flyinpiranha
Member
nib95 said:What kind of failed logic is that? Lol.
Who says they need to sacrifice any frame rate consistency to get the said features in? All they have to do is drop some of the graphical details, texture quality or whatever. Perhaps they thought better visuals were more important than added features.
It was smart ass logic but sense you are serious (and we already know we completely disagree with what makes a racing game fun) I'll answer "HELL NO" to any of those drops. I've seen what a game looks like when the graphic fidelity is sacrificed to add features haphazardly.
And with how many features are in the game, I'm completely happy with them making that decision. Night racing, weather ... all really fun but if it comes at a sacrifice to how amazing Forza 4 looks I'd rather they not add it. And honestly the way it was added to GT5 it's like you had to hunt for those options. I played up to level 30+, golded first 3 difficulty levels every race and I honestly can't remember weather or night races unless I did a lap myself purposely and changed it.
I would have easily accepted no weather, night, w/e if the FR in GT5 stayed consistent and the shadows/smoke didn't completely ruin the immersion is some races, along with tearing. That would be the easiest trade off on the planet.
GTP_Daverytimes said:Forget weather, they should have atleast put one track with a wet surface.
I agree. I would have liked night also but the game would have suffered because of it as mentioned in an interview. To add things, you must cut another. It looks good on paper but in the end I'm glad it looks fantastic ALL the time instead of a list of bullet points and looks fantastic some of the time.