Arklite said:
Mostly because this forum is a visual place and pics make an easy and quick comparison, and neither game is deficient in game modes to complain about,
Well most will agree that GT5 was a pretty poor game with great experiences sprinkled throughout. In my eyes the great epxeriences made me forget about the shortcomings but I can completely understand if it didn't for other people.
Maybe I chose the wrong word with "graphics" I really meant "photomode".
In game while I think Forza looks cartoony it is much more consistent and much more stable. This is unanimous opinion among those who have no vested interest in either game.
SmokyDave said:
And once you get her in the sack, she'll blow your fucking mind.
With an epileptic seizure and stutterring "give it to-t-toto-to-to me bab-ab-ab-a-bab-byyy"
Niks said:
Now we know why most tracks in FM4 are wider than what they are in real life. It is to "heighten the drama". Definitive indeed.
Isn't he talking about the colors on the tracks?
Also which tracks in FM4 are wider? We know Suzuka is off on its elevations but maybe you were thinking Nurburgring from FM2 which was too wide and fixed in FM3 and re-used in FM4. I did a comparison between GT5s ring and Forza's ring and measured using cars at some points and they looked very comparable. What Forza did right was the steepness of some curbs and the curbs aren't as jagged in GT5. The corners were more round.
I'm all for criticization but it has to be factual. Same with that whole "heighten the drama" thing it had to do with colors and its from the Forza 2 LE booklet.
I'm glad that the GT defenders here are the minority. Spec II is an answer to the complaints of real GT fans...not those who just want to see a console war between MS and Sony.
There are major physics flaws in GT5 that they have addressed and will address in Spec II.
Same thing applies to Forza 4...the suspension modeling is many times better and the sim steering before it breaks feels very good. The FFB is much improved.
Yes there is still a deadzone in FM4 demo on sim steering settings. It is not a complete deadzone where nothing reacts it is more like a dulling of inputs.
Try moving your wheel 45 degrees to the right to 45 degrees to the left in cockpit view. The driver hand animations are exact and 1:1. But the telemetry shows that there is a slight slowdown as you go over center. The end result is a "mushy" effect as you go over center. If T10 decides to eliminate the telemetry which I can imagine happening any day now because it proves what we all feel with the wheel this is something you can still feel when driving.
Speaking of telemetry its another one of those things that Forza does better than GT.
Rather than trying to defend GT from the criticization you guys should say "yes that is bad let's hope they fix it" and move on instead of pretending its not an issue.