Relaxed Muscle
Member
So really the only thing GT has going for it is the lighting?
IMO In-game models seems better in GT5 and that's what really matters to me. That's is what I gonna see when playing the game.
So really the only thing GT has going for it is the lighting?
I never would have thought that Forza trumps GT in the polygon department....interesting.
No one who has payed even mild cursory attention to both games was ever in doubt of this. Autovista cars have way more polys.
Forza pushed more polys,is locked at 60 FPS,has no tearing etc.Just shows how smart they are, hide what you can't see, go crazy on what you can, like the pilots/cockpits.
You came to this conclusion because?
More pics you say?
Oh and I found this while googling, from this very same thread:
What is this about? Is it one of the Forza ingame models? Or is it a photo travel model from GT5 from shinn?
Forza pushed more polys,is locked at 60 FPS,has no tearing etc.
Forza pushed more polys,is locked at 60 FPS,has no tearing etc.
Forza pushed more polys,is locked at 60 FPS,has no tearing etc.
So it doesn't...what's the source on this?I'm talking about the overall polys which both these games push at their peak.
Forza is well equipped for next-gen with those cars done and dusted.Mind you, i'm not talking autovista. The Shelby Cobra is not one of the autovista cars.
(besides, autovista cars only use more polys for interiors, engine and parts which stay hidden ingame, body is almost 100% the same).
I'm talking EVERY of the 671 cars in fm4 (and the unique ones in horizon, i don't know how many they are) has a -roughly- 450k poly version which is perfectly comparable to gt5 (best) premiums in photo travel.
FM4 autovista models - 1million polys for 23 cars
GT5 photo travel models - up to 500k polys according to PD for 200+ cars (photo travel and menu only)
FM4 LOD0 models - between 350k and 450k polys for 671 cars (photo mode, menu, ingame time trial)
GT5 ingame models - around 100k polys for premium cars ingame
FM4 ingame models - around 35k polys for all cars ingame
While accuracy varies greatly, ALL cars in fm4 have a high poly model with interior and working damage, customization etc.
So it doesn't...what's the source on this?
Forza is well equipped for next-gen with those cars done and dusted.
I want Dan and Co to go balls deep on tracks.
1) Not in cars
2) GT5 is 60fps locked since patch 2.0
3) I don't see any tearing.
1) Not in cars
2) GT5 is 60fps locked since patch 2.0
3) I don't see any tearing.
I played both but never kept a keen eye on this but nvm....Anyone that plays both games?
Hint: All the photo mode shots you see of GT5 in a race track, that's the ingame model.
Also when you add things like the cars interiors, fully visible from the outside, and the pilot...
It's pretty awesome when your racing online at night time and you see others people dashboards all lit up.
Mind you, i'm not talking autovista. The Shelby Cobra is not one of the autovista cars.
(besides, autovista cars only use more polys for interiors, engine and parts which stay hidden ingame, body is almost 100% the same).
I'm talking EVERY of the 671 cars in fm4 (and the unique ones in horizon, i don't know how many they are) has a -roughly- 450k poly version which is perfectly comparable to gt5 (best) premiums in photo travel.
FM4 autovista models - 1million polys for 23 cars
GT5 photo travel models - up to 500k polys according to PD for 200+ cars (photo travel and menu only)
FM4 LOD0 models - between 350k and 450k polys for 671 cars (photo mode, menu, ingame time trial)
GT5 ingame models - around 100k polys for premium cars ingame
FM4 ingame models - around 35k polys for all cars ingame
While accuracy varies greatly, ALL cars in fm4 have a high poly model with interior and working damage, customization etc.
No it isn't. And there is still tearing.
Because driving in the rain is not 60fps...
I STILL cannot believe HOW people can achieve this kind of livery!!!
Just jawdropping!
Yeah he got to the point where he was earning so much credits, he didn't need them anymore lol. But I do agree, I prefer racing liveries myself and he had some fucking kick ass designs:I've never been a fan of any Hollywood, pop star, airbrushed or anime designs either. Race cars should have race liveries on them. Most of my cars have designs from H3rTz wherever available. I love that dude's work, and he always pumps them out for free.
Doesn't even need to be raining actually.
Takes patience, I only created this one design to see if my illustrator skills translate well in the editor and it took me a week! -__-
Yeah he got to the point where he was earning so much credits, he didn't need them anymore lol. But I do agree, I prefer racing liveries myself and he had some fucking kick ass designs:
Even went on to create one for GT Academy:
Now those are liveries.
Just shows how smart they are, hide what you can't see, go crazy on what you can, like the pilots/cockpits.
So it doesn't...what's the source on this?I'm talking about the overall polys which both these games push at their peak.
So really the only thing GT has going for it is the lighting?
GT5 has so many low poly edges.
Was GT's lighting in-house or outsourced?
Geniuses either way.
I really hope Turn 10 finally realize that it's all in the lighting and shaders..
So you can see the details in the dashboard outside of the car while playing, but you cant see the flat tires in photomode? Shouldn't be the other way around?
Everything in GT is done by PD.
One thing to take note in polycount is that interiors of cars in GT5 are far superior than the interiors of cars in FM4.
So many people forget about this that I'm starting to think that most of them don't use the cockpit cameras :/
Forza pushed more polys,is locked at 60 FPS,has no tearing etc.
And less cars on track.
So you can see the details in the dashboard outside of the car while playing, but you cant see the flat tires in photomode? Shouldn't be the other way around?
"'Better than reality' – yeah, that's one way of putting it. In a way, it's kind of a given that it's going to look better than reality. The thing about reality is that the criteria for looking "real" are actually a lot stricter and volatile than you'd expect. The way the sun shines, reflects off something, the way it lights scenery – we seldom have the opportunity to see what we consider "reality" under the best and most aesthetically pleasing conditions.”
He went on to say: “Every time we go out to the circuit and take photos of cars, we get that same impression again. When you see a race on television, compared to a race in a game, you realise that the reality isn't as shiny or pleasant as the game. However, these "best conditions" do indeed exist. They happen every once in a while. Maybe, once a year, you'll be watching a race on TV, or you'll be outside, and a cloud will move in an ideal direction, and the sun will shine down at a perfect angle, and maybe just for a moment you'll have this beautiful scene right in front of you.”
And less cars on track.
interiors of cars in GT5 are far superior than the interiors of cars in FM4.
Polycount wise?Everything in GT is done by PD.
One thing to take note in polycount is that interiors of cars in GT5 are far superior than the interiors of cars in FM4.
What's this premium car nonsense? What % of GT cars are "premium" and what is the polycount of the "non-premium" cars?
Polycount wise?
I dont think so
you really don't know ?
non premium cars in GT5 are 800 of the 1000 available.
The polycount ? around 4.000 polys.
No it isn't. And there is still tearing.
Because driving in the rain is not 60fps...
It's gonna take a while....especially for PD.When next gen will hit we won't need this thread since both games will have perfect looking cars with perfect looking lightning model with physic model which will be near or better than those of iRacing of netcar.
Pretty happy days are coming
Okay so how often is GT5 populated with non-premiums? It seems like if the polycount is that low then FM4 is always crunching more polys unless everyone's in a premium car.
To be fair Forza 4 dosn't have rain...
And yeah. Seems I don't have bionic eyes because I don't see tearing, I don't think it must be very noticiable, because if it was preminent I would.