-viper- said:
Wouldn't it be a lot cheaper than hiring 100 more people? Doesn't really make any sense. It will only benefit PD in two ways: money saved, and a more quickly developed game.
In an ideal world:
~100 dedicated modellers for cars
~80 dedicated modellers for tracks
- a team of around 20 specifically set up to re-texture and add detail to existing PS2 assets
- a graphics research team of around 15 people who will look at adding features such as MLAA, higher-res alpha effects and other special effects
- the rest of the team would be about 100 people I guess
- outsourced teams around the world
Total internal size = ~350 people at peak levels + outsourced teams
So we already have 200 premium cars with 800 left to do, and a bunch of premium tracks and another bunch of standard tracks.
- 60 dedicated car modellers make another 200 cars from scratch
- the outsourced teams provide another 300 of decent quality cars
- the dedicated PS2 asset team supply 50 or so re-done standard cars, as well as new track textures etc
- the other 40 modellers have the task of further perfecting what the outsourced and PS2 teams did
- half the track modellers build another 5-10 all new tracks and add more detail to existing premium tracks.
- about 30 work with the PS2 asset team to improve the existing standard tracks to the level of premiums
- the remainder of the track modellers are dedicated to improving the track creation. they re-use some of the work they did on GT5, but also let the player make the whole track
themselves out of '
famous corners' or something (
no randomised shit). They could perhaps even draft in some of the ModNation Racers team and rip-off their system of track creation (you 'lay' the track as you drive across an empty landscape).
Finally, the dedicated technology research team works to optimise the living shit out of the game, including MLAA, effects and improved shadows.
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So what does this all give us?
200 [existing] + 300 [outsourced] + 200 [all new] + 50 [heavily updated], all premium quality cars =
750 cars total; remaining standard cars are stripped out completely.
More tracks, as well as old,
all of premium standard.
DLC should also be created in the years post-release to offer an additional 20+ cars and three more premium tracks, as well as a dedicated Tokyo Motor Show pack.
Project development time -
2 years, basically what Turn 10 are doing. The team is over twice the size, but the game is released twice as soon. A Prologue version is off the cards now, but you get your mainline 8 million seller out more frequently so it doesn't matter, and DLC will further subsidize costs. Best of all however, as
gamers we get the game sooner.