Racing an R1 car with no TCS has to be me of the more strenuous tasks in Forza
That's great. Probably because it's not on disc so they have more memory to work with.
I'm a little offended that there's no Mustang photos. -__-
I've been playing enduro races with friends but no matter how many laps we do, it seems pitting is never necessary. At what point do tires deteriorate and fuel runs out?
In FM3, some cars(/classes ?) needed fuel just shy of an hour in the endurance events, but I know I did E/F races without pitting. The lack of endurance races in FM4's Event List means I haven't tried yet, but I can't imagine it would be different. Have noticed deteriorating performance as a long race goes on, but that might be me more than the tires.
So you have to drive that long? We usually aim for 40 minute races and we never once got close to pitting
Ugh! That cartoon sky.
Matched only by the bleached-beige track.
Turn 10 really did right royally fuck up the visuals on Camino.
Ugh! That cartoon sky.
Matched only by the bleached-beige track.
Turn 10 really did right royally fuck up the visuals on Camino.
Light bank bumper upgrade? Nicely done!
prep work for night rally in fm5. believe.
Ugh! That cartoon sky.
Wow just bought the S1 in career to try those mounted lamps and what do I see ? Spoiler and front bumper to make it look like theversion !Pikes Peak
Am I the only one that is getting a strong feeling that T10 is going to add rally to the next Forza game. At this point FM4 has just about as many rally cars as that other game.
While the next gen hardware will probably make it very doable I expect the resources to be focused on other assets within the Forza series (i.e. change of time, night racing, weather, career, 700+ cars lol).
It just strikes me a little odd to spend time and money modeling rally cars when there is no rally component to the game.
What I want to see for next gen (both games) is MORE cars on track at once. Sure its crazy for small tracks, but for races like Le Mans and the Nurburgring 24hr you need a large grid to capture the scale of the event. Not to mention fit enough cars into multiple classes.
I have no objection to rally cars appearing in game. As some rally courses are paved I don't really find it odd that we have them in the game. I think the issues with putting Rallying into the game is that you are changing your focus from extremely precise physics on asphalt and focusing on the core purpose of the game to creating a sim for a completely different style of racing.
I think given the amount of resources that have been poured into racing on asphalt, it would be unlikely for T10 to put that into rallying and have it be at the same quality of its counterpart.
I don't like the look of the alternate time of day in general (cars and colors look off most of the time and I can't stand the white bloom when it should be orange/yellow tinted) but Camino is the worst offender with the changes they made, it looks like you're on your way to Mordor now...
Last time I checked the guy who did the entire tire model for Richard Burns Rally assisted the T10 developing their tire model.
It just strikes me a little odd to spend time and money modeling rally cars when there is no rally component to the game.
What I want to see for next gen (both games) is MORE cars on track at once. Sure its crazy for small tracks, but for races like Le Mans and the Nurburgring 24hr you need a large grid to capture the scale of the event. Not to mention fit enough cars into multiple classes.
I'm not familiar with that game so I cannot speak to the quality of the physics. Would you say that is on par with the quality of T10's asphalt physics from a simulation standpoint?
SO HOTnow with less watermark
Is is hard to point finger - maybe it is the perspective or curvature of the virtual lens used on replay-camera - but something is really off with the chassis-proportions on that car.