weekend_warrior
Banned
Why is this thread so active all of a sudden?
Why is this thread so active all of a sudden?
I, uh, fucking what? I'm not talking about FoV, I'm not talking bout sense of speed, I'm talking about how none of those videos presented the same racing lines, the suspensions were fucking balls when watching that Top Gear one. The Forza driver took a fucking super inside racing line at Hammerhead in the choppiest manner but still managed to reach the finish line at the same time as her.
The second video that he posted was of an absolute shit hockenheim comparison, because the track is probably on par with Forza's Nurburgring quality. Fucking straights everywhere and then a random turn or two that compensates the lack of turns in the rest of the fucking track.
3rd video is the same shit because it's the same track. Dude is slamming on the gas in forza getting to the point where he's several seconds ahead. This isn't a "fear" thing. If it was, you'd still see similar times but probably more squirley driving coming from the Forza guy because technically, he's pushing the car harder, no?
Why is this thread so active all of a sudden?
Those were shifting mistakes made by him. Every other point in the video he shifts within a second from each other.Hockenheim is off? have you ever played FM4? lol
http://www.youtube.com/watch?v=_eJuXG769qM
You need to read the videos descriptions better. In the video you post:
Means the car gear ratio is "off".. (seems something habitual in GT5)
Laguna Seca is one of the GT tracks that has known flaws, but it's probably the best recreation that isn't iRacing.the track is "off".. but just the strips.
btw, laguna in GT5 looks a bit flat in the video?
but it's probably the best recreation that isn't iRacing.
I, uh, fucking what? I'm not talking about FoV, I'm not talking bout sense of speed, I'm talking about how none of those videos presented the same racing lines, the suspensions were fucking balls when watching that Top Gear one. The Forza driver took a fucking super inside racing line at Hammerhead in the choppiest manner but still managed to reach the finish line at the same time as her.
The second video that he posted was of an absolute shit hockenheim comparison, because the track is probably on par with Forza's Nurburgring quality. Fucking straights everywhere and then a random turn or two that compensates the lack of turns in the rest of the fucking track.
3rd video is the same shit because it's the same track. Dude is slamming on the gas in forza getting to the point where he's several seconds ahead. This isn't a "fear" thing. If it was, you'd still see similar times but probably more squirley driving coming from the Forza guy because technically, he's pushing the car harder, no?
I never knew you were into racing sims,GT6 not being on PS4 sucks though.GT6 on PS3, Forza 5 on Xbox Next.
Then what's the point of the video? The laughably bad racing lines and suspension work?Using lap times as a comparison is laughably bad at the best of times but doing it against an edited celeb lap on top gear? LOL! Please do explain how a 1:35 video with an intro can show Cameron Diazs 1:45 or w/e it was lap time? I wish to be entertained.
There's a reason I commented on FoV. It massively alters perception of corner severity and sense of speed. Why do you think track day videos always look a lot slower than they feel in real life?
All I hear from you is excuses.He isn't even pushing the car close to the limit in real life. Not even remotely close to it...
Then what's the point of the video? The laughably bad racing lines and suspension work?
IF you were to skew the right picture to match the FoV, you'd get a track that is significantly wider than the real thing. The scale on their tracks suck.
All I hear from you is excuses.
Wat.shocking news, race tracks ARE wide.
GT5 is like the only game for which I created a separate PSN profile,it still is damn fun to play.
I never knew you were into racing sims,GT6 not being on PS4 sucks though.
The video is displaying track accuracy in a very poor fashion.
The tracks don't seem any wider with a tighter FoV and shocking news, race tracks ARE wide.
They're facts but what ever.
Wide like Forza's Nurburg I'd guess?shocking news, race tracks ARE wide.
Ha... pfft. BAhAHAHAHAHAHAHAHAH!
This, it's just too much.
So try again with this
http://www.youtube.com/watch?v=SIDE58RRzmU
Real video the guy pushed more in the last corners and finished first. Happy? You can turn in different manners but hit the same time in the end.
Hockenheim the same as Nurb.. eh.. you never played FM4.
Really.. you can't distinguish Hockenheim from Road Atlanta? wow.
And in the video both real and game are far away from pushing to its limits, except for the straights.
The cars in forza have always ignored reflections of the ground, you can see in the screens above that the GT cars will appear darker near the underside of the car because of the asphalt, forza does not do that.
That picture of Road Atlanta on Forza has the same width of road where he is currently at. If you were to reduce the FoV (to make things look wider), the road would be way out of proportion, more so than it is now.
Wide like Forza's Nurburg I'd guess?
I'd like to see which one you think is better than GT's but worse than iRacing's.
I swear to God, if you say Forza, I'll slap your shit through this monitor. I'm not talking about graphics, at all.
I clicked on one of Satan's links, didn't bother correcting myself. It's already getting annoying how you guys only want to look at the flaws of one and not the other.
To say this, you must literally have never played Forza 4. Would you like some pictures? Or gameplay footage?
Good lord Did Turn 10 even visit the track?
GT5 is on the left, not the right mate.
The Forza track looks like something that came out of a track generator and barely resembles the real life laguna seca.
Road Atlanta is not wider in Forza. I don't know where you get that. Your picture dont' prove nothing, since its using different FOV's.Then what's the point of the video? The laughably bad racing lines and suspension work?
That's clearly a FoV issue. :roll
IF you were to skew the right picture to match the FoV, you'd get a track that is significantly wider than the real thing. The scale on their tracks suck.
Also, don't tell me about track days. I've had my fair share of them at IRP (Indianapolis Raceway Park, before they got bought and closed the road course) and Putnam Park.
All I hear from you is excuses.
You know what else doesn't have tire deformation?
rFactor and iRacing. Good luck comparing your physics to that.
Just because the visual factor isn't there doesn't mean it's not in the physics calculations. Ever noticed that tires sometimes go underground in GT5? Ever thought why? What matters really is the chassis position, and that is accurately displayed/calculated.
Physics wise? GT5 comes out below. Hardly popcorn worthy.I'll need some popcorn when you try to compare GT5 to either one of them.
"Models"? No. I said the exact oposite.It happens because the car simply clips through the ground...
Are you seriously trying to claim GT5 models tyre deformation even when there is absolutely no evidence?
FOV again. Both iRacing and GT5 are using the camera in the roof. Forza uses the camera in the hood.
One of these things is not like the other. One of these things is Forza.
I suggest you leave this thread now.
FOV again. Both iRacing and GT5 are using the camera in the roof. Forza uses the camera in the hood.
You are really bad about the perception of reality. Holy shit.
Huh? The Forza version is easily the worst of the lot.
Are we slowly just arriving at the conclusion everyone should come over to iRacing so we can have a neoGAF league there? Yeah, I think this is what everyone should do. You won't regret it.
Huh? The Forza version is easily the worst of the lot.
Are we slowly just arriving at the conclusion everyone should come over to iRacing so we can have a neoGAF league there? Yeah, I think this is what everyone should do. You won't regret it.
FOV again. Both iRacing and GT5 are using the camera in the roof. Forza uses the camera in the hood.
You are really bad about the perception of reality. Holy shit.
Lower perspective
See above
And GT does? lol...
Where's this kink at the Apex beneath the circle that's in GT5 but neither FM3 or iRacing? (and it's a diffent line completely in Forza 3
Not lining up in GT5
One of these things is not like the other. One of these things is Forza.
I suggest you leave this thread now.
The camera is fucking LOWER on Forza yet you're still dropping off the God Damn Grand Canyon, and the last picture the elevation is still fucking CLEARLY incorrect.
Jesus get off the games fucking nuts.
i love the rage in this thread.
for real.
You wait until gt6 ps3 vs Forza 5 nextbox get's here
And where is this jump in the middle of the corkscrew that's in GT5 in either Forza or iRacing?
Someone doesn't seem to grasp just how big an effect things like FoV or perspectives have.
So, who won?
Lmao, you're really full of shit.
So, who won?
The irony.
Who's next?
SatansReverence won. Forza lost hard.So, who won?
You blame everything that's been wrong in every example of Forza on fucking angles and FoV. Yeah, get out of here.
One of these things is not like the other. One of these things is Forza.
I suggest you leave this thread now.