fabricated backlash
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Isn't DriveClub doing this?
Honestly don't know, but it would be a step in the right direction.
Isn't DriveClub doing this?
Forza's sound suffers from the same thing that Shift's did. It replicates what a microphone hears, and not the human ear.
Too blown out and loud.
Also, FordGTGuy. I've seen you calling several people out for being GT fanboys that can't see faults (Including me). But you are just as bad, but with Forza :/ Pot, kettle, black. Just wanted to point that out.
GT5 is the best game of this generation hand down,
brotkasten said:I've played some GT5 yesterday and checked out the new DLC cars in the car dealer. I couldn't believe my eyes when I say that they added 6(!) new premium Skylines and yet they still don't have cars like Fairlady Z28 or the Supra Mark IV.
Well i'd like the definition of "completing" a racing game changes dramatically.
Having a real character and the real consequence of permanent death would make a multi year career all the more fullfilling. The bragging rights online would be a lot higher for something like that, as it would be uniquely yours, not just a "I completed the same exact career mode like you" checklist.
Well i'd like the definition of "completing" a racing game changes dramatically.
Having a real character and the real consequence of permanent death would make a multi year career all the more fullfilling. The bragging rights online would be a lot higher for something like that, as it would be uniquely yours, not just a "I completed the same exact career mode like you" checklist.
So you sit here and call out Forza and I'm not allowed to defend it or I'm automatically a fanboy??
i had to rewind my face when i read thisIf by "Best," you mean "most disappointing after five-seven years worth of hype." Then, yes, it's "best."
GT5 was an utter disappointment, and I say this as someone that still owns a copy of it. The fact they squandered the Top Gear license (and let Forza do MORE with it) is shocking. They had the hype for being the first "console race sim" having the track and license and they... didn't do shit besides three special races (that are horseshit) and have the track (and rumored to have a day/night/weather change that was removed thanks to that special debug menu in arcade mode)
Point-to-points are in... but are awful.
Race graphics are hilarious on anything not cockpit view. And if you're racing the X1 in the rain you can see it's a camera effect that "rotates" where the car is turning instead of having rain physics throw the rain off.
Don't you know? GT is the "real Skyline simulator."
The moment a car racing sim sounds start sounding like this then I will be impressed. We are so far off real sounds its not even funny.
http://www.youtube.com/watch?v=SccjaskA1n8&feature=related
I was just mentioning as a favour, to save you from embarrassment if you do it again.
A fanboy calling another person a fanboy is pretty silly, and I've seen you do it multiple times.
GT5 was an utter disappointment, and I say this as someone that still owns a copy of it. The fact they squandered the Top Gear license (and let Forza do MORE with it) is shocking. They had the hype for being the first "console race sim" having the track and license and they... didn't do shit besides three special races (that are horseshit) and have the track (and rumored to have a day/night/weather change that was removed thanks to that special debug menu in arcade mode)
Don't you know? GT is the "real Skyline simulator."
I'm sorry but it's not RAM allocation, there are car in GT5 with good sound already so it should be perfectly possible for the rest.
Bottom-line they ported the sounds from GT4 and didn't take the effort to dyno every car for the game.
Do you guys think Forza and GT should adopt flags(like in real racing) for career mode?
I bet you are one of those people that still shout "PS3 has no games!".
There are hundreds of other cars in GT5. Literally.
The moment a car racing sim sounds start sounding like this then I will be impressed. We are so far off real sounds its not even funny.
http://www.youtube.com/watch?v=SccjaskA1n8&feature=related
Did Top Gear not do some type of deal with Forza that mess up GT .
I could be remembering wrong or just forum gossip but certain things were plan for GT but after the Forza deal there were no where to be found .
If by "Best," you mean "most disappointing after five-seven years worth of hype." Then, yes, it's "best."
GT5 was an utter disappointment, and I say this as someone that still owns a copy of it. The fact they squandered the Top Gear license (and let Forza do MORE with it) is shocking. They had the hype for being the first "console race sim" having the track and license and they... didn't do shit besides three special races (that are horseshit) and have the track (and rumored to have a day/night/weather change that was removed thanks to that special debug menu in arcade mode)
Point-to-points are in... but are awful.
Race graphics are hilarious on anything not cockpit view. And if you're racing the X1 in the rain you can see it's a camera effect that "rotates" where the car is turning instead of having rain physics throw the rain off.
Don't you know? GT is the "real Skyline simulator."
Buy Forza 4, get a good set of headphones, put the setting for engine sound bias in settings, turn down ambient and tire sounds and turn up engine sounds and turn off music.
Muscle cars sound damn good in Forza 4.
https://www.youtube.com/watch?v=cHBnDsEcfBM
Cobra R @ 3:09.
https://www.youtube.com/watch?v=-kWov6jYVKM
Plymouth Cuda @ 0:40
Ford Fairlane Thunderbolt @ 3:39
WOW! Sounds like my 10 years old lawn mower! LOL
WOW! Sounds like my 10 years old lawn mower! LOL
Is there anything missing?
I've enjoyed reading all the insightful comments in here and came to the conclusion that the topics in this thread generally follow a certain trend and loop in this manner:
Graphics
But Photomode!
In-game
Gifs
Jaggies & AA
Shaders
Standards lolz
Outsourcing
Model accuracy
Track accuracy
Trees and crowds
Frame-rate and tearing
Patch support
Sound
Vacuum cleaners
Weather effects
PGR
Night racing
Horizon
Piss filter
IQ
Physics
Tire model
What tire model
Is there anything missing?
Let me know when tyre pressures, unsprung weights, torque steer and many many other things are even simulated in GT before talking physics.
Unfortunately people believe more difficult = more realistic.
It's not necessarily the methodology of how the end result is achieved, as long as it's achieved. That is the point of a simulation. In the end, GT5 has better physics. Yes, it severely lacks in tire calculations, but in the end, it is still a step above Forza.
It's not necessarily the methodology of how the end result is achieved, as long as it's achieved. That is the point of a simulation. In the end, GT5 has better physics. Yes, it severely lacks in tire calculations, but in the end, it is still a step above Forza.
No just a livery art galleryIf GT5 doesn't have realistic physics, then why has it been used to train drivers for the last two years? :/
Was there ever a Forza Academy?
If GT5 doesn't have realistic physics, then why has it been used to train drivers for the last two years? :/
Was there ever a Forza Academy?
FM definitely needs more layers adding or improving (prop shaft whine, transmission clunks, chassis scuttle, turbos spooling, suspension complaining - again, see Shift for reference), but the engine audio sounds pretty damn good to me.
How would you describe GT5's audio by comparison?
Does this level of blatant trolling = a ban in this thread?
FordGTGuy said:GT5 lacks a few physics systems that put it under Forza for me, tire physics namely.
If GT5 doesn't have realistic physics, then why has it been used to train drivers for the last two years? :/
Was there ever a Forza Academy?
how much have you played GT5..?
Now, tire squeal, both games need more variety, they are still using the same sound for every situation, same goes for the turbos, gearbox needs more variety, exhaust notes needs more variety, just play any rally video and you'll hear what I mean...
The sounds needs to reflect from the environment, if they are coming from the distance then they need to be ......"squashed" because they are traveling trough a medium called air, and not to just turn the volume down.
I should ask Scaff for the link to the article where someone learned how to drive fast around the nurburgring on GT5, tried it in real life and ended up in hospital for weeks.
GT5 lacks a few physics systems that put it under Forza for me, tire physics namely.
https://www.youtube.com/watch?v=MQKMNNUtcpY
That corner may very well be possible to take at a higher speed than most drivers do, but no one is willing to risk their life to find out.
Don't really understand what the point of this video is. Are you saying GT doesn't have accurate suspension simulation?
Don't really understand what the point of this video is. Are you saying GT doesn't have accurate suspension simulation?
You clearly haven't driven very many cars in Forza 4.
Watch the video below and learn a thing or two.
https://www.youtube.com/watch?v=I07SwrI89Hs
https://www.youtube.com/watch?v=J45iWxBvLBY
https://www.youtube.com/watch?v=d6mYYLrODAU
No, just no.
GT5 has extremely basic and very very unrealistic tyre physics and tyres are the only part of the car that makes contact with the road. Different tyre qualities are nothing more than grip multipliers. You can't adjust air pressures even though it's one of the most basic yet fundamental aspects of setting up a car when used in racing. Wheel weights mean nothing and thus unsprung weight means nothing which is bad for both tyre and suspension physics.
Not even going to go in depth on how much better Forzas aero modelling is or the lack of torque steer in GT5.
GT5 is just an unrealistically hard game to play.
How long until someone quotes lap time comparisons?
Sure there are Mazdas too...
but seriously GT is lacking in most other manufacturers, especially companies like Ferrari.
Your game should not have 56 Skylines and 19 Ferraris.
No, just no.
GT5 has extremely basic and very very unrealistic tyre physics and tyres are the only part of the car that makes contact with the road. Different tyre qualities are nothing more than grip multipliers. You can't adjust air pressures even though it's one of the most basic yet fundamental aspects of setting up a car when used in racing. Wheel weights mean nothing and thus unsprung weight means nothing which is bad for both tyre and suspension physics.
Not even going to go in depth on how much better Forzas aero modelling is or the lack of torque steer in GT5.
GT5 is just an unrealistically hard game to play.
How long until someone quotes lap time comparisons?
Does this level of blatant trolling = a ban in this thread?
Real racing drivers do it every time they go to work...
You claim to know how game development works but it's painfully obvious that you don't.
I think it's typical for Forza fans to have unrealistic expectations for physics -- it also seems to be more common for Forza fans to talk positively about Shift and other non sims. Forza builds the physics to fit gamer expectations while GT builds physics to fit reality -- I'm not saying GT5's physics are perfect (though I'd definitely argue they're more realistic); I'm merely talking intent.
http://www.youtube.com/watch?v=DPJxFoiis68
Forza makes you feel like a movie star who can pull off crazy maneuvers with little effort -- GT5 makes you feel like a racecar driver.
You can't!Turn off all assists on Forza 4
GT5 lacks a few physics systems that put it under Forza for me, tire physics namely.
https://www.youtube.com/watch?v=MQKMNNUtcpY
GT5 doesn't have a tire physics engine like Forza does that's what the video is showing.
https://www.youtube.com/watch?v=h4QG3drCFjE
Watch the tires in the above video.
Quite a lot... how much have you played Forza 4?
GT5 feels more fluid but it has a disconnect that Forza 4 doesn't. In Forza you can feel your tires struggle to hold grip as the tire walls bend and the tread grasps the pavement.
Forza 4 didn't just put together some crappy tire engine they built it on data from Pirelli with everything from race slicks to old school tall walls.
You can't!
Give me a break the suspensions in GT5 are EASILY the physics aspect that dumps on Forza's, just like how the tires on Forza dump on GT's.
OK tyre deformation. Why couldn't you just say that? Saying tyre physics would imply that GT doesn't actually calculate anything to do with the tyres which is false. Use the proper terminology next time instead of trying to look smart by sticking the word engine on the end of things.
I haven´t played any Forza game ever. sorry..
but I just thought your PSN was the same as your Live Gamertag, and according to the trophies on that profile, you have like 8 GT5 trophies.. I just think that´s a little on the low side.. just saying.
You can't!