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Forza 3 vs Gran Turismo 5 Comparison Thread of John, Chapter 11, Verse 35

saladine1

Junior Member
Since not having standards != having more premiums, then standards > no standards.

You'd be missing on 800 cars, basically an history lesson on automotive history, and 800 cars that drive just as well as premiums.


Besides it gives trolls something to grasp on while most fans enjoy driving them/reading about them/collecting them/etc, so it's a win win.

To me it means the 800 standards have held the physics engine back. For all handling models to be equal they had to cut corners (drivertrain, tire modelling). I doubt they would have been able to equally put a more advanced model to all 1000+ cars without feeling a difference.

And not a troll here. Throughout the series I've always enjoyed the more condensed GT1 and GT3 more than GT2 and GT4. The overall level of quality was just higher. And I've had my museum experience with all the other games in the series. GT1 was key in this and introduced me to a boatload of never heard of models.

Ditch stuff if it lowers the level of quality. Only include it if it really adds something that is up to par with the rest of the game. Like Snubbers said, GT5 (and to me GT4 and GT2) has a boatload of lows that detract from my playing experience.
 
Wow man!

Why wasn't this included in the English versions?
That's a popcorn grabber right there for me.
That's probably a question that should be directed toward the US GT producers. That'd likely be in their hands since they handle just how much is localized.

They used all the budget to license that My Chemical Romance song for the intro.

h2wgLNZ.jpg
 

FordGTGuy

Banned
The only thing sad here is you.

I see maturity doesn't fall under one of your better attributes.


You would not get 100 more premiums for not having standards. No work was done on standards, they already existed.

Is this a joke? You do realize that someone had to go port every texture, every model, every sound and than had to setup each of the cars to work with the physics of GT5 and finally test every single one of these cars to make sure they worked in the engine itself?

I'm sorry but it didn't take no work to do this...

Not to mention they later on had to add black dashboards to all these cars in a updated which took time also.

In the very least they couldn't add 50 more premium cars with this time. Hell they could've outsource the standard cars and had them revamped into HD with interiors too.

EF76ztu.jpg


Having the above ugly ass thing drive next to you in GT5 just completely destroys the experience...
 
Is this a joke? You do realize that someone had to go port every texture, every model, every sound and than had to setup each of the cars to work with the physics of GT5 and finally test every single one of these cars to make sure they worked in the engine itself?

Are you a joke? Modelers/artists don't do this. Putting the 800 existing cars in the game did not take time away from making new premium cars.


*edit* LOL, again with the bugged car. I'm done with you. Say hello to my ignore list.
 
Is this a joke? You do realize that someone had to go port every texture, every model, every sound and than had to setup each of the cars to work with the physics of GT5 and finally test every single one of these cars to make sure they worked in the engine itself?

The model transfer was already done years before GT5 was even released. Polyphony originally planned to released GTHD, which was literally GT4 and Tourist Trophy in HD. So they already had those models ready to go back in 05.
 

FordGTGuy

Banned
The model transfer was already done years before GT5 was even released. Polyphony originally planned to released GTHD, which was literally GT4 and Tourist Trophy in HD. So they already had those models ready to go back in 05.

Which only makes the way it turned out even sadder considering the time gap.

I bought GT5 when it came out and yes I'm pissed with what I was served with, maybe I wouldn't be so pissed if they in the very least gave me access to all the standard cars but no they didn't. Now I don't have a PS3 anymore due to financial problems and the fact that the PS3 broke out of warranty. I would love to play GT5 again to see all the updates but it wouldn't change how I feel about what they did and the initial reactions I ended up with when I got the game.
 

Mascot

Member
I love both games for different reasons. They complement each other perfectly: gaps in one are filled by features in the other, and vice versa.

Any people hanging their hat on either game at the expense of the other are cheating nobody but themselves.

All together now, can I get a kum ba yah..?
 

eso76

Member
New photomode comparisons to keep the thread alive.

A little closer this time. But I still prefer GT5's.

ft2T0na.jpg


SostdHE.jpg

good comparison.
From these pics it looks like FM4 worst offender is glass and surfaces that should have a close to 100% reflectiveness.
Windshields and headlights parts are not reflective enough.
Probably something wrong with fresnel effect on glass.

Somehow GT5 looks like it has HDR reflections, where more 'luminous' elements in the scenery are more clearly reflected (see the blue sky on the McLaren).

Other than that, FM4 photomode models are higher polys than GT5 ingame models but GT5 uses its poly budget.
 

amar212

Member
The model transfer was already done years before GT5 was even released. Polyphony originally planned to released GTHD, which was literally GT4 and Tourist Trophy in HD. So they already had those models ready to go back in 05.

Also worth mentioning is how almost all "polishing" of Standards through past 2 years (almost every update silently brought some new "polished" Standards and many of them were made exposed as part of the OCD offer) were made by new junior modellers employed at PD from 2010-2012 as part of their "praxis".

So basically, they've used new employees in modelling department to test their abilities and make GT5 a better experience without sacrificing anything really.

I am only sad because they've decided not to waste time in upgrading Standards to GTPSP level regarding "interior view assets" - with proper hoods, mirrors and visible animated aero-details. Of course, it would require complete rebuild of chassis for every model, so I can understand it more-less - they've only used "windshield shapes" for GT5 and disabled everything else.

Lemans2005 has a great project going on GTP with taking screens of PSP models and details they've actually delivered from cockpit-view perspective. Some of my favorites:


More here.
 

saladine1

Junior Member
I love both games for different reasons. They complement each other perfectly: gaps in one are filled by features in the other, and vice versa.

Any people hanging their hat on either game at the expense of the other are cheating nobody but themselves.

All together now, can I get a kum ba yah..?

LcuPmyB.jpg


"Hear me crying and laughing, my Lord, kum bay ya"
 
I always hate the tarmac textures that Forza has with all those seemingly completely randomly plazed skid marks. Also the already mentioned chrome in the sun look. And you always seem to float above the tarmac in Forza.

Call me silly but the much better tarmac textures of GT5 is for me a very important reason to prefer GT5.
 

FordGTGuy

Banned
Hopefully Turn 10 actually figure out how to do lighting correctly in Forza Motorsport 5. Do you guys think we might see the Forza Horizon global illumination system in Forza Motorsport 5?

I always hate the tarmac textures that Forza has with all those seemingly completely randomly plazed skid marks. Also the already mentioned chrome in the sun look. And you always seem to float above the tarmac in Forza.

Call me silly but the much better tarmac textures of GT5 is for me a very important reason to prefer GT5.

Yes because I choose my sim racer based on the tarmac textures. /s

Skid marks are not randomly place in Forza some are actually from the photographs they used to built the tracks and others are there for a more immerse and realistic feel.
 
I've played some GT5 yesterday and checked out the new DLC cars in the car dealer. I couldn't believe my eyes when I say that they added 6(!) new premium Skylines and yet they still don't have cars like Fairlady Z28 or the Supra Mark IV.

What the hell, guys?
 
I like how you completely ignored the ending of his statement...

It's funny to see GT fanboys talk about PC sim racers as elitests when they make comments like the one above...

There is a reason I ignored it and it's because I can also do that shit in GT

So as it stands there is not a single racing experience in Forza you can't do in GT but there is a plethora of racing experiences in GT never found in any Forza

but you know, menus and shit, painting your car, it's good to know the features Forza fans put stock in, it makes your feeling towards the two franchises make perfect sense

I play Forza when I want realistic physics, V8 Supercars and Drag Racing.

implying that Forza has more realistic physics than GT

charlie-murphy-laugh-o.gif
 

FordGTGuy

Banned
I've played some GT5 yesterday and checked out the new DLC cars in the car dealer. I couldn't believe my eyes when I say that they added 6(!) new premium Skylines and yet they still don't have cars like Fairlady Z28 or the Supra Mark IV.

What the hell, guys?

Yeah it's pretty strange, the are way more interesting cars they could be adding including Nissan's like the Fairladys.

There is a reason I ignored it and it's because I can also do that shit in GT

So as it stands there is not a single racing experience in Forza you can't do in GT but there is a plethora of racing experiences in GT never found in any Forza

but you know, menus and shit, painting your car, it's good to know the features Forza fans put stock in, it makes your feeling towards the two franchises make perfect sense

Your assumptions of the fans of Forza are pretty damn prejudice and just goes to show how elitist GT fanboys can be.

Here are some "single" racing experiences in Forza that you can't do in GT.

* Free play mode that allows you to drive any car in the game from the beginning.
* Proper dynamic tire physics model.
* Realistic and proper car sounds for every car in the game.
* Full interiors for every car in the game.
* More tuning options.
* More upgrading options.
* 30+ Real Porsches (vs 0)
* V8 Supercars
* 36 BMWs (vs 19)
* 35 LeMans Prototypes (vs 20)
* 35 Ferraris (vs 12)
* 20 Aston Martins (vs 5)
* 15 Lamborghinis (vs 7)
* 6 McLarens (vs 2)

I can go on.
 
Hopefully Turn 10 actually figure out how to do lighting correctly in Forza Motorsport 5. Do you guys think we might see the Forza Horizon global illumination system in Forza Motorsport 5?



Yes because I choose my sim racer based on the tarmac textures. /s

Skid marks are not randomly place in Forza some are actually from the photographs they used to built the tracks and others are there for a more immerse and realistic feel.

Well funny thing is the tarmac in Forza 3 looked better than in 4:

forza3forza_258230b.jpg
 

saladine1

Junior Member
Hopefully Turn 10 actually figure out how to do lighting correctly in Forza Motorsport 5. Do you guys think we might see the Forza Horizon global illumination system in Forza Motorsport 5?

I'm wondering though.
Has Turn 10 been trying to go for the realistic look all along or the artsy visuals?

Because Dan has always stated words like beautiful and gorgeous. I don't think i've heard him say, "Look how realistic it looks".

While FM certainly looks beautiful, I'd still rather like to see realism. Especially after all that effort you went through modeling every nut and bolt on the car. Imo, it's sort of wasted if your cars aren't seen in the most realistic manner.

I really do hope that Turn 10 works on the lighting model.

I've recently seen a couple of portfolios of new Turn 10 employees who are lighting specialists. I've seen some of their work and it's pretty spectacular. So hopes are high on this one.
 

Stillmatic

Member
I don't often use the facepalm meme... but you sir earned it. It doesn't matter who does it anytime used on standard cars was time that could've been used on something else.

You can have this facepalm also...
His original point was that having standard cars is better than having nothing (which is pretty ridiculous to dispute), and you've managed to twist it into some fanboy shit based on how you thought game development works, which is wrong to begin with. What the hells mang? My brain hurts from reading the last couple of pages. :(
 

FordGTGuy

Banned
Well funny thing is the tarmac in Forza 3 looked better than in 4:

forza3forza_258230b.jpg

How are you honestly going to compare tarmac while the vehicles are going 100+ mph?

His original point was that having standard cars is better than having nothing (which is pretty ridiculous to dispute)

I would have have rather not had the standard cars at all... I think it's pretty ridiculous to defend what they did instead of what they could've done.

and you've managed to twist it into some fanboy shit based on how you thought game development works, which is wrong to begin with.

I was merely pointing out that any time and money spent on putting standard cars in GT5 could've been used elsewhere and yes I do have a proper understanding of how game development works.
 

SatansReverence

Hipster Princess
There is a reason I ignored it and it's because I can also do that shit in GT

So as it stands there is not a single racing experience in Forza you can't do in GT but there is a plethora of racing experiences in GT never found in any Forza

but you know, menus and shit, painting your car, it's good to know the features Forza fans put stock in, it makes your feeling towards the two franchises make perfect sense

See FordGTGuys post


implying that Forza has more realistic physics than GT

Let me know when tyre pressures, unsprung weights, torque steer and many many other things are even simulated in GT before talking physics.

Unfortunately people believe more difficult = more realistic.

Well funny thing is the tarmac in Forza 3 looked better than in 4:

The FM3 image is darker than the FM4 one and there is a lot more motion blur in the FM4 shot.
 
But just look at that tarmac (and also grass), in GT5 you've got the feeling that you are driving the real thing, in Forza 4 you know you are driving a computer game representation of a real track, with as result a lot less immersion, that's the difference.

forza4gran_258446.jpg
 

FordGTGuy

Banned
But just look at that tarmac (and also grass), in GT5 you've got the feeling that you are driving the real thing, in Forza 4 you know you are driving a computer game representation of a real track, that's the difference.

forza4gran_258446.jpg

I can tell I'm driving a computer generated representation of a real track in both........

GT5's version of Nurburgring is good but it's no where as good enough to fool me into thinking I'm looking at the real thing.
 

CrunchinJelly

formerly cjelly
But just look at that tarmac (and also grass), in GT5 you've got the feeling that you are driving the real thing, in Forza 4 you know you are driving a computer game representation of a real track, with as result a lot less immersion, that's the difference.

forza4gran_258446.jpg
Real life doesn't have slowdown and tearing.
 
But just look at that tarmac (and also grass), in GT5 you've got the feeling that you are driving the real thing, in Forza 4 you know you are driving a computer game representation of a real track, with as result a lot less immersion, that's the difference.

forza4gran_258446.jpg

Lol both games are so far removed from "real driving" that it's almost bordering on the ridiculous.

GT and Forza both completely, and I mean absolutely fail at delivering a feeling of racing.
Both are sanitized to hell. There is no feeling of inertia, no convincing visual feedback that you're actually sitting in a race car with hard ass suspension that would probably break your back at these speeds.

They manage to emulate the handling quite allright, I found that for example the Abarth 500 in F4 drives amazingly similar to the real thing, sans the obvious feedback you get in an actual car. But it remains detached and lifeless. There is no sense of urgency, no adrenaline, nothing. It's a lab experiment viewed through safety glass.

I don't know how they'll be able to simulate that aspect, but I'd love to have them simulate the driver side of racing. Not just cars in a sterile microcosm. That gets boring quite fast and honestly is merely interesting for people who want to compare empiric data spreadsheets.
 

eso76

Member
I always hate the tarmac textures that Forza has with all those seemingly completely randomly plazed skid marks. Also the already mentioned chrome in the sun look. And you always seem to float above the tarmac in Forza.

Call me silly but the much better tarmac textures of GT5 is for me a very important reason to prefer GT5.

Yeah, tarmac textures have too much unnecessary and apparently random detail in Fm4. Paired with the lack of AF it results in a blurry mess more often than not.
Too sharp, with apparently random pixels sprayed on. In reality tarmac almost becomes solid gray from a distance.
 

Mascot

Member
Lol both games are so far removed from "real driving" that it's almost bordering on the ridiculous.

GT and Forza both completely, and I mean absolutely fail at delivering a feeling of racing.
Both are sanitized to hell. There is no feeling of inertia, no convincing visual feedback that you're actually sitting in a race car with hard ass suspension that would probably break your back at these speeds.

They manage to emulate the handling quite allright, I found that for example the Abarth 500 in F4 drives amazingly similar to the real thing, sans the obvious feedback you get in an actual car. But it remains detached and lifeless. There is no sense of urgency, no adrenaline, nothing. It's a lab experiment viewed through safety glass.

I don't know how they'll be able to simulate that aspect, but I'd love to have them simulate the driver side of racing. Not just cars in a sterile microcosm. That gets boring quite fast and honestly is merely interesting for people who want to compare empiric data spreadsheets.

Yep, Saladine and others (myself included) have been crying out for more brutality in FM and GT for ages, all as part of providing a more authentic overall race-day experience. FM and GT could both learn things from Shift in this regard. You should come away from playing both games with your palms sweating and your heart racing.
 

FordGTGuy

Banned
Man i know you are a Forza fanboy but its rare to see fanboy get this low.

Stating facts is now considered a low?

Do you even realize how Forza guys have been treated in this thread?

It's so ironic how GT fanboys call pc sim racers elitist, they should really look in the mirror.

You think I won't call out Turn 10 and Forza?

Here are my giant gripes with Turn 10.

1. Fix the lighting engine already!
2. Stop putting in the same money glitch every game with the same car even.
3. Listen to your fans and fix your damn 3d car models already.
4. Stop removing features from every game it's annoying how you will remove random features every game that should be in the game.
5. Improve the upgrading and tuning system already, we've been using the same system for games now.
6. Let people tune boost and air/fuel mixtures already!
7. Stop removing good tracks from your game and bring back some of the old ones that should've never left.
8. Actually improve the AI for the better at some point.
9. Get rid of the nemesis AI and make the entire competition compete with you.
10. Allow tuning and upgrading in the lobby again!
11. Stop having exclusive cars that no one can get unless they preorder from every box store in existence and than later charge for these cars in a DLC pack, if anything release these cars for free.
12. For the love of everything good in this world fix drag racing already!
13. Make a mode with absolutely no assists at all!
14. Revamp the lobby menu system already, in the very least so a picture layout preview of tracks I'm choosing so I can choose the right one.
15. Stop limiting the options for forced induction on vehicles every vehicle should have the option for turbo or superchargers.
16. Bring back a city track already!
17. Open-wheeled racers please..
18. Make a proper Nurburgring already!
19. Add support for Logitech racing wheels!
20. Get rid of the upgrade stage system and use a more realistic manufacturer system with realistic improvements.
21. Make upgrading a car more complicated, instead of throwing the suspension all into one upgrade allow us to upgrade every piece separately.
22. Allow us to gain sponsors and earn money from them with in-race objectives, use the paintjob system to allow us to have to make our own custom sponsor paintjobs that earn us money.
23. Give us different car tire brands already with real tires instead of the sport, race and slicks crap.
24. Make the traction system actually work on RWD cars.
25. Put in a rear interior view it's annoying when looking back in interior and seeing nothing but the road.
26. No more in game 2d textures, the engine in the Ford GT should not be a ugly 2d texture no matter how many cars on the track.
27. Add rain, snow, ice, fog, strong wind and dynamic and adjustable(customizable) weather to the game.
28. Add a dynamic day/night cycle with customizable settings.
 

Angst

Member
Yep, Saladine and others (myself included) have been crying out for more brutality in FM and GT for ages, all as part of providing a more authentic overall race-day experience. FM and GT could both learn things from Shift in this regard. You should come away from playing both games with your palms sweating and your heart racing.
I agree, but throwing blur effects, fov changes and other nonsense at the screen doesn't solve anything. Shift tried, but didn't do anything right. With a botched physics sim all the eye candy in the world doesn't help.

I for sure had sweaty palms and my heart was racing after 1 1/2 hours on the ring in the NRL.
 
See FordGTGuys post




Let me know when tyre pressures, unsprung weights, torque steer and many many other things are even simulated in GT before talking physics.

Unfortunately people believe more difficult = more realistic.

That shit is pure Kryptonite to GT fanboys, don't expect much of a response until Kaz figures it out, only then it'll become hugely important.
 
Yep, Saladine and others (myself included) have been crying out for more brutality in FM and GT for ages, all as part of providing a more authentic overall race-day experience. FM and GT could both learn things from Shift in this regard. You should come away from playing both games with your palms sweating and your heart racing.

You should try racing online ;)

The GT5 races I've had with gaf when it was running regularly were great, racing against other people always makes me nervous and gets my heart pumping. I know what you mean by overall race-day experience though, the A-Spec mode is something that needs to change, I would prefer if they expanded the special events and built their single player around that somehow.
 
I just don't get why PD/Sony didn't decide to outsource loads of models instead of creating a vast divide in quality.

I'm sure people will say it's because they're perfectionists but that's hard to understand when they have a lot of very ropey standard models - which didn't even have cockpit views (although they do now, albeit a black box).
 
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