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Forza 4 |OT| Where Porsche Are Driven

SarBear

Member
Eh, it could be read either way.

Forza Horizon is my most (anxiously?) anticipated game of the show, but some additional
track
love for FM4 would be nice.

I'm just the opposite; I couldn't care less about this Horizon stuff and I doubt even a megaton blowout would bring me any closer interest.
 
I'm just the opposite; I couldn't care less about this Horizon stuff and I doubt even a megaton blowout would bring me any closer interest.

Don't get me wrong, I'm skeptical, but intrigued.

Mostly because I'd like an expansive, open-world driving game that isn't pure, unadulterated shit.
 

shinnn

Member
oh shit!

1963_Volkswagen_Beetle_Art.jpg
 

witness

Member
Awesome car pack, can't wait to get this. That Aston is a fucking waste of space though. I'm excited to see what we can do with the '40 Fords body upgrades, and the livery champions will come up with some amazing stuff.
 
I hope they give us some fun "hot rod" options with that 40 Ford. I also can't wait to see what body mods they let us do on the Beetle, Celica, Maser and MG.

Just a quick question, any suggestions for what I should call my "50 Days of Green Hell" now that the original 50 days are over? I want to keep it pretty close, but I feel like "Days of (Green) Hell" is too generic. Just looking for some suggestions since I want to start it back up as soon as this DLC hits. The Yellowbird will definitely be the first video back.
 

Mascot

Member
Might be there to stop players making easy money by hiring a CPU driver to do long races.

They could easily lock the CPU driver to the default number of laps: if you increase the lap count, then the ability to use a CPU driver is disabled.

I've been giving this a LOT of thought and really cannot think of a single genuine reason why we shouldn't be allowed to increase the lap count if we want to. The only slight POSSIBLE thing I can think of is it might make event titles inappropriate, eg if an event is called a 'Sprint' and you increase it to be a marathon.

What's weird is, if you access the same 2-lap races (eg, the 959 vs F40 events) through the broken-AI World Tour Mode, they are all suddenly five-lappers. Fine if you want to play the game on easy, not so good for those of us who like a challenge.

It's fucking annoying when personal choice is limited like this for no discernable reason. I don't want to spend time in the menus,I want to be out there on the bastard track in long epic races where one spin won't necessarily mean the end of my race and where fuel and tyre strategy come into play.
 

saladine1

Junior Member
So Meguiar's is the sponsor for the next DLC?
Hopefully it means some classic cars

MG MGA
Volkswagen Karmann Ghia
BMW 507
Zastava Koral Yugo 45..wait what?

lol, I had two right. Disappointed the Yugo 45 didn't make the cut lol.

BMW 507
Ford Coupe
MG MGA
Maserati Ghibli
RUF Yellowbird
Celica GT Four
Volkswagen Beetle

7 out of 10 cars means a good pack for me.

Shit, i'm stuck playing with the controller for a while and it just doesn't feel right. When playing with the wheel, a car's 'personality', it's behaviour, it's nuances can be felt and discerned much more easily than with a controller....arrgghh!
 

Mascot

Member
Shit, i'm stuck playing with the controller for a while and it just doesn't feel right. When playing with the wheel, a car's 'personality', it's behaviour, it's nuances can be felt and discerned much more easily than with a controller....arrgghh!

Yeah, fuck EVER going back to a controller. This is a racing game, not Super Mario Brothers. In fact, fuck ever going back to the paddle shifters. My eyes have been opened wide with the h-shifter and clutch pedal. It's a totally enhanced experience.

Is your wheel broken mate?
 

saladine1

Junior Member
Yeah, fuck EVER going back to a controller. This is a racing game, not Super Mario Brothers. In fact, fuck ever going back to the paddle shifters. My eyes have been opened wide with the h-shifter and clutch pedal. It's a totally enhanced experience.

Is your wheel broken mate?

No, it's in storage. Moving houses and all.

But yeah, the H shifter and clutch completely changes the experience. I love it so much, that even cars with paddle transmission get the H gate and clutch treatment lol

Also, I find it hard to 'chuck' a car into a corner with the pad. So many fails...
 

Mascot

Member
Another nice car pack, I'm really running low on events now though.
Yeah, a nice pack but another false dawn for the Karmann Ghia and the HSV-010. Dan obviously still hasn't forgiven me for my shopped "This... Is... FOOORZAAA...!" sig over on .net.

The dude has a loooooong memory.
 

G Rom

Member
I hope they give us some fun "hot rod" options with that 40 Ford. I also can't wait to see what body mods they let us do on the Beetle, Celica, Maser and MG.

Yeah I look forward to the options as well, so much potential with those cars.
I also hope we'll see more pre-war car in the future, I've always loved the design of those.
Yet another fantastic DLC IMO ! Can't wait to destroy the tires of the Black Series !

BTW, looks like this pack isn't eligible to a VIP discount.
 

saladine1

Junior Member
Yeah, a nice pack but another false dawn for the Karmann Ghia and the HSV-010. Dan obviously still hasn't forgiven me for my shopped "This... Is... FOOORZAAA...!" sig over on .net.

The dude has a loooooong memory.

lol, classic.

Speaking about events and what have you, i'm at my wits' end over here with these tracks....just sayin'..

edit- When Turn 10 acquires a license, do they have to go through each car with the manufacturer?
Do they show Ford for example their rendition of the Ford Coupe, Ford Escort,Ford GT..etc?
I've always wondered what the manufacturers say or think when seeing one of their cars in the virtual world..
 

Shaneus

Member
Holy shit! I was just about to express my disappointment that the ST185 was in and not the 165, when I had a quick web search and realised I had everything arse about... I thought the 205 was the 185 and the 185 was the 165. That means... I got the Celica I wanted in the game!!!!

And that Beetle... fucking great to have that in there. Hell, with the exception of ANOTHER Corvette and the Aston Martin Whatever, I'll be happy with all the cars in that pack. Thank you. Still need some (ANY) Australian cars in there. Woefully under-represented as it is. Tracks too, obviously.

Is there any confirmation on the reason for the delay of the WIR?
 

saladine1

Junior Member
Holy shit! I was just about to express my disappointment that the ST185 was in and not the 165, when I had a quick web search and realised I had everything arse about... I thought the 205 was the 185 and the 185 was the 165. That means... I got the Celica I wanted in the game!!!!

And that Beetle... fucking great to have that in there. Hell, with the exception of ANOTHER Corvette and the Aston Martin Whatever, I'll be happy with all the cars in that pack. Thank you. Still need some (ANY) Australian cars in there. Woefully under-represented as it is. Tracks too, obviously.

Is there any confirmation on the reason for the delay of the WIR?

According to BADNED, no more Aussie cars for FM4.

I'm still hoping for a FM4 surprise reveal at E3 along with some Horizon action..
 

G Rom

Member
Well in the WIR they said it was because of the E3 crunch...

BTW, some interesting bits I got from reading BADNED's list :
- MG is the 87th manufacturers of FM4
- This pack brings the total number of cars to 645 !
- The Ghibli Cup is the fourth Maserati added by DLC meaning the number of Maserati in the game was actually doubled since launch
- The 1940 Ford De Luxe Coupe is now the oldest drivable car in FM4, the 1954 300 SL was the previous record-holder
- We've had a Ford in every monthly DLC so far except the April one. Although in december, we got two
- This pack is the first one (beside those available at launch and the Porsche Expansion) which doesn't have the month of its release in its name
 

Shaneus

Member
According to BADNED, no more Aussie cars for FM4.

I'm still hoping for a FM4 surprise reveal at E3 along with some Horizon action..
Shit sucks. So what did we have... the XB at launch, a Commodore a few months back and the one that was already in the game (not counting the Supercars). Shit sucks, especially considering that even with the inclusion of the Supercars, there are no tracks from the Supercars calendar included in the game thus far.

In the very least, I hope that with the amount of UK/Euro staff finding their way into Playground, there'll be a significantly smaller number of US cars in the game. I suppose less race-spec cars is a given, accounting for the fact that it's an open-world game (thank fuck... sick of having so many cars counted more than once just because they have a different livery).

/rant over
 

saladine1

Junior Member
From the Horizon thread

First facts ahead E3 2012

- Forza Motorsport 4 physics optimized for off-road
- 65 grounds like mud, gravel, grass, tarmac etc.
- reduced damage
- open world with dynamic day/night
- colorado environment/panorama with detailed foresight
- festivel with a huge drivable area and car service stations, paintshops, car dealers etc. on it
- events like mustang vs. mustang or racecar vs. jet

source: http://www.forzalife.de/2012/06/forza-horizon-fakten-vor-der-e3-2012/

BADNED, no customization and upgrades...????
 
Holy cow! I am so freaking surprised we actually got the C63 BS! I figured it was a pipe dream. And that 507...such a beauty. Can't wait to get this pack on Tuesday. :D
 
The new Forza Horizon shots look great, and the few early tidbits of info are intriguing.

Ideally, I'd like to think that with Horizon focusing on the broader "automotive lifestyle," FM5 will be free to focus on, you know, motorsport. I'm talking weather, variable night/day on La Sarthe, the 'Ring, Sebring etc, qualifying, rolling starts, actual pit stops (preferably animated), multi-class racing-only between GTs and prototypes, and proper trackside ambiance.

Among others.

And unless the off-road physics are knocked out of the park in Horizon, please keep the dirt and gravel shenanigans out. Turn 10 has enough on their plate in terms of presenting an authentic circuit racing atmosphere to split their attention between varying racing disciplines.

It will be very interesting to see how this series evolves next-gen once the shackles imposed by outdated hardware are lifted.
 

enzo_gt

tagged by Blackace
Hate to bring it up, but if Forza Horizon is focusing on "automotive lifestyle" then it should choose it's cars for inclusion appropriately, PGR4 style. Taking cult classics here, some legends here, some new flames there. Eclectic choice of automobiles so to speak, moreso than your typical sim selection of automobiles.
 

saladine1

Junior Member
The new Forza Horizon shots look great, and the few early tidbits of info are intriguing.

Ideally, I'd like to think that with Horizon focusing on the broader "automotive lifestyle," FM5 will be free to focus on, you know, motorsport. I'm talking weather, variable night/day on La Sarthe, the 'Ring, Sebring etc, qualifying, rolling starts, actual pit stops (preferably animated), multi-class racing-only between GTs and prototypes, and proper trackside ambiance.

Among others.

And unless the off-road physics are knocked out of the park in Horizon, please keep the dirt and gravel shenanigans out. Turn 10 has enough on their plate in terms of presenting an authentic circuit racing atmosphere to split their attention between varying racing disciplines.

It will be very interesting to see how this series evolves next-gen once the shackles imposed by outdated hardware are lifted.
I completely agree, as others I would imagine...except for the non varied racing disciplines.
If circuit racing was the only option for FM5, I believe a lot of people would be alienated. There's a massive drag and drift following in FM. To boot these guys out would be a mistake on Turn 10's part. Rally guys are also included in that group.
Now, as I've said before, varied disciplines would be more than welcome IF Turn 10 don't half arse those modes. IF they can introduce a very well done drag,drift and rally, then it will only strengthen the game, not impede on it. But, if they intend to offer up the atrocious 'drag mode' as seen in FM4 for the next game, then they would be well advised not to bother with it or any other dodgy attempt at appeasing a fan base.

Look, Dan Greenawalt isn't interested in making a hardcore racing game that we all want anyway so our hopes and expectations should be set really,really low to avoid massive letdowns..
 

BearChair

Member
I really enjoy the Fujimi hillclimb races and hope to see more of that perhaps including the Goodwood Hill or something from the Berg Cup in Germany
 
I completely agree, as others I would imagine...except for the non varied racing disciplines.
If circuit racing was the only option for FM5, I believe a lot of people would be alienated. There's a massive drag and drift following in FM. To boot these guys out would be a mistake on Turn 10's part. Rally guys are also included in that group.
Now, as I've said before, varied disciplines would be more than welcome IF Turn 10 don't half arse those modes. IF they can introduce a very well done drag,drift and rally, then it will only strengthen the game, not impede on it. But, if they intend to offer up the atrocious 'drag mode' as seen in FM4 for the next game, then they would be well advised not to bother with it or any other dodgy attempt at appeasing a fan base.

This is sort of what I was getting at. I'm not necessarily averse to rally, drift, and drag, but I'd only want them included if they were worthwhile and substantive. Other games already cater to the rally and drift crowds rather well, so like you, I see no point in shoehorning mediocre versions of those disciplines into Forza just for the sake of having another bullet point on the back of the box.

This is especially true if in so doing, they lose focus on circuit racing, which has always been the core of the series. Since Horizon is already tackling dirt/off-roading, among other things, I'm hoping that allows FM5 more room to breathe.


Look, Dan Greenawalt isn't interested in making a hardcore racing game that we all want anyway so our hopes and expectations should be set really,really low to avoid massive letdowns..

Yeah, that's probably for the best.

It seems to me that the automotive and motorsports scenes are simply too diverse and expansive nowadays for any one game to cover it all and do so at the level of quality many of us expect.

I very much want to see Horizon do well, because splitting up the Forza franchise and allowing the various installments to narrow their focus on specific aspects of cars and the world around them could be the best thing to happen to the series.
 

Mascot

Member
I'm totally on board with this philosophy. I'd love for FM5 to be a celebration of motorsport, so long as it's tightly-focused and gives every included discipline the respect they deserve. The lame attempts at drag and drift so far remain embarrassments, just boxes to be ticked. FMs 3 & 4 would have been bigger games without them, with the time and resources much better spent on what everybody on the fucking planet wants and what Dan remains seemingly oblivious to: a far wider range of tracks to drive all these hundreds of vehicles on.
 

G Rom

Member
I completely agree, as others I would imagine...except for the non varied racing disciplines.
If circuit racing was the only option for FM5, I believe a lot of people would be alienated. There's a massive drag and drift following in FM. To boot these guys out would be a mistake on Turn 10's part. Rally guys are also included in that group.
Now, as I've said before, varied disciplines would be more than welcome IF Turn 10 don't half arse those modes. IF they can introduce a very well done drag,drift and rally, then it will only strengthen the game, not impede on it. But, if they intend to offer up the atrocious 'drag mode' as seen in FM4 for the next game, then they would be well advised not to bother with it or any other dodgy attempt at appeasing a fan base.

Look, Dan Greenawalt isn't interested in making a hardcore racing game that we all want anyway so our hopes and expectations should be set really,really low to avoid massive letdowns..

Well, when you think about it, there's a lot that can be shared between the disciplines.
I'm thinking about the whole racing atmosphere there. More public, more flags, camera flashes by night, helicopter and hot air balloon in the sky, etc... those are things all disciplines share.
For rally, it seems that they'll get a lot of knowledge from Horizon about different surfaces so the physics engine will be ready. Rally racing is already possible via the online rules. Basically they "only" need to implement a co-driver (not even needed in Hill Climb) and a nice starting sequence/environment and add some great rally stages/environment to get rallying to work.
I'm not really familiar with drag racing so correct me if I'm wrong but as far as I know, they "only" need to add the build-up/warm-up sequence
and make sure the loadings aren't longer than the actual races
to get drag racing right, no ?
For drift, more environments (Ebisu would satisfy the drifters I think), something to place cones/points zones on tracks/areas and way way more smoke (that's badly needed anyway).
Circuit racing needs to start using the massive set of rules they have in online races. I mean, qualifications are basically already in the game since you can already set a time-based race to end with fastest lap being the winner for example. Just add rolling start as an option, get at the very least GT5 level of pit stops (it's pretty incredible that the first FM still has the best pit stops in the series...), start making more points-based championships, add a skippable warm-up lap, maybe add flags. This would be a very good start.
Unfortunately as you said Saladine, we'll probably never see this from a FM game, which is a shame considering how little (compared to how far they've come) they'd need to add to get there. :(


BTW, when writing this post, I had an idea that could be really cool IMO. Basically, you would have a team (and club for online races) logo (designed in the vinyl editor) that you could see spreading on banners and flags held by the public the more you raced. Something even cooler would be having dynamic text banners in the public saying stuff like "xxxxx is the best" or "Go xxxxx" (xxxxx being replaced by a GT/nickname/real name, this could also work for the writings on the road in tarmac rallying and on the Nordschleife.


Also, today I went to the same Ferrari event I had gone two years ago. There was a Maserati GranTurismo (not sure which model because it had some carbon fibre finish), seriously dat V8 sound ! :O
Beside that, the only car that I had never seen there (and actually saw for the first time) was a 360 Challenge Stradale. The rest were mainly V8 Ferrari from pretty much all generations. The 12 cylinders were represented by a 575M Maranello, a 575M Superamerica (got to see the engine of this one), a couple of 512 TR, a Testarossa, a 456GT and a 599 GTB.


Edit :
No one wants to help me?
R3 : a GT or GTC 911 (make sure to adjust the gears to get more top speed)
R2 : 911 GT1-98
R1 : if you can handle the beast that is the 962c, go for it, otherwise stick with one of the RS Spyder
 

Shaneus

Member
Are there photos of all the cars in the Meguiar's pack somewhere? That trailer barely showed anything other than the Merc and the Corvette :/
 
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