paskowitz said:It does 720p, 1080i and 1080p. No idea which is native. 720p looks better. Use that.
AHHHHXanadu said:nope it looks great, better than 720p
paskowitz said:It does 720p, 1080i and 1080p. No idea which is native. 720p looks better. Use that.
AHHHHXanadu said:nope it looks great, better than 720p
Anything to prop up the toy car simulator.Xanadu said:http://www.gametrailers.com/video/forza-4-forza-motorsport/722164
GT trolling with the veyron cockpit hahaha
well 720p mode has more AA. i dont know try both and see what you thinkIzayoi said:AHHHH
Because it supports that resolution, as simple as that. Does it say 600p on the back of the box of COD or any sub-hd game?Izayoi said:Why on earth would they label that as 1080p. Just to get it on the back of the box? Must look like a mess when scaled.
QAAXanadu said:isnt 3D mode 720p with less AA
Xanadu said:http://www.gametrailers.com/video/forza-4-forza-motorsport/722164
GT trolling with the veyron cockpit hahaha
It looks better, because You scale from 50% more of polys than in 720p mode and one way [horizontal or vertical] scaling gives better results. Thats why dynamic resolution scaling in Rage, Brink or in Wipeout only lower resolution on one 'side', on horizontal side of framebuffer.Izayoi said:Why on earth would they label that as 1080p. Just to get it on the back of the box? Must look like a mess when scaled.
Even though those biased comparison it shows that GT has superior renderer and assets.GTP_Daverytimes said:Talk about bias, they even used autovista against showroom instead of showroom vs showroom. The video shows that Forza has really come a long way, but it still doesn't look natural.
paskowitz said:It does 720p, 1080i and 1080p. No idea which is native. 720p looks better. Use that.
GTP_Daverytimes said:Talk about bias, they even used autovista against showroom instead of showroom vs showroom. The video shows that Forza has really come a long way, but it still doesn't look natural.
that's not autovista, it's just the normal car selectGTP_Daverytimes said:Talk about bias, they even used autovista against showroom instead of showroom vs showroom. The video shows that Forza has really come a long way, but it still doesn't look natural.
Bloodworth said:that's not autovista, it's just the normal car select
Xanadu said:http://www.gametrailers.com/video/forza-4-forza-motorsport/722164
GT trolling with the veyron cockpit hahaha
That's something I noticed in Spec 2.0 too. I drove the Sauber-beast around the Nürb and the way it reacts to the road is stunning, it bounces and moves and when you gain speed it's damn scary.nib95 said:Upon closer inspection of that video, that entire Veyron section, GT5's physics seem more realistic and well realised. In both the internal and eternal views the suspension and road feedback is far more accurate. You can see the car react to every bump or change in angle far more prominently than in F4. Cockpit view as well, where internal vibrations correspond to the road more accurately as well.
Izayoi said:Why on earth would they label that as 1080p. Just to get it on the back of the box? Must look like a mess when scaled.
Forza has a lower angle as well. I think GT's is right between the two. There's also a few dozen alternate angles to choose from in Forza's replays, so you should be able to find something you like.JWong said:Wow, Forza's angle is way higher. Well, no one should really drive in that view, but it looks terrible if it's going to be stuck like that in replays.
tigerin said:It pretty sad how a game like forza took less time to developed and yet giving gt a run for its money.
I think it's more an indication of Polyphony's work ethic than Turn 10's.tigerin said:It pretty sad how a game like forza took less time to developed and yet giving gt a run for its money.
nib95 said:Lol with the Veyron. F4 looks a lot better than 3, but it's still a ways off GT imo. Something that's still too colourful and buoyant about the visuals. Also prefer GT's angle of racing view. Slight better sense of speed imo.
Though the standard car thing perhaps does deserve to be brought up. Though I doubt all of F4's vehicles are rendered to the same detail either.
*looks at GT5 Prologue sales*tigerin said:It pretty sad how a game like forza took less time to developed and yet giving gt a run for its money.
How so? I wish people at least woudl explain themselves sometimes.tigerin said:It pretty sad how a game like forza took less time to developed and yet giving gt a run for its money.
tigerin said:It pretty sad how a game like forza took less time to developed and yet giving gt a run for its money.
The sound in Forza is just so damn good.Xanadu said:
lol salesJWong said:*looks at GT5 Prologue sales*
hmmmm
You wouldn't need an explanation if you know what that expression meant, and I agree with him, that Forza has established itself as a bonafide competitor to GT despite its shorter development times.Loudninja said:How so? I wish people at least woudl explain themselves sometimes.
Yeah those flat shaders stand out pretty badly sometimes... some of the headlight bulb housings could use some metallic sheen, like the ones on the Nissan GT-R.Forza also seem to lack any kind of shader on most rims and glass should be more reflective depending on viewing incidence angle.
Xanadu said:lol sales
The people hating on GT usually posts something like "The Ring is good, but outside of that it plays and looks like ass". And that usually results in "Troll" replies because it's just a fucking stupid statement. As was your very first post.Solal said:Amar-> Well...if the Kaz defense foce actually answered the arguments instead of basic "What? GT5 game design sucks?!!? Tearing? Framerate drops? Bad IQ? Bad game design? YOU ARE A TROLL!!!"...that would help don't you think?
Three Skylines out of 16 cars. They are RM'ed Skylines and I think they will be good fun.solal said:Want to talk about how Kaz managed to propose another 3 skylines in the DLC when he recognized himself they probably went too far with Skylines in GT? Do you know ONE person who thought "Dam! That game would be so much more awesome with a little more Skylines!"?
You are pretty much ignoring everything in Spec 2 and have decided to focus on the first DLC kit. Don't buy the DLC.solal said:Is that listening to the players?
First - why do you care if people think Kaz makes a great game? I fail to see why that irks you so much. I enjoy GT5 immensely, perhaps you enjoy some other game that I don't like? Guess what, that doesn't bother me.solal said:Every critics people honestly make is bashed as if Kaz was some kind of unquestionable deity.
People who criticize GT5 may sometimes be wrong (I know I was on some points...?), but GT supporters are, on many points, in total denial.
Some cars have boring engine sounds, yes. Some cars have awesome sounds. I would like PD to improve all sounds so they sound exactly like their real life counterparts. I do NOT want them to make the cars sound like you have your ear next to the exhaust.solal said:Like when they pretend GT5 sounds are awesome..."it's just that you need a high end surround system"...the truth is: the huge majority of car engines suck: whatever sound system you have: they are nowhere near the bestiality and the brutality of real race cars... (btw: I have a great surround system)
I see no issue with the car list. Do I want more cars? Yes please. That doesn't make me angry that PD spent all of one hour importing the standard cars from GT4.solal said:Wanna talk about the framerate? The game design? the engine sounds? The car list? Objectively? Actually, I'd love to know what you think is wrong in GT5...if you think there is something wrong.
Solal said:Amar-> Well...if the Kaz defense foce actually answered the arguments instead of basic ..
amar212 said:
- when Original Tracks are raced in Reverse-configuration the lightning (time of day) changes
All of Forza's cars (533) are rendered to the same detail, at 500000+ polys. The only exceptions are the Autovista cars (25), which are all 1000000+ polys.nib95 said:Though the standard car thing perhaps does deserve to be brought up. Though I doubt all of F4's vehicles are rendered to the same detail either.
GTP_Daverytimes said:Turn 10 has one of the highest workforce in the industry so it's not impressive the time it takes for them to make the game, they have definitely improved though.
Izayoi said:All of Forza's cars (533) are rendered to the same detail, at 500000+ polys. The only exceptions are the Autovista cars (25), which are all 1000000+ polys.
Shame a lot of the polys are in the wrong place. The detail might be the same across the board, the accuracy is absolutely not. The variation in accuracy in Forza is as significant as the difference in poly count between standard and premium in GT5.Izayoi said:All of Forza's cars (533) are rendered to the same detail, at 500000+ polys. The only exceptions are the Autovista cars (25), which are all 1000000+ polys.
I dont think that anyone claimed that? The reason why sales was brought up was because that Solal said that there were no surprise that the GT serie kept selling lower and lower. So i think it was worth poiting out how much that GT5 and GT5 have sold.Shaneus said:And of course, sales = quality. Just look at Angry Birds.
You can only use less sales as an argument, never more sales. Apparently.test_account said:I dont think that anyone claimed that? The reason why sales was brought up was because that Solal said that there were no surprise that the GT serie kept selling lower and lower. So i think it was worth poiting out how much that GT5 and GT5 have sold.
Makes perfect sense. I love the sound in Shift 2 because it's raw and exciting, not because it's accurate.Dead Man said:Damn FM4 sounds great. I don't really care if it is less accurate, it is more convincing. If that makes any sense.
Yay for us having two (three with Shift) major racing sims to choose from.SmokyDave said:Makes perfect sense. I love the sound in Shift 2 because it's raw and exciting, not because it's accurate.
Why wouldn't they be able to?Beam said:Can PD use the engine on the PS4? I am asking that because i want to know if they can use the engine into future GT games.
Thanks.Izayoi said:Why wouldn't they be able to?
I remember someone saying that the GT5 code was going to be the base for GT6.