phosphor112
Banned
Is that an exported model to a PC sim?shinnn said:looks fine to me
http://www.youtube.com/watch?v=18aXwaN2CoY&hd=1
any video showing how PD get the cars sound so crap?
Is that an exported model to a PC sim?shinnn said:looks fine to me
http://www.youtube.com/watch?v=18aXwaN2CoY&hd=1
any video showing how PD get the cars sound so crap?
phosphor112 said:Most cars maybe.
There are some slight differences showing they did refine the models, but the level of detail in both games are very similar.
http://i52.tinypic.com/2093wp3.jpg[//IMG][/QUOTE]
Well, how much different can that car model look anyway? At a glance you can see fully polygonal badges and higher geometry count in the body curves; the Camaro's as improved as it can be in Forza3
[QUOTE=phosphor112]Is that an exported model to a PC sim?[/QUOTE]
wat
adelante said:Well, how much different can that car model look anyway? At a glance you can see fully polygonal badges and higher geometry count in the body curves; the Camaro's as improved as it can be in Forza3
adelante said:
Doesn't diminish the fact that Turn10 paid attention to those models even though they needed just some "touching up". Unfortunately, the same can't be said for a certain other developer but yeah, priorities.phosphor112 said:Well yeah, I'm just saying most aren't remodeled. They are touched up (which are highly appreciated).
I don't recall questioning the actual attention to detail of the developer. Someone said they were "remodeled" but they weren't. Interiors were added, and slight adding of polygons. Tessellate, and bam, up to standard with the rest.adelante said:Doesn't diminish the fact that Turn10 paid attention to those models even though they needed just some "touching up". Unfortunately, the same can't be said for a certain other developer but yeah, priorities.
C'mon.SmokyDave said:You're a gimp. That is all.
Furthermore, the sounds are OK (not great, not crap) pretty much everywhere outside the cockpit cam. When a 427 Cobra blasts past on a replay and the camera is feet away from the side exit exhaust, it sounds pretty damned fine.
It's a modded version of FM3 with the higher polygon count model in gameplay.phosphor112 said:Is that an exported model to a PC sim?
shinnn said:
I'd say they both are refined from other games.phosphor112 said:One was built on a game engine that's been refined from 2 other games while one is from scratch.
What's your point again?
Quit your fanboy shit. It's stinking up the thread.
PD fucked up with the engine sounds in bumper and cockpit view. The engines sound fine when in third person or roof cam.shinnn said:C'mon.
GT5 (showroom. WOW.. racing. WTF?)
http://www.youtube.com/watch?v=X5BiGvpAG7c
FM3
http://www.youtube.com/watch?v=2LacDt-BsiY
phosphor112 said:Most cars maybe.
There are some slight differences showing they did refine the models, but the level of detail in both games are very similar.
RotBot said:From a GTPlanet thread. Underside texture from a die-cast model complete with AutoArt logo and philips head screws. I'm guessing this is a standard car?
Fix this shit Guerillatheignoramus said:PD fucked up with the engine sounds in bumper and cockpit view. The engines sound fine when in third person or roof cam.
shinnn said:C'mon.
GT5 (showroom. WOW.. racing. WTF?)
http://www.youtube.com/watch?v=X5BiGvpAG7c
FM3
http://www.youtube.com/watch?v=2LacDt-BsiY
You're the one who said the level of details are similar in that Camaro comparison, as if to imply their refining efforts weren't necessary but the fact of the matter is, some cars DON'T require that much effort to get it to a "premium" standard when the base model they have to start refining from are that simple to begin with.phosphor112 said:I don't recall questioning the actual attention to detail of the developer. Someone said they were "remodeled" but they weren't. Interiors were added, and slight adding of polygons. Tessellate, and bam, up to standard with the rest.
While Prologue is considered a "game" to some, it was obviously a work in progress. Hell, all the features that make GT5's frame rate dip weren't in GT5P.infinityBCRT said:I'd say they both are refined from other games.
adelante said:You're the one who said the level of details are similar in that Camaro comparison, as if to imply their refining efforts weren't necessary but the fact of the matter is, some cars DON'T require that much effort to get it to a "premium" standard when the base model they have to start refining from are that simple to begin with.
or maybe the PS3 is simply too weak to handle detailed underside modelling/textures. Makes sense as you'll barely be able to notice it during gameplay. The game is already struggling to maintain 60FPS.Graphics Horse said:Maybe it was just a poor choice of image but it looks like everything has been remade with higher detail on the second pic, along with a noticably higher poly count.
Guess again :\
I remember some magazine (Top Gear?) talking about them having to scan the undersides of hundreds of cars for the new game.. That's not quite how I imagined it.
lol... is it for all cars?theignoramus said:PD fucked up with the engine sounds in bumper and cockpit view. The engines sound fine when in third person or roof cam.
ah well I guess I found that comparison to be kinda confusing, especially when you brought up "similar details" to describe the two versions because I see a much improved model from Forza3 (especially in terms of polygon count alone, though the difference may not appear to be that significant for other people)phosphor112 said:Errm... let me say this again, all I said is that not all cars needed to be "remodeled," meaning made from scratch or requiring massive overhaul (something the standard cars in GT5 need to have). Turn 10 has had a recent enough game that their high detailed modeling of their previous game was enough to import into FM3 and touch up slightly. I didn't imply the effort was for not, all I'm saying is that a "remodel" isn't necessary.
-viper- said:or maybe the PS3 is simply too weak to handle detailed underside modelling/textures. Makes sense as you'll barely be able to notice it during gameplay. The game is already struggling to maintain 60FPS.
adelante said:ah well I guess I found that comparison to be kinda confusing, especially when you brought up "similar details" to describe the two versions because I see a much improved model from Forza3 (especially in terms of polygon count alone, though the difference may not appear to be that significant for other people)
http://www.youtube.com/watch?v=ENUdOpv2Umotheignoramus said:PD fucked up with the engine sounds in bumper and cockpit view. The engines sound fine when in third person or roof cam.
What about GT4? Maybe the engine has been built from scratch, but large chunks of content (tracks-redone in HD, standard cars, license tests, career progression) has been carried over from previous games (and refined/reworked quite a bit... but they definitely didn't start the game design from scratch)phosphor112 said:While Prologue is considered a "game" to some, it was obviously a work in progress. Hell, all the features that make GT5's frame rate dip weren't in GT5P.
You are right though, both engines have been used in at least 1 previous game.
adelante said:ah well I guess I found that comparison to be kinda confusing, especially when you brought up "similar details" to describe the two versions because I see a much improved model from Forza3 (especially in terms of polygon count alone, though the difference may not appear to be that significant for other people)
-viper- said:or maybe the PS3 is simply too weak to handle detailed underside modelling/textures. Makes sense as you'll barely be able to notice it during gameplay. The game is already struggling to maintain 60FPS.
shinnn said:GT5 (showroom. WOW.. racing. WTF?)
http://www.youtube.com/watch?v=X5BiGvpAG7c
FM3
http://www.youtube.com/watch?v=2LacDt-BsiY
Holy shit...RotBot said:From a GTPlanet thread. Underside texture from a die-cast model complete with AutoArt logo and philips head screws. I'm guessing this is a standard car?
Graphics Horse said:Guess again :\
I remember some magazine (Top Gear?) talking about them having to scan the undersides of hundreds of cars for the new game.. That's not quite how I imagined it.
RotBot said:From a GTPlanet thread. Underside texture from a die-cast model complete with AutoArt logo and philips head screws. I'm guessing this is a standard car?
*facepunch* The game engine being made from scratch is what matters most. I was refering to how refined the game engine is. It's obvious PD dun goofed somewhere because it runs like ass. GT5P installed on the PS3 is about 8 gigs, yet GT5 installed is a little larger, but running significantly worse. I'm thinking it's the physics that's messing things up. PD has said the physics engine (even from GT5P) has been scrapped and redone.infinityBCRT said:What about GT4? Maybe the engine has been built from scratch, but large chunks of content (tracks-redone in HD, standard cars, license tests, career progression) has been carried over from previous games (and refined/reworked quite a bit... but they definitely didn't start the game design from scratch)
RotBot said:From a GTPlanet thread. Underside texture from a die-cast model complete with AutoArt logo and philips head screws. I'm guessing this is a standard car?
RotBot said:From a GTPlanet thread. Underside texture from a die-cast model complete with AutoArt logo and philips head screws. I'm guessing this is a standard car?
http://i217.photobucket.com/albums/cc235/Nismo_Skyline_GTR/EifelCircuit.jpg
:lol :lol :lolshinnn said:I think it's a premium model.
Standard model:
*pic*
Forza uses generic underside textures.Haunted said:Well, before I've seen a Forza underside to compare these with, this particular contest is still up in the air!
Custom underbodies (with rollover comes undercarriage modeling - unfortunately, all the cars use a generic layouts, so sometimes they are wrong; like the Lamborghinis have the transmission rearward of the engine instead of infront, etc.)
Haunted said:Well, before I've seen a Forza underside to compare these with, this particular contest is still up in the air!
shinnn said:we are justin discussing if it's a premium or standard car in GT5...
btw
FM3
http://i55.tinypic.com/2zrkgu1.jpg
:lol
Holy shit :lol :lol :lolsdornan said:Holy shit...
Because comparing different tracks is the fair thing to do, that first part of nurburgring will always be dull on any racing game. But yeah the driving model in GT 5 reminds me of F355 challenge which is a good thing.Progmetal said:Crappy sound in both compared to the real thing though.
Wow at how much better GT5 looks in motion than F3.
shinnn said:looks fine to me
http://www.youtube.com/watch?v=18aXwaN2CoY&hd=1
any video showing how PD get the cars sound so crap?
shinnn said:I think it's a premium model.
Standard model:
Slayer-33 said:Because comparing different tracks is the fair thing to do, that first part of nurburgring will always be dull on any racing game. But yeah the driving model in GT 5 reminds me of F355 challenge which is a good thing.
G Rom said:The hood/roof reflections are terrible in GT5, that's mainly why I never use this cam.
I wonder why they didn't use the trick from PGR4 that everyone is now using to achieve near perfect reflections in hood/roof and cockpit cams... :-/
Maybe a technical expert from NeoGAF could explain if there was something making this trick impossible to use in GT5 ?
See You Next Wednesday said:What trick in PGR4?
theignoramus said:PD fucked up with the engine sounds in bumper and cockpit view. The engines sound fine when in third person or roof cam.
:lol :lol Wowwwww.RotBot said:From a GTPlanet thread. Underside texture from a die-cast model complete with AutoArt logo and philips head screws. I'm guessing this is a standard car?
Jesus christ.Graphics Horse said:Just to make it clearer for people
Yeah, I'm pretty sure that was considered pioneering stuff at the time from Bizarre... the reflections in Forza 2 (and in GT3, at least on the bonnet... yikes) look horrible.G Rom said:They take the previous frame and apply it as a reflection. This allows a high quality reflection of pretty much every objects, including other cars.
It's used in PGR4, Dirt 2, Forza 3...