Fëanor said:I don't know how realistic the damage is in Shift (probably not very realistic:lol ), but I was messing around with the damage and being a dick to the AI lol. It was amusing.
TAKE IT Forza and Gran Turismo!
http://www.abload.de/img/shift2010-11-2800-50-5kiwz.png[IMG]
[/QUOTE]
Damn son look at that .png engine!, shit is awful.
shinnn said:I don't have the game so... but I saw this on the GT5 thread:
"Here are some shots I've taken some minutes ago after crashing a Ferrari F40 for almost 21 minutes. I tried to do possibly everthing and the car almost flipped over twice"
http://www.neogaf.com/forum/showpost.php?p=24603775&postcount=12953
looks like the body deformation is limited to front/back of the cars too.
schennmu said:Also AZ Greg, limit your trolling to Vega. From what I've seen you do that so much better
AZ Greg said:I main Vega!
Kinda honored you decided to take a peek at my post history. I'm guessing by the Vega comment that you weren't able to find the more "juicy" gotcha post you were probably looking for?
Also, not sure which of my posts made you feel it was necessary to take a look. The only thing even close to a "troll" was the friendly jab I took at Insertia after he had already went over the edge. Everything else that I've posted in this thread is either: 1.) An undeniable disappointing fact (Framerate inconsistencies, tearing, pick your poison car count (Standard vs. Premium and everything that goes with that), visually inconsistent tracks, etc... Or: 2.) Calling out hypocrisy. From the fans who suddenly don't seem to care about a locked 60FPS (When last generation it was argued as the one thing a sim racer must have, despite what the engine is pushing) to the developers who weren't afraid to drop lines like the previously mentioned "Won't do damage until they can do it right (perfect?)" statement. Only to then release a game full of inconsistencies and imperfections in areas you wouldn't expect from a company that says things like that.
That's the whole point of this thread if you followed the events that led to its creation.schennmu said:Your posts here seemed a bit trollish
Having a meltdown eliminates any sort of ban immunity.XiaNaphryz said:That's the whole point of this thread if you followed the events that led to its creation.
The fact that someone actually managed to get banned despite the allowance is still amazing.
schennmu said:You're best Vega on GAF, so of course I know you and the hate/fear people have for it I did not have to look at your post history for that, I'm no stranger to SSFIV OT. Your posts here seemed a bit trollish and it does not sound like you actually own the game. I don't really care though, do what you do best and give GT5 a fair chance if you ever get the chance, it's amazing.
enzo_gt said::lol U mad bro? I think u mad. :lol What fucking argument are you talking about? I want to see damage and dislodging because I had a feeling I've seen it somewhere and:
saladine1 said:GT5: The Dislikes
100 years in the making
800 'standard' aka PS1 graphics vehicles
100000 Nissan Skylines criticizing standards in general here, when it comes to premium cars it's not so bad.
Terrible weather effects
Lacklustre audio effects
Lacklustre online gaming
Lacklustre vehicle upgrades
No changing of wheels on 'standard' aka PS1 graphics cars
'please move away from the sub par standard vehicles' photo mode
Screen tearing and framerate drops
Dodgy shadows and various glitches
Cockpit for only a limited number of cars aka 'premiums'
Lacklustre track detail and graphics
Hair pulling license tests easy to pass, difficult to get gold. A good thing.
Frustrating menus and navigation
Atrociuos loading times and installs
Dull damage model
RPG elements reached at certain levels
Frustrating,mind numbing 'B sepc' mode
Mindless A.I
Grinding,grinding,grinding...grinding...grinding....asleep...
Bumper car physics
Invisible walls
Ear busting tyre screech I think it's really good. Much more subdued than before
2D trees and cardboard cutout spectators
Limited 'course maker'
Inconsistent graphics
1990's rally and snow physics
Terrible community interaction
LyR said:AI comparison
for me the only thing Forza 3 has going for it
in GT5 they really act like you don't exist
DuckRacer said:MS really needs to create a 900º wheel for 360 or at least find some way to bypass the hardware issues blocking DFP/G25/etc use.
I must be really terrible, because I'm always losing control of cars. :lolnib95 said:If we put GT5 aside for a minute, for the real racing/driving enthusiasts, which do you prefer out of Forza 2 and Forza 3?
I mentioned this a while back, but even from early on I always preferred F2's driving physics to F3's, which imo seem more arcadey. In F3, cars with TCS off that should be harder to keep traction and grip with feel like they're glued to the road to the point where the chore is not keeping them tamed, but trying to skid them off the track. Again, even with all assists off. Things only start getting messy with the super cars and beyond, which is silly, because it's pretty easy to lose control in something even a lot slower with TCS off.
F3 honestly feels like it has some sort of perma auto skid assist on or something. You don't really lose it until the much more powerful cars, and that really put me off. For a racing 'sim' it's really not very life like. Baffles me how the physics regressed. I guess they wanted to go for a more mainstream commercial arcade like approach with F3 whereas F2 was probably a little bit more punishing and realistic.
Thoughts?
nib95 said:If we put GT5 aside for a minute, for the real racing/driving enthusiasts, which do you prefer out of Forza 2 and Forza 3?
I mentioned this a while back, but even from early on I always preferred F2's driving physics to F3's, which imo seem more arcadey. In F3, cars with TCS off that should be harder to keep traction and grip with feel like they're glued to the road to the point where the chore is not keeping them tamed, but trying to skid them off the track. Again, even with all assists off. Things only start getting messy with the super cars and beyond, which is silly, because it's pretty easy to lose control in something even a lot slower with TCS off.
F3 honestly feels like it has some sort of perma auto skid assist on or something. You don't really lose it until the much more powerful cars, and that really put me off. For a racing 'sim' it's really not very life like. Baffles me how the physics regressed. I guess they wanted to go for a more mainstream commercial arcade like approach with F3 whereas F2 was probably a little bit more punishing and realistic.
Thoughts?
Stupid question perhaps, but how do we know for sure it's compatible with both consoles and PC?erahk64 said:Fanatec Turbo S is a high-end 900 degrees wheel compatible with XBOX360 but is not available anymore.
But there is a new high-end wheel coming from Fanatec very soon that is compatible with
PC/PS3/XBOX360.
http://www.911wheel.de/?q=node/4621
pmj said:Stupid question perhaps, but how do we know for sure it's compatible with both consoles and PC?
I really hope it's true, because I probably wouldn't spend 200 bucks or more on a 360-only wheel.
Hint 5: It will have illuminated buttons and that means...
pmj said:Stupid question perhaps, but how do we know for sure it's compatible with both consoles and PC?
I really hope it's true, because I probably wouldn't spend 200 bucks or more on a 360-only wheel.
saladine1 said:
The king is mighty generous. He takes care of his subjects.kazuma_pt said:how does that work? greenwalt is the king but peasant kaz gets all the money?
Shame how that works sometimes. Better product doesn't automatically guarantee better sales figures.kazuma_pt said:how does that work? greenwalt is the king but peasant kaz gets all the money?
kazuma_pt said:how does that work? greenwalt is the king but peasant kaz gets all the money?
saladine1 said:The king is mighty generous. He takes care of his subjects.
Pepto said:Shame how that works sometimes. Better product doesn't automatically guarantee better sales figures.
kazuma_pt said:how does that work? greenwalt is the king but peasant kaz gets all the money?
Indeed.CozMick said:with texture zooming or pixel counting, GT5 is in a league of it's own.
Forza 4 will blow your mind then.kazuma_pt said:ok seriously, forza will never be what gran turismo is/was to the driving gaming genre.
the amount of stuff they've put in gt5 really shows kaz's ambition for the franchise. he'll never put rewind on the game (seriously, driving sim with rewind?) but he'll probably bend on the livery thing (which i don't even care). To even include top gear challenges, the test track and the stig really shows they know what the automobile fan wants.
and gran turismo is, imo, gonna turn into an ode to the engine. they've already added karts, motorbikes are next. they really aim for something else, and that's why they'll always be one step ahead.
CozMick said:Gran Turismo 5 :
16 cars on track at once.
Rain
Snow
Night racing
day/night cycle
1080p
Kart Racing
NASCAR
World Rally Championship
8mp Photo mode
16 player Multiplayer online
1000+ cars-Will only use 200 cause I only play in cockpit or hood cam(GT5 has no hood cam)
Course Creator
Licenses-Not a bragging point
Spectator mode
Working headlights, windscreen wipers-Redundant point of dynamic weather and night racing,
Updates for "months and years to come"- Turn 10 had a very solid DLC release schedule for its first year out.
B-Spec RPG element
Stereoscopic 3D
Forza Motorsport 3 :
8 players on track at once.
720p
Livery editor
Auction house
400+ cars-All have cockpit view
Drag racing
Matchmaking
Rewind
Store Front
DLC Cars and Tracks
Video Exporting
More Extensive Body Kits
Upgradeable Brakes
Damage from day 1
AI that doesn't stay on predetermined path
No screen tearing
Spin it anyway you want, with texture zooming or pixel counting, GT5 is in a league of it's own.
Everything else is just an opinion!
:lolkazuma_pt said:ok seriously, forza will never be what gran turismo is/was to the driving gaming genre.
the amount of stuff they've put in gt5 really shows kaz's ambition for the franchise. he'll never put rewind on the game (seriously, driving sim with rewind?) but he'll probably bend on the livery thing (which i don't even care). To even include top gear challenges, the test track and the stig really shows they know what the automobile fan wants.
and gran turismo is, imo, gonna turn into an ode to the engine. they've already added karts, motorbikes are next. they really aim for something else, and that's why they'll always be one step ahead.
CozMick said:Gran Turismo 5 :
16 cars on track at once.
Rain
Snow
Night racing
day/night cycle
1080p
Kart Racing
NASCAR
World Rally Championship
8mp Photo mode
16 player Multiplayer online
1000+ cars
Course Creator
Licenses
Spectator mode
Working headlights, windscreen wipers
Updates for "months and years to come"
B-Spec RPG element
Stereoscopic 3D
Forza Motorsport 3 :
8 players on track at once.
720p
Livery editor
Auction house
400+ cars
Drag racing
Matchmaking
Rewind
Stable 60 FPS
No Screentearing
Spin it anyway you want, with texture zooming or pixel counting, GT5 is in a league of it's own.
Everything else is just an opinion!
oatmeal said:After about 3 hours of Forza...I'm going to compare it with GT5 (haven't played GT5).
They're different games for sure, and I know that GT5 has a ton of content that FM3 can only dream to match...but right now, until I get GT5, I've enjoyed FM3 more.
saladine1 said:Forza 4 will blow your mind then.
rvy said::lol
You see guys? The PSP/GT 4 cars and shitty looking stages is just part of Kaz's ambition.
Metalmurphy said:How do you expect fluent if you map it to the d-pad? Map it to the analogue and you'll have full control.
LyR said:still isn't fluent with the analogue stick ... well it is in cockpit view but not for the 3rd person camera, so much to that
saladine1 said:Forza 4 will blow your mind then.
WE'RE ALL DOOOOOOOOOMED!kazuma_pt said:if you didn't understand what i meant, we're all doomed. gt5 has a problem of consistency with a massive difference between standard/premium cars/tracks. the premium modelling of gt5 however is way superior to forza 3.
rvy said:
CozMick said:Yeah, no steering wheels are the future mang!
:lol :lol :lol
CozMick said:Yeah, no steering wheels are the future mang!
:lol :lol :lol
kazuma_pt said:ok seriously, forza will never be what gran turismo is/was to the driving gaming genre.