This is a Vs thread right? so there's that I guess.
So what are you trying to prove something in this thread that hasn't been proved before?
Everyone in this thread already knows GT5 looks better.
This is a Vs thread right? so there's that I guess.
Guys we all know GT is far more popular. A series that selles 10 million a pop versus Forza. Do we have any valid stats on the sales of Forza?
While Dan is playing Minecraft at home on his 360...
That post was worth posting.
Sorry, I just assumed you were after some attention, so I gave you a little pat on the head.
No biggie.
I love how this thread has lost none of its luster.
Is this true?
We got to the point where GT fans are blatant lying? =\
So now we've stooped so low that we're going to start comparing their hobbies?
Well I imagine that being a real racer helps you to make a better racing game.
There is an abundance of racing games out there, varying from the realistic to the plain ridiculous. Most are fun but only some can truly help you drive a racecar faster.
Let's start with the most common of games, such as Forza and Gran Turismo. Honestly, about all you can learn from these are the basics of the racing line and familiarizing yourself with the tracks — and even those are a little tainted.
The physics are just not that realistic and, although to the amateur it may feel rather lifelike, it is not the best representation of driving at speed. Having said that, playing these games will improve some of the basics and at least enable you to think like a racecar driver.
If you want to get the most from your sim-racing experience, however, then you need to venture up the totem pole and immerse yourself in sims like iRacing, rFactor or SimRaceway. The latter is new and well worth checking out. The physics are developed by pro drivers like Dario Franchitti, Alan McNish and the late Dan Wheldon, and as this sim progresses, expect it to be a true rival to the more established names in racing simulators.
I'm not a fan of rFactor but iRacing is fantastic. The physics are spookily lifelike and although the setups and driving styles required to go fast are as grossly misleading as one of Mitt Romney's tax returns, if you chose to stay true to reality and not get carried away trying to beat the hundreds of Markku's out there, then you'll get the most realistic racing experience available.
The tracks even embody the bumps identically and the racing between fellow ‘onliners' is amazingly realistic. Here you can truly develop and hone your skills, like perfecting the racing lines, race craft, braking and throttle techniques and more. As I said, just don't get too carried away memorizing setups in the hope that they will work in real-life — because they won't.
I know this because, during a rainy practice day for the 2011 Indy 500, my engineer and I decided we would fight our boredom by hooking up iRacing, selecting the Dallara IndyCar at Indianapolis and inputting our current car setup. I then hit the computer-generated racetrack to discover if we could make some changes that might correlate with reality. But it felt completely different and totally alien to my IndyCar that was sat just 20 feet away. To make it drive somewhat similar it required an equally alien-like setup.
Still, it is an online racing sim for the masses; you can hardly expect it to be 100% lifelike. If it were, then F1 teams like McLaren would not have invested nearly $40 million to develop their in-house, über realistic simulator that can actually develop racecars.
Well I imagine that being a real racer helps you to make a better racing game.
Gotta be fake bro.
Gotta be fake bro.
I love how conveniently far away the camera is so you can't see him turn.
They really fucked up the exhaust on the GT-R in Forza.
They really fucked up the exhaust on the GT-R in Forza.
For the record, that video was a reply to this:
Haha, I know, I loved that silly post.
But I guess cars twist in FM4, with a reverse engineered chassis simulation with data provided by the best chassis creators in the world.
It doesn't matter if the rear end steps out if the chassis doesn't twist, even if you spin out anyway
Thanks for the video anyway MM, they can argue all they want now.
Okay then. Lets compare it to the official Forza Forum:
GTplanet GT5 forum:
OFFICIAL Forza Motorsport 4 forum:
There. Now it's fair
That's not the point of torque steer...... There is no argument it's a clear fact that GT5 does not simulate it.
GT5 is just an unrealistically hard game to play.
In reality, high powered rear drive cars do not just go in straight lines when launching with wheelspin.
Please, recreate this in GT5.
Dude, read his original post SLOWLY. I know you can understand it if you try hard enough.
Then, when me and others pointed out he's wrong, he said:
The video he linked: https://www.youtube.com/watch?v=pUkPxQJAuOM
Do you get it now? If you don't, reread this post veeery slowly until you do.
That's not the point of torque steer...... There is no argument it's a clear fact that GT5 does not simulate it.
While Dan is playing Minecraft at home on his 360...
My comment was pointed to what you said not what he said.
I'm sorry, i'm a GT fan myself, but this one was too easy:
I imagine that playing games would help you become better at making games. Considering some of the inexplicable bugs found on GT, PD should spend a bit of their time playing other GAMES to see what other features a GAME should have.
Since I see you unbiased fellas covered forums, who would win in a fight Kaz vs Dan, sell it to me.
probably would want him to keep driving these cars he is trying to replicate, not play some games. I doubt GT needs any more features anyway, does anyone has anywhere close to its feature set?
Is there chassis twist in Forza?
When did I ever mention GT5 having torque steer simulation?
The result of the actions is the same in GT5 and Forza.
Does Forza simulate chassis twisting?
When did I ever mention GT5 having torque steer simulation?
The result of the actions is the same in GT5 and Forza.
Does Forza simulate chassis twisting?
Haha, I know, I loved that silly post.
But I guess cars twist in FM4, with a reverse engineered chassis simulation with data provided by the best chassis creators in the world.
It doesn't matter if the rear end steps out if the chassis doesn't twist, even if you spin out anyway
Thanks for the video anyway MM, they can argue all they want now.
I think we all know who the hardcore guys in this thread are. The GT boys are also the most vocal and hardcore out of the two camps.
Can you think of a reason why my game doesn't do that? The car launches dead straight every time. I have the latest version installed.
Six of the top eight are Xbros. Forza fans are clearly trying harder.
Can you think of a reason why my game doesn't do that? The car launches dead straight every time. I have the latest version installed.
Visually no and I don't even think there is twist(bending) of the chassis going on under the hood but there is torque steer but no actual twisting from what I can tell.
Chassis twisting isn't the point of the effects of torque steer it's a bi-product of it.
From what I can tell no it doesn't or at least not visually.
You clearly don't understand what torque steer is as they aren't the same results.
Can you think of a reason why my game doesn't do that? The car launches dead straight every time. I have the latest version installed.
Do the FF cars get torque steer in Forza too? Do you have any video to show the effects?
This thread is hilarious. FordGTGuy, what's your favorite all time and current driving sim? Do you play any pc Sims? Preferably one of the big 2.
Can you think of a reason why my game doesn't do that? The car launches dead straight every time. I have the latest version installed.
Six of the top eight are Xbros. Forza fans are clearly trying harder.
Six of the top eight are Xbros. Forza fans are clearly trying harder.