Infamous Chris
Banned
hwalker84 said:With my Fanatec wheel my 09 Challenger feels exactly like it does in real life.
How much do those wheels go for?
hwalker84 said:With my Fanatec wheel my 09 Challenger feels exactly like it does in real life.
v1oz said:Just a quick question before I buy this. How accurate is Forza in full simulation mode? If you really own the car in real life, does it really handle like your car in the game?
Diablohead said:There is no automatic way to compete against other clubs unless you manually set up a room for it, it's a shame because little to no one ever uses the lobby team settings in this game, they would work brilliantly for clan battles.
Sharing cars and competing for times in rivals is about all a car club is good for.
Stuff this game needs to use more:
Team races, the game will even change the base colour of the car you use, why is this not used more if at all?
Forza 2's league tournament stuff, that shit was hot.
Also a faster tyre wear option for short races so we can actually pit for new rubber in a 10 lap race would be nice.
What I've noticed is that weight transfer where muscle cars are concerned anyway are close as I've seen them yet. The autocross in particular really show this off dramatically.v1oz said:Just a quick question before I buy this. How accurate is Forza in full simulation mode? If you really own the car in real life, does it really handle like your car in the game?
G Rom said:I finally made the switch to manual with clutch. Heads will roll next time my 360 is online and I put some hours in rivals mode.
G Rom said:I finally made the switch to manual with clutch. Heads will roll next time my 360 is online and I put some hours in rivals mode.
You'll wish you had crossed over before. It takes next to no extra brain power.Spaceman Spiff said:Goddammit, everyone seems to be going over to the dark side.
I have doubts as to whether my feeble powers of concentration and coordination can handle the rigors of the clutch, but you people may not leave me any choice.
Diablohead said:Also a faster tyre wear option for short races so we can actually pit for new rubber in a 10 lap race would be nice.
Thomas said:Fanatec wheels are too good to be true?
Thanks to the great feedback. Because of your feedback we have been able to reproduce it. It always happens if you do an extreme clean lap without any countersteering. The most easy way to reproduce it is on an oval.
Special thanks to our members FakeThinkpad and kartman21 who detected the solution.
What happens? The Fanatec wheels allow minimal movements of the steering wheel and extreme precise manouvers so that the game apparantly thinks that the user must be cheating as this cannot be achieved by a human.
The better you drive the more often it happens. It is independent from the steering angle but a clean lap is more likely if you use higher sensitivity like 900°. In theory it can happen with a controller or other wheel as well but so far I was not able to proof that because it is hard for me to drive clean without our wheels.
Solution:
1. Make sure that you make at least one drift with countersteering per race
2. Reduce your steering angle to 270° to emulate the MS wheel which makes it harder to drive clean but avoids the issue more likely.
Of course, T10 is working on a patch to solve this issue but it takes time until those things go through all internal testing so please be a little bit patient.
I was kind of hoping that the two 900 degree bugs were related.Mr.Green said:Fanatec No-Rewards bug update
Thomas from Fanatec has updated his blog with the following:
We've been more than a little patient! Hurry up T10!
My thoughts too.eek5 said:I was kind of hoping that the two 900 degree bugs were related.
I'd prefer that that they test thoroughly and not in a hurry.Hurry up T10!
Thomas said:This "countersteering bug" might be related but so far it is not proven that it is actually a driving aid nor that you can feel any difference in driving.
We have noticed that the telemetry screnn does not actually show the exact input the wheel gives to the game so it could be just an optical issue.
Mr.Green said:Fanatec No-Rewards bug update
Thomas from Fanatec has updated his blog with the following:
We've been more than a little patient! Hurry up T10!
So pick your poison? :lolYoritomo said:3. This means that the only time when you can truly say you're driving in 900 degree mode and not being affected by the counter steering ratio adjustment is when you don't get any credits at the end of the race cause you never had to counter steer.
W...T...F...
Mr.Green said:Fanatec No-Rewards bug update
Thomas from Fanatec has updated his blog with the following:
We've been more than a little patient! Hurry up T10!
No one at T10 is good enough to reproduce it? :loltirant said:Really, how can this bug escape from QA???????
tirant said:Really, how can this bug escape from QA???????
Diablohead said:There is no automatic way to compete against other clubs unless you manually set up a room for it, it's a shame because little to no one ever uses the lobby team settings in this game, they would work brilliantly for clan battles.
Sharing cars and competing for times in rivals is about all a car club is good for.
Stuff this game needs to use more:
Team races, the game will even change the base colour of the car you use, why is this not used more if at all?
Forza 2's league tournament stuff, that shit was hot.
Also a faster tyre wear option for short races so we can actually pit for new rubber in a 10 lap race would be nice.
The dude that makes the game, and the dude that makes the wheel both don't notice that full op-lock comes way too early? What the hell?Thomas said:This "countersteering bug" might be related but so far it is not proven that it is actually a driving aid nor that you can feel any difference in driving.
We have noticed that the telemetry screnn does not actually show the exact input the wheel gives to the game so it could be just an optical issue.
Don't downshift too early or you'll lock the rears. Exactly what you said.flyinpiranha said:At least they're fixing (part of) the problem. Still annoying as hell to know the people that spent the most money to enjoy Forza are the people that get screwed the most.
Anyway, on to more important things. Downshifting and braking/cornering when in manual+clutch. I've been doing great getting speed up and making my starts and coming out of corners fantastic but I'm not feeling the downshift slowing me down as much as I think it should be? What are some tips regarding clutch/braking that might help? I overshoot corners more than I'd like to admit mainly because of the downshift not slowing me as much as I'd expect it to and have started using brake more often than not.
Any tips?
And is it just me or does it feel the cars just "lost grip" when going into a turn hot too often Is this mainly because of the tire choice? I'll find myself upgrading a car and then go to tires and want to choose race but the PI would overshoot what I'm aiming for, so I'll leave them with whatever they came with.
Yoritomo said:The same way that all the crazy triple screen bugs and other 900 degree wheel bugs made it through QA. They didn't have anyone testing certain combinations for any appreciable time.
You shouldn't rely too much on compression braking imo. Use the brakes as your key stopping power and then your clutch and gears for the exits.flyinpiranha said:At least they're fixing (part of) the problem. Still annoying as hell to know the people that spent the most money to enjoy Forza are the people that get screwed the most.
Anyway, on to more important things. Downshifting and braking/cornering when in manual+clutch. I've been doing great getting speed up and making my starts and coming out of corners fantastic but I'm not feeling the downshift slowing me down as much as I think it should be? What are some tips regarding clutch/braking that might help? I overshoot corners more than I'd like to admit mainly because of the downshift not slowing me as much as I'd expect it to and have started using brake more often than not.
Any tips?
And is it just me or does it feel the cars just "lost grip" when going into a turn hot too often? Is this mainly because of the tire choice? I'll find myself upgrading a car and then go to tires and want to choose race but the PI would overshoot what I'm aiming for, so I'll leave them with whatever they came with.
saladine1 said:You shouldn't rely too much on compression braking imo. Use the brakes as your key stopping power and then your clutch and gears for the exits.
That's pretty much text book stuff right there.Yoritomo said:I tend to use the brake while slowing for a turn/braking into a turn, during this process I'll select my gear I'll use to accelerate out of the corner either at the apex, or slightly before the apex if I'm doing a very late apex at this point I'll blip the throttle to rev match and engage the clutch progressively so if I didn't blip perfectly I won't upset the rear end too much. Then I roll onto the throttle depending on traction.
flyinpiranha said:[...]and have started using brake more often than not.
Any tips?
saladine1 said:You shouldn't rely too much on compression braking imo. Use the brakes as your key stopping power and then your clutch and gears for the exits.
Heel-toe or heel-and-toe double-declutching is used before entry into a turn while a vehicle is under braking, preparing the transmission to be in the optimal range of rpm to accelerate out of the turn. One benefit of downshifting before entering a turn is to eliminate the jolt to the drivetrain, or any other unwanted dynamics. The jolt will not upset the vehicle as badly when going in a straight line, but the same jolt while turning may upset the vehicle enough to cause loss of control if it occurs after the turn has begun. Another benefit is that "heel-and-toeing" allows the driver to downshift at the last moment before entering the turn, after starting braking and the car has slowed, so the engine speed will not be too high when the lower gear is engaged.
I also use the side of my foot only because it feels more natural to me that way.Yoritomo said:As someone with big feet I just need to add that while it's called heel and toe, it might actually be impossible for you to do it just like that with larger feet. I use the side of my foot to blip the throttle under braking. Same technique different positioning.
Does that mean it behaves more like a stock Supra then? If so, what's the point?U n i o n 0015 said:Heads up, just read that you can share unicorns as long as you get rid of the tune on them.
Will be adding the Top Secret Toyota to the club garage tonight!
Is there any clear benefit in using the clutch with the controller? Isn't it too much complicated?Reprise said:Been playing for a few hours tonight got up to level 8 ...
Loving it! Biggest difference between FM3 and FM4 is the finesse you have to have powering through a corner, in FM3 you could get a line through a corner and slam the accelerator and it would stick 95% of the time.
Now there's a bit more gentleness required which is great as it there feels like more of a weight transfer occurs, but it certainly caught me out a couple of times so far heh.
You guys were right about the AI ... some of the time a moving roadblock is a better term for them, easily coming through the field and one will swing right for you as ya come through lol. They need to be harder too, but i hope thats just an early phase thing.
The interface and menus are SOOO much more bearable now, I think I had white menu burnout from FM3 and was so sick of the music after hearing it for so long.
Gonna have to learn to drive the manual/with clutch on controller way soon but the last time I tried it was so damn fiddly so I gave up, maybe the new controller layout might help this time.
Shaneus said:Does that mean it behaves more like a stock Supra then? If so, what's the point?
I have a TS Supra and the TS S15, but would hate to lose the tunes on them if it meant they didn't have their Top Secret magic woven in.
Lima said:Faster acceleration. Also you can map the clutch to A and press both clutch and shift at the same time. Without going off the throttle too since T10 for the second time didn't feel like implementing damage while doing so.
i nerini del buio said:Is there any clear benefit in using the clutch with the controller? Isn't it too much complicated?
Yoritomo said:1. Fanatec Porsche Wheel Turbo S with Firmware 681. The counter steering bug, where the ratio changes when counter steering in 900 degree mode. This is apparent in both the in game telemetry and the front wheels of the vehicle. I made a video of the demo of this behavior and also contacted Dan via facebook. So I know this is already getting looked at.