RickSanchez
Member
Even with all the recent "focus" on graphical fidelity, in my opinion, we have reached a plateau. Or atleast, we have reached the point of diminishing returns.
Compare the graphical jump from 2015 to 2020; then compare from 2020 to 2025. The latter is a far far smaller jump (if at all it is a jump). For most normies (and i count myself as a normie), graphics peaked with Uncharted 4 and Ghost of Tsushima on PS4. I know they've gotten incrementally better since then, but i cannot tell the difference when i'm immersed in the game.
BG3 is (again) a good example of this. It is a beautiful game. But its beauty comes from intricate, hand-crafted environments, not the number of polygons. The immersiveness comes from how engaging the world is to explore, not necessarily from how good it looks.
Compare this with your standard Ubisoft open world, which may be better looking, but utterly devoid of engaging content.
Compare the graphical jump from 2015 to 2020; then compare from 2020 to 2025. The latter is a far far smaller jump (if at all it is a jump). For most normies (and i count myself as a normie), graphics peaked with Uncharted 4 and Ghost of Tsushima on PS4. I know they've gotten incrementally better since then, but i cannot tell the difference when i'm immersed in the game.
BG3 is (again) a good example of this. It is a beautiful game. But its beauty comes from intricate, hand-crafted environments, not the number of polygons. The immersiveness comes from how engaging the world is to explore, not necessarily from how good it looks.
Compare this with your standard Ubisoft open world, which may be better looking, but utterly devoid of engaging content.
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