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Forza 3 vs Gran Turismo 5 Comparison Thread of John, Chapter 11, Verse 35

OrangeOak

Member
flyinpiranha said:
Heh, I just find that funny, Liveries are the best ... you can fully customize the car you are racing in ... fully.

I honestly can't fathom how some people would dislike the creativity. Boggles ze' mind.

6218702745_6e1fa8431a_b.jpg
 
tusken77 said:
Yes it does. It undermines a core component of a driving game. Particularly a driving game with a community. It devalues the rewards and dampens the sense of achievement if these rewards can simply be bought with real money.

How so? Where is this "community" you speak of? Some guy named xxXForzaSucksXxx has a car that you have too? How do you know how they received it? Is it labeled somewhere?

It doesn't undermine shit. You're speaking hyperbole, nonsense about how owning a virtual car by putting in an hour of time somehow has more 'worth' than a person who uses money. You both race in the car, skill will be what determines the winner.

Basically all you have to say is: "Complete strangers that I will most likely never come into contact with completely affect the way I play my game" ... and then I'd agree with you.

But what the hell is it going to matter if we're in an online race and we both have the same car? Are you going to tell every person in the lobby "Hey guys, I just want you to know that I earned this car by buying with in-game credits, thought everybody should know that".

OrangeOak said:
I think that's hilarious. Will be awesome playing Cat and Mouse with GAFers and that plastered on the cars. Should be some great fun and great times.

Oh, are you angry it's not plastered with advertisements or something?

Personally I think the shadows and the smoke in GT5 are more offensive than anything somebody could draw on the cars.
 
SolidSnakex said:
To be fair, karts are really fun in GT5. I don't think anyone really imagined that it'd turn out like that.
They didn't? Karts are fun in real life. With reasonably accurate physics, why would it not be fun in the game?
 

offshore

Member
Stripper13 said:
2. Customization. It is behind nearly every significant racing game this generation with regards to visual upgrades and paint choices/editors.
No kidding. They're so far behind it's not even funny.
 

Snubbers

Member
As someone that thought of themselves as more a purist, all I can say since playing FM3 is

1. Liveries are awesome - especially when you are participating in more organised race series
2. Rewind is a non-issue, it does not make people devolve into noobs, that is such a fallacy
3. The whole storefront idea is brilliantly executed and even I've put stuff on my storefront and made a few milllion credits



So there.. :p
 
Pazuzu9 said:
They didn't? Karts are fun in real life. With reasonably accurate physics, why would it not be fun in the game?

I think that most just thought it would be a nice feature that you'd try out a few times and then go back to racing cars.
 
Snubbers said:
As someone that thought of themselves as more a purist, all I can say since playing FM3 is

1. Liveries are awesome - especially when you are participating in more organised race series
2. Rewind is a non-issue, it does not make people devolve into noobs, that is such a fallacy
3. The whole storefront idea is brilliantly executed and even I've put stuff on my storefront and made a few milllion credits



So there.. :p

1. Nope, just dicks and chicks, nothing good comes of this
2. It makes every person that ever played Forza 3 a terrible person and racer
3. The storefront is akin to a porn site, just plastered with crap that offends my sensitive eyes.
 

kafiend

Member
flyinpiranha said:
But what the hell is it going to matter if we're in an online race and we both have the same car? Are you going to tell every person in the lobby "Hey guys, I just want you to know that I earned this car by buying with in-game credits, thought everybody should know that".

If I were a betting man I'd bet on the one who earned the car by spending time playing the game for a win and also place a bet on the one who spent real money buying the car driving badly, then attempting to run competitors off the road.
 

tusken77

Member
flyinpiranha said:
How so? Where is this "community" you speak of? Some guy named xxXForzaSucksXxx has a car that you have too? How do you know how they received it? Is it labeled somewhere?

It doesn't undermine shit. You're speaking hyperbole, nonsense about how owning a virtual car by putting in an hour of time somehow has more 'worth' than a person who uses money. You both race in the car, skill will be what determines the winner.

You don't play with regular players? You don't have any kind of community within your driving games? Fair enough. You're not grasping what I'm saying about the sense of achievement, how its rewards are devalued, and how it undermines a core component of the game. There's no way I want that system in GT. You're fine with it in Forza. The simplest thing to say is we can agree to disagree.
 

OrangeOak

Member
flyinpiranha said:
I think that's hilarious. Will be awesome playing Cat and Mouse with GAFers and that plastered on the cars. Should be some great fun and great times.

Oh, are you angry it's not plastered with advertisements or something?

Personally I think the shadows and the smoke in GT5 are more offensive than anything somebody could draw on the cars.

I also think this is hilarious and I really like livery editor :)
And no I'm not angry ;)
 

ShapeGSX

Member
tusken77 said:
You don't play with regular players? You don't have any kind of community within your driving games? Fair enough. You're not grasping what I'm saying about the sense of achievement, how its rewards are devalued, and how it undermines a core component of the game. There's no way I want that system in GT. You're fine with it in Forza. The simplest thing to say is we can agree to disagree.

I don't brag about that stuff with the people I play with. They can't see my garage, I can't see theirs. We're friends. Nobody gives a shit. We buy cars for people that don't have the money to buy the car we are using for the race, and give them away. We create tunes with extra PI added for people so they can compete. That's the sense of community that I've found in Forza, not ridiculous bragging rights.

Nobody really cares that you spent enough time in the game to add the bytes for some "expensive" car to your game save.
 
flyinpiranha said:
1. Nope, just dicks and chicks, nothing good comes of this
2. It makes every person that ever played Forza 3 a terrible person and racer
3. The storefront is akin to a porn site, just plastered with crap that offends my sensitive eyes.
Can't wait to see someone fly off the chain and get a SRS BZNIS response going.

crazy monkey said:
48340Bronies2.jpg


in fm3 lol

That is not ok with me...
 

KKRT00

Member
SolidSnakex said:
To be fair, karts are really fun in GT5. I don't think anyone really imagined that it'd turn out like that.
I think that putting Nascar as a Special Event with basic mechanics introduction into GT 5 was brilliant idea. I would never thought that i will be interested in Nascar and that Nascar can actually be fun. Before that it was dull motorsport for me, but playing Nascar online is really fun.


===
And about people talking about visual consistency, both games lack in that department, its all about what You cant stand more.
GT 5 has low res particles [that are awesome if You can stand jaggies, especially when lit at night], low res shadows, and some upscaled tracks and Forza has crappy particles, crappy prebaked damage system, not accurate colorgrading, medicore shaders, lack of anizo, identical trees everywhere and lack of proper shadowing system.

I havent mentioned standard cars, because i havent bought any ugly ones and shaders really covers bad textures from the distance in gameplay - anyone who thinks otherwise is just trolling, they look great ingame.
 
tusken77 said:
You don't play with regular players? You don't have any kind of community within your driving games? Fair enough. You're not grasping what I'm saying about the sense of achievement, how its rewards are devalued, and how it undermines a core component of the game. There's no way I want that system in GT. You're fine with it in Forza. The simplest thing to say is we can agree to disagree.

No, you're missing my point. "community" is only as strong as its members. If your friend bought the car with a token and raced with you would you look down on him?

I completely understand the sense of achievement. I finally saved up and bought that awesome F1 Ferrari in GT5 only to not be able to use it.

I honestly don't fathom how this "undermines" your game. If you race with regulars and are in a community what does it matter how they acquire their cars? The fact YOU earned the car is all that matters unless you really, really care about what other people think of you.

I'm not disagreeing with your view (well sort of) ... I just don't understand it. It sounds like elitism, like your way of acquiring it through "hard work" is more valued than somebody than bought it with tokens.

Let's say we're in this community. I'm in your racing club or whatever. In 2 weeks there is an organized "Car ____ Race" ... I get called away on business, I come back a week later and realize I won't be able to race because I haven't "earned" the car. I use tokens and race with my friends, everybody is happy ... or are you mad at me for the way I received my car?

If this "community" you are in is a good one the means of receiving the car shouldn't be your focus, enjoying time with the people in the group should be your focus.

EDIT: Duping. A ton of people did this in GT5 (wish I would have known about it earlier), so I take it your GT5 experience was completely ruined because others acquired cars in a way that you believe they didn't "earn it".
 
I think those pink and purple pony car are awesome. It get my daughter who often roll her eyes every time I set up my wheel rig to play Forza interested in driving game. She now have new found love for cars that is not vw bug.

You know what even more annoying than fanboys and console warriors, people who think that theirs way of having fun is the only correct way. This is the reason why our hobby (video game) got so stagnant, and game like driving sim are reserve just for those who are doing it right.
 

offshore

Member
flyinpiranha said:
I finally saved up and bought that awesome F1 Ferrari in GT5 only to not be able to use it.
Well, you've only got yourself to blame for not duping it...



I duped every car over 3 million and glad I did.
 
offshore said:
Well, you've only got yourself to blame for not duping it...



I duped every car over 3 million and glad I did.

Tell me about it! I bought it, went into A-spec and was like ... WTF? Googled online and like the 3rd post for some other shmuck was "should have duped it"

Which brings up a good point with my other conversation, did Duping ruin GT5? That's basically the same as buying it as the person didn't "earn" it through hard work. So I can only assume GT5 has been ruined because of this.
 

p3tran

Banned
offshore said:
Well, you've only got yourself to blame for not duping it...



I duped every car over 3 million and glad I did.

uh-oh!! are you fuckin nuts my friend? tusken is still online!
(changes tone)
where's your pride biatch? go seppuku asap!!

;p
 

offshore

Member
flyinpiranha said:
did Duping ruin GT5?
No, Polyphony's ridiculous credit system ruined GT5, which is why everyone was duping at will.

Even now the credit system is broken. Sure, you can get easy money from the seasonals, but I think a lot of people would like to earn their credits in online races, and the credit and XP payout online is just pathetic.

I stopped doing offline races in GT5 ages ago and started exclusively racing online. At that point I was at Level 32.

Months later, and after finishing literally hundreds and hundreds of online races, I'm still at level 32 and still have very few credits in the context of GT's UCD's car prices. The system is totally broken.

And actually, I'm kind of sad that I didn't dupe the more expensive UCD cars now that they'll be patched with cockpit view.
 

Shinjiru

Member
Izayoi said:
Over a million polygons for most cars in Forza 4.

eso76 said:
fm3
menu/photomode 350k / 500k
ingame 35k / 45k polys

Gt5
menu / phototravel up to 500k polys
ingame i'd say 100/150k (don't have the exact number, but it's a quite a bit lower than menu models)

Fm4
menu / photomode / ingame (single player events only): 350k / 500k polys
ingame (full grid): guess it's the same 45k poly models as fm3
autovista models: over 1M polys

Thanks.
 
The only real advantage GT5 had over F3 (graphically) were the car models. Forza 4's car models look a hell of a lot better, but I don't know if they would trump GT5's models yet.
 

Shaneus

Member
skyfinch said:
Too much time and effort.
By the time I go into the option screen and turn rewind completely off, I could have gone to the store, made a sandwich, cut the grass.....make babies (not in this particular order). It just takes too much time and effort to turn rewind off. Preorder cancelled.
You're mistaking the speed of GT5's menus for Forza's.
 
Combichristoffersen said:
The Porsche thing is true (due to EA being dickish about sub-licensing the rights to use Porsche cars), dunno about the rest.
Microsoft where being dicks with the 360 Ferrari licence so EA decided to be dicks back.


seems far enough IMO and I wouldn't be shocked if they work something out down the road.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
tusken77 said:
You don't play with regular players? You don't have any kind of community within your driving games? Fair enough. You're not grasping what I'm saying about the sense of achievement, how its rewards are devalued, and how it undermines a core component of the game. There's no way I want that system in GT. You're fine with it in Forza. The simplest thing to say is we can agree to disagree.
It's really common for regulars in the Forza community to gift cars, setups, etc to other players all the time. And yes, these are guys who are genuinely interested in racing and not just making paint jobs.
 

nib95

Banned
flyinpiranha said:
Yep, every single last depressing morsel. I can't believe they didn't sacrifice framerate and consistency to add a track or two with some weather. Idiots.

What kind of failed logic is that? Lol.

Who says they need to sacrifice any frame rate consistency to get the said features in? All they have to do is drop some of the graphical details, texture quality or whatever. Perhaps they thought better visuals were more important than added features.
 
flyinpiranha said:
Yep, every single last depressing morsel. I can't believe they didn't sacrifice framerate and consistency to add a track or two with some weather. Idiots.

Forget weather, they should have atleast put one track with a wet surface.
 
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