frontieruk
Member
Shaneus said:But you might be tempted to use it! Once you use it you may use it all the time! Get rid ofrewindautobrake!
You mean you can play without using
Shaneus said:But you might be tempted to use it! Once you use it you may use it all the time! Get rid ofrewindautobrake!
CrushDance said:No. Prologue is past 5m now, GTSP is over 2m. GT5 will make a lot more money than Forza 3 ever will.
Atomski said:Why do you guys keep talking like you have to play it with kinect? Its just a feature they are adding for the casuals. You and I may not enjoy it but a 6 year old kid may think its freakin awesome. Outside of that being able to tour around the car with the kinect seemed pretty neat but still just a feature. I am sure you will be able to do the same with a controller.
Its just like how Forza 3 has the autobrake feature. Its not like a majority of people are actually using it. Theres probably some kid out there who doesn't understand how to break proper though who would not enjoy the game without it.
phosphor112 said:So Forza being out longer allows for a 6 second time difference from real life tracks? Makes perfect sense.
Didn't know Turn 10 made Halo 3.N-Bomb said:Seriously? What I gather from your reply is that Prologue and PSP cost 0 dollars to produce.
On the other hand, Halo 3 sold alot more copies than GTSP and Prologue, so I guess Forza wins?
Yeesh.
Atomski said:Why do you guys keep talking like you have to play it with kinect? Its just a feature they are adding for the casuals. You and I may not enjoy it but a 6 year old kid may think its freakin awesome. Outside of that being able to tour around the car with the kinect seemed pretty neat but still just a feature. I am sure you will be able to do the same with a controller.
Its just like how Forza 3 has the autobrake feature. Its not like a majority of people are actually using it. Theres probably some kid out there who doesn't understand how to break proper though who would not enjoy the game without it.
Shining Sunshine said:Didn't know Turn 10 made Halo 3.
Plippy said:
N-Bomb said:It does! All the OCDs keep attacking these tracks and cars until the times are maxed down. Give people enough time to figure out GT5, and I bet we'll see similar numbers.
Much like the same impressions others have given, it's all subjective. I pretty much feel the opposite of you. GT5 is amazing.Plippy said:I finally got to sit down and try out my copy of GT5 with my Fanatec PWTS yesterday. Here are my impressions.
Before we start, however, please understand that I really did want GT5 to be better than FM3. Just as I want FM4 to be better than GT5. I own both consoles and don't have any special affinity for either of them. Unlike, I'd guess, some of the holy crusaders in this thread. And with that, prepare for some GT5 trash-talking!
My first impression was that the presentation was laughably atrocious. From the bizarre opening movie, the Pilotwings-like elevator music (and I'm a jazz lover!), and the cumbersome menus, I began to get worried. Oh, ok, it's time to pick my race outfit. Well, I'd much rather just race, but okay. Now I have to pick a background color? And a picture? Set my home message? Well, this is irritating. I couldn't help but contrast this to FM3 in which I already would have been guided through the intro with a well-produced voiceover and put into an R8 for a teaser. I felt as if I had gone back in time to 1998.
But I'm a reasonable guy. I realize that the racing is where it all happens, so I'm willing to put up with the clunky presentation. So let's pick a car don't laugh but the MX5 is one that I know pretty well so let's start there. I had heard that not all cockpits were modeled, but it was a little disappointing to see this realized with my very first ride. I thought that I could overlook this, but I guess I'm just too anal.
I take off in my first race and immediately start noticing some signs of trouble. I don't need to go into the visual problems that people seem so focused on, but needless to say that the game looks great until it doesn't. Then it gets ugly. I can usually overlook texture issues and mild tearing, etc but framerate drops are hugely disappointing in a racing game. FM3 isn't perfect in visuals, but it seems to usually do okay in the framerate department with a few exceptions.
What I did appreciate at this point was the driving model, particularly with the weight transfer. I play with all assists off and it felt surprisingly good-maybe even better than FM3. However, and this is a big one for me, the lousy rumble, force feedback, and sounds make it extremely hard to get any feedback about the car other than visual feedback. What I mean is that there is little indicator of what's happening when I begin to oversteer, slide, or lose traction. It's an odd sensation when things begin to go wrong, almost as if the back end of the car just gracefully starts to float away with no sign of trouble. The whole driving model feels more organic compared to FM3, which could be a good thing if the haptic and aural feedback were better. I didn't get into tuning to see how this affects the modeling, but this is big for me.
One other issue with the feedback is how GT5 handles the clutch and 6-speed shifter. The clutch has a very, very, small biting point that makes it tricky to feather. More importantly, the clutch will not engage if the accelerator is down even a little bit. It actually throws you into neutral or reverse with no indication that it has interpreted this as a mis-shift. It's surprising that they got this so wrong when FM3 has a pretty good clutch/shifter system despite there being only one wheel that supports this. Bizarre.
I raced more throughout the evening and really did try to give GT5 a chance, but I'm afraid that the problems that I have with it are just too glaring. It's a shame because I think that there's a good game in there and some of the features blow FM3 away. I guess I'll look forward to FM4 at this point and hope that it combines the best of both games. Then again, the talk of Kinect has me a little worried about the future of that series.
I think I'll put GT5 on the shelf in the meantime.
Yep, in fact, anyone can! It's called a choice:frontieruk said:You mean you can play without usingautobrakerewind!?:lol
Hyoushi said:amputee.jpg
Shaneus said:Yep, in fact, anyone can! It's called a choice:
His comments on the clutch behavior don't really sound that subjective.LiquidMetal14 said:Much like the same impressions others have given, it's all subjective. I pretty much feel the opposite of you. GT5 is amazing.
Hyoushi said:Just downloaded the sample car for the Forza3 Ultimate pack (Porsche 550 Spyder) and decided to take a nice pic of my heel/toe action
http://www.capitaltrachea.se/misc/amputee.jpg
:drool
No offense, but you were going to love GT5 regardless. You have feverishly defended it before it came out and I see no reason why you wouldn't after it came out. You would look silly if you backed off your "GT5 is amazing" opinion after calling people out for 5 years.LiquidMetal14 said:Much like the same impressions others have given, it's all subjective. I pretty much feel the opposite of you. GT5 is amazing.
Hyoushi said:Just downloaded the sample car for the Forza3 Ultimate pack (Porsche 550 Spyder) and decided to take a nice pic of my heel/toe action
:drool
EagleEyes said:No offense, but you were going to love GT5 regardless. You have feverishly defended it before it came out and I see no reason why you wouldn't after it came out. You would look silly if you backed off your "GT5 is amazing" opinion after calling people out for 5 years.
travisbickle said:I didn't know Forza also went with the standard and premium split like GT?
The problem is that while in gameplay the interior of the car is always blacked out and super simple, because this is an open top car it suffers the same fate, and in photo mode it looks like the car is still lacking detail.travisbickle said:I didn't know Forza also went with the standard and premium split like GT?
Wouldn't this be a premium? Cockpit and damage..travisbickle said:I didn't know Forza also went with the standard and premium split like GT?
user_nat said:Wouldn't this be a premium? Cockpit and damage..
LordPhoque said:I'll definitely wait for a pricedrop, I need to finish FM3's career anyway...
LordPhoque said:Interesting impressions. I'll definitely wait for a pricedrop, I need to finish FM3's career anyway...
What are you talking about? You asked a question and I explained how and why PD got such a budget.N-Bomb said:Leaps of logic can be made!
:lol he's totally serious.Shurs said:Shocker.
I forgot you can look at feet in Forza 3 and most driving games! :lolCozMick said:Am I missing something or does that driver have no damn feet? :lol
Xun said:I forgot you can look at feet in Forza 3 and most driving games! :lol
Why model something if it's not shown?
CozMick said:Am I missing something or does that driver have no damn feet? :lol
You're singling me out as "that" guy? I've been a long time fan, and asside from some things which are legit, the experience is amazing. I'm not defending anything. The fact of the matter is everyone is entitled to their opinions. I happen to disagree with most of the nitpicks. The driving itself is world class. People say they hate the music, that is another facepalm enducing remark since the music is all class. I'm sure we're over the standard car thing by now but some can still bring that up like it's a negativec to have the added 800 cars.EagleEyes said:No offense, but you were going to love GT5 regardless. You have feverishly defended it before it came out and I see no reason why you wouldn't after it came out. You would look silly if you backed off your "GT5 is amazing" opinion after calling people out for 5 years.
also no matchmaking and leaderboard, so wat?a176 said:I heard GT5 has no mechanical damage.
Jonsoncao said:
saw this from some jap site
Always-honest said:gameplay vs photomode?
wow..
Yeah I'm not sure what that's trying to convey. GT models>Forza models, that's not anything debatable really.jett said:What's this supposed to be, FM3's photomode vs GT5 in real-time comparison?
yep, but what are we looking at then? first one looks like ass with aids and the second one looks like a car that would look well in gameplay.Slayer-33 said:They both look like screengrabs before the photograb
Slayer-33 said:Well the FM3 car looks like it doesn't have jaggies and the shadows (not lighting) looks a hell of a lot better, it's sharper texture wise but the poly count is lower.
Oh and the tires look much better on the FM 3 car as well.
well, Forza cars HAVE jaggies in gameplay.. so í'm still not sure what this image is all about.Slayer-33 said:Well the FM3 car looks like it doesn't have jaggies and the shadows (not lighting) looks a hell of a lot better, it's sharper texture wise but the poly count is lower.
Oh and the tires look much better on the FM 3 car as well.
Slayer-33 said:Well the FM3 car looks like it doesn't have jaggies and the shadows (not lighting) looks a hell of a lot better, it's sharper texture wise but the poly count is lower.
Oh and the tires look much better on the FM 3 car as well.
jett said:It's photomode, that's why it looks jaggie-free and the shadows are perfect.
And before you ask how do I know, games that only have 2XMSAA don't look like that.
I just entered photomode in a race replay in GT5, the UI does seem to have some slight jaggies on itmil6es said:the GT pic is compressed to hell, look at the button icons
you should know just because of the HUD..jett said:It's photomode, that's why it looks jaggie-free and the shadows are perfect.
And before you ask how do I know, games that only have 2XMSAA don't look like that.