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Forza Motorsport 3 - October 2009 release (ignore the OP at your peril)

eso76

Member
mujun said:
another thing that really helped was the ai drivers you could hire, if you didnt want to do a particular race (say there is a track you hate racing) then you can hire an ai driver to do it for you and they take a cut of your earnings.

speaking of which, Forza 1 had a pretty cool feature named drivatar. It was basically an AI driver which would 'learn' from you and would mimic your behaviour and personality based on your racing performances and style (clean, aggressive, inclined to making mistakes when under pressure etc).
You could even set up races between your drivatar and your friends' or just have your drivatar pick a car and track and just watch him/you drive. You could have your drivatar race for you in career mode (for free iirc) and he would try to do as good/bad as you would. This was missing in FM2 (as were traces of your car's paint you'd leave on barriers after crashing into them - PGR4 also did that, but no one ever noticed i guess -) i wonder if they're planning to put drivatar back in the game.
 

golem

Member
BruceLeeRoy said:
I never got into the GT games because they were just a little to hardcore for my taste.
Is Forza the same because it looks so fun I want to try it.
with the addition of one button racing (they do the braking for you) and the rewind button, as well as the other pretty good drivers aids already in the game, it should be really accessible.
 

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
noire said:
I have no interest in taking this any further because it's just going to lead to more bullshit. Lets say that I didn't expect to see the crazy leap that we see in those F2 to F3 comparisons and be happy that we'll be enjoying that shit soon.

I've chastised Microsoft plenty of times on this board for their reliance on middleware engines. Fuck that noise, they went thru all that hell for Xenos, use that shit!
 

clashfan

Member
Agent Icebeezy said:
I've chastised Microsoft plenty of times on this board for their reliance on middleware engines. Fuck that noise, they went thru all that hell for Xenos, use that shit!

What's Xenos?
 

newsguy

Member
Dumb question... is the MS racing wheel still the only solution for racing on 360? Has someone made some miraculous adapter that allow for the G25 to be used on this thing? Once upon a time I had the wheel but I returned it because I didn't like the feel.
 
clashfan said:
What's Xenos?
Xbox 360 GPU.

newsguy said:
Dumb question... is the MS racing wheel still the only solution for racing on 360? Has someone made some miraculous adapter that allow for the G25 to be used on this thing? Once upon a time I had the wheel but I returned it because I didn't like the feel.
ANSWER PLZ.
 

JayDub

Member
Agent Icebeezy said:
I've chastised Microsoft plenty of times on this board for their reliance on middleware engines. Fuck that noise, they went thru all that hell for Xenos, use that shit!

Fuck that noise, son. Fuck it.
:lol :lol
 

WrikaWrek

Banned
Forza 3 is the first console racing simulator of its kind to get the feel of the speed right.

GTs, Forza2 and whatever always felt slow. Forza 3 looks like it's going pedal to the metal.
 
I'm getting closer and closer to ordering that Porsche wheel. I know I'm better off trying to get a response on the wheel manufacturer forums, but does anyone know if this is really properly multiplatform compatible? (i.e. Will I get the proper force feedback on all platforms?)
 

rjcc

Member
Psychotext said:
I'm getting closer and closer to ordering that Porsche wheel. I know I'm better off trying to get a response on the wheel manufacturer forums, but does anyone know if this is really properly multiplatform compatible? (i.e. Will I get the proper force feedback on all platforms?)



are there any reviews of the porsche wheel? do I need to build a frame to hold it or does it work on lap/table?
 

newsguy

Member
rjcc said:
are there any reviews of the porsche wheel? do I need to build a frame to hold it or does it work on lap/table?

I'm looking and can't find one review for the "S" model (which is the only one compatible on both PS3 and 360). they are known to put out a good wheel though. the site says it has clamps, but fanatec also sells a compatible stand for $129 and it goes perfect with that wheel.
 
Psychotext said:
I'm getting closer and closer to ordering that Porsche wheel. I know I'm better off trying to get a response on the wheel manufacturer forums, but does anyone know if this is really properly multiplatform compatible? (i.e. Will I get the proper force feedback on all platforms?)
GTPlanet has a pretty good thread going on about that wheel. I'd recommend giving it a look over.

http://www.gtplanet.net/forum/showthread.php?t=112348
 
golem said:
with the addition of one button racing (they do the braking for you) and the rewind button, as well as the other pretty good drivers aids already in the game, it should be really accessible.

That sounds like exactly the type of thing I would need. Ill definitely pick this up.
 
BruceLeeRoy said:
I never got into the GT games because they were just a little to hardcore for my taste.
Is Forza the same because it looks so fun I want to try it.

Forza is every bit as hardcore as GT, and perhaps more so. But it is also gives far more options to have the game help you out, and it looks like there is going to be even more in Forza 3. The actual racing is more fun in F2 than in GT as well thanks to significantly better AI. The game is really incredible in the sense that it serves as probably the best gateway drug to games like Gran Turismo that seem too daunting at first, while also being at the top of it's class once you become accustomed to more realistic racing games.
 

Ding

Member
I momentarily lost all spending control and ordered the Fanatec wheel. I just went with the "Pure Edition". It doesn't come with the (stick) shifters, nor pedals, but it was "cheap" ($189) enough to get past my defenses. :D

I'll just use the pedals from my 360 wheel to start with, and stick with the paddle shifters. I'm seriously considering that Obutto cockpit thingie. I'm able to clamp my current wheel to my chair pretty well, but the seat height is all wrong for the pedals. Those little fold-up wheel stand holder things wouldn't help much with that.

I suppose someday I'll be tempted to get the Clubsport pedals, but I'm hoping to space out my purchases so I can rationalize it better! When's Forza III coming out, anyway? Holidays?
 
noire said:
Ah, is that the big difference? Middleware to a custom engine?

Absolutely. One of the reasons why uncharted look so good is that it is no question built entirely for the PS3 and not for the PC also. Unlike the 360's most prominent middleware engine to date which most of its top good looking games use, UE 3.5. Theres simply not enough 360 games using custom built engines that truly take advantage of the hardware. Halo 3 is still using the last gen halo 2 engine...

Wtf? Seriously MSFT/Bungine? The flagship franchise on last gen software... :\
 

rjcc

Member
Revelations said:
Absolutely. One of the reasons why uncharted look so good is that it is no question built entirely for the PS3 and not for the PC also. Unlike the 360's most prominent middleware engine to date which most of its top good looking games use, UE 3.5. Theres simply not enough 360 games using custom built engines that truly take advantage of the hardware. Halo 3 is still using the last gen halo 2 engine...

Wtf? Seriously MSFT/Bungine? The flagship franchise on last gen software... :\

this has really been my question, there's so much talent they've got, instead of repurposing old engines & middleware, where's the completely from the ground up, not built for crossplatform, games. maybe halo reach, maybe?
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
Psychotext said:
http://www.youtube.com/watch?v=wW-lXxaGUN0

Wow... that looks like it would happily break your wrists if you got on its bad side. ;)

I nearly injured my wrists once whilst using the wheel, because the FFB was turned up to 90%. Boy did I learn my lesson. I now keep it no higher than 65% :lol The warning at the bottom of the page on his website about potential injuries is 100% no bullshit
 

nib95

Banned
Revelations said:
Absolutely. One of the reasons why uncharted look so good is that it is no question built entirely for the PS3 and not for the PC also. Unlike the 360's most prominent middleware engine to date which most of its top good looking games use, UE 3.5. Theres simply not enough 360 games using custom built engines that truly take advantage of the hardware. Halo 3 is still using the last gen halo 2 engine...

Wtf? Seriously MSFT/Bungine? The flagship franchise on last gen software... :\

Custom 360 engines don't always equal spectacular results though. As Lionhead studio's and RARE showed us (only with Banjo mind, PD0 and Kameo used recycled tech as well).

But I agree. Microsoft needs it's own Naughty Dog or Guerilla. A first party dev to really blow out what the hardware can do. So far the best results with the 360 have been from multiplatform or 3rd party devs such as Capcom or Epic. I guess it helps that the 360's architecture is so similar to a PC's though.
 
nib95 said:
Custom 360 engines don't always equal spectacular results though. As Lionhead studio's and RARE showed us (only with Banjo mind, PD0 and Kameo used recycled tech as well).

Huh? IMO, Banjo looks amazing. Even Kameo looked extremely good for a launch title.
 

Chrange

Banned
nib95 said:
Custom 360 engines don't always equal spectacular results though. As Lionhead studio's and RARE showed us (only with Banjo mind, PD0 and Kameo used recycled tech as well).

It's not like custom PS3 engines always yield spectacular results either though. Seems like if you want to do your own engine, better know what you're doing.
 

nib95

Banned
Chrange said:
It's not like custom PS3 engines always yield spectacular results either though. Seems like if you want to do your own engine, better know what you're doing.

Completely agree. It's all about developer pedigree and what they're able to draw from the system. Admittedly, not all of them are even trying to push boundaries of tech and what not, as developers such as Sucker Punch have been vocal about. Then there's those that simply do not have the budget or time. Which imo should not be the case for first party titles, as it is my opinion that these titles should act as show pieces for what the console can offer.
 
nib95 said:
Custom 360 engines don't always equal spectacular results though. As Lionhead studio's and RARE showed us (only with Banjo mind, PD0 and Kameo used recycled tech as well).

But I agree. Microsoft needs it's own Naughty Dog or Guerilla. A first party dev to really blow out what the hardware can do. So far the best results with the 360 have been from multiplatform or 3rd party devs such as Capcom or Epic. I guess it helps that the 360's architecture is so similar to a PC's though.

They got Tun10. Which is one of the only two first parties that actually built an engine using only 360 hardware. I believe rare is the second that built Nuts & Bolts engine from the ground up on the 360?
 

nib95

Banned
Revelations said:
They got Tun10. Which is one of the only two first parties that actually built an engine using only 360 hardware. I believe rare is the second that built Nuts & Bolts engine from the ground up on the 360?

That's right. From what I have read, Fable 2 is also built from the ground up on 360 hardware and a custom engine.
 
nib95 said:
That's right. From what I have read, Fable 2 is also built from the ground up on 360 hardware and a custom engine.
Eh? I thought Fable 2 was a derivative of the old Fable 1 engine just broken down rebuilt like Halo 3?

Other than that, what other teams is actively making custom 360 engines? Spawnpoint?
 

eso76

Member
Revelations said:
Wtf? Seriously MSFT/Bungine? The flagship franchise on last gen software... :\

That's really unexcusable. Bungie should have done with halo 3 what guerrilla did with killzone 2. Go all out and include all the latest bells and whistles to make it the flagship title it should have been. It's clear they don't care about the franchise anymore and besides, it would still sell like hotcakes but this is going to hurt them in the long run.
Halo ODST (again, running on the SAME engine...) is being ignored, and if Halo Reach (assuming it's not some spin off) doesn't reboot the series, from a technical approach side of things, the series is pretty much dead. It already is to me.

To stay in topic, i could say that i don't think F3 engine is completely new; i can still see some of the flaws FM2 had; in particular, the game taking split seconds to draw some minor details when the camera suddenly switches during replays. Distracting.
 

JayDub

Member
Revelations said:
Eh? I thought Fable 2 was a derivative of the old Fable 1 engine just broken down rebuilt like Halo 3?

Other than that, what other teams is actively making custom 360 engines? Spawnpoint?

In one of the interviews with Lionhead, Peter mentioned that they built the world in the Fable 1 engine as placeholder to test environmental design and such.
 
eso76 said:
That's really unexcusable. Bungie should have done with halo 3 what guerrilla did with killzone 2. Go all out and include all the latest bells and whistles to make it the flagship title it should have been. It's clear they don't care about the franchise anymore and besides, it would still sell like hotcakes but this is going to hurt them in the long run.
Halo ODST (again, running on the SAME engine...) is being ignored, and if Halo Reach (assuming it's not some spin off) doesn't reboot the series, from a technical approach side of things, the series is pretty much dead. It already is to me.

To stay in topic, i could say that i don't think F3 engine is completely new; i can still see some of the flaws FM2 had; in particular, the game taking split seconds to draw some minor details when the camera suddenly switches during replays. Distracting.
Fucking compketely agree. The only reason why they reused and rebuilt the Halo 2 engine is because of time. (this is totally speculating on my part - but probably not far from the truth given the time difference between games) They had all the resources in the world to make an entirely new engine from ground up using the 360 hardware. But because they wanted to get the game out quickly they foregoed that option.

Turn10 spent 2 years. 2 years To make a new engine for Forza 3? (wait is this a new engine?)
 

JayDub

Member
Revelations said:
Fucking compketely agree. The only reason why they reused and rebuilt the Halo 2 engine is because of time. (this is totally speculating on my part - but probably not far from the truth given the time difference between games) They had all the resources in the world to make an entirely new engine from ground up using the 360 hardware. But because they wanted to get the game out quickly they foregoed that option.

Turn10 spent 2 years. 2 years To make a new engine for Forza 3? (wait is this a new engine?)

How the fuck can you do that with your flagship title, in its last game of the main story arc (after a bullshit cliffhanger of the last game)?

Spend some fucking time with that game, at least.

But, if you think about it from a business standpoint, the Halo 3 release satisfied the essential Halo release. It helped move 360 units, and without it the 360 wouldnt have gained as much momentum. I dont think Gears alone was enough back than.
 

Chrange

Banned
JayDub said:
How the fuck can you do that with your flagship title, in its last game of the main story arc (after a bullshit cliffhanger of the last game)?

Spend some fucking time with that game, at least.

But, if you think about it from a business standpoint, the Halo 3 release satisfied the essential Halo release. It helped move 360 units, and without it the 360 wouldnt have gained as much momentum. I dont think Gears alone was enough back than.

Well they certainly weren't going to get four or five years and tens of millions of dollars to make Halo 3. :lol
 
JayDub said:
How the fuck can you do that with your flagship title, in its last game of the main story arc (after a bullshit cliffhanger of the last game)?

Spend some fucking time with that game, at least.

But, if you think about it from a business standpoint, the Halo 3 release satisfied the essential Halo release. It helped move 360 units, and without it the 360 wouldnt have gained as much momentum. I dont think Gears alone was enough back than.

But now its a new ball game. Studios like Turn10 with Forza3 I'm hoping is a new direction for MGS. With Corrine Yu busy in the stables working on a new engine I hope to god they can catch up in visuals for their first party titles. I hope rare, Lionhead and MGS internal studios is all working on new engines because so far for proper perspective they getting their asses handed to them.
 

eso76

Member
JayDub said:
But, if you think about it from a business standpoint, the Halo 3 release satisfied the essential Halo release. It helped move 360 units, and without it the 360 wouldnt have gained as much momentum. I dont think Gears alone was enough back than.

back then, yeah, but you should also think in perspective when milking franchises. You can cheat your customers once, but that's going to cost you next time. I think Halo's popularity took a significant hit with Halo 3 release. Everyone bought it...and a lot of them/us will think twice before getting excited for a new Halo game, i believe.
Am i being too harsh ? Dunno, while Halo 3 still menages to be a good game, basically everything the game does right, it inherited from Halo CE.
Halo ODST is going to make things even worse; Halo was huge but they need to put that bastard halo son ODST out of the door quickly and work HARD on seriously revamping Halo with Reach (or the next proper sequel anyway) and make it something truly spectacular if they want it to keep being relevant.

/rant
 

Blame!

Member
op_ivy said:
is this still the forza thread?

:lol i have a feeling this going to be this bad from here to whenever GT5 comes out. im getting flashbacks of sega vs. nintendo from my golden days.

anyway, there's a new E3 blog on the forza site....http://forums.forzamotorsport.net/b...e-road-to-october-looking-beyond-e3-2009.aspx

Perhaps the most surprising to me was when a couple developers from Gran Turismo makers Polyphony Digital came by to personally get hands-on with Forza 3, all the while taking careful notes, examining our UI system, shooting photos, and directly asking us some pretty interesting questions. The reason I say I was personally surprised was because PD aren’t generally known as a studio to acknowledge that there are racing games that exist beyond their own. Which could explain why the GT franchise has been so stagnant in the racing genre since GT3. So it seems competition is good for the consumer after all. I know for a fact that Turn 10 will never stop pushing racing games to the next level.

snap wat
 

Pistolero

Member
I like how he started kind of, and ended up pretty PR ! But great to see PD guys around your game. It would have been even better if Yamauchi San himself joined the crowd. :D
 
Blame! said:
anyway, there's a new E3 blog on the forza site....http://forums.forzamotorsport.net/b...e-road-to-october-looking-beyond-e3-2009.aspx

Perhaps the most surprising to me was when a couple developers from Gran Turismo makers Polyphony Digital came by to personally get hands-on with Forza 3, all the while taking careful notes, examining our UI system, shooting photos, and directly asking us some pretty interesting questions. The reason I say I was personally surprised was because PD aren’t generally known as a studio to acknowledge that there are racing games that exist beyond their own. Which could explain why the GT franchise has been so stagnant in the racing genre since GT3. So it seems competition is good for the consumer after all. I know for a fact that Turn 10 will never stop pushing racing games to the next level.

snap wat

:lol Whoa, PD actually had notepads and cameras and shit? Thats great, Varsity team respecting the jr varsity... wonder if Turn10 ever done the same? Do turn10 actually have seasoned car enthusiats and experts on its team?
 

Kogepan

Member
Revelations said:
:lol Whoa, PD actually had notepads and cameras and shit? Thats great, Varsity team respecting the jr varsity... wonder if Turn10 ever done the same? Do turn10 actually have seasoned car enthusiats and experts on its team?

heheh....Turn 10 : OMG the coolest guys in school took time to talk to ME!!!
 

mujun

Member
Hellraizer said:
Huh? IMO, Banjo looks amazing. Even Kameo looked extremely good for a launch title.

yeah, i thought banjo was one of the best looking consoles games of last year.

im sure bringing that up in a graphics thread would just lead to a full fledged gif assault though.
 

Foil

Member
Sleeker said:
Banjo looked orgasmic.

QFT. Banjo is still one of the best looking games I've seen. The world looks amazing and is so damn rich with colour. Kameo also still looks great. People can nitpick other areas of those games but visually they're some of the best on the system.

Anyways back on track here, Forza 3 looks great!
 

saladine1

Junior Member
"So, props to Kazunori Yamauchi-san and the PS1 team," said Greenwalt. "That said," he continued, "I feel that he's passed us the baton. Perhaps he hasn't meant to, but we have taken the genre to new levels and they've stopped evolving the genre. So again, tremendous respect to him, but I'd say the differentiator is they're old school." He conclued, "The emperor's naked, and I don't want to, you know, I don't want to slap him around, but no game competes [with] us right now."

http://www.*******.com/2009/06/05/turn-10-on-forza-3-no-game-competes-with-us/

"I don't want to slap him around"... absolute classic!!

On ya T10..

.
 

bj00rn_

Banned
op_ivy said:
is this still the forza thread?

From the quotes people are putting here (I have Nib95 on ignore for a reason..) I can safely guess Nib's been derailing yet another Forza thread into "downplay something good on the 360 and/or set it up against something he adores on his beloved PS3"..?

Anyway, I just love the comparison shots between 2 and 3. And still I can't believe that the Forza 3 team managed to do this many cockpits in this kind of details plus the model upgrades in this short time.
 
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