With that dithering, it reminds me of playing a VGA-compatible game on my EGA screen.Holy crap-balls!
With that dithering, it reminds me of playing a VGA-compatible game on my EGA screen.Holy crap-balls!
Don't mean to question their marketing strategyLOL WHAT MARKETING STRATEGY
But their man competition this fall, has released multiple videos and a lot more info, but it's Forza so I guess it's par for the course (-_-)
I came.Holy crap-balls!
I came.
Even though it looks like this photo was taken using a camera from the 80s, I came.
I should also probably upload the pictures I've taken recently from the August pack.
Im not 300 for a wheel without force feedback, i really hope MS change the stupid system for the next gen and use the standar that everyone else is using!
If there's a chance our current Xbox 360 wheels will work I won't complain.
Proper FFB can be amazing but Forza's isn't terrible by any means.
All I could find was that he's writing about it. Not that he's written it or that there's any new information at all in that thread. At least, on the first page.
Is there a better my to play this way? I always want to look at some kind of leader board that will tell me the lap times and also have the lap times for that car w/ the specific mods.
I bet there's no tracks.
Apparently, it will not happen.
As elaborated by LogiForce on the GTP forums (post #7557), NextBox will probably use the same input system as the Xbox360 - Xinput (XID) instead of HID like PC and PS consoles are using.
So, Microsoft is continuing its agenda of locking hardware for advanced FF devices and more advanced FFB libraries. Also, no parallel "wheel & controller" will almost certainly remain reality (one controller per profile policy) as well as limited number of buttons on devices (Xinput limitations).
Although I deeply hope this will be changed for the final console, my rational part of the brain knows it will be exactly like that. NextBox is again a XID device, again the countersteer FFB will be non-existent, again we will suffer the inability to use PhotoMode/Livery Editor during on-wheel sessions and again they will sacrifice potential sensation for the one whole genre on their platform in order to make money from hardware-royalties.
Lasciate ogne speranza, voi ch'intrate.
*thanx to Paskowitz for the tip on this matter
2013 Shelby GT500.
We just got the 2013 Mustang Boss 302. Bore/Stroke & put a supercharger on it with a different hood.
I want a '65-'67 Shelby fastback.
Mostly I want Spa.for fuck's sake
Got this game coming in a few days. I haven't touched a forza since the original so looking forward to it. Ive got back into my racing games recently and I'm in a bit of a lull gaming wise so need something like this to get my teeth into.
How does this game honestly compare to GT5? That was the last sim type racer I played ( finished half of it)
Is the career mode as big/bigger in forza? Also are there daily/weekly challenges like what GT5 offered?
Finally as im no racing expert what aids should I have on or is that just a case of experimenting for myself? Are the rewards greater for using less aids etc?
Apologies for all the questions. Just want an honest unbiased view compared to GT. I did really enjoy that. ( For the most part)
Got this game coming in a few days. I haven't touched a forza since the original so looking forward to it. Ive got back into my racing games recently and I'm in a bit of a lull gaming wise so need something like this to get my teeth into.
How does this game honestly compare to GT5? That was the last sim type racer I played ( finished half of it)
Is the career mode as big/bigger in forza? Also are there daily/weekly challenges like what GT5 offered?
Finally as im no racing expert what aids should I have on or is that just a case of experimenting for myself? Are the rewards greater for using less aids etc?
Apologies for all the questions. Just want an honest unbiased view compared to GT. I did really enjoy that. ( For the most part)
In case you missed it the May TopGear pack is on sale starting today at 50% off (280 points) *more info at majornelson.com
I think the May pack is the only one I don't own either. I certainly can't remember driving the transit van, anyway. Got to be done for 280 Allards, I guess..!Awesome! It's like the only one I don't have, so I'm gonna grab it tonight, thanks.
Yep - I went through them all. Doesn't seem to be any logic to it, unless May sold really poorly.Is the May one the only one on sale?
Yeah, for 280 points, it's hard to pass up on,I think the May pack is the only one I don't own either. I certainly can't remember driving the transit van, anyway. Got to be done for 280 Allards, I guess..!
Edit: done.
Apparently, it will not happen.
As elaborated by LogiForce on the GTP forums (post #7557), NextBox will probably use the same input system as the Xbox360 - Xinput (XID) instead of HID like PC and PS consoles are using.
So, Microsoft is continuing its agenda of locking hardware for advanced FF devices and more advanced FFB libraries. Also, no parallel "wheel & controller" will almost certainly remain reality (one controller per profile policy) as well as limited number of buttons on devices (Xinput limitations).
Although I deeply hope this will be changed for the final console, my rational part of the brain knows it will be exactly like that. NextBox is again a XID device, again the countersteer FFB will be non-existent, again we will suffer the inability to use PhotoMode/Livery Editor during on-wheel sessions and again they will sacrifice potential sensation for the one whole genre on their platform in order to make money from hardware-royalties.
Lasciate ogne speranza, voi ch'intrate.
*thanx to Paskowitz for the tip on this matter
Just in case anyone is curious, I am going to start a new video series called "Kuraudo Nobor" (Cloud Climb). It will be runs up the New Hillclimb version of Kaido. This time I am tuning the cars up to their complete maximum but with no engine/drivetrain swaps. I am still going to use the No HUD/Rewind/etc rules, but these cars will be far from stock. I would love suggestions on what camera angles you like the best and what cars to use.
It definitely won't be daily, but I want to try to get a 2/3 a week in. I promise I won't spam the videos here again, but once it is up, I will give you links to the subreddit/YT pages.
Thanks again!
are you taking others videos too? also, did you ever run the snake charmer stuff?
Of course man, I would love to have as many participants as possible!
And I tried to start the Snake Charmers thing, but nobody responded or sent me videos. lol
Yep - I went through them all. Doesn't seem to be any logic to it, unless May sold really poorly.
Just in case anyone is curious, I am going to start a new video series called "Kuraudo Nobor" (Cloud Climb). It will be runs up the New Hillclimb version of Kaido. This time I am tuning the cars up to their complete maximum but with no engine/drivetrain swaps. I am still going to use the No HUD/Rewind/etc rules, but these cars will be far from stock. I would love suggestions on what camera angles you like the best and what cars to use.
It definitely won't be daily, but I want to try to get a 2/3 a week in. I promise I won't spam the videos here again, but once it is up, I will give you links to the subreddit/YT pages.
Thanks again!
50% completed in the game stats, 200+ hours out the window. I have been using cockpit view the whole time along with manual w/clutch and all assists off.
Now I started using hood view (aka Beardy realistic view from FM 1 & 2) and I almost feel like I have the driving line on I am hitting so many turns right.
Anyways I really have to hand it to the interior detail guys. Top notch job with the FM4 vehicle cockpits!
So...
- No HUD
- No Rewind
- Cockpit view
- No assists
- No drive train/engine swaps
?
50% completed in the game stats, 200+ hours out the window. I have been using cockpit view the whole time along with manual w/clutch and all assists off.
Now I started using hood view (aka Beardy realistic view from FM 1 & 2) and I almost feel like I have the driving line on I am hitting so many turns right.
Anyways I really have to hand it to the interior detail guys. Top notch job with the FM4 vehicle cockpits!
Feel free to bump this thread if you feel the need arises. Hell, bump it anyway. Need more love!Got my copy through the door today along with PGR4. Looking forward to trying them out later tonight.
This is weird. Even though the cockpit view is so sterile (no movement, stiff animations), Forza is really one of the only racing games where I'm fastest in it. Most other games I'll use the roof cam for time trials but I just really have a feeling for where the car is with cockpit here.