Diablohead
Member
The cars in forza have always ignored reflections of the ground, you can see in the screens above that the GT cars will appear darker near the underside of the car because of the asphalt, forza does not do that.
You should try racing online
The GT5 races I've had with gaf when it was running regularly were great, racing against other people always makes me nervous and gets my heart pumping.
The cars in forza have always ignored reflections of the ground, you can see in the screens above that the GT cars will appear darker near the underside of the car because of the asphalt, forza does not do that.
Very true. I used to race online quite a lot with a bunch of friends, and when its good there's nothing better. Can't beat that feeling of winning a hard-fought race against friends and acquaintances. I've not raced online in quite a while though. I guess people drifted away one by one as other games took over. Racing against randoms is just... fucking horrible, for the most part.
Yes, unfortunately it is pretty horrible. We will soon(ish) do another NRL race though.Very true. I used to race online quite a lot with a bunch of friends, and when its good there's nothing better. Can't beat that feeling of winning a hard-fought race against friends and acquaintances. I've not raced online in quite a while though. I guess people drifted away one by one as other games took over. Racing against randoms is just... fucking horrible, for the most part.
Very true. I used to race online quite a lot with a bunch of friends, and when its good there's nothing better. Can't beat that feeling of winning a hard-fought race against friends and acquaintances. I've not raced online in quite a while though. I guess people drifted away one by one as other games took over. Racing against randoms is just... fucking horrible, for the most part.
The cars in forza have always ignored reflections of the ground, you can see in the screens above that the GT cars will appear darker near the underside of the car because of the asphalt, forza does not do that.
I just don't get why PD/Sony didn't decide to outsource loads of models instead of creating a vast divide in quality.
I'm sure people will say it's because they're perfectionists but that's hard to understand when they have a lot of very ropey standard models - which didn't even have cockpit views (although they do now, albeit a black box).
Wait wha?
In other you simply haven't played FM4 and judge through screens.
I can't race random on any racing game, you always have jerks.
Had some good sessions with randoms on PGR3 in the year following the 360 launch. Met and made lifelong friendships with some of them, too. We still meet up every year for a piss-up and a curry, and for weddings, motorsport events, paintballing, Eurogamer etc. Everyone seemed a lot friendlier back then - not the brat spoiler kids that seem to populate XBL these days, whining and quitting early all the time.
Had some good sessions with randoms on PGR3 in the year following the 360 launch. Met and made lifelong friendships with some of them, too. We still meet up every year for a piss-up and a curry, and for weddings, motorsport events, paintballing, Eurogamer etc. Everyone seemed a lot friendlier back then - not the brat spoiler kids that seem to populate XBL these days, whining and quitting early all the time.
Yep, Saladine and others (myself included) have been crying out for more brutality in FM and GT for ages, all as part of providing a more authentic overall race-day experience. FM and GT could both learn things from Shift in this regard. You should come away from playing both games with your palms sweating and your heart racing.
You should try racing online
The GT5 races I've had with gaf when it was running regularly were great, racing against other people always makes me nervous and gets my heart pumping. I know what you mean by overall race-day experience though, the A-Spec mode is something that needs to change, I would prefer if they expanded the special events and built their single player around that somehow.
Damage comparison time.
Personally, I find that neither do it well (Grid and Shift 2 piss on both in this aspect).
Although GT5's is real-time, it can look goofy in extreme cases. Then Forza cars look like they drove through a sandpaper factory with a little bump. So both are a bit shit. Double fail.
http://i.imgur.com/QGxlUcs.jpg[IMG][/QUOTE]
Forza damage can be rather silly, you reverse into a wall at 30mph and the roof will scratch.
All forza needs to do is show less scratches over the car but keep the crumples.
Stating facts is now considered a low?
Do you even realize how Forza guys have been treated in this thread?
It's so ironic how GT fanboys call pc sim racers elitist, they should really look in the mirror.
You think I won't call out Turn 10 and Forza?
Here are my giant gripes with Turn 10.
1. Fix the lighting engine already!
2. Stop putting in the same money glitch every game with the same car even.
3. Listen to your fans and fix your damn 3d car models already.
4. Stop removing features from every game it's annoying how you will remove random features every game that should be in the game.
5. Improve the upgrading and tuning system already, we've been using the same system for games now.
6. Let people tune boost and air/fuel mixtures already!
7. Stop removing good tracks from your game and bring back some of the old ones that should've never left.
8. Actually improve the AI for the better at some point.
9. Get rid of the nemesis AI and make the entire competition compete with you.
10. Allow tuning and upgrading in the lobby again!
11. Stop having exclusive cars that no one can get unless they preorder from every box store in existence and than later charge for these cars in a DLC pack, if anything release these cars for free.
12. For the love of everything good in this world fix drag racing already!
13. Make a mode with absolutely no assists at all!
14. Revamp the lobby menu system already, in the very least so a picture layout preview of tracks I'm choosing so I can choose the right one.
15. Stop limiting the options for forced induction on vehicles every vehicle should have the option for turbo or superchargers.
16. Bring back a city track already!
17. Open-wheeled racers please..
18. Make a proper Nurburgring already!
19. Add support for Logitech racing wheels!
20. Get rid of the upgrade stage system and use a more realistic manufacturer system with realistic improvements.
21. Make upgrading a car more complicated, instead of throwing the suspension all into one upgrade allow us to upgrade every piece separately.
22. Allow us to gain sponsors and earn money from them with in-race objectives, use the paintjob system to allow us to have to make our own custom sponsor paintjobs that earn us money.
23. Give us different car tire brands already with real tires instead of the sport, race and slicks crap.
24. Make the traction system actually work on RWD cars.
25. Put in a rear interior view it's annoying when looking back in interior and seeing nothing but the road.
26. No more in game 2d textures, the engine in the Ford GT should not be a ugly 2d texture no matter how many cars on the track.
27. Add rain, snow, ice, fog, strong wind and dynamic and adjustable(customizable) weather to the game.
28. Add a dynamic day/night cycle with customizable settings.
With so many fundamental problems as you just listed and yet you prefer Forza over GT.
I think it'll be interesting to see what Kaz meant by this
http://www.gtplanet.net/kazunori-yamauchi-hopes-to-acheive-human-drama-in-next-gran-turismo/
It sounds like what you're describing.
Race day immersion, atmosphere, authenticity..whatever you want to call it needs to be at the forefront of future games.
The next step is exactly what you are experiencing here at GT Academy. Racing is a human drama and I would like to achieve that in the next game.
Damage comparison time.
Personally, I find that neither do it well (Grid and Shift 2 piss on both in this aspect).
Although GT5's is real-time, it can look goofy in extreme cases. Then Forza cars look like they drove through a sandpaper factory with a little bump. So both are a bit shit. Double fail.
This might sound morbid. But I've always wanted racing sims to have fatal crashes.
Have a massive t-bone hit or head-on collision with a brick wall and your career is over. Gone forever. New character profile needed.
It would certainly strike fear into the gamer and make you be more careful.
i genuinely dont understand how its possible for the hood on that bmw to have scrapes right up to the windscreen?????? how???? i mean no car on forza could possibly cause that...
Why hasn't anyone complained about the horrible sound effects in gt5?
haven't played the game in 3 months or so hoping that the monthly updates would eventually improve the sounds into something that resembles a vehicle and not my shitty lawn mower
I own an R33 gtr in real life, so naturally I would pick the R33 gtr in gt5 and take it for a spin, hoping they patched in that throaty RB20 engine note I adore.
what I got instead was a droning overbearing noise of a supercharged vacum cleaner, i didn't even bother completing the lap. I took the game out and put it back onto the shelf for it to collect dust until I trade it in for drive club.
someone please explain to me, after numerous patches...why they haven't improved the sound of the cars? it is the most crucial aspect of a racing game, apart of the fundamentals that makes a racing game enjoyable, and for 10 years now they haven't been able to replicate a real car sound. Its unacceptable.
It's more to do with the shade on the car then reflecting like a mirror, maybe I worded it wrong. It's part of why forza has that slight toon look to it because it's making the car stick out a little.
For example you can go into the vinyl editor, apply a grey transparent shade along the bottom of the car at about 90% transparency and it looks a ton better, I have done that to some cars since forza 1 was out.
I'll grab some screens later when I can.
I own all the games including the LE's, son.
It's a small flaw such as the super clear glass on cars because it's not reflecting much of the sky, something more tweaks can fix.
This might sound morbid. But I've always wanted racing sims to have fatal crashes.
Have a massive t-bone hit or head-on collision with a brick wall and your career is over. Gone forever. New character profile needed.
It would certainly strike fear into the gamer and make you be more careful.
Why hasn't anyone complained about the horrible sound effects in gt5?
haven't played the game in 3 months or so hoping that the monthly updates would eventually improve the sounds into something that resembles a vehicle and not my shitty lawn mower
I own an R33 gtr in real life, so naturally I would pick the R33 gtr in gt5 and take it for a spin, hoping they patched in that throaty RB20 engine note I adore.
what I got instead was a droning overbearing noise of a supercharged vacum cleaner, i didn't even bother completing the lap. I took the game out and put it back onto the shelf for it to collect dust until I trade it in for drive club.
someone please explain to me, after numerous patches...why they haven't improved the sound of the cars? it is the most crucial aspect of a racing game, apart of the fundamentals that makes a racing game enjoyable, and for 10 years now they haven't been able to replicate a real car sound. Its unacceptable.
I think it'll be interesting to see what Kaz meant by this
http://www.gtplanet.net/kazunori-yamauchi-hopes-to-acheive-human-drama-in-next-gran-turismo/
It sounds like what you're describing.
What collision could possible cause that deformation on the Nissan?
Challenge Accepted.
I heard it was to with RAM allocation or something?
No doubt someone in the know will pipe up.
so you can physically get the ass of that truck on top of a car?
Yep, no matter how much times we compare visuals and such, the fact of the matter is, there's so much more important things that need to be addressed.
One of those things, as mentioned by others, is the racing itself. I don't think anyone would be comfortable in saying that both games are fine in this department.
I can't believe that after all these years, this issue hasn't been resolved or at least addressed in a serious manner.
I understand that these games are more about the cars than the race itself, but this kind of philosophy has gone on for far too long.
Race day immersion, atmosphere, authenticity..whatever you want to call it needs to be at the forefront of future games.
What does having proper car sounds have to do with RAM allocation?
http://www.youtube.com/watch?v=fEw-0h8HhFU
or what about a regenerative health bar? and perks too
in forza thoWhat does having proper car sounds have to do with RAM allocation?
http://www.youtube.com/watch?v=fEw-0h8HhFU
no car sim has really nailed the sound of engines. they're so variable its probably nigh on impossible to capture the sound of them.gta4 sound effects are so terrible. the muscle cars should really roar... but theyre like... well you probably know... lackluster.
This might sound morbid. But I've always wanted racing sims to have fatal crashes.
Have a massive t-bone hit or head-on collision with a brick wall and your career is over. Gone forever. New character profile needed.
It would certainly strike fear into the gamer and make you be more careful.
If not fatal, other injuries would be good in a career mode.
In sports games like FIFA, your players can break limbs and be forced to miss games and seasons.
I don't think I've ever seen that in a racing game. Even though it happens in real racing.
Do you guys think Forza and GT should adopt flags(like in real racing) for career mode?
I hope by human drama they don't mean simulated on screen effects like blacking out in collisions and stuff...
Buy Forza 4, get a good set of headphones, put the setting for engine sound bias in settings, turn down ambient and tire sounds and turn up engine sounds and turn off music.
Muscle cars sound damn good in Forza 4.
If not fatal, other injuries would be good in a career mode.
In sports games like FIFA, your players can break limbs and be forced to miss games and seasons.
I don't think I've ever seen that in a racing game. Even though it happens in real racing.
Buy Forza 4, get a good set of headphones, put the setting for engine sound bias in settings, turn down ambient and tire sounds and turn up engine sounds and turn off music.
I think that may be because of what it'd mean for a racing game. The only way for it to have an impact would be for your drivers death to also mean that you in-game progress dies. Otherwise it's just like any other game where a character can die and you simply respawn without any repercussions. And even that wouldn't be so bad restart because most games these days are short. Completing something like GT takes a long time.
Yeah that isn't drama, that's intrusive. But placing the camera on a physically simulated skeleton, simulating driver injuries/death, penalties and AI that doesn't drive on rails being completely braindead would already go a long way.
Forza's sound is way too overblown. Loud does not automatically mean it's realistic.
No matter where the camera is, it sounds like your face is on the engine.
Not only that, but it's too clean. Like it was recorded in someone's living room, rather than outside.
So GT7 on ps4 should have decent sound effects if ram allocation was the main issue...right?
no excuses with 8gb of ram.......
Forza's sound is way too overblown. Loud does not automatically mean it's realistic.
No matter where the camera is, it sounds like your face is on the engine.
Not only that, but it's too clean. Like it was recorded in someone's living room, rather than outside.