Shaneus said:That line makes it sound worse than it really is. I love it!
I think it's realistic to expect the next major games in each series (not counting Forza World or whatever) on the next console should be able to handle that sort of stuff without too much hassle. Turn 10 have a leg up in that regard because they've managed to work through techniques with each iteration of their game and could potentially apply that to a new platform, while PD haven't had the same luxury of building upon previous iterations on the same hardware (with the exception of GT:HD and Prologue).
I have more faith that T10 will come closest to getting it right on the first release, though. I mean, we don't want this sort of shit popping up again, which I'm sure PD could've fixed had they had the experience developing on the console.
I disagree.
Turn 10 still has to figure getting lighting and materials right before even beginning to think about rain and night racing. I bet thats not as easy, as they haven't been able to pull it off in two iterations of the game.
On the other hand, PD already has lighting/materials and cars down. They can now concentrate on ironing out things for GT6. Kaz already said that the premium cars in GT5 were designed with the PS4 in mind.