This is the main reason why the damage lags behind the damage in Forza. And that 800 of the cars don't have body parts that come off. Otherwise if they implemented it properly, it would have the superior damage model.jett said:As far as visual damage goes GT5 has a good foundation, with real-time deformation calculated depending on the angle of the crash. The one thing PD needs to do is decrease the amount of hits the cars need to exhibit considerable damage...to like ONE fucking hit instead of 50.
Well that and get rid of the bumper physics.
enzo_gt said:This is the main reason why the damage lags behind the damage in Forza. And that 800 of the cars don't have body parts that come off. Otherwise if they implemented it properly, it would have the superior damage model.
this, being frustrated in S licenses a lot...LyR said:AI comparison
for me the only thing Forza 3 has going for it
in GT5 they really act like you don't exist
you forgot the clipping issues.. no broken windows/headlights..jett said:As far as visual damage goes GT5 has a good foundation, with real-time deformation calculated depending on the angle of the crash. The one thing PD needs to do is decrease the amount of hits the cars need to exhibit considerable damage...to like ONE fucking hit instead of 50.
Well that and get rid of the bumper physics.
Metalmurphy said:That's Prologue, AI is even better now. Not great for sure, they react slowly to you (but not other AIs) most of the time, but it's definatly not "I'm on there" AI.
shinnn said:you forgot the clipping issues.. no broken windows/headlights..
Headlights don't break but the bumpers and hoods around them deform dynamically? Say what? Is this for all cars?shinnn said:you forgot the clipping issues.. no broken windows/headlights..
I don't have the game so... but I saw this on the GT5 thread:enzo_gt said:Headlights don't break but the bumpers and hoods around them deform dynamically? Say what? Is this for all cars?
jett said:As far as visual damage goes GT5 has a good foundation, with real-time deformation calculated depending on the angle of the crash. The one thing PD needs to do is decrease the amount of hits the cars need to exhibit considerable damage...to like ONE fucking hit instead of 50.
Well that and get rid of the bumper physics.
enzo_gt said:Is the F40 premium or standard?
If premium, PD just trolled everyone about their dynamic damage system and deformation using jargon.
F40 is premium on official siteenzo_gt said:Is the F40 premium or standard?
If premium, PD just trolled everyone about their dynamic damage system and deformation using jargon.
SMH.Tarazet said:Premium. ;(
enzo_gt said:SMH.
So, PD lied and damage is even inconsistent across premium models. Where's the deformation and dislodging of parts? Does anyone have a link to a video with such that isn't a trailer?
enzo_gt said:SMH.
So, PD lied and damage is even inconsistent across premium models. Where's the deformation and dislodging of parts? Does anyone have a link to a video with such that isn't a trailer?
enzo_gt said:SMH.
So, PD lied and damage is even inconsistent across premium models. Where's the deformation and dislodging of parts? Does anyone have a link to a video with such that isn't a trailer?
enzo_gt said:Headlights don't break but the bumpers and hoods around them deform dynamically? Say what? Is this for all cars?
Why..? Is this to hold the player's hand throughout the single player? I just don't understand this stuff about damage unlocking at level 10 or something and then REAL damage at level 40. Seriously, wtf?Conceited said:Real damage unlocks at level 40 apparently.
:lolMetalmurphy said:Are you blind? There's clear deformation and dislodging of parts on that F40 oO
Btw, you guys can't tell it's premium just by looking at it?
This is what a standard F40 looks like
http://imgur.com/byW1H.jpg
I kid I kid
Zero. I don't own the game. Thats why I ask, because I want to see dislodging of body parts in-game.Shurs said:What level are you in GT5?
Oh lawdy..hahajakonovski said:I went on the internet and found this:
Haha. That tag's been a long time coming. I remember him crying in certain alan wake thread because some folks were pointing out that alan wake is indeed sub-hd after the pixel counters at b3d pretty much confirmed it..now that's butt hurt. :lolShurs said::lol
I see you've earned a tag.
Congratulations. Your hard work in this thread has paid off.
Maybe you'll need to level up more before you can start breaking headlights, windshields, etc..over 9000! lulz. Anyway, that F40 deformation looks rather terrible.enzo_gt said:Is the F40 premium or standard?
If premium, PD just trolled everyone about their dynamic damage system and deformation using jargon.
Conceited said:Real damage unlocks at level 40 apparently.
enzo_gt said:Zero. I don't own the game. Thats why I ask, because I want to see dislodging of body parts in-game.
enzo_gt said:Why..? Is this to hold the player's hand throughout the single player? I just don't understand this stuff about damage unlocking at level 10 or something and then REAL damage at level 40. Seriously, wtf?
:lol
To be fair though, the F40 isn't one of those cars you can immediately see TONS of detail on from afar :lol
Zero. I don't own the game. Thats why I ask, because I want to see dislodging of body parts in-game.
enzo_gt said:Zero. I don't own the game.
schennmu said:Btw, what are the big differences in tuning/customization I keep hearing about (aside from livery editor and maybe engine/brake swapping which I don't consider big)? It's been some time since I played Forza and don't remember big differences. Tuning options in GT5 are well above GT4.
enzo_gt said:What's amazing about this comparison is that, this means GT5 is bottom tier even though it doesn't deserve to be.
LCfiner said:which reminds me FM3 doesnt have the godawful lotus elise top gear challenge. that alone may have earned it at least 2.5 extra metacritic points...
:lol U mad bro? I think u mad. :lol What fucking argument are you talking about? I want to see damage and dislodging because I had a feeling I've seen it somewhere and:Zaptruder said:Bitch please. You're just going to continue making that argument until it's absolutely perfect.
And even then, you're not going to stop at the simulation aspects; you'll cite menus and music selection and loading times as reasons for not wanting to bother. So stop the pretense; you're free to do so in this thread.
There I got my real reply.Metalmurphy said:If by dislodging you mean actually falling off? That only happens on rally and race cars. But dislodging as in getting separated without falling off happens in all premiums.
Another person definitely mad.Shurs said:For fuck's sake. :lol
You can easily tell who owns/played the game and vice-versa . This thread is great though, drop in couple of times a day to get my daily laughs as well. :lolShurs said:For fuck's sake. :lol
enzo_gt said:Another person definitely mad.
I don't have any clue about the damage in GT5? Is that so? So damage and seperation of body parts is consistent for all cars in GT5 then?Shurs said:I'm not mad.
Unlike you I own both games.
I just think it's funny that you're acting upset about something you have no clue about.
I like racing games in general, and am itching to get my hands on GT5. I nearly came watching the active aero work on the Enzo. This was me when I saw that:schennmu said:Hey Enzo, do you like racing sims? If you do, I hear that GT5 game on PS3 is pretty good!
The whole damage thing is indeed beyond ridiculous though. First people said it's level 10, then it was level 20 and now it's level 40 for real damage? WTF! Haven't seen any damage worth of note in my copy, that's for sure. Fix that shit Guerilla! Oh, and stop bitching about menus based on that horrible Gamestop video!
schennmu said:Hey Enzo, do you like racing sims? If you do, I hear that GT5 game on PS3 is pretty good!
The whole damage thing is indeed beyond ridiculous though. First people said it's level 10, then it was level 20 and now it's level 40 for real damage? WTF! Haven't seen any damage worth of note in my copy, that's for sure. Fix that shit Guerilla! Oh, and stop bitching about menus based on that horrible Gamestop video!
enzo_gt said:I don't have any clue about the damage in GT5? Is that so? So damage and seperation of body parts is consistent for all cars in GT5 then?
enzo_gt said:I like racing games in general, and am itching to get my hands on GT5. I nearly came watching the active aero work on the Enzo. This was me when I saw that:
Also, Guerilla? What?
ExtraKr1spy said:How long does it take to level up to 40?
Exactly. PD (or the OT for GT5 specifically) states that, all premium cars have dislodging AND deformation of body parts. I can clearly see the deformation on the F40, but none of the dislodging, which I now know only pertains to racing/rally cars. This may not bother you if you've been keeping up with the game to learn all of this along the way but, my point is that these inconsistencies exist, and shouldn't exist. Nor should standard/premium, and I'd go vent about that too but it's been done to death.Shurs said:The F40 has deformation, as do all Premium cars.
Race and rally cars have dislodging of body parts.
Standard cars have scratches and visible damage, but no deformation and no dislodging of parts.
Go buy my broke ass a PS3 and we'll talkschennmu said:Good, go out and buy the game, see the awesome for yourself. Guerilla is a KZ2 reference
enzo_gt said:Exactly. PD (or the OT for GT5 specifically) states that, all premium cars have dislodging AND deformation of body parts. I can clearly see the deformation on the F40, but none of the dislodging, which I now know only pertains to racing/rally cars. This may not bother you if you've been keeping up with the game to learn all of this along the way but, my point is that these inconsistencies exist, and shouldn't exist. Nor should standard/premium, and I'd go vent about that too but it's been done to death.
The fact that PD has been unclear and has avoided this topic in so many interview up until release, and even the fact that people aren't even sure when "real damage" unlocks is absolutely absurd. The fact that there is "real damage" (or is there?) is absolutely absurd, and I don't know how anyone can't be upset with this. But I suppose since you guys own the game and are playing it, you could care less because, we'll lets face it you guys ARE playing the Duke Nukem Forever of the racing genre at the moment.
Go buy my broke ass a PS3 and we'll talk
enzo_gt said:But I suppose since you guys own the game and are playing it, you could care less because, we'll lets face it you guys ARE playing the Duke Nukem Forever of the racing genre at the moment.
....Go buy my broke ass a PS3 and we'll talk
You say anger, I say disappointment.Shurs said:So much anger over a game on a platform you don't own. It's funny.
The saga continues, oh my.chubigans said:Actually standard cars DO have deformation. However the parts dont dislodge so it looks a little odd.
I'd love to see all those bitching about Forza to come out and say that they haven't played it. Ofcourse, that won't happen, would require those trolls to get off of their high horse. Though I've only commented on the observable, you don't see me in here like GT5 FIZZICKS SUCK COMPAERD TO FORZA LOLL|.schennmu said:Bitching so much about GT5 without owning the system is... questionable!
C-Jo said:Yikes. The deformation looks great on the body, but not so much on headlights.
C-Jo said:Yikes. The deformation looks great on the body, but not so much on headlights.
shinnn said:
What does Nathan Drake have to do with this?Ryu Hayabusa said:
Grid, Shift and especially Burnout Paradise have superior looking damage modelling implementation to Forza/GT, it's not a contest, really.Fëanor said:I don't know how realistic the damage is in Shift (probably not very realistic:lol ), but I was messing around with the damage and being a dick to the AI lol. It was amusing.
TAKE IT Forza and Gran Turismo!
Agreed on both counts. The tech is there, it's the implementation that's lacking, especially compared to its competitors (and the rest of GT5's own premium content). But this is their first attempt at damage modelling, so I'm sure they can and will reiterate and improve on that in the futurejett said:As far as visual damage goes GT5 has a good foundation, with real-time deformation calculated depending on the angle of the crash. The one thing PD needs to do is decrease the amount of hits the cars need to exhibit considerable damage...to like ONE fucking hit instead of 50.
Well that and get rid of the bumper physics.