Well then, don't release a new console ever again.
10 TF is plenty enough to do any type of gameplay design you want. There's no reason to release a new console if you're not gonna add anything with it. PS5 forever then. Im not paying out a ransom to upgrade for nothing.
The idea that PlayStation existing as just a high-end x86 platform can compete with 4k Steam games and SD Switch games simultaneously isn't realistic.
Steam has >100,000 PC games and the Switch has >12,000 games.
PS4/5 has <8000 games and PS1 and PS2 platforms combined have >8,000 PS games.
The average AAA PS4/5 game takes 3-5 years to make and many of them end up in Steam's PC catalog under the exact same title.
PlayStation needs a way for studios to knock out AAA PSN exclusive games faster and cheaper than they can make games for PC or Switch.
The reality is that a new AAA PS2 game that takes 1-2 years to make can easily sell via PSN for the same price as a new AAA PS5 game that takes 3-5 years to make.
Studios being able to make 2 new PS2 games for less money in less time that it takes to make 1 PS5/PC game would guarantee a steady flow of new PS2 games.
The fact that PS5 already gets PC/Xbox/Switch ports means that PS could require 100% of new DualSense PS2 games to be PSN exclusives.
With brand new exclusives coming in the PS console HW could coast for an indefinite period of time without changing in a "New Golden Era of Gaming" focused on game sales.
Users buy new games instead of new HW, studios keep making new games and lots of new studios spring up.
PS needs to diversify its existing platform by bringing back PS2/1 HW disc BC and opening the DualSense PS2/1 platforms to developers.
As opposed to cutting corners on x86 game development studios could make quick loading AAA PS2 games that take full advantage of the DualSense controller.
Rebooting PS's
Net Yaroze program would make it possible for individuals and small studios across the world to make DualSense PS1 games on shoestring budgets and sell them via PSN.
Net Yaroze paired with PSN would revolutionize independent game development and promote the formation of new game studios.