Slayer-33 said:I think both were frame buffer grabs, the FM3 shot doesn't look processed at all same for the GT one.
FM3 pic is photmode quality, GT5 pic is in-game.
Slayer-33 said:I think both were frame buffer grabs, the FM3 shot doesn't look processed at all same for the GT one.
shinnn said:you should know just because of the HUD..
but the GT5 shot is photomode too?
Jonsoncao said:I just entered photomode in a race replay in GT5, the UI does seem to have some slight jaggies on it
also Forza 3 does have better tires, this was from some pages ago
So it's the same situation. Pause (FM3 in-game/GT5 replay) -> Photomode.travisbickle said:It is photomode as in you are about to take a photo but it doesn't apply any techniques to improve the image quality till after you "take the photo".
Anything looks better in motion when motion blur covers up everything.erahk64 said:It looks better in motion.
shinnn said:So it's the same situation. Pause (FM3 in-game/GT5 replay) -> Photomode.
But GT5 have an additional screen with improvements before take the final shot, right? Or the final shot differs from what do you see on the screen?
Isn't there a weird photo-stitch thing you can do to get around the limit? I recall Jube and m0dus doing something like that.Slayer-33 said:T10 should remove that shitty 75KB limit on pics.. Allow full quality even if it's 1 pic at a time, it'll be nice to be able to do bullshots (better quality) although they wont come close to most of the GT 5 ones but would be much better than what we see at the moment.
XiaNaphryz said:Isn't there a weird photo-stitch thing you can do to get around the limit? I recall Jube and m0dus doing something like that.
XiaNaphryz said:Isn't there a weird photo-stitch thing you can do to get around the limit? I recall Jube and m0dus doing something like that.
mil6es said:that is long winded, people shouldn't have to do that
soundscream said:Bull Shit. Playing in cockpit view I am alway looking down track in the middle of the screen and the tearing is everywhere. EviLore even posted in the review thread he had to stop playing because of it. Have your opinion but dont start making stuff up like the screen tearing isn't noticeable.
uh oh.. that's shocking. So we can call the photomode in GT5 a bullshot generator? since you never see it in real-time?mil6es said:nope in GT you dont see full detail until you see the final product of the shot, this counts for photos from replay like shown above
photo travel looks much better from the offset
You should also be fair and post your best lap time on those two tracks. :lolCozMick said:C'mon guys If you're gonna post comparisons at least be fair
GT5
Forza 3
Chrange said:You should also be fair and post your best lap time on both those two tracks. :lol
Slayer-33 said:Yeah its a method that yields pretty nice results but it tedious as shit to do it.
G rom
One I did a long ass time ago :lol yeah I fail
shinnn said:uh oh.. that's shocking. So we can call the photomode in GT5 a bullshot generator? since you never see it in real-time?
shinnn said:uh oh.. that's shocking. So we can call the photomode in GT5 a bullshot generator? since you never see it in real-time?
Slayer-33 said:T10 should remove that shitty 75KB limit on pics.. Allow full quality even if it's 1 pic at a time, it'll be nice to be able to do bullshots (better quality) although they wont come close to most of the GT 5 ones but would be much better than what we see at the moment.
Why? I can see the exactly result of my final shot in real-timemil6es said:.......but then the same would be said for Forza's photomode???
troll fail??
godhandiscen said:BTW, I read this thread a few pages ago and somebody was mentioning the amount of polygons per mesh in a Forza model during photo mode. When tessellation is applied, the amount of polygons in a mesh is of little importance since only the vertices are taken into account to generate a curve (which technically contains infinite polygons). From then on the tessellation fills the curve with as many polygons as its GPU can render.
Now? :lolduk said:this thread is now just rediculuous :lol
RSTEIN said:Your post ---> -------------
My head ---> -------------
N-Bomb said:Look, if you hate cars and yourself, and more or less just want to bang your head against broken rocks while molesting multiple disabled children in a concentration camp, you'll probably prefer GT5.
For those of us with more refined tastes, who prefer proper shadows... the choice is clear.
Wow.N-Bomb said:Look, if you hate cars and yourself, and more or less just want to bang your head against broken rocks while molesting multiple disabled children in a concentration camp, you'll probably prefer GT5.
For those of us with more refined tastes, who prefer proper shadows... the choice is clear.
Proper shadows were inadvertently removed with a patch iirc :lolExtraKr1spy said:PGR4
Agreed.
Man, someone's just begging for a tag.N-Bomb said:Look, if you hate cars and yourself, and more or less just want to bang your head against broken rocks while molesting multiple disabled children in a concentration camp, you'll probably prefer GT5.
For those of us with more refined tastes, who prefer proper shadows... the choice is clear.
Or a ban.Rainier said:Man, someone's just begging for a tag.
N-Bomb said:Look, if you hate cars and yourself, and more or less just want to bang your head against broken rocks while molesting multiple disabled children in a concentration camp, you'll probably prefer GT5.
For those of us with more refined tastes, who prefer proper shadows... the choice is clear.
shinnn said:Why? I can see the exactly result of my final shot in real-time
UltimateIke said:There are people in this thread that like both games, right?
I think they're both a lot of fun.
UltimateIke said:There are people in this thread that like both games, right?
I think they're both a lot of fun.
UltimateIke said:There are people in this thread that like both games, right?
I think they're both a lot of fun.
Jonsoncao said:what he means was originally we use only one linear polynomial to interpolate between vertices to construct the mesh(geometry grids), now we are allowed to used as many piecewise linear polynomials as possible to interpolate among vertices, the idea is similar to me n my fellow researchers use multigrid in fluid simulation on super computer
UltimateIke said:There are people in this thread that like both games, right?
I think they're both a lot of fun.
Wow, well at least your true feelings are coming out now. I know there's trolling going on in here, but it seems you have no intention of even giving GT5 a chance. So why bother?N-Bomb said:Look, if you hate cars and yourself, and more or less just want to bang your head against broken rocks while molesting multiple disabled children in a concentration camp, you'll probably prefer GT5.
For those of us with more refined tastes, who prefer proper shadows... the choice is clear.
Not really, I was banned for something pretty tame (IMO) in this thread around August or so. Deathly fucking paranoid about it happening again.mil6es said:this must be the hardest thread on Gaf to get banned in but people still find a way:lol
No, I see the same AA and resolution of final shot in FM3. Inside the photomode, but in real-time.Metalmurphy said:You can in the same way you can in GT5 as well. You don't see the added AA and resolution. Works the same on both.
shinnn said:No, I see the same AA and resolution of final shot in FM3. Inside the photomode, but in real-time.