Former Bend Studio Developer, Robert Morrison, says "PlayStation needs to:"

Build a stronger culture of listening to each member of the team, over focus groups
nah, "each" member is way too much. Same as the selection process for focus groups seemingly needs improvement, some team members might be experts at specific things which earns them an inflated ego but total bozos with general design things in games which makes their ego useless. Listen and also promote people that have a good track record and can truly sell their ideas not via flashy and confident presentation but with arguments that scream valid.
 
Sony received 250 dollars from me in the last few years due to their PC releases; they would have received 0 dollars if those games didn't come to PC. And I mostly enjoyed the games, so it was a win-win. Would be dumb to forgo PC market again.

Aside from that, some good points.
 
Yep, all would be great.
No chase under the shitty leadership they've had for a long time now.
Too many Western clowns with Jim Ryan the absolute worst, not optimistic about Hulst.
I wish they'd value Japan and try and build up Asobi and others to have like a Japan studio, working on interesting AA titles, I'd love them to learn the right lesson from their live service disaster but I suspect they won't.
They'll chase some other nonsense rather than realising what made them what they were.
 
PS doesn't need to do anything. Their fanboys have nowhere else to go...and they know it. If they buy PCs (which they all claim they hate because they don't want to be fiddling with settings and updating drivers) then they'll just be buying the Playstation games anyway...

So no, fanboys need to just sit down and accept what will be.
This console war talk is ridiculous and embarrassing.
In the real world it's possible to buy any or all platforms without being a "fanboy". However your post is utterly fanboyesque.
 
Here's the reality check:

Sony got slammed by the markets recently despite record revenues because their profit margins were so thin.

GAAS, if successful, is the least destructive way of fixing this because of course the whole notion of such offers is that the initial sunken cost is covered by the launch/first season income, but after that despite outlay falling (they are building onto an existing thing, as opposed to from scratch after all) income/profit continues to be generated by subsequent seasons of operation.

Achieving the same margin boost while retaining the same business model (as in type of product slate) requires cost-cutting on production, and/or price-hikes on the consumer side.
 
He's completely right, it's kinda pathetic that Sony at this time is only winning due to Microsoft being even worse, not because they're doing a good job. They really should look to Nintendo.
 
Nah fuck that. They make enough money to be able to manage. Don't continue to deprive me of Gran Turismo and MLB The Show because folks wanna protect their plastic box from some unknown evil. Sony is a big boy, they can multitask and bring me the goods!

That's the thing. Apparently they can't

That ship has sailed a long time ago.

Pretty much.
 
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Spot on for most of it.
Certain games benefit from being multiplatform in my opinion.
They should definitely concentrate more resources back to single player games.
Smaller indys should be used to plug the gap between big releases
 
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He's completely right, it's kinda pathetic that Sony at this time is only winning due to Microsoft being even worse, not because they're doing a good job. They really should look to Nintendo.
They are winning due to wise decisions
What they should look at Nintendo, how to be irrelevant outside of children (family) market? Children market is stable and high-margin but it's incomparable in size with young adult+ market.
Sony is by far market leader with most revenue and profit. They successfully grabbed new generation via clever positioning and will ride it for a long time. Oldschooler whine all day long but market shifted and Sony shifted with it.

And guy in OP just whine about his job security. He wants 00' to be back to leisure in the office in a small high paid team.
 
Not what he said. He said Sony should focus 90% on single player. Helldivers 2 fits perfectly in that scenario. So did games like Warhawk and MAG.
The production cost of games doubled from the PS4 to PS5 but the sales are still same.

Hard to make money from an exclusive $200m game without battle passes or microtransactions.
 
Dude is pretty spot on

Sony is making truckloads of money with Playstation and the Pro is the best place to play console games

That said, Sony is crazy lucky that Xbox is led by a bunch of fucktards that ok things like Redfall and reveals that gave us Craig with one of your main tentpole games.
 
The production cost of games doubled from the PS4 to PS5 but the sales are still same.

Hard to make money from an exclusive $200m game without battle passes or microtransactions.

I don't buy that. Game prices have risen and PlayStation is making more money than ever. That's despite Concord, disastrous Bungie acquisition and the fact that Sony's games on PC ain't exactly lighting the world on fire.
 
Sony will not beat PS4s peak
they already did tho, PS4's peak year was like 19.5 million, PS5's peak year was 20.8 million

They need to catch up in Europe, but in the rest of the world they sell at a very good pace, thanks also to the very cheap bundles

Will they reach 117 million ? I want to believe they will, they're not far from 100 million (will be reach by mid-next year probably) and still have several years in front of them
 
They are winning due to wise decisions
What they should look at Nintendo, how to be irrelevant outside of children (family) market? Children market is stable and high-margin but it's incomparable in size with young adult+ market.
Sony is by far market leader with most revenue and profit. They successfully grabbed new generation via clever positioning and will ride it for a long time. Oldschooler whine all day long but market shifted and Sony shifted with it.

And guy in OP just whine about his job security. He wants 00' to be back to leisure in the office in a small high paid team.
Loop Trump GIF
 
And he very much describe what Nintendo is right now, which are very successful right now.
The elephant in the room that everyone making this kind of comment ignores is that Sony is also doing extremely well. In fact, they're more successful than ever.

Basing your arguments solely on Nintendo as if they were the only ones achieving success is, at the very least, ignorance.
 
they already did tho, PS4's peak year was like 19.5 million, PS5's peak year was 20.8 million

They need to catch up in Europe, but in the rest of the world they sell at a very good pace, thanks also to the very cheap bundles

Will they reach 117 million ? I want to believe they will, they're not far from 100 million (will be reach by mid-next year probably) and still have several years in front of them
My bad. When I said "peak PS4 sales" I meant overall hardware sales. With Sony's multiplatform approach I think PS4 is the overall peak. Not yearly sales.
 
To me, it is about focusing their efforts on their own platform. Sony has expanded and game output has worsened. I have zero problems playing Sony games on PC, but if that is the trade off for more games then I'll take more games.
But what's the connection between releasing games on other platforms and the supposed decrease in releases? They literally have a dedicated studio for those ports. And it's not like these ports are extensive projects that take years and years to complete.

The real issue was the massive focus on live service games. They poured a lot of resources into studios from which we'll likely never see any return. Naughty Dog, Bend, and Bluepoint were affected (and certainly many others). Not to mention the award-worthy Concord, Marathon, and Fairgames, which have been/will be just more of a waste of time and money.
 
Perfect. The sad thing is, even if this guy became PlayStation CEO tomorrow, he'll be facing so much pushback that most of what is in the list wouldn't be implemented.
 
These ones are very strong statements, and they clearly speak of what is wrong with Western devs, in general.

+ Build a stronger culture of listening to each member of the team, over focus groups

+ Encourage, reward and promote the outspoken team members more, not the yes men
The example of traditional angry former employee who believes (and post on Twitter) he was fired for no reason and to promote someone with a connection, or the yes men...

So, his proposal is to move away from AAA developments and offer more eAA-quality games but PS exclusive? I don't know when the need to increase revenue and grow beyond SP games that sell 2-3 million entered his list of needs.

PS. I'm not entirely sure that traditional hardcore PS users would want to see Sony take on Nintendo's strategy. In fact, I don't think that strategy would put Sony in a better position than it is currently; quite the opposite.
 
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I don't buy that. Game prices have risen and PlayStation is making more money than ever. That's despite Concord, disastrous Bungie acquisition and the fact that Sony's games on PC ain't exactly lighting the world on fire.
What you should be asking is: Is PlayStation making more money than ever because of its first-party games? The answer is pretty clear: no.

Literally half of all of Sony's game revenue comes from microtransactions in live service games:


GOx9KCqXQAAasET




In the last fiscal year, they saw a steady decline in first-party game sales, but that didn't stop their profits from continuing to grow.

What people need to understand is this: Sony is making more money than ever with PlayStation, but their current business model generates a very small profit margin (which they are gradually increasing), and most importantly, they are extremely dependent on third-party titles. That's why they decided to develop dozens of live service games at once — because they realized that the majority of their revenue and (likely) profits come from intellectual properties owned by third parties, over which they have no control.

That's the biggest difference between Sony and Nintendo.
 
But what's the connection between releasing games on other platforms and the supposed decrease in releases? They literally have a dedicated studio for those ports. And it's not like these ports are extensive projects that take years and years to complete.

The real issue was the massive focus on live service games. They poured a lot of resources into studios from which we'll likely never see any return. Naughty Dog, Bend, and Bluepoint were affected (and certainly many others). Not to mention the award-worthy Concord, Marathon, and Fairgames, which have been/will be just more of a waste of time and money.

I agree with you that this live service effort has been largely a waste and a huge part of their problem, but I also think PlayStation as a whole should focus on games vs platforms.
 
I expect Sony to return to more story action games but they will not give up on GaaS completely because one hit (not even in the realms of the success of Fortnite) but a simple hit can make more profit than 20 big AAA story action games combined (mostly because of the costs of those sorts of games in modern times $200-$300 million). It's simply smart business to put your eggs in more than one basket.

Nintendo are already lucky in that they already have two games like this if they wished to print money - Mario Kart and Smash.
 
If you're such a longtime fan, then you'd know that meaningful Playstation first party exclusives were not even a thing prior to the PS3 generation. The biggest franchises were birthed then.

What kind of qualifier is "meaningful"? I suppose if you didn't live through that period games like Gran Turismo, Twisted Metal, Warhawk, Socom, GoW, Sly, Killzone, Ratchet, Jak, Siphon Filter the entire 989 studios line of sports games wouldn't be meaningful.

The funnier thing, is that the biggest franchises birthed on PS3 are all pretty much dead. Uncharted, Resistance, Infamous, LBP, MotorStorm are all dead. Even the darling TLOU has a grand total of 2 games in 12 years.

Maybe don't question my fan status if you don't know what you are talking about.
 
They are winning due to wise decisions
What they should look at Nintendo, how to be irrelevant outside of children (family) market? Children market is stable and high-margin but it's incomparable in size with young adult+ market.
Sony is by far market leader with most revenue and profit. They successfully grabbed new generation via clever positioning and will ride it for a long time. Oldschooler whine all day long but market shifted and Sony shifted with it.

And guy in OP just whine about his job security. He wants 00' to be back to leisure in the office in a small high paid team.
150 million Switch customers, only children customers.
Also in 2024, Nintendo profit is 50%higher than PlayStation.
You know, the last year of an old platform.
 
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He's not wrong on most of these points but it's crazy how 4 year development is now considered "short".

I remember when a game like versus xiii was considered vaporware because it had no new update 2 years after being announced. Nowadays that's standard practice.
 
What you should be asking is: Is PlayStation making more money than ever because of its first-party games? The answer is pretty clear: no.

Literally half of all of Sony's game revenue comes from microtransactions in live service games:


GOx9KCqXQAAasET




In the last fiscal year, they saw a steady decline in first-party game sales, but that didn't stop their profits from continuing to grow.

What people need to understand is this: Sony is making more money than ever with PlayStation, but their current business model generates a very small profit margin (which they are gradually increasing), and most importantly, they are extremely dependent on third-party titles. That's why they decided to develop dozens of live service games at once — because they realized that the majority of their revenue and (likely) profits come from intellectual properties owned by third parties, over which they have no control.

That's the biggest difference between Sony and Nintendo.

Biggest difference I see is in the games
 
Biggest difference I see is in the games
The biggest difference between the two is that Nintendo's business revolves around its first-party games, while Sony's business revolves around third-party games.

The way the two operate is completely different, and the reality of one is unfeasible for the other. That's why anyone who says Sony should simply do what Nintendo does is nothing more than a fool with zero understanding of the market.
 
The biggest difference between the two is that Nintendo's business revolves around its first-party games, while Sony's business revolves around third-party games.

The way the two operate is completely different, and the reality of one is unfeasible for the other. That's why anyone who says Sony should simply do what Nintendo does is nothing more than a fool with zero understanding of the market.

Sony has had no problem juggling first and third party output for their consoles in the past. Now third party is still thriving while first party is falling short. I'm not saying Sony should adopt Nintendo's business strategy.
 
As Sony approaches a $Billion yearly on PC??

Will Ferrell Lol GIF by First We Feast


That list is Bryank's wet dream, I'm not sure whom it serves other than people's thinking consoles have to be walled gardens. Devs at Sony asked to be outside, always remember that.
 
They are winning due to wise decisions
What they should look at Nintendo, how to be irrelevant outside of children (family) market? Children market is stable and high-margin but it's incomparable in size with young adult+ market.
Sony is by far market leader with most revenue and profit. They successfully grabbed new generation via clever positioning and will ride it for a long time. Oldschooler whine all day long but market shifted and Sony shifted with it.

And guy in OP just whine about his job security. He wants 00' to be back to leisure in the office in a small high paid team.
Vince Vaughn GIF
 
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