TheUnsunghero26
Member
Forza fans have the inferior product. Forza fills in the gaps of GT. They exist only because of GT.
Trolling or joking?
Forza fans have the inferior product. Forza fills in the gaps of GT. They exist only because of GT.
the car only needs about 4 polygons to look good, bloody jap box
Hey can forza do split screen multiplayer 3d on ONE console. Effectively rendering a scene 4 times.
Didn't think so.
Forza fans have the inferior product. Forza fills in the gaps of GT. They exist only because of GT.
I know this has been said many a time but Polyphony car models and their lighting system just plain embarasses Turn 10. And when PD put their mind to a track like the ring or spa or special stage 7 you start to wonder how do they do it with less than 200 employees?
While GT5's inconsistencies are incredibly frustrating, Forza's is the game that really pisses me off.
Its not to do with the looks (even though I dislike its colour palette) its the tracks themselves. Alot of the real world tracks are extremely bad in accuracy (as someone who has done probably close to 500 laps @ Silverstone in RL) it just total ruins the immersion.
The main problem though is Turn 10's fictional tracks. I can honestly say that I think they are completely incompetent at track design. Every time I raced on one of them, I felt like turning the console off. Turn 10 are the only people that can make Hermann Tilke look like a God when it comes to track design.
They really need a complete overhaul with their tracks. Get rid off the lot and start with a clean slate. Untill they do that, Forza will always be GT's unlovable sibling.
Because they favour aesthetics over boring shit like, you know, a tyre model.
Because they favour aesthetics over boring shit like, you know, a tyre model.
Your right, I forgot they included standard models.
what tyre model?
Theres something odd about the mountains.. they look flat? are they 2d textures?
Im glad you brought this up. Some racing games i cannot learn the tracks no matter how many times i go round them. Forza1 and 2 fictional tracks i absolutely hated. I could never master SIlverstone either. Any track on GT games though, it's the back of my hand. Fictional or real. They are just so clear that i can run them in my mind.
Same deal for Enthusia on ps2. Tracks were easy to learn. I suspect is the design thats the problem for me.
Yamauchi's decision to compete in a real race at Nurburgring comes from his passion for cars and racing, but more so from his firm belief that the Gran Turismo series mirrors the real world, and that skills attained in the game are 'transferable' to real life racing. But while his game and real world lap times might be identical, he told us that there were things he noticed on the real track that could be added and amended on the current game.
"It was only when I launched the IS F over the Nurburgring's numerous jumping spots (in the real race) that I realized the landing areas were not all flat, as I originally thought in the game," he says. "Some landing patches are sloped to the left, some to the right. This is just one of the many challenges of the track, and amendments I will make to the game. As I pushed the car around the 15.5-mile track, I also realized that some details were different. Some trees which drivers use for cornering or braking markers were not quite in the right place, while some small buildings need to be adjusted too."
Good thing they did, considering they have equally good physics.
Physics so good even PD don't trust them, how many tweaks have they had?
pd magic!!
There's never been standard specific tweaks, they all use the same physics.Physics so good even PD don't trust them, how many tweaks have they had?
I dont know which GT game you have played but i can assure you Gran turismo didnt sell a gazillion copies merely on graphics alone.
I bought GT2, 4 and 5. I know they play pretty well but from 3 onwards I think the visuals and hype account for a lot the sales.
I think FM4 looks good, GT5 just looks real.
I totally agree. We can all argue about gameplay, audio, physics, UI, and content differences between the two games but from a purely visual perspective there's not even room for any debate. GT5 looks head and shoulders better than FM4 in every like-for-like gameplay and photomode screenshot comparison. I own both games and play both extensively, and GT5's AA, shaders and lighting seem a whole generation ahead. GT5 does look utterly photo-realistic at times, but FM4 (while still an impressive-looking game) never quite manages to achieve this.
The problem is, all that GT5 beauty gets heavily compromised every time the screen tears and every time the frame rate dips during actual gameplay, both of which happen all too frequently. For me, any feelings of immersion are instantly lost every single time these problems occur.
How any game performs while in motion and how consistent it behaves under stress is far more important to me than how it looks in static screen shots, and that's a big reason why I tend to favour FM4's overall aesthetic compared to GT5.
If GT5 had v-synched visuals at a rock-solid 60fps then there really would be no contest. Die-hard fans of GT5 seem willing to turn a blind eye to these issues but from my perspective they are far, far too distracting. Turn 10 placed great importance on consistent visual performance and I thank them for it every time I play.
Because they favour aesthetics over boring shit like, you know, a tyre model.
Forza fills in the Need for Speed to GT5 gap. I think it does it very well.
You playing with the lastest patch? I don't seem to get much tearing or fps drops on race tracks. I only get them when its on Special stage route when its raining and in cockpit mode.
You realize that the tire model for Forza changed the entire feel of the physics engine in Forza 4?
You playing with the lastest patch? I don't seem to get much tearing or fps drops on race tracks. I only get them when its on Special stage route when its raining and in cockpit mode.
Forza fills in the Need for Speed to GT5 gap. I think it does it very well.
There is still tearing in many many occassions. Also the are framedrops.You playing with the lastest patch? I don't seem to get much tearing or fps drops on race tracks. I only get them when its on Special stage route when its raining and in cockpit mode.
what? To me, forza feels slightly more realistic then gt5. The cars in forza have that proper weighty feeling that gt5 lacks from time to time, imo.
Visually, GT5 is still king. I don't even understand how there can be a debate on this. Forza 4 still has this beautiful cartoony colors when GT5 is just so much more realistic.
I will say it again, FORZA = ZERO FRAMES LOST, ZERO FRAMES TEARED, SINCE 2007
Visually, GT5 is still king. I don't even understand how there can be a debate on this. Forza 4 still has this beautiful cartoony colors when GT5 is just so much more realistic.
Let it be noted Forza 2 had many frame rate problems.
Forza 3 is when they really targeted flawless 60fps.
F2 had problems? News to me!!Let it be noted Forza 2 had many frame rate problems.
Forza 3 is when they really targeted flawless 60fps.
Yeah but... movement and stuff.
Forza 2 was also the first one on a new console.
http://news.teamxbox.com/xbox/12233/Forza-Motorsport-2-Reaches-60-FPS-Milestone/
The above TeamXbox article says Forza 2 is a locked 60 fps.
I know it was the first. I accepted the frame rate issues, I just thought it should be pointed out.
Nurburgring was pretty bad for it (pop in especially) if memory serves.
I wonder how next gen can look any better than some of these pics? some look better than real life :O
The actual gameplay doesn't look like that.I wonder how next gen can look any better than some of these pics? some look better than real life :O
The actual gameplay doesn't look like that.
This one, i have no idea if that is real or haaaaaa! HALP! O.O
Anyone else hoping that either Gran Turismo or Forza will get a real track creator this coming gen?
I wonder how next gen can look any better than some of these pics? some look better than real life :O
I dunno if they can. People will then just create real world tracks that were missing in the games.
I dunno if they can. People will then just create real world tracks that were missing in the games.
It depends on the assets given and the amount of creativity allowed.
No matter what you wouldn't be able to build Nurburgring in a track creator like Turn 10 or Polyphony could.
If Forge can work for Halo, why not for Forza and Gran Turismo?
I know it was the first. I accepted the frame rate issues, I just thought it should be pointed out.
Nurburgring was pretty bad for it (pop in especially) if memory serves.
Is it possible that they are 2d textures... which turn 3d depending on the distance?
(I own none of the two games, it just that something seems off about these mountains at distance)
It would be a great addition to an expanded spectator mode.I have said it before but PD should really add a "photographer mode" in a future GT game. You can be a photographer for races and have to take pictures of stuff that happens at a race as it happens in real time and get scored on the quality of your pics and what's in them. More points for a good picture of a crash for example. Then you could use photo-travel locations for special photo shoot levels where you have to take a pic for the cover of "insert real world car magazine here".
Maybe it can be apart of a revamped single player campaign since they really need to scrap the current one.