sony has skewed to the homerun approach with huge budget SP and GAAS games. Even their first big foray into GAAS (Concord) is a huge budget. Who cares what the real budget was but it'll up there with Spiderman and LOU etc... Heck, they were so amped up they even bought out the studio to boot. It's not a test and see R&C or Sucker Punch game made with modest budgets. Again, the homerun swing approach. And in gaming, the biggest homeruns usually come from high budget western style games. And so do the wildest strikeouts.

So what happens is when everyone sees Judge and Ohtani hitting 50 homers (like Fortnite, COD, FIFA raking it in), a lot of players try to swing for the fences too copying them. Some can to some success. Some bomb out.

Sony's big focus on big selling western franchises skewed to western gamers shows they prefer the choice to focus on the big product lines and shutter the small ones (which many of those old Japanese or quirky games came from).
 
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I'm sure many will. I will. But the question is will 100% of them? Obviously no. The more time passes, a larger percentage will move on. Even if its like 20% thats a lot. Its an existential question for Sony to figure out how to get the attention of your kid on his phone. Personally I think most everyone will be forced to take an all of the above strategy. Sell the millennials their consoles. Sell Gen Z whatever you can, wherever you can. Purchasing habits are locked in young and can capture or exclude customers for the rest of their lives. Look at all of us still doing what we did as kids.
I dont think encouraging older, more experienced, with more money, fans to migrate to PC is a good strategy.. retaining legacy fans is as important as gaining new ones, as much of this is passed generation to generation.

If i didnt liked consoles my son would probably give even less of a fuck for it
 
Theres enough PC users here like Topher Topher for example... who openly admits that PC still is not as easy of use like consoles...advancements are being made and I think the next closed box gen will deliver. But its not there yet.
Im a PC user and I agree. But its worth it. The game choice is unreal and the mods+emulation.
 
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+ Keep PlayStation games on PlayStation
+ Focus 90% on single player games
+ 4 year development cycles
+ Shorten the scope of major titles
+ Fund indie teams with proven prototypes
+ Less contractors, more staff positions
+ Increase cross sharing of proprietary systems, pipelines and processes
+ Form 30 people special teams at each 1st party studio working on original/unique prototypes
+ Build a stronger culture of listening to each member of the team, over focus groups
+ Encourage, reward and promote the outspoken team members more, not the yes men
Make It So Star Trek GIF
 
Im a PC user and I agree. But its worth it. The game choice is unreal and the mods+emulation.
Im sure its worth it.. even more worth it when the hardware can deliver high quality experience for lesser prices in the future.. and even more if you are not loosing anything because theres no more exclusivity. Pc is becoming a no brainer specially if the price/perfomance continues to improve and the OS to get easier.
 
Some of these wishes sound way too fake and just disregard any type of business logic.

So even as someone that loves single player games literally 99% of what I play is single player and even I would never fucking agree with such a weird business plan like 90% focused on single player

Especially when that 10% are literally some of the biggest games on the entire planet right now..

It makes even less sense to ask for something like 4 year development cycle as if fucking someone's purposely just spending a long time making games for fun, a lot of developers would love to do this if it was completely feasible in AAA games

So those companies are not just fucking spending more money and a longer amount of time developing games for fun, That just happens to be the output of how it is for AAA games right now and before anyone wastes the time to argue about Nintendo clearly their fucking games are not the same as Playstation games for anyone to think that's what this company should aim for....

The PlayStation consumer also wants a level of quality.

So I feel some of the same people trying to cheerleader this thread are the same ones that would attack this company if they even took some Sega or Ubisoft route with reusing a series of assets to speed up development I've literally fucking seen the same people trying to praise one company with yakuza we'll just arguing against another company like Ubisoft literally fucking doing the very same thing.

We're not going to sit here and pretend as if Sony did that they would not be attacked, Are some of you not making this damn argument about the next Ghost looking very similar to the previous?

5 year development cycle btw...

So ultimately this sounds like someone's wish list of how they want reality to be well completely disregarding reality, This is like me saying I want a yearly final fantasy with AAA quality and a turn based version on top of an action version on top of one of those 3D-2HD versions lol

So I'm sure many want this, a better thread might be how the fuck can this actually logically be achieved while maintaining the level of quality Playstations gamers come to expect?
 
I dont think encouraging older, more experienced, with more money, fans to migrate to PC is a good strategy.. retaining legacy fans is as important as gaining new ones, as much of this is passed generation to generation.

If i didnt liked consoles my son would probably give even less of a fuck for it
I think most of us didn't realize it at the time but they tried to see how well they can take the Nintendo route and bring in some younger interest already and as far as I can tell, it isn't working. That was Horizon Lego sets and Lego Horizon game, even putting it on Switch. It didn't seem to go that well. I think they see the bulk of their growth opportunity in China. And that means PC. They'll be happy to sell you a console, but growing on PC seems like the next decade.
 
Fuck off Robert, I'm already working this corner. I mean good luck getting your next game funded, I'd likely want to buy it, but you're doing my bit man. I don't walk around putting my hands on a stove and acting shocked when it's hot. We should just agree not to infringe on each other's material. Considering Aloy and GaaS are nowhere in that list, I don't think Sony is interested. It's one or the other brother. Now a Horizon universe extraction shooter with tower defense and deck builder elements? That shit would get greenlit before you can finish the pitch.
 
I think most of us didn't realize it at the time but they tried to see how well they can take the Nintendo route and bring in some younger interest already and as far as I can tell, it isn't working. That was Horizon Lego sets and Lego Horizon game, even putting it on Switch. It didn't seem to go that well. I think they see the bulk of their growth opportunity in China. And that means PC. They'll be happy to sell you a console, but growing on PC seems like the next decade.
If they are prepared to loose consoles to grow PC .. than thats perfectly fine. It is a strategy afterall.

What I'll not agree is that this "growing pc strategy" will not affect console sales at all in the long term.
 
Some of these wishes sound way too fake and just disregard any type of business logic.

So even as someone that loves single player games literally 99% of what I play is single player and even I would never fucking agree with such a weird business plan like 90% focused on single player

Especially when that 10% are literally some of the biggest games on the entire planet right now..

It makes even less sense to ask for something like 4 year development cycle as if fucking someone's purposely just spending a long time making games for fun, a lot of developers would love to do this if it was completely feasible in AAA games

So those companies are not just fucking spending more money and a longer amount of time developing games for fun, That just happens to be the output of how it is for AAA games right now and before anyone wastes the time to argue about Nintendo clearly their fucking games are not the same as Playstation games for anyone to think that's what this company should aim for....

The PlayStation consumer also wants a level of quality.

So I feel some of the same people trying to cheerleader this thread are the same ones that would attack this company if they even took some Sega or Ubisoft route with reusing a series of assets to speed up development I've literally fucking seen the same people trying to praise one company with yakuza we'll just arguing against another company like Ubisoft literally fucking doing the very same thing.

We're not going to sit here and pretend as if Sony did that they would not be attacked, Are some of you not making this damn argument about the next Ghost looking very similar to the previous?

5 year development cycle btw...

So ultimately this sounds like someone's wish list of how they want reality to be well completely disregarding reality, This is like me saying I want a yearly final fantasy with AAA quality and a turn based version on top of an action version on top of one of those 3D-2HD versions lol

So I'm sure many want this, a better thread might be how the fuck can this actually logically be achieved while maintaining the level of quality Playstations gamers come to expect?
If you skim his credentials on Linked in, not only does it look he lost his job at Bend (Project: Mirrors Pond game cancelled), but most of this work is on games that are SP or have a big focus on detailed animations and graphics.

So he'll be biased to whatever his expertise is to get a job.

No different than someone who makes crappy looking mobile games, but whose interest and skills are making dedicated GAAS games on smartphones. This guy will prefer his way of making games he likes which is going to be some hook to get people to spend money, simple controls that can work on a phone and simple graphics so any smartphone the past 10-15 years can run.
 
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If you skim his credentials on Linked in, not only does it look he lost his job at Bend (Project: Mirrors Pond game cancelled), but most of this work is on games that are SP or have a big focus on detailed animations and graphics.

So he'll be biased to whatever his expertise is to get a job.

No different than someone who makes crappy looking mobile games, but whose interest and skills are making dedicated GAAS games on smartphones. This guy will prefer his way of making games he likes which is going to be some hook to get people to spend money, simple controls that can work on a phone and simple graphics so any smartphone the past 10-15 years can run.
I definitely agree but that also disqualifies him from trying to explain how to run an entire business if all he's factoring in is what he prefers to create

I mean just theoretically looking at what can work for playstation and even I personally like single player games more as the only multiplayer game I even play nowadays is battlefield

But there's no way I could ever make some plan for Sony for the future that only accounts for 10% of multiplayer

That's absolutely fucking insane and just makes no sense. It's simply too much of a bias and disregards reality of how consumers are playing games. So if some developer comes up to me and they look like they're about to make the next Minecraft or roblox , Of course I would green light it and see where it goes

I don't play any of those games but I also see the success of them and it would be completely idiotic to ignore reality-based on what consumers are playing solely based on what I personally create or what I personally like.

If you notice based on how I comment I rarely ever make any recommendation on how a company is run based on any personal thing I like...

Be like "make 10 The Last Of Us games and 7 Ico games" lol


I think most of us didn't realize it at the time but they tried to see how well they can take the Nintendo route and bring in some younger interest already and as far as I can tell, it isn't working. That was Horizon Lego sets and Lego Horizon game, even putting it on Switch. It didn't seem to go that well. I think they see the bulk of their growth opportunity in China. And that means PC. They'll be happy to sell you a console, but growing on PC seems like the next decade.
I think there's some article Sony very much understands that gamers go in phases based on one company to another so I think they're completely fine knowing that gamers can start with Nintendo and end up moving on to Playstation

That's how it was for me and I feel many other gamers....

I think they already cast a pretty wide net and sort of have something for everyone on their platform
 
My take on it.

+ Keep PlayStation games on PlayStation
Less and less viable option, unfortunately.

+ Focus 90% on single player games
Getting a few Live Service games healthy and going strong would help with that. Once that's done, sure 90%

+ 4 year development cycles
+ Shorten the scope of major titles
+ Less contractors, more staff positions
This all goes hand in hand, but it's not that simple and can be a lot more expensive.

+ Fund indie teams with proven prototypes
I don't understand why they stopped doing this.

+ Increase cross sharing of proprietary systems, pipelines and processes
Not sure why that's not a thing they're doing more of. Although, we did see what happened when EA tried to force Frostbite on every studio

+ Form 30 people special teams at each 1st party studio working on original/unique prototypes
This should be a studio level initiative. Playstation should empower studios to do this at whatever scale they need to. 30 might be too many for some studios, and they may not be able to spend 100% of their time on this.

+ Build a stronger culture of listening to each member of the team, over focus groups
This also sounds like a thing that should start at Studio level. But yes, massive, wide playtest of MP games. Single player games, leave the creative direction up to the team.

+ Encourage, reward and promote the outspoken team members more, not the yes men
Absolutely this
 
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