DOBERMAN INC
Member
This thread has made me wish I hadn't sold both my consoles.
Metalmurphy said:Does Forza let you play dress up?
No? Then it's clearly inferior!
a lot of cars in forza are inaccurately modelledAgentChris said:The cars in Forza 4 look a little weird to me. There is something off about them.
This is f-ing insane.nib95 said:
What do you guys reckon?
Only thing that sticks in my mind is the noticeable brightness of the interiors, like there's a consistent light source inside, apart from the track lighting.AgentChris said:The cars in Forza 4 look a little weird to me. There is something off about them.
I know, right?Jamesways said:Slayer- holy shit at some of those pics! 8)
Oh wait, this is the trolling thread. I meant to say, I don't even know what those are supposed to be, cars? Pfft.
There's one at the bottom of page 271. The quality of them actually vary, and that example is one of the worst ones.DivineRage002 said:Could someone post a pic of a non-premium GT5 car? I don't own the game and I wonder how big of a difference there is.
DivineRage002 said:Could someone post a pic of a non-premium GT5 car? I don't own the game and I wonder how big of a difference there is.
DivineRage002 said:Could someone post a pic of a non-premium GT5 car? I don't own the game and I wonder how big of a difference there is.
ShapeGSX said:From the last page:
While some of the Forza cars are inaccurately modeled, they also don't look like that.
Is that supposed to be a Supra? It's hard to tell.
DivineRage002 said:Mitsubishi FTO I think.
I hope they at least redid the physics for those and didn't rip those out of GT4 too?
Quality is all over the place, from flabbergastingly awesome to kill-it-with-fire, with most in between. That's pretty much GT5 in a nutshell: higher highs and lower lows and a lot in between.DivineRage002 said:Could someone post a pic of a non-premium GT5 car? I don't own the game and I wonder how big of a difference there is.
Shaneus said:*yellow car image*
That's one of the worst offenders, but there you go. Some are okay but the majority of them are clearly GT4 imports with no touching up.
For example, so is this:
*Toyota Minolta*
So even amongst the non-premium cars there's a massive difference in quality.
Shaneus said:That's one of the worst offenders, but there you go. Some are okay but the majority of them are clearly GT4 imports with no touching up.
For example, so is this:
So even amongst the non-premium cars there's a massive difference in quality.
Shaneus said:
That's one of the worst offenders, but there you go. Some are okay but the majority of them are clearly GT4 imports with no touching up.
Forza and Forza 2 are 3 screens, Forza 3 is 4 screen iirc. There are tricks to add additional views by spectating but every setup I've seen is only 3 screens wide.REMEMBER CITADEL said:I believe Forza 2 supported some crazy number, like 8 screens? Not sure about Forza 3 and 4.
erahk64 said:Here is one that is uglier.
http://img405.imageshack.us/img405/5334/monteasoasfalto12.jpg[/IM]
[IMG]http://img17.imageshack.us/img17/655/monteasoasfalto15.jpg[/IMG[/QUOTE]
pathetic, do not belong in GT5
I have a feeling that the only reason some are called "standard" is that they don't have interiors (and perhaps can't be painted) but other than that, are almost as good as premium models.paskowitz said:Yeah. I noticed that most of the Le Mans cars are higher quality (minus one Pescarolo). Also the Audi R8LMS looks like it could be a premium until you get really close.
Shaneus said:I have a feeling that the only reason some are called "standard" is that they don't have interiors (and perhaps can't be painted) but other than that, are almost as good as premium models.
Theonik said:Forza and Forza 2 are 3 screens, Forza 3 is 4 screen iirc. There are tricks to add additional views by spectating but every setup I've seen is only 3 screens wide.
no that I have that much experience on that matter, these kinds of setups are pretty crazy. And I was simply taking the piss anyway. Here is a link of the kind of setup I'm talking about
erahk64 said:Here is one that is uglier.
overkillshinnn said:
eso76 said:
Toxa said:
GTP_Daverytimes said:One of my gripes with Turn 10's modeling agencies is there inability to convey the realness of glass, when looking at the windows in the car it just feels like there is no window.
Oh, yes it is. I was just talking about the pilot picture though.Jamesways said:Yeah, that is a cool feature.
AgentChris said:The cars in Forza 4 look a little weird to me. There is something off about them.
I see what you did there.watership said:Can I get a F4 Veyron vs a GT Veyron pls?
nib95 said:
What do you guys reckon?
Iknos said:Visually GT5 is like a girl with the most beautiful face you've seen with the perfect amount of makeup with a flat chest but with very smooth skin with no freckles or blemishes. She stutters and goes into spasms from time to time so if you held her still she looks heavenly but once you saw her talk and move you aren't as impressed.
I think it's realistic to expect the next major games in each series (not counting Forza World or whatever) on the next console should be able to handle that sort of stuff without too much hassle. Turn 10 have a leg up in that regard because they've managed to work through techniques with each iteration of their game and could potentially apply that to a new platform, while PD haven't had the same luxury of building upon previous iterations on the same hardware (with the exception of GT:HD and Prologue).Iknos said:If both games want to do weather right they are going to have to make some sacrifices.
Xanadu said:pathetic, do not belong in GT5
Iknos said:With 4za coming out maybe a thread title change is in order.
Also when GT5 came out it was apparent that both of these games fall short in so many respects to standards set by other sim racers that maybe it should be a general comparison thread.
In a nutshell GT5 was a horrible game with some great driving experiences while FM3 was a great game with a neutered driving experience. In certain areas they were polar opposites to each other and not very comparable. Graphics GT5 wins. Sound FM3 wins. At the time some other games were doing things right that both were doing wrong.
Now to the topic at hand...
Granted 4za still doesn't have the photoreal artistry of GT5 but we can all expect that when the tracks are largely the same. The new lighting helps the tracks look better but the textures are still colorful. PD still beats out Forza and every single other racing game.
Supercar Challenge has better looking tracks than 4za even with its new lighting system. Maybe if T10 focused on making the tracks look good like they did the cars that will turn around.
One thing GT5 had over FM3 was the number of cars on track so it is impressive to see T10 boost their numbers to match it and still retain 60fps with no tearing. In cockpit too. The in cockpit lighting is much superior in 4za than in GT5.
Technically GT5 has a lot going for it but 4za hits the right balance. The only area 4za is behind is in artistry. If T10 ever had the lead artist from PD the next Forza would look and run to perfection. Similarly if PD had the same knack for performance that T10 has their game could run silk smooth and be even more impressive. Fact is that GT5 looks jawdroppingly good in screen and certain portions but when you play and see the framerate dip it really hurts the visuals. Gameplay too of course.
Visually GT5 is like a girl with the most beautiful face you've seen with the perfect amount of makeup with a flat chest but with very smooth skin with no freckles or blemishes. She stutters and goes into spasms from time to time so if you held her still she looks heavenly but once you saw her talk and move you aren't as impressed.
4za is like an above average looking girl next door with curves but nothing too showy. She wears a bit of colorful makeup but she moves with a lot of grace to the point where it impresses you and maybe turns you on lol.
Could have easily used men in this comparison not meaning to demean women into objects for comparison.
So what I'm saying is that right now the graphics are at least in the same league when previously it wasn't. Sure FM3 had cockpits and great framerate both those cockpits looks like ass. 4zas cockpits end up looking better than GT5 cockpits because of the lighting AND the 60fps. GT5 cockpit detail is still better so I'm talking overall look.
Now when it comes to graphics serving gameplay I feel like T10 got the right balance. Look at all the previous racing sims out there none of them were visually impressive but they did the job. Cockpit views in many PC sims are nothing near GT5 levels but they were there to make the experience more immersive and were never added in such a way where performance was still there.
RBR looks very washed out but the detail in the tracks was sufficient and critical to get a realistic feel. The roads edges were modeled well and the road surface and all the dips and bumps you needed. The tracks were lined with foilage and trees. It didn't look the best but it served the gameplay immensely. Cockpit view was basic yet it served its purpose and made the game better.
GT5 has graphics that make the gameplay better in the form of day/night and weather but they didn't execute it as well as they could have especially weather. Seems like a test feature right now like GT4 in HD. Makes you wonder why didn't they concentrate on having cockpits for all cars or simply fixing performance issues. T10 had the right balance of performance vs. graphical feature.
If both games want to do weather right they are going to have to make some sacrifices.
Shaneus said:I think it's realistic to expect the next major games in each series (not counting Forza World or whatever) on the next console should be able to handle that sort of stuff without too much hassle. Turn 10 have a leg up in that regard because they've managed to work through techniques with each iteration of their game and could potentially apply that to a new platform, while PD haven't had the same luxury of building upon previous iterations on the same hardware (with the exception of GT:HD and Prologue).
I have more faith that T10 will come closest to getting it right on the first release, though. I mean, we don't want this sort of shit popping up again, which I'm sure PD could've fixed had they had the experience developing on the console.
gluv65 said:Said all that shit too say nothing I will listen to because I can't handle the truth.
ZoddGutts said:This. 5 years of development to release parts that look like that. No excuses. At least turn 10 has an excuse of shorter development time for missing several features and being less graphically .
While I'm not defending the cars themselves, did you ever consider that perhaps they were forced to include them in to bolster numbers due to pressure from Sony to get the game out the door?ZoddGutts said:This. 5 years of development to release that. No excuses.
One thing GT5 had over FM3 was the number of cars on track so it is impressive to see T10 boost their numbers to match it and still retain 60fps with no tearing. In cockpit too. The in cockpit lighting is much superior in 4za than in GT5.
Iknos said:Disagree since the tracks in GT5 right now are set up to handle weather and day/night. All tracks use the same lighting technique and so its just a matter of performance. PD made the right decision because they likely asked themselves "if we can't do weather and day night for all tracks which are hte most important?" and they focused on the most important tracks for those features. Those still have problems so weather isn't very suitable for competitive racing but its still a great experience if you disregard sub 60fps. Much like PGR4 it all looked nice and was a nice experience.
T10 has IBL working for them but they still use prerendered shadows on their tracks and will have to create a new realtime track lighting system.
There is no Forza World either.
Fanboys can hide from reality but does it really help you? Does ignorance make you feel better?
Slayer-33 said:T10 is learning though, they keep improving and adding big features a release at a time.
chubigans said:Forza 4 has 30fps in rearview mirrors, so that's probably where the horsepower went to.
notasinglefuckwasgiventhatday.gfchubigans said:Forza 4 has 30fps in rearview mirrors, so that's probably where the horsepower went to.