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Forza Motorsport 3 - October 2009 release (ignore the OP at your peril)

blanky said:
Why aren't they showing it off with the new R15 though? That one is even awesomer, though this one is still great!
Hopefully because they just wanted to match what they'll have on display. They're doing so little running with the R15 this year that I bet they've only made a handful of chassis. With none, or maybe one designated for display.

That R10 model looks wicked though!
 

Recoil

Member
WHOAguitarninja: The R8 seems like "last year's" cool car, actually. The primo car to put on the cover would have been the GTR.

Actually, I would have preferred the ZR-1, but I recognize it looks too similar to a Z06, so most people wouldn't be able to tell the difference.


Do we know if they're putting the Reventon in this one?
 

Recoil

Member
Repeating myself:

Recoil said:
Alright, I'll say it, since no one else has:

Is it just me, or watching these videos, does FM3 seem like it's a lot... faster than FM2?



The cars are just going a hell of a lot zippier, it's almost as if the game is playing at 1.5x speed. Go play a round of FM2 with the Murcielago, then compare it to Blim's new video, you'll see what I'm talking about. It's like the Lambo has suddenly become an R2 or R3 class car.


Yes? No? Someone tell me I'm just imagining it.


Anyone?
 
Recoil said:
WHOAguitarninja: The R8 seems like "last year's" cool car, actually. The primo car to put on the cover would have been the GTR.

Actually, I would have preferred the ZR-1, but I recognize it looks too similar to a Z06, so most people wouldn't be able to tell the difference.


Do we know if they're putting the Reventon in this one?

The GTR is already so associated with PD that it wouldn't make much sense for Forza to push it.

And technically it's a R8 V10, though it bears even more of a resemblance to the normal R8 than the two Corvette's you mentioned.

I don't think we've heard anything about the Reventon. I think that's probably too aggressive looking of a car to make the game's cover car, though.

Recoil: I think it's just you. Speed seems fine to me, and roughly the same as F2. If anything the added parallax of actually having a background in F3 could be giving you the extra sense of speed.
 

gillty

Banned
Recoil said:
WHOAguitarninja: The R8 seems like "last year's" cool car, actually. The primo car to put on the cover would have been the GTR.

Actually, I would have preferred the ZR-1, but I recognize it looks too similar to a Z06, so most people wouldn't be able to tell the difference.


Do we know if they're putting the Reventon in this one?
lets hope since them seem to be tight with audi, and audi owns lambo.
 

Rad Agast

Member
WHOAguitarninja said:
Blech. It's a cool car for it's raw engineering prowess, but I find it quite ugly to be honest.

If you want the definitive racing sim you should have the definitive super car on the cover no?

P.S. it's not ugly :D
 

RSTEIN

Comics, serious business!
I'm pretty sure the Reventon is in the game.

noire said:
I didn't think the 360 would be able to match GT5, but wow.

I'm not sure what this means. Of course the 360 is capable of matching GT5. Polyphony is in a league of their own and has the luxury of a much longer development cycle. Forza 3 will be Turn 10's second full game yet Polyhony has yet to release one full fledged product this gen. The relationship between Sony/Polyphony and Microsoft/Turn 10 is obviously much different. Turn 10 has a firm budget/release schedule. PD has greater autonomy and sets their own pace.
 

h3ro

Member
RSTEIN said:
I'm not sure what this means. Of course the 360 is capable of matching GT5. Polyphony is in a league of their own and has the luxury of a much longer development cycle. Forza 3 will be Turn 10's second full game yet Polyhony has yet to release one full fledged product this gen. The relationship between Sony/Polyphony and Microsoft/Turn 10 is obviously much different. Turn 10 has a firm budget/release schedule. PD has greater autonomy and sets their own pace.

Agreed. Polyphony are now like a Professor with tenure. They can do whatever they want and can do no wrong in terms of their worth to Sony. They'll get as long a leash as they want and will put out the product when it's right. Turn10 on the other hand, haven't been in the game as long as PD and thus don't have the same cache and instant recognition with the public and automotive industry that PD do. Makes sense for MS to keep Turn10 on a shorter/stricter schedule until they build that trust with consumers and MS.

If they deliver with Forza 3 like I think they will, we could see them begin to get the larger budget and freedom that Polyphony enjoy from Sony. I think we already see that a little bit with the announcement that the game will ship on 2 discs. They had enough pull not to compromise the amount of tracks and cars to bow to Arcade unit owners. Very cool.

So excited. Give us a Demo, Che. Come on!
 

RSTEIN

Comics, serious business!
noire said:
Graphically, I didn't think it would be able to match it.

What specifically would lead you to this conclusion?

h3ro said:
If they deliver with Forza 3 like I think they will, we could see them begin to get the larger budget and freedom that Polyphony enjoy from Sony.

Yeah, maybe, but I don't know. Microsoft has always kept their internal teams on a much shorter leash (as you say) vs. Sony and in general is more conservative when it comes to development. Look at Killzone 2 and Guerrilla. I can't imagine Microsoft green lighting a $40 million+ project like that unless the name is Halo. That's something I really admire about Sony and I made a thread about it a while ago. They're alway pushing the boundaries with these huge ambitious software projects. Microsoft is way ahead when it comes to return on investment of course!
 
duk said:
yep, but i think the reflections were only 30fps
It's an odd one, the reflection was updated less then 60fps but when turning or rotating around the car the reflection was shifting at a full 60, so it was kind of a blend. there is only a few minor times you notice the reflections not being smooth in F2.
 

h3ro

Member
RSTEIN said:
Yeah, maybe, but I don't know. Microsoft has always kept their internal teams on a much shorter leash (as you say) vs. Sony and in general is more conservative when it comes to development. Look at Killzone 2 and Guerrilla. I can't imagine Microsoft green lighting a $40 million+ project like that unless the name is Halo. That's something I really admire about Sony and I made a thread about it a while ago. They're alway pushing the boundaries with these huge ambitious software projects. Microsoft is way ahead when it comes to return on investment of course!

This generation, yes, MS are definitely seeing the fruits of their investments and rightfully so, as they have an excellent product. At the same time though, would we be even discussing Forza 3 or even Forza in general had Sony not given Polyphony the budget and freedom to create the first commercial hit superstar franchise in sim racing? I know it's a hypothetical situation, but the gamble that Sony took paid off for them in terms of the success and brand recognition they have with these big budget, ambitious projects. Sure they might not get the return on something like Killzone 2 or Littlebigplanet, but they'll make that and then some on Gran Turismo (just look at how ridiculously well GT5P sold) and God of War. In the end though, we benefit as new ideas push rival companies to innovate and produce stronger products.

Anyway, enough economics and boring stuff. I need more footage, preferably direct feed! Also, track listing! :D
 

RSTEIN

Comics, serious business!
noire said:
That was the second part of my post that you edited out.

You said "I didn't think the 360 was capable." I thought you meant that the 360 had hardware limitations that would make GT5 impossible to replicate on the console. I was just wondering what specific limitations you think exist that would lead you to your conclusion. As I said in my post, Using Turn 10's and PD's output as evidence of the 360's limitations doesn't make sense because both studios go about their work very differently. That's like me saying that Forza 3's draw distance is greater than GT5:p so therefore the PS3 isn't capable of such draw distance.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
hgplayer1 said:
throw in the monitors and Id buy it!

otherwise I may have to retire the wooden TV tray and get this instead...

http://www.fanatec.de/html/index.php?id=220&lang=en

$129.00

Im surprised more of these types of stands arent out there.

i cant imagine that would be all that sturdy. plus, i'd like a seat to go with it. that would be nice for the apartment crowd though

P.S. Hi! lets play some games again sometime.
 

Woo-Fu

Banned
noire said:
Dunno, MS is doing some crazy R&D on shit like Live's functionality & Natal. Can't be cheap.
It probably is cheap compared to keeping a hundred people working on a title. R&D typically involves far fewer people. PD has approximately 110 employees according the their website.
 

Rad Agast

Member
op_ivy said:
i cant imagine that would be all that sturdy. plus, i'd like a seat to go with it. that would be nice for the apartment crowd though

P.S. Hi! lets play some games again sometime.

That Fanatec stand is actually quite sturdy (once you have it set in the correct locked position). The only problem with it is that it only has two positions, standing and folded.

Assembly and review http://www.youtube.com/watch?v=2zXsBJTO7s0&feature=related

http://www.youtube.com/watch?v=0-XPhrxID8k
 
Diablohead said:
It's an odd one, the reflection was updated less then 60fps but when turning or rotating around the car the reflection was shifting at a full 60, so it was kind of a blend. there is only a few minor times you notice the reflections not being smooth in F2.

It updated the cubemaps at 30 in F2. Meaning, the actual images used to calculate reflections were updated at 30. The reflection of the cubemap itself was of course a full 60.

I know that's basically what you said, but I just wanted to expand on why exactly it was the way it was. I really hope they have got the cubemap updating at a full 60 this time.
 

gtmax

Member
I haven't been this excited about a racing game since the first pics of GT1 showed up on PSN magazine. I remember seeing the replay shots and saying to my friend, 'no way in hell that's what the game looks like, it just can't.'

To be honest, the fact that this game will have competitive racing and AI is just icing on the cake. I'm just looking forward to hot lapping tracks and taking a leisurely drive on the Amalfi coast in an S2000, downshifting to 2nd on a tight turn, and opening the taps until the tires feel like they're going to explode. KNowing that there will be real-time tire deformation has got me extremely excited.

To me LFS is the top of the heap in terms of physics. I honestly don't care for GTR because i'm not interested in driving race cars. I want to test the stock cars i see everyday on showrooms and in Performance Car. If this game has improved the physics as much as the graphics, this could be the SIM i have always wanted.

I always thought that Americans could never match the Japanese in terms of work ethic and attention to detail, but Turn10 has gotten the job done. I hope it plays like i'm expecting it to.

Che: the future of driving games is in point to point races. Have you guys thought about putting in highways a la TXR? With these physics, the sky's the limit.
p.p.s. Have you looked at the Stelvio pass for a DLC track?
 
On the subject of point to point races... are they harder to develop / more resource intensive or something like that? I'm wondering why they disappeared as I really used to enjoy them.
 
I never got into the GT games because they were just a little to hardcore for my taste.
Is Forza the same because it looks so fun I want to try it.
 

Darklord

Banned
This has probably been answered but how did they get damage into the game? I thought the reason other racing sims didn't have it was because the car manufactures didn't allow it.
 
Psychotext said:
On the subject of point to point races... are they harder to develop / more resource intensive or something like that? I'm wondering why they disappeared as I really used to enjoy them.

Well, they have to be really long, or else the race will be very short. So in that regard, yes. I mean, the average track takes what, say, 2 minutes to get around in a good car? Now imagine you were to make a point to point race. The entire race would be those 2 minutes. So the track has to be longer, and obviously the longer something is the more work it's going to take.
This has probably been answered but how did they get damage into the game? I thought the reason other racing sims didn't have it was because the car manufactures didn't allow it.
Developing relationships and building trust between manufacturer and Microsoft Game Studios is what they say. They keep pushing the boundary a little more each time. First it was minor bumps and scrapes, then fenders and stuff falling off, now its rollover.
 
Darklord said:
I thought the reason other racing sims didn't have it was because the car manufactures didn't allow it.
That was really never more than an excuse. If the contract is right, manufacturers will allow pretty much anything you want... even rollover, which for the longest time we thought production cars would never have in a game.

WHOAguitarninja said:
Well, they have to be really long, or else the race will be very short. So in that regard, yes. I mean, the average track takes what, say, 2 minutes to get around in a good car? Now imagine you were to make a point to point race. The entire race would be those 2 minutes. So the track has to be longer, and obviously the longer something is the more work it's going to take.
Thanks.
 
BruceLeeRoy said:
I never got into the GT games because they were just a little to hardcore for my taste.
Is Forza the same because it looks so fun I want to try it.

Yes it is very much the same.

But T10 has done a good job providing driving aids. The driving line showing when to brake and how to enter a corner being the most prominent.

The rewind feature is going to be much appreciated by me. Having an entire race ruined by clipping a corner on the last lap results in hulk smash this stupid fucking shit for me.
 

gtmax

Member
That's been the PD excuse for many, many years. We now know that this isn't/wasn't true because Forza1 had damage on pretty much every major car manufacturer. Then PD changed its tune saying that damage was hard to implement because they would have to make it so realistic that if you hit a wall, the car would be completely crumbled. Now they have damage, limited to race cars, and not that impressive.

Honda not wanting damage to their cars is not worth excluding from a game that has Nissan, Toyota, Porsche, Ferrari and Lambo. The car execs are idiots that don't realize how much a marketing tool a game is. Turn10 realizes this and they've been able to have damage from the beginning.

Bruceleeroy; if GT was hardcore for you, don't bother with this one, though F3 has a much more friendly mode from what the press statement says.

And for reference, the horrendous driving, Driving Emotion Type-S had licensed cars that could roll over. Somehow i wish i had that game still.

btw, Corvette Racing, from BlackBean, had a rewind feature. Another thing PD could learn from if they sampled other racing games.
 

Chrange

Banned
mr stroke said:
Those screens look great, but are there any in game screens out yet?(with the full HUD etc..)

You'll have to watch gameplay video. I think Turn10 learned the lessons of the past - if you release actual gameplay shots from actual gameplay angles, then people (and you know which ones) will compare them to GT's photomode shots.
 

RSTEIN

Comics, serious business!
noire said:
I have no interest in taking this any further because it's just going to lead to more bullshit. Lets say that I didn't expect to see the crazy leap that we see in those F2 to F3 comparisons and be happy that we'll be enjoying that shit soon.

I'm just interested in genuine discussion. You're the one who came in here and made the claim that you didn't think the 360 was capable of a game like this. I asked for your thoughts on this and you backtracked and said you wanted to end the discussion. I don't think it's productive for you to jump into a thread, make suspicious claims, and then refuse to continue the discussion.
 

mujun

Member
BruceLeeRoy said:
I never got into the GT games because they were just a little to hardcore for my taste.
Is Forza the same because it looks so fun I want to try it.

no, and thats why i prefer it over gt.

i loved gt 1-3, especially 3 but by 4 i couldnt really enjoy the license stuff and the hardcore difficulty.

forza 2 had a lot of stuff you could do to make it easier if thats what you wanted. the variety and levels of the assists was great, if you wanted you could almost make it play like an arcade racer.

another thing that really helped was the ai drivers you could hire, if you didnt want to do a particular race (say there is a track you hate racing) then you can hire an ai driver to do it for you and they take a cut of your earnings.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
cjelly said:
I wonder if there's going to be a PitPass tonight.

Hopefully clear up some of the confusion.

i'm f5'in but i doubt it. a few weeks back turn 10 ended the weekly updates and said they'd only do updates when appropriate. based on the MASSIVE amount of info out there on the game, it may be awhile till we get more.

though we may get some small one with che's thoughts on how e3 went (which i'd still love)
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
mujun said:
another thing that really helped was the ai drivers you could hire, if you didnt want to do a particular race (say there is a track you hate racing) then you can hire an utterly incompetent ai driver to do it for you and they take a cut of your earnings.

:p
 
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