FewRope
Member
They dont count for many people because they are chinese I guess lolDoes funding stuff like Lost Soul Aside, Exiledge and DaBa: Land of Water Scar after they were originally announced as independent projects kinda count as this?
They dont count for many people because they are chinese I guess lolDoes funding stuff like Lost Soul Aside, Exiledge and DaBa: Land of Water Scar after they were originally announced as independent projects kinda count as this?
nah, "each" member is way too much. Same as the selection process for focus groups seemingly needs improvement, some team members might be experts at specific things which earns them an inflated ego but total bozos with general design things in games which makes their ego useless. Listen and also promote people that have a good track record and can truly sell their ideas not via flashy and confident presentation but with arguments that scream valid.Build a stronger culture of listening to each member of the team, over focus groups
This console war talk is ridiculous and embarrassing.PS doesn't need to do anything. Their fanboys have nowhere else to go...and they know it. If they buy PCs (which they all claim they hate because they don't want to be fiddling with settings and updating drivers) then they'll just be buying the Playstation games anyway...
So no, fanboys need to just sit down and accept what will be.
Nah fuck that. They make enough money to be able to manage. Don't continue to deprive me of Gran Turismo and MLB The Show because folks wanna protect their plastic box from some unknown evil. Sony is a big boy, they can multitask and bring me the goods!
That ship has sailed a long time ago.
They are winning due to wise decisionsHe's completely right, it's kinda pathetic that Sony at this time is only winning due to Microsoft being even worse, not because they're doing a good job. They really should look to Nintendo.
The production cost of games doubled from the PS4 to PS5 but the sales are still same.Not what he said. He said Sony should focus 90% on single player. Helldivers 2 fits perfectly in that scenario. So did games like Warhawk and MAG.
At least you are honest.. bunch of port beggars and xbox orphans faking wisdom here.He's right to be honest but I want more games on PC...so fuck them kids.
The production cost of games doubled from the PS4 to PS5 but the sales are still same.
Hard to make money from an exclusive $200m game without battle passes or microtransactions.
they already did tho, PS4's peak year was like 19.5 million, PS5's peak year was 20.8 millionSony will not beat PS4s peak
Don't take my hope away from me, Topher. I already shed a tear every time I see my PS4 Pro and understand that's the last way I can enjoy a GT and MLB game. I need Sony to tighten up and bring it to my beloved Steam.That's the thing. Apparently they can't
They are winning due to wise decisions
What they should look at Nintendo, how to be irrelevant outside of children (family) market? Children market is stable and high-margin but it's incomparable in size with young adult+ market.
Sony is by far market leader with most revenue and profit. They successfully grabbed new generation via clever positioning and will ride it for a long time. Oldschooler whine all day long but market shifted and Sony shifted with it.
And guy in OP just whine about his job security. He wants 00' to be back to leisure in the office in a small high paid team.
Fitting image of delusions
The elephant in the room that everyone making this kind of comment ignores is that Sony is also doing extremely well. In fact, they're more successful than ever.And he very much describe what Nintendo is right now, which are very successful right now.
My bad. When I said "peak PS4 sales" I meant overall hardware sales. With Sony's multiplatform approach I think PS4 is the overall peak. Not yearly sales.they already did tho, PS4's peak year was like 19.5 million, PS5's peak year was 20.8 million
They need to catch up in Europe, but in the rest of the world they sell at a very good pace, thanks also to the very cheap bundles
Will they reach 117 million ? I want to believe they will, they're not far from 100 million (will be reach by mid-next year probably) and still have several years in front of them
But what's the connection between releasing games on other platforms and the supposed decrease in releases? They literally have a dedicated studio for those ports. And it's not like these ports are extensive projects that take years and years to complete.To me, it is about focusing their efforts on their own platform. Sony has expanded and game output has worsened. I have zero problems playing Sony games on PC, but if that is the trade off for more games then I'll take more games.
This.He missed one thing:
- Fire anyone who uses pronouns or wears a nose ring
Sony's western devs are increasingly out of touch with what PS5 owners want. Something's gotta give.
-cease all Dei hires
-leave California
The example of traditional angry former employee who believes (and post on Twitter) he was fired for no reason and to promote someone with a connection, or the yes men...These ones are very strong statements, and they clearly speak of what is wrong with Western devs, in general.
+ Build a stronger culture of listening to each member of the team, over focus groups
+ Encourage, reward and promote the outspoken team members more, not the yes men
Yep. Years of dev time tossed into the void. Nothing for customers and nothing for Sony's bottom line.The real issue was the massive focus on live service games. They poured a lot of resources into studios from which we'll likely never see any return.
What you should be asking is: Is PlayStation making more money than ever because of its first-party games? The answer is pretty clear: no.I don't buy that. Game prices have risen and PlayStation is making more money than ever. That's despite Concord, disastrous Bungie acquisition and the fact that Sony's games on PC ain't exactly lighting the world on fire.
But what's the connection between releasing games on other platforms and the supposed decrease in releases? They literally have a dedicated studio for those ports. And it's not like these ports are extensive projects that take years and years to complete.
The real issue was the massive focus on live service games. They poured a lot of resources into studios from which we'll likely never see any return. Naughty Dog, Bend, and Bluepoint were affected (and certainly many others). Not to mention the award-worthy Concord, Marathon, and Fairgames, which have been/will be just more of a waste of time and money.
Yeah, this is not the same as MSFT and their contractor + attrition policiesNot sure if you're responding to me, but that's clearly very different from contractors within studios.
If you're such a longtime fan, then you'd know that meaningful Playstation first party exclusives were not even a thing prior to the PS3 generation. The biggest franchises were birthed then.
150 million Switch customers, only children customers.They are winning due to wise decisions
What they should look at Nintendo, how to be irrelevant outside of children (family) market? Children market is stable and high-margin but it's incomparable in size with young adult+ market.
Sony is by far market leader with most revenue and profit. They successfully grabbed new generation via clever positioning and will ride it for a long time. Oldschooler whine all day long but market shifted and Sony shifted with it.
And guy in OP just whine about his job security. He wants 00' to be back to leisure in the office in a small high paid team.
What you should be asking is: Is PlayStation making more money than ever because of its first-party games? The answer is pretty clear: no.
Literally half of all of Sony's game revenue comes from microtransactions in live service games:
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In the last fiscal year, they saw a steady decline in first-party game sales, but that didn't stop their profits from continuing to grow.
What people need to understand is this: Sony is making more money than ever with PlayStation, but their current business model generates a very small profit margin (which they are gradually increasing), and most importantly, they are extremely dependent on third-party titles. That's why they decided to develop dozens of live service games at once — because they realized that the majority of their revenue and (likely) profits come from intellectual properties owned by third parties, over which they have no control.
That's the biggest difference between Sony and Nintendo.
I used to work at Playstation, they use tons of temporary contractsI've never heard of this being prevalent at any Sony developer outside of Japan Studio.
The biggest difference between the two is that Nintendo's business revolves around its first-party games, while Sony's business revolves around third-party games.Biggest difference I see is in the games
The biggest difference between the two is that Nintendo's business revolves around its first-party games, while Sony's business revolves around third-party games.
The way the two operate is completely different, and the reality of one is unfeasible for the other. That's why anyone who says Sony should simply do what Nintendo does is nothing more than a fool with zero understanding of the market.
"Build a stronger culture of listening to each member of the team, over focus groups"
That's an interesting one, if I understand this right.
They are winning due to wise decisions
What they should look at Nintendo, how to be irrelevant outside of children (family) market? Children market is stable and high-margin but it's incomparable in size with young adult+ market.
Sony is by far market leader with most revenue and profit. They successfully grabbed new generation via clever positioning and will ride it for a long time. Oldschooler whine all day long but market shifted and Sony shifted with it.
And guy in OP just whine about his job security. He wants 00' to be back to leisure in the office in a small high paid team.