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Forza Motorsport 3 - October 2009 release (ignore the OP at your peril)

Hellraizer said:
Huh? IMO, Banjo looks amazing.
Banjo is easily one of the best looking titles this gen. No matter what console you're talking about.

...anyway. That Porsche wheel is compatible with other pedals (as we know)... but what other pedals are available? I feel hopelessly under informed.
 

eso76

Member
op_ivy said:
is this still the forza thread?

Yes ! this thread is dying !

Forza community manager must not let this happen !

( I don't know, Che, but i think releasing a demo might be the only way to keep this thread alive and in topic)
 

pswii60

Member
Hellraizer said:
Huh? IMO, Banjo looks amazing. Even Kameo looked extremely good for a launch title.
Kameo looks amazing now. Still one of the best looking 360 games by miles. Don't know why there isn't more stuff like that.

Then again, I remember Tekken Tag Tournament showing us how bump-mapping is done at PS2 launch. Then it was years before we saw more bump mapping like that on the console!

EDIT: Anyway, Forza! Looks like HUGE strides foward have been made since Forza 2.

One of the coolest things about Forza 3 is, surprisingly, the funky new logo. It's bad-ass.
 

-viper-

Banned
saladine1 said:
"So, props to Kazunori Yamauchi-san and the PS1 team," said Greenwalt. "That said," he continued, "I feel that he's passed us the baton. Perhaps he hasn't meant to, but we have taken the genre to new levels and they've stopped evolving the genre. So again, tremendous respect to him, but I'd say the differentiator is they're old school." He conclued, "The emperor's naked, and I don't want to, you know, I don't want to slap him around, but no game competes [with] us right now."

http://www.*******.com/2009/06/05/turn-10-on-forza-3-no-game-competes-with-us/

"I don't want to slap him around"... absolute classic!!

On ya T10..

.
holy shit. arrogance to another level.
 
While in some respects he is right. Turn10 has done stuff to the Racing Simulator genre that no one has done before. However I think Turn10 will have to sell 5 million copies of Forza3 before they can talk about passing the crown and stuff...yeeeeesh. :/
 

Haunted

Member
Those Forza 2/3 comparison shots are bullshit, especially the one with the octagonal taillight - Forza 2 didn't look that bad.


Doesn't change the fact that Forza 3 truly looks fuck awesome, just sayin'. :p
 
Haunted said:
Those Forza 2/3 comparison shots are bullshit, especially the one with the octagonal taillight - Forza 2 didn't look that bad.


Doesn't change the fact that Forza 3 truly looks fuck awesome, just sayin'. :p

But it was a user taken direct game capture of Forza2. How could it be over exaggerated?
 
Haunted said:
Those Forza 2/3 comparison shots are bullshit, especially the one with the octagonal taillight - Forza 2 didn't look that bad.


Doesn't change the fact that Forza 3 truly looks fuck awesome, just sayin'. :p

Boot it up again. That is 100% the model that was in Forza 2. The actual portion of the taillight that lit up was octagonal like that. It's harder to notice though as you were generally farther away. I didn't believe it at first either, but that is definitely Forza 2. The shots I posted are ones I got myself using photo mode. It looks better in motion, of course (I actually still think F2 looks quite good in motion, to be honest.)
 

Haunted

Member
Hm, really?

Checking google images, this is a similar angle I think and doesn't look as square.

Toadstool-Forza2-4.jpg
 
Haunted said:
Really?

Checking google images, this is a similar angle.

Toadstool-Forza2-4.jpg

Similar angle, different car. The actual taillight on the Ferrari 430 isn't as bad as that shot makes it look. The part that lights up is though, and is very very angular.

I'm serious. Go boot the game up. I did just to check. That is the Ferrari 430 in Forza 2, no doubt about it.
 

Haunted

Member
WHOAguitarninja said:
I'm serious. Go boot the game up. I did just to check. That is the Ferrari 430 in Forza 2, no doubt about it.
No no, I believe you, I really do.

But damn, I can't believe my memory could be so off the mark. >_>


All the better that Forza 3 rectifies that and looks stellar. :D
 

blanky

Member
eso76 said:
Yes ! this thread is dying !

Forza community manager must not let this happen !

( I don't know, Che, but i think releasing a demo might be the only way to keep this thread alive and in topic)

Or break down all the stupid rumors floating around (especially the tofu list) so we can focus on the ensuing awesomeness.
 

Sleeker

Member
I dont know how the thread can avoid laying dormant for at least a week or two until launch.

We've only gotten some screens and a couple of vids so far.
Demo will perk it right up.
 
-viper- said:
holy shit. arrogance to another level.

He's kind of right though. PD is very very good at refining the core theme of what their game is. Beautiful cars and tons of them, lots of tracks, hardcore simulation (in relation to other console games, at least). They've been expanding that by bringing in other car varieties, be it rally or nascar or whatnot. Which is awesome. I don't think they're trying to downplay that.

But in terms of actual innovation I think Forza is doing a lot more. The community stuff they have set up in Forza 2 is already pretty great, and from the sounds of it that's only going to grow. Forza pushed the envelope with damage, custom paint jobs, tuning and body mods, AI, and online racing. They also created a better means of easing players in and teaching them how to play without frustrating them with the driving line, and they are extending that much farther in Forza 2 with rewind and auto breaking.

Alot of these features are things you and I will never use (auto breaking, rewind, driving line, and all the aids are getting turned off first thing when I boot the game up), but they help to lower the barrier to entry that exists for a lot of people. And I think that's a really great thing, because, let's face it. Behind all the beautiful graphics that lure you in, the car lust that makes these sort of games desirable, and the presumed feeling of familiarity that goes with the idea that "these cars drive like real life", these games are HARD. Put the average joe gamer down in front of the game if he's not used to racing games, and in anything but a dodge Neon he'll be in the dirt on the first corner, and now he might be upside down :D

It remains to be seen if GT5 is going to take the commanding lead again in terms of pulling the genre in new directions and offering new experiences, but for now I think it's tough not to say that Forza is taking GT's idea and doing some really unique and cool things with it.


Oh yea, and the logo is clever as hell, as others have said.
 
WHOAguitarninja said:
He's kind of right though. PD is very very good at refining the core theme of what their game is. Beautiful cars and tons of them, lots of tracks, hardcore simulation (in relation to other console games, at least). They've been expanding that by bringing in other car varieties, be it rally or nascar or whatnot. Which is awesome. I don't think they're trying to downplay that.

But in terms of actual innovation I think Forza is doing a lot more. The community stuff they have set up in Forza 2 is already pretty great, and from the sounds of it that's only going to grow. Forza pushed the envelope with damage, custom paint jobs, tuning and body mods, AI, and online racing. They also created a better means of easing players in and teaching them how to play without frustrating them with the driving line, and they are extending that much farther in Forza 2 with rewind and auto breaking.

Alot of these features are things you and I will never use (auto breaking, rewind, driving line, and all the aids are getting turned off first thing when I boot the game up), but they help to lower the barrier to entry that exists for a lot of people. And I think that's a really great thing, because, let's face it. Behind all the beautiful graphics that lure you in, the car lust that makes these sort of games desirable, and the presumed feeling of familiarity that goes with the idea that "these cars drive like real life", these games are HARD. Put the average joe gamer down in front of the game if he's not used to racing games, and in anything but a dodge Neon he'll be in the dirt on the first corner, and now he might be upside down :D

It remains to be seen if GT5 is going to take the commanding lead again in terms of pulling the genre in new directions and offering new experiences, but for now I think it's tough not to say that Forza is taking GT's idea and doing some really unique and cool things with it.


Oh yea, and the logo is clever as hell, as others have said.

After crashing in the last lap of a 15 lap race you won't:lol
 
WHOAguitarninja said:
Alot of these features are things you and I will never use (auto breaking, rewind, driving line, and all the aids are getting turned off first thing when I boot the game up), but they help to lower the barrier to entry that exists for a lot of people. And I think that's a really great thing, because, let's face it. Behind all the beautiful graphics that lure you in, the car lust that makes these sort of games desirable, and the presumed feeling of familiarity that goes with the idea that "these cars drive like real life", these games are HARD. Put the average joe gamer down in front of the game if he's not used to racing games, and in anything but a dodge Neon he'll be in the dirt on the first corner, and now he might be upside down :D
I'm almost afraid to bring this topic here (where it belongs actually/I'm not touching that mess over there), but I strongly support the rewind, and one button racing features. I think we'll see a surprising number of people show interest in FM3 where they wouldn't have otherwise.
 
PjotrStroganov said:
After crashing in the last lap of a 15 lap race you won't:lol

I'm assuming it will be like the other assists in that you disable it entirely. Meaning, you won't have the option to rewind if it's disabled. So, no, I won't use rewind, as I won't be able to.

I'm almost afraid to bring this topic here (where it belongs actually/I'm not touching that mess over there), but I strongly support the rewind, and one button racing features. I think we'll see a surprising number of people show interest in FM3 where they wouldn't have otherwise.

Exactly. turn10 are pushing the difficulty barrier in both directions. The game is getting more hardcore with rollover, better tire simulation, and probably a lot of tweaks to the core physics engine that are difficult to use as bullet points, but they're also extending a helping hand to newer players so they don't get immediately frustrated and give up. Since assists can be disabled, I don't see how anyone can call these additions a bad thing.

Arguing against more options is always stupid.
 
AlanzTalon said:
Anyone else having an impossible time re-registering at the FM.net forums?
Are you signed in to live (link at the top right corner)? I just signed in, clicked on the forums, checked the box at the bottom of the screen saying I agree to the TOS, and I was in. No problem at all.
 
yeah, I am signed in, I click the box, enter my email, and it tells me "another user already has that name"

well...that other user is me...I know someone else isnt using my gamertag.

and there is no way to use a different username.
 
WHOAguitarninja said:
xactly. turn10 are pushing the difficulty barrier in both directions. The game is getting more hardcore with rollover, better tire simulation, and probably a lot of tweaks to the core physics engine that are difficult to use as bullet points, but they're also extending a helping hand to newer players so they don't get immediately frustrated and give up. Since assists can be disabled, I don't see how anyone can call these additions a bad thing.

Arguing against more options is always stupid.
Precisely. Couldn't have said it any better.

Let's be honest here too. Gran Turismo is a massive brand. GT5 will sell millions on the name alone (of course it's a great game as well). Forza does not have that luxury. Whether you agree, or not with these additions, you have to know that new users are incredibly important to the franchise.

So much is made of Forza vs. GT, but the reality is it's just as much about Forza vs. Grid, vs. NFS, vs. Dirt, vs Blur, vs. Split Second, etc, as well as GT.

Forza needs to be more to get more. They get no free lunch.
 
AlanzTalon said:
yeah, I am signed in, I click the box, enter my email, and it tells me "another user already has that name"

well...that other user is me...I know someone else isnt using my gamertag.

and there is no way to use a different username.

Hm...weird. I don't know why. I don't recall needing to enter my email. Are you sure that email box isn't to sign up for another account or something?
 
WHOAguitarninja said:
Hm...weird. I don't know why. I don't recall needing to enter my email. Are you sure that email box isn't to sign up for another account or something?
down at the bottom of the registration by the "I agree" box it required your email address.

I am stumped, i tried every email address I could think of.
 
AlanzTalon said:
yeah, I am signed in, I click the box, enter my email, and it tells me "another user already has that name"

well...that other user is me...I know someone else isnt using my gamertag.

and there is no way to use a different username.
Yeah, that's the same problem I have.
 

RSTEIN

Comics, serious business!
nib95 said:
But I agree. Microsoft needs it's own Naughty Dog or Guerilla. A first party dev to really blow out what the hardware can do. So far the best results with the 360 have been from multiplatform or 3rd party devs such as Capcom or Epic. I guess it helps that the 360's architecture is so similar to a PC's though.

Well, this goes back to what I was saying earlier about Microsoft's approach to software development. I'm mostly talking out of my ass but if you look at their approach so far this gen it's very clear that they've come in with a very different approach. They brag that Gears of War came in under $15 million. I think the development cost for Halo 3 was <$30 million. Now look at the return on these investments. Just absolutely enormous! Sony spends huge amounts on a project like Killzone 2, gives Polyphony obscene amounts of money, and the projects so far haven't translated into blockbuster sales (software or hardware). Microsoft just isn't going to fork over $50-$60 million on a project. They are beating Sony with software and hardware while spending less.

Microsoft has learned that the key investment areas are: marketing, Live, 3rd party exclusives and DLC, movies/television/music (Netflix, Sky, Last.fm), and social networking (Live, Facebook, Twitter, 1vs100, etc.). This gen is totally different. We're seeing the evolution of the console to a home entertainment device. The public doesn't care about Cell processors or who has the best looking game. They want cheap hardware and fun games. Sony keeps investing in big software projects and expensive hardware and they keep failing and failing.
 
SimpleDesign said:
Can't you just log in with your registered Xbox Live e-mail, whatever is attached to your gamertag?
that's what I am using. I am already logged in to my gamertag at the top of the page during this whole process.

sigh, time to get on with the helpdesk.
 
AlanzTalon said:
that's what I am using. I am already logged in to my gamertag at the top of the page during this whole process.

sigh, time to get on with the helpdesk.
I'm going round and round with a security warning using Firefox (Mac), but Safari works perfectly. Maybe try using a different browser for FM.net until they square it away.
 

ElyrionX

Member
I was reading about the new "Season Mode". Doesn't sound like it's going to change much. Seems like they'll just offer you a set of three different races each "week" in the mode. I'm not sure how it's going to turn out.

I was hoping for something like GRID where you have a team and can hire drivers and manage sponsorships. You know, a "real" career. Not some mode where all you're doing is choosing races and earning money after each race to buy new cars.
 

chespace

It's not actually trolling if you don't admit it
At the airport right now and typing from my phone. If you are having issues with account creation, please PM me your info and I will get it taken care of on Monday when my web dev gets in. This is a sid effect ofnus switching to a gamertag ID system earlier this year.

E3 was fun and I'm way ready to leave LA. Talk to you guys later. :)
 
RSTEIN said:
Well, this goes back to what I was saying earlier about Microsoft's approach to software development. I'm mostly talking out of my ass but if you look at their approach so far this gen it's very clear that they've come in with a very different approach. They brag that Gears of War came in under $15 million. I think the development cost for Halo 3 was <$30 million. Now look at the return on these investments. Just absolutely enormous! Sony spends huge amounts on a project like Killzone 2, gives Polyphony obscene amounts of money, and the projects so far haven't translated into blockbuster sales (software or hardware). Microsoft just isn't going to fork over $50-$60 million on a project. They are beating Sony with software and hardware while spending less.

Microsoft has learned that the key investment areas are: marketing, Live, 3rd party exclusives and DLC, movies/television/music (Netflix, Sky, Last.fm), and social networking (Live, Facebook, Twitter, 1vs100, etc.). This gen is totally different. We're seeing the evolution of the console to a home entertainment device. The public doesn't care about Cell processors or who has the best looking game. They want cheap hardware and fun games. Sony keeps investing in big software projects and expensive hardware and they keep failing and failing.

At the expense of quality and awesome looking games that blow the competition away?
 

RayStorm

Member
Are there any pics/videos of the 3 screen setup that have been recorded from the seat (or straight behind it)?
So that you basically look straight at the center screen and the side screens show at the desired angle.
 

CrunchinJelly

formerly cjelly
Psychotext said:
Sooo... breaking the news to my other half that I'm going to spend 300+ GBP on a racing wheel. This'll be fun. :lol
Yeah, I didn't realise the whole shebang was so damn expensive!! It's like twice the price of the G25 which is out of my league.

I guess I'll have to make do with MS wireless FFB wheel.
 
cjelly said:
Yeah, I didn't realise the whole shebang was so damn expensive!! It's like twice the price of the G25 which is out of my league.

I guess I'll have to make do with MS wireless FFB wheel.
Yeah, it's a meaty chunk of change. But I just can't bring myself to buy two wheels. That would piss me off so much (not to mention that I just don't have the space for them to both be hanging around).
 

skulpt

Member
RSTEIN said:
Well, this goes back to what I was saying earlier about Microsoft's approach to software development. I'm mostly talking out of my ass but if you look at their approach so far this gen it's very clear that they've come in with a very different approach. They brag that Gears of War came in under $15 million. I think the development cost for Halo 3 was <$30 million. Now look at the return on these investments. Just absolutely enormous! Sony spends huge amounts on a project like Killzone 2, gives Polyphony obscene amounts of money, and the projects so far haven't translated into blockbuster sales (software or hardware). Microsoft just isn't going to fork over $50-$60 million on a project. They are beating Sony with software and hardware while spending less.

Microsoft has learned that the key investment areas are: marketing, Live, 3rd party exclusives and DLC, movies/television/music (Netflix, Sky, Last.fm), and social networking (Live, Facebook, Twitter, 1vs100, etc.). This gen is totally different. We're seeing the evolution of the console to a home entertainment device. The public doesn't care about Cell processors or who has the best looking game. They want cheap hardware and fun games. Sony keeps investing in big software projects and expensive hardware and they keep failing and failing.

I don't buy Gears being that cheap. That's the development with the engine in place. In other words, they have spent a lot on the engine already, and then they spent that much for the game. The same could be said for Killzone 2 to some extent. It's not an engine that is just going to be used for Killzone 2. The money put into Killzone 2 was for an engine where at least parts of it will probably end up in a good 10-15 games at least in Sony's first party. Naughty Dog Evan Wells even thanked GG for some tech that helped the way the game was rendered recently in Uncharted 2.

As for sales, you're right for the most part. MS knows how to market their games, and they sell well. But 3.6 million for GT5:p which is basically a demo is pretty remarkable, and shows how ready GT fans are for the real deal GT5.

I wish people could see the strengths in both games. Forza 3 is awesome for customization, damage it seems, more 3D environments. GT5 from what I've seen still has the more real to life looking cars, better lighting, and will probably have more content. Both will be great. I do agree that the GT team have played it safe in the past, but they have always brought things to the table that STILL has actual race car drivers using their games as a tool. Same can be said I'm sure of Forza 2 and now 3, but give each game respect.
 
saladine1 said:
GT vs Forza..GT vs Forza..GT vs Forza..

Has there been any other games that have this type of rivalry?



.


I seem to remember two little fellas by the names of Sonic and Mario.


But to be fair, one of those guys lost it a long time ago.
 
skulpt said:
I don't buy Gears being that cheap. That's the development with the engine in place. In other words, they have spent a lot on the engine already, and then they spent that much for the game. The same could be said for Killzone 2 to some extent. It's not an engine that is just going to be used for Killzone 2. The money put into Killzone 2 was for an engine where at least parts of it will probably end up in a good 10-15 games at least in Sony's first party. Naughty Dog Evan Wells even thanked GG for some tech that helped the way the game was rendered recently in Uncharted 2.
The difference is that UE3 has more than paid for itself at this point. Until GG start licensing out their engine like mad (which would be awesome, though is unlikely), the comparison isn't really valid.
 
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