Then those GT5 numbers are insane.I NEED SCISSORS said:Say you capture 60 seconds of 60fps footage (60x60), that equals 3600 frames of footage. If 70% = torn, that means 2520 frames will exhibit tearing.
It has to be well hidden. Screen tearing is one of the few things that irritates me and I'm not having a problem with GT5. Sure, I see it here & there (especially piling into a corner with 4 cars ahead, all tyres smoking), but nothing like Moto GP '08 (where the track split through every corner, every time) which those percentages suggest ought to be the case.My guess is that the tearing is often located in the top part of the screen where the bright sky usually is, so it will be less noticeable. Sometimes games even hide the tearing in the overscan area that a lot of shitty TVs cut off, such as Prince of Persia 2008 or bizarrely the cutscenes in Vanquish (360) - but this trick is useless for people with a decent screen which doesn't have overscan problems.
Could it be that the amount of tearing is nigh-on insignificant in some frames? As in, a tear that results in a shift of only a few pixels?